SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Microsoft Windows 11 Home
SMAPI: 4.2.1
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2025-04-03 14:48 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 no errors
SMAPI 4.2.1 Pathoschild 68 errors
Bigger Backpack 7.3.0 spacechase0, yoseiri, bcmpinc no errors
Console Commands 4.2.1 SMAPI no errors
Content Patcher 2.6.1
+ (CP) Date Night 1.3.6
+ Axell's Alternate Mr. Ginger Portraits 1.0.1
+ Beach Sounds for Content Patcher 1.0.1
+ Coii's Girls Sets Pack 1.4.0
+ Coii's Hats Pack 1.4.0
+ Hats Won't Mess Up Hair 1.5.0
+ Lumisteria Tilesheets - Outdoor 1.4.0
+ Medieval_buildings 2.2.0
+ Meow Interface 1.1.4
+ MixedBag Tilesheets 3.1.1
+ mono's Portraits 0.94.0
+ NPC Mr Ginger 1.6.6
+ Shipping_chest 2.0.0
+ Stardew Foliage Redone Foliage Only 1.6.0
+ Vibrant Pastoral Redrawn 2.0.4
+ Way Back PT 2.0.0
(+ 16 content packs)
Pathoschild
+ SUPERT
+ 7thAxis
+ Chrisdegod
+ Coii
+ Coii
+ misatse1019
+ Lumisteria
+ Gweniaczek
+ Euphons
+ MixedBag
+ monoSDE
+ Lemurkat
+ Gweniaczek
+ DustBeauty
+ grapeponta + Semisu + poohnhi
+ Gweniaczek
no errors
Custom Fixed Dialogue 2.4.2 aedenthorn no errors
Event Repeater 6.5.9 MissCoriel no errors
Font Settings 0.15.1 Becks723 no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
Gift Taste Helper Continued x2 1.2.5 JoXW, Isi0, tstaples (aka catman) no errors
Save Backup 4.2.1 SMAPI no errors
StardewHack 7.4.0 bcmpinc no errors
Tractor Mod 4.22.2 Pathoschild 75 errors
UI Info Suite 2 2.3.7 Annosz no errors
Vibrant Pastoral 2.0.4 Semisu no errors
Visible Fish 0.4.2 shekurika no errors
[10:48:28 INFO  SMAPI] SMAPI 4.2.1 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Home
[10:48:28 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[10:48:28 TRACE SMAPI] Log started at 2025-04-03T14:48:28 UTC
[10:48:33 DEBUG SMAPI] Waiting for game to launch...
[10:48:35 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.9278757'
[10:48:35 DEBUG SMAPI] Loading mod metadata...
[10:48:35 TRACE SMAPI]   Ignored loose files: ReadMe.txt
[10:48:35 DEBUG SMAPI] Loading mods...
[10:48:35 TRACE SMAPI]    models (from Mods\models, ID: <unknown>)...
[10:48:35 TRACE SMAPI]       Failed: it's an empty Vortex folder (is the mod disabled in Vortex?).
[10:48:35 TRACE SMAPI]    SivsMarriageMod (from Mods\SivsMarriageMod, ID: <unknown>)...
[10:48:35 TRACE SMAPI]       Failed: parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\SivsMarriageMod\manifest.json.
Technical details: 0.0.0 isn't a valid semantic version. At least one of the major, minor, and patch numbers must be more than zero.
   at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
   at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
[10:48:35 TRACE SMAPI]    TMXL Map Toolkit (from Mods\TMXLoader\TMXLoader.dll, ID: Platonymous.TMXLoader, assembly version: 1.24.1)...
[10:48:35 TRACE SMAPI]       Failed: marked 'assume broken' in SMAPI's internal compatibility list for versions up to 1.24.3-alpha.20240226: Harmony patches fail at runtime.
[10:48:35 TRACE SMAPI]    Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)...
[10:48:36 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll.
[10:48:36 TRACE SMAPI]    StardewHack (from Mods\StardewHack\StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)...
[10:48:36 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[10:48:36 TRACE SMAPI]    Bigger Backpack (from Mods\BiggerBackpack\BiggerBackpack.dll, ID: spacechase0.BiggerBackpack, assembly version: 7.3.0)...
[10:48:36 TRACE SMAPI]       Detected game patcher in assembly BiggerBackpack.dll.
[10:48:36 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.2.1)...
[10:48:36 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.6.1)...
[10:48:36 TRACE SMAPI]    Custom Fixed Dialogue (from Mods\CustomFixedDialogue\CustomFixedDialogue.dll, ID: aedenthorn.CustomFixedDialogue, assembly version: 1.0.0)...
[10:48:36 TRACE SMAPI]       Rewrote CustomFixedDialogue.dll to fix Game1.getCharacterFromName method...
[10:48:36 TRACE SMAPI]       Detected game patcher in assembly CustomFixedDialogue.dll.
[10:48:36 TRACE SMAPI]    Event Repeater (from Mods\EventRepeater\EventRepeater.dll, ID: misscoriel.eventrepeater, assembly version: 1.0.0)...
[10:48:36 TRACE SMAPI]    Font Settings (from Mods\FontSettings\FontSettings.dll, ID: Becks723.FontSettings, assembly version: 0.15.1)...
[10:48:36 TRACE SMAPI]       Loading assembly 'StbTrueTypeSharp.dll'...
[10:48:36 TRACE SMAPI]       Loading assembly 'StardewValleyUI.DataBinding.dll'...
[10:48:36 TRACE SMAPI]       Detected game patcher in assembly StardewValleyUI.dll.
[10:48:36 TRACE SMAPI]       Loading assembly 'StardewValleyUI.dll'...
[10:48:36 TRACE SMAPI]       Loading assembly 'K4os.Compression.LZ4.dll'...
[10:48:37 TRACE SMAPI]       Detected game patcher in assembly FontSettings.dll.
[10:48:37 TRACE SMAPI]       Loading assembly 'FontSettings.dll'...
[10:48:37 TRACE SMAPI]    Gift Taste Helper Continued x2 (from Mods\GiftTasteHelper\GiftTasteHelper.dll, ID: JoXW.GiftTasteHelper, assembly version: 1.0.0)...
[10:48:37 TRACE SMAPI]    Vibrant Pastoral (from Mods\VibrantPastoral\VibrantPastoral.dll, ID: VibrantPastoral.C, assembly version: 1.0.0)...
[10:48:37 TRACE SMAPI]    MixedBag Tilesheets (from Mods\MixedBag Tilesheets, ID: MixedBag.Tilesheets) [content pack]...
[10:48:37 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.2.1)...
[10:48:37 TRACE SMAPI]    Tractor Mod (from Mods\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.22.2)...
[10:48:37 TRACE SMAPI]    UI Info Suite 2 (from Mods\UIInfoSuite2\UIInfoSuite2.dll, ID: Annosz.UiInfoSuite2, assembly version: 2.3.7)...
[10:48:37 TRACE SMAPI]    Visible Fish (from Mods\VisibleFish\showFishInWater.dll, ID: shekurika.WaterFish, assembly version: 1.0.0)...
[10:48:37 TRACE SMAPI]       Rewrote showFishInWater.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ItemQueryContext..ctor method...
[10:48:37 TRACE SMAPI]       Detected game patcher in assembly showFishInWater.dll.
[10:48:37 TRACE SMAPI]    Lumisteria Tilesheets - Outdoor (from Mods\[CP] Lumisteria Tilesheets - Outdoor, ID: Lumisteria.TtilesheetsOutdoor) [content pack]...
[10:48:37 TRACE SMAPI]    NPC Mr Ginger (from Mods\[CP] MrGinger, ID: LemurKat.Mr.Ginger.NPC) [content pack]...
[10:48:37 TRACE SMAPI]    Axell's Alternate Mr. Ginger Portraits (from Mods\[CP] Axell's Alternate Mr.Ginger Portraits, ID: 7thAxis.AlternateMrGingerPortraits) [content pack]...
[10:48:37 TRACE SMAPI]    Beach Sounds for Content Patcher (from Mods\[CP] Beach Sounds, ID: Chrisdegod.BeachSoundsForContentPatcher) [content pack]...
[10:48:37 TRACE SMAPI]    Coii's Girls Sets Pack (from Mods\[CP] Coii's Girls Sets Pack, ID: Coii.Girls) [content pack]...
[10:48:37 TRACE SMAPI]    Coii's Hats Pack (from Mods\[CP] Coii's Hats Pack, ID: Coii.Hats) [content pack]...
[10:48:37 TRACE SMAPI]    (CP) Date Night (from Mods\[CP] Date Night 1.3.6, ID: supert.datenight) [content pack]...
[10:48:37 TRACE SMAPI]    Hats Won't Mess Up Hair (from Mods\[CP] Hats Won't Mess Up Hair, ID: misatse1019.HatsWontMessUpHair) [content pack]...
[10:48:37 TRACE SMAPI]    Vibrant Pastoral Redrawn (from Mods\[CP] Vibrant Pastoral Redrawn, ID: grapeponta.VibrantPastoralRecolor) [content pack]...
[10:48:37 TRACE SMAPI]    Medieval_buildings (from Mods\[CP] Medieval Buildings by Gweniaczek, ID: Gweniaczek.Medieval_buildings) [content pack]...
[10:48:37 TRACE SMAPI]    Meow Interface (from Mods\[CP] Meow Interface 1.1.4, ID: Euphons.Meow) [content pack]...
[10:48:37 TRACE SMAPI]    mono's Portraits (from Mods\[CP] mono's Portraits, ID: monoSDE.monosPortraits) [content pack]...
[10:48:37 TRACE SMAPI]    Shipping_chest (from Mods\[CP] Shipping chest, ID: Gweniaczek.Shipping_chest) [content pack]...
[10:48:37 TRACE SMAPI]    Stardew Foliage Redone Foliage Only (from Mods\[CP] Stardew Foliage Redone - foliage only, ID: stardewfoliageredone.foliageonly) [content pack]...
[10:48:37 TRACE SMAPI]    Way Back PT (from Mods\[CP] Way Back Pelican Town, ID: Gweniaczek.WayBackPT) [content pack]...
[10:48:37 TRACE SMAPI]    CP_RRomanceGSSupport (from Mods\[CP]RRomanceGSSupport, ID: Fonz.RamGSSupport) [content pack]...
[10:48:37 TRACE SMAPI]       Failed: it requires mods which aren't installed (Fonz.Ram).
[10:48:37 INFO  SMAPI] Loaded 14 mods:
[10:48:37 INFO  SMAPI]    Bigger Backpack 7.3.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size.
[10:48:37 INFO  SMAPI]    Console Commands 4.2.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[10:48:37 INFO  SMAPI]    Content Patcher 2.6.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[10:48:37 INFO  SMAPI]    Custom Fixed Dialogue 2.4.2 by aedenthorn | Custom fixed dialogue.
[10:48:37 INFO  SMAPI]    Event Repeater 6.5.9 by MissCoriel | Adds Repeating capability to Content Patcher.
[10:48:37 INFO  SMAPI]    Font Settings 0.15.1 by Becks723 | Customize in-game fonts.
[10:48:37 INFO  SMAPI]    Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[10:48:37 INFO  SMAPI]    Gift Taste Helper Continued x2 1.2.5 by JoXW, Isi0, tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[10:48:37 INFO  SMAPI]    Save Backup 4.2.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
[10:48:37 INFO  SMAPI]    StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[10:48:37 INFO  SMAPI]    Tractor Mod 4.22.2 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[10:48:37 INFO  SMAPI]    UI Info Suite 2 2.3.7 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite.
[10:48:37 INFO  SMAPI]    Vibrant Pastoral 2.0.4 by Semisu | Registered Tokens for Vibrant Pastoral Redrawn and dependant mods. Config changes outside the main menu may require saving/reloading.
[10:48:37 INFO  SMAPI]    Visible Fish 0.4.2 by shekurika | Shows fish in the water

[10:48:37 INFO  SMAPI] Loaded 16 content packs:
[10:48:37 INFO  SMAPI]    (CP) Date Night 1.3.6 by SUPERT | for Content Patcher | Adds random events where you can go and spend time on a date with your spouse. More planned for the future!
[10:48:37 INFO  SMAPI]    Axell's Alternate Mr. Ginger Portraits 1.0.1 by 7thAxis | for Content Patcher | Alternate portraits for Lemurkat's NPC Mister Ginger.
[10:48:37 INFO  SMAPI]    Beach Sounds for Content Patcher 1.0.1 by Chrisdegod | for Content Patcher | Replaces some sounds played when walking in the on the beach.
[10:48:37 INFO  SMAPI]    Coii's Girls Sets Pack 1.4.0 by Coii | for Content Patcher | Replaces to farmer girl's hairstyles, shirts and skirt.
[10:48:37 INFO  SMAPI]    Coii's Hats Pack 1.4.0 by Coii | for Content Patcher | Replaces to farmer's hats.
[10:48:37 INFO  SMAPI]    Hats Won't Mess Up Hair 1.5.0 by misatse1019 | for Content Patcher | Hats won't mess up your hair anymore.
[10:48:37 INFO  SMAPI]    Lumisteria Tilesheets - Outdoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod.
[10:48:37 INFO  SMAPI]    Medieval_buildings 2.2.0 by Gweniaczek | for Content Patcher | Medieval buildings set inspired by Eemie and Flower Valley
[10:48:37 INFO  SMAPI]    Meow Interface 1.1.4 by Euphons | for Content Patcher | A meow-tastic B&W ui recolor :3
[10:48:37 INFO  SMAPI]    MixedBag Tilesheets 3.1.1 by MixedBag | for Content Patcher | A mixed bag of useful tilesheets.
[10:48:37 INFO  SMAPI]    mono's Portraits 0.94.0 by monoSDE | for Content Patcher | Full portrait replacement for all vanilla marriage candidates and villagers
[10:48:37 INFO  SMAPI]    NPC Mr Ginger 1.6.6 by Lemurkat | for Content Patcher | Adds the cat Mr Ginger
[10:48:37 INFO  SMAPI]    Shipping_chest 2.0.0 by Gweniaczek | for Content Patcher | 2 shipping bin retextures matching Medieval buildings
[10:48:37 INFO  SMAPI]    Stardew Foliage Redone Foliage Only 1.6.0 by DustBeauty | for Content Patcher | https://www.nexusmods.com/stardewvalley/mods/4966
[10:48:37 INFO  SMAPI]    Vibrant Pastoral Redrawn 2.0.4 by grapeponta + Semisu + poohnhi | for Content Patcher | Recolouring/redrawing of vanilla assets.
[10:48:37 INFO  SMAPI]    Way Back PT 2.0.0 by Gweniaczek | for Content Patcher | Town buildings and structures retexture

[10:48:37 ERROR SMAPI]    Skipped mods
[10:48:37 ERROR SMAPI]    --------------------------------------------------
[10:48:37 ERROR SMAPI]       These mods could not be added to your game.

[10:48:37 ERROR SMAPI]       - CP_RRomanceGSSupport 1.5.1 because it requires mods which aren't installed (Fonz.Ram).
[10:48:37 ERROR SMAPI]       - models because it's an empty Vortex folder (is the mod disabled in Vortex?).
[10:48:37 ERROR SMAPI]       - SivsMarriageMod because parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\SivsMarriageMod\manifest.json.
Technical details: 0.0.0 isn't a valid semantic version. At least one of the major, minor, and patch numbers must be more than zero.
   at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
   at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
[10:48:37 ERROR SMAPI]       - TMXL Map Toolkit 1.24.1 because it's no longer compatible. Please check for a version newer than 1.24.3-alpha.20240226 at https://www.nexusmods.com/stardewvalley/mods/1820 or https://smapi.io/mods

[10:48:37 INFO  SMAPI]    Patched game code
[10:48:37 INFO  SMAPI]    --------------------------------------------------
[10:48:37 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[10:48:37 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[10:48:37 INFO  SMAPI]       - Bigger Backpack
[10:48:37 INFO  SMAPI]       - Custom Fixed Dialogue
[10:48:37 INFO  SMAPI]       - Font Settings
[10:48:37 INFO  SMAPI]       - StardewHack
[10:48:37 INFO  SMAPI]       - Visible Fish

[10:48:37 TRACE SMAPI]    Direct console access
[10:48:37 TRACE SMAPI]    --------------------------------------------------
[10:48:37 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[10:48:37 TRACE SMAPI]       be logged by SMAPI.

[10:48:37 TRACE SMAPI]       - Generic Mod Config Menu

[10:48:37 DEBUG SMAPI]    No update keys
[10:48:37 DEBUG SMAPI]    --------------------------------------------------
[10:48:37 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[10:48:37 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[10:48:37 DEBUG SMAPI]       - Coii's Girls Sets Pack
[10:48:37 DEBUG SMAPI]       - Coii's Hats Pack

[10:48:37 DEBUG SMAPI] Launching mods...
[10:48:37 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[10:48:37 INFO  StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0.
[10:48:37 DEBUG Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack.
[10:48:37 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_setUpMenu to Void setUpMenu(Int32, System.Collections.Generic.Dictionary`2[System.Int32,System.Boolean[]]) in StardewValley.Menus.JunimoNoteMenu.
[10:48:37 TRACE Bigger Backpack] Applying patch ShippingMenu_ctor to Void .ctor(highlightThisItem, Boolean, Boolean, Int32, Int32, Int32, StardewValley.Menus.ItemExitBehavior, Boolean) in StardewValley.Menus.MenuWithInventory.
[10:48:37 TRACE Bigger Backpack] Applying patch ShopMenu_drawCurrency to Void drawCurrency(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[10:48:37 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[10:48:37 TRACE Bigger Backpack] Applying patch ShopMenu_Initialize to Void Initialize(Int32, OnPurchaseDelegate, System.Func`2[StardewValley.ISalable,System.Boolean], Boolean) in StardewValley.Menus.ShopMenu.
[10:48:37 TRACE Bigger Backpack] Applying patch CraftingPage_ctor to Void .ctor(Int32, Int32, Int32, Int32, Boolean, Boolean, System.Collections.Generic.List`1[StardewValley.Inventories.IInventory]) in StardewValley.Menus.CraftingPage.
[10:48:37 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[10:48:38 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[10:48:38 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation.
[10:48:38 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String[], StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation.
[10:48:38 TRACE Bigger Backpack] Applying patch SpecialItem_getTemporarySpriteForHoldingUp to StardewValley.TemporaryAnimatedSprite getTemporarySpriteForHoldingUp(Microsoft.Xna.Framework.Vector2) in StardewValley.Objects.SpecialItem.
[10:48:38 TRACE Bigger Backpack] Applying patch SeedShop_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Locations.SeedShop.
[10:48:38 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[10:48:38 TRACE Save Backup] Already backed up today.
[10:48:38 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'.
[10:48:38 TRACE SMAPI] Invalidated 0 cache entries.
[10:48:38 TRACE Tractor Mod] Requested cache invalidation for 'Data/AudioChanges'.
[10:48:38 TRACE SMAPI] Invalidated 0 cache entries.
[10:48:38 DEBUG SMAPI] Mods loaded and ready!
[10:48:38 TRACE SMAPI] Checking for known software conflicts...
[10:48:38 TRACE SMAPI]    None found!
[10:48:38 TRACE SMAPI] Checking for updates...
[10:48:39 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[10:48:39 TRACE SMAPI]    SMAPI okay.
[10:48:39 TRACE SMAPI]    Checking for updates to 30 mods...
[10:48:39 TRACE SMAPI] Got update-check errors for some mods:
   Custom Fixed Dialogue: The CurseForge mod with ID '868895' has no valid versions.
   TMXL Map Toolkit: The CurseForge mod with ID '877235' has no valid versions.
   Vibrant Pastoral: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Vibrant Pastoral Redrawn: The value '???' isn't a valid Nexus mod ID, must be an integer ID.

[10:48:39 ALERT SMAPI] You can update 2 mods:
[10:48:39 ALERT SMAPI]    Custom Fixed Dialogue 2.4.4: https://www.nexusmods.com/stardewvalley/mods/20938 (you have 2.4.2)
[10:48:39 ALERT SMAPI]    TMXL Map Toolkit 1.24.3-alpha.20240226: https://www.nexusmods.com/stardewvalley/mods/1820 (you have 1.24.1)
[10:48:39 TRACE Font Settings] 记录LanguageInfo { Code = en, Locale =  }的DialogueFont,中断font patch。
[10:48:39 TRACE Font Settings] 记录LanguageInfo { Code = en, Locale =  },DialogueFont的字符集:266个字符。
[10:48:39 TRACE Font Settings] 完成记录LanguageInfo { Code = en, Locale =  }的DialogueFont。
[10:48:39 TRACE Font Settings] Loaded vanilla font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = DialogueFont }: FontConfigModel { Enabled = True, FontFile = svffs.ttf, FontIndex = 0, FontSize = 39, Spacing = -2, LineSpacing = 42, CharOffsetX = 0, CharOffsetY = 0, PixelZoom = 0, CharacterPatchMode = BasedOnOriginal, CharacterOverride = , CharacterAdd = , CharacterRemove = , DefaultCharacter = *, Mask = {R:255 G:255 B:255 A:255} }
[10:48:39 TRACE Font Settings] Loaded font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = DialogueFont }: 
[10:48:39 TRACE Font Settings] 恢复font patch。
[10:48:39 TRACE Font Settings] 记录LanguageInfo { Code = en, Locale =  }的SmallFont,中断font patch。
[10:48:39 TRACE Font Settings] 记录LanguageInfo { Code = en, Locale =  },SmallFont的字符集:266个字符。
[10:48:39 TRACE Font Settings] 完成记录LanguageInfo { Code = en, Locale =  }的SmallFont。
[10:48:39 TRACE Font Settings] Loaded vanilla font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = SmallFont }: FontConfigModel { Enabled = True, FontFile = svffs.ttf, FontIndex = 0, FontSize = 26, Spacing = -1, LineSpacing = 26, CharOffsetX = 0, CharOffsetY = 0, PixelZoom = 0, CharacterPatchMode = BasedOnOriginal, CharacterOverride = , CharacterAdd = , CharacterRemove = , DefaultCharacter = *, Mask = {R:255 G:255 B:255 A:255} }
[10:48:39 TRACE Font Settings] Loaded font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = SmallFont }: 
[10:48:39 TRACE Font Settings] 恢复font patch。
[10:48:39 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[10:48:39 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[10:48:40 TRACE SMAPI] Running on GPU: Intel(R) Arc(TM) Graphics
[10:48:40 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:04.9313863'
[10:48:40 TRACE game] Steam logged on: True
[10:48:40 TRACE game] Initializing GalaxySDK
[10:48:40 TRACE game] Requesting Steam app ticket
[10:48:40 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[10:48:40 TRACE Bigger Backpack] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:48:40 TRACE Event Repeater] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:48:40 TRACE Event Repeater] Loading 62 forgettable events for supert.datenight
[10:48:40 TRACE Event Repeater] Loading 31 forgettable mail for supert.datenight
[10:48:40 TRACE Event Repeater] Loaded a grand total of
	62 events
	31 mail
	0 responses.
[10:48:40 TRACE Font Settings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:48:40 TRACE Font Settings] The mod "jltaylor-us.GMCMOptions" is not loaded, thus its API wouldn't be used!
[10:48:40 TRACE Font Settings] The mod "furyx639.ToolbarIcons" is not loaded, thus its API wouldn't be used!
[10:48:40 TRACE SMAPI] Font Settings loaded asset 'Mods/Becks723.FontSettings/font-button'.
[10:48:40 TRACE Font Settings] Loaded vanilla font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = SmallFont }: FontConfigModel { Enabled = True, FontFile = svffs.ttf, FontIndex = 0, FontSize = 26, Spacing = -1, LineSpacing = 26, CharOffsetX = 0, CharOffsetY = 0, PixelZoom = 0, CharacterPatchMode = BasedOnOriginal, CharacterOverride = , CharacterAdd = , CharacterRemove = , DefaultCharacter = *, Mask = {R:255 G:255 B:255 A:255} }
[10:48:40 TRACE Font Settings] Loaded font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = SmallFont }: 
[10:48:40 TRACE Font Settings] Loaded vanilla font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = DialogueFont }: FontConfigModel { Enabled = True, FontFile = svffs.ttf, FontIndex = 0, FontSize = 39, Spacing = -2, LineSpacing = 42, CharOffsetX = 0, CharOffsetY = 0, PixelZoom = 0, CharacterPatchMode = BasedOnOriginal, CharacterOverride = , CharacterAdd = , CharacterRemove = , DefaultCharacter = *, Mask = {R:255 G:255 B:255 A:255} }
[10:48:40 TRACE Font Settings] Loaded font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = DialogueFont }: 
[10:48:40 TRACE Font Settings] Loaded vanilla font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = SpriteText }: FontConfigModel { Enabled = True, FontFile = , FontIndex = 0, FontSize = 16, Spacing = 0, LineSpacing = 16, CharOffsetX = 0, CharOffsetY = 0, PixelZoom = 3, CharacterPatchMode = BasedOnOriginal, CharacterOverride = , CharacterAdd = , CharacterRemove = , DefaultCharacter = *, Mask = {R:255 G:255 B:255 A:255} }
[10:48:40 TRACE Font Settings] Loaded font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = SpriteText }: 
[10:48:40 TRACE Font Settings] Loaded presets in LanguageInfo { Code = en, Locale =  }:

[10:48:40 TRACE Gift Taste Helper Continued x2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:48:40 TRACE Vibrant Pastoral] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[10:48:40 TRACE Vibrant Pastoral] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:48:40 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:48:40 TRACE UI Info Suite 2] Registered Sound: Annosz.UiInfoSuite2.sounds.LevelUp
[10:48:40 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:48:40 INFO  UI Info Suite 2] Loaded API for mod spacechase0.GenericModConfigMenu
[10:48:40 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:48:40 TRACE game] Signing into GalaxySDK
[10:48:40 TRACE Content Patcher] Vibrant Pastoral added 9 custom tokens with prefix 'VibrantPastoral.C/': EdNygma, Furniture, GreenFall, Interiors, IridiumOasis, PetBowlShadow, SnOverlay, Vegetation, Water.
[10:48:40 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- (CP) Date Night
- Coii's Girls Sets Pack
- Coii's Hats Pack
- Shipping_chest
- Stardew Foliage Redone Foliage Only

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[10:48:40 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[10:48:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:48:41 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s);
[10:48:41 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0115426'
[10:48:41 TRACE SMAPI] Content Patcher edited LooseSprites/daybg (for the 'Meow Interface' content pack).
[10:48:41 TRACE SMAPI] Content Patcher edited LooseSprites/nightbg (for the 'Meow Interface' content pack).
[10:48:41 TRACE SMAPI] Content Patcher edited Maps/MenuTiles (for the 'Meow Interface' content pack).
[10:48:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vibrant Pastoral Redrawn' content pack).
[10:48:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Meow Interface' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Shipping_chest' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Way Back PT' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Meow Interface' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Way Back PT' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Meow Interface' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Way Back PT' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited LooseSprites/ControllerMaps (for the 'Meow Interface' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited TileSheets/animations (for the 'Vibrant Pastoral Redrawn' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Vibrant Pastoral Redrawn' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited TileSheets/emotes (for the 'Meow Interface' content pack).
[10:48:43 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Vibrant Pastoral Redrawn' content pack).
[10:48:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/hairstyles' (for the 'Coii's Girls Sets Pack' content pack).
[10:48:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shirts' (for the 'Coii's Girls Sets Pack' content pack).
[10:48:44 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/pants' (for the 'Coii's Girls Sets Pack' content pack).
[10:48:44 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/hats' (for the 'Coii's Hats Pack' content pack).
[10:48:44 TRACE SMAPI] Content Patcher edited Characters/Farmer/hats (for the 'Way Back PT' content pack).
[10:48:44 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:48:44 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Way Back PT' content pack).
[10:48:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Meow Interface' content pack).
[10:48:44 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Meow Interface' content pack).
[10:48:44 TRACE SMAPI] Content Patcher edited Minigames/Clouds (for the 'Vibrant Pastoral Redrawn' content pack).
[10:48:44 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'NPC Mr Ginger' content pack).
[10:48:44 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NPC Mr Ginger' content pack).
[10:48:44 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'NPC Mr Ginger' content pack).
[10:48:44 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Mr Ginger' content pack).
[10:48:44 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[10:48:44 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Beach Sounds for Content Patcher' content pack).
[10:48:44 TRACE SMAPI] Invalidated 26 asset names (Characters/Farmer/hairstyles, Characters/Farmer/hats, Characters/Farmer/pants, Characters/Farmer/shirts, Data/AdditionalWallpaperFlooring, Data/AudioChanges, Data/Characters, Data/hats, Data/NPCGiftTastes, Data/Objects, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/nightbg, Maps/MenuTiles, Maps/springobjects, Minigames/Clouds, Minigames/TitleButtons, Strings/StringsFromCSFiles, TileSheets/animations, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/emotes).
Propagated 25 core assets (Characters/Farmer/hairstyles, Characters/Farmer/hats, Characters/Farmer/pants, Characters/Farmer/shirts, Data/AudioChanges, Data/Characters, Data/hats, Data/NPCGiftTastes, Data/Objects, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/nightbg, Maps/MenuTiles, Maps/springobjects, Minigames/Clouds, Minigames/TitleButtons, Strings/StringsFromCSFiles, TileSheets/animations, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/emotes).
[10:48:44 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:48:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of MixedBag.Tilesheets
[10:48:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.Mr.Ginger.NPC
[10:48:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Coii.Hats
[10:48:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of supert.datenight
[10:48:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of grapeponta.VibrantPastoralRecolor
[10:48:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_buildings
[10:48:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Euphons.Meow
[10:48:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Shipping_chest
[10:48:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of stardewfoliageredone.foliageonly
[10:48:44 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.WayBackPT
[10:48:44 TRACE game] Galaxy auth success
[10:48:44 TRACE game] Galaxy signed in
[10:48:44 TRACE game] Galaxy logged on
[10:48:44 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[10:48:44 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:640 Y:440 Width:1280 Height:720}
[10:48:44 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Mr Ginger' content pack).
[10:48:44 TRACE game] Successfully set GOG Galaxy profile name.
[10:48:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1600}
[10:48:56 TRACE Font Settings] 记录LanguageInfo { Code = en, Locale =  }的SpriteText,中断font patch。
[10:48:56 TRACE SMAPI] Font Settings loaded asset 'Fonts/Latin'.
[10:48:56 TRACE SMAPI] Font Settings loaded asset 'Fonts/Latin_0'.
[10:48:56 TRACE Font Settings] 记录LanguageInfo { Code = en, Locale =  },SpriteText的字符集:296个字符。
[10:48:56 TRACE Font Settings] 完成记录LanguageInfo { Code = en, Locale =  }的SpriteText。
[10:48:56 TRACE Font Settings] Loaded vanilla font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = SpriteText }: FontConfigModel { Enabled = True, FontFile = , FontIndex = 0, FontSize = 16, Spacing = 0, LineSpacing = 16, CharOffsetX = 0, CharOffsetY = 0, PixelZoom = 3, CharacterPatchMode = BasedOnOriginal, CharacterOverride = , CharacterAdd = , CharacterRemove = , DefaultCharacter = *, Mask = {R:255 G:255 B:255 A:255} }
[10:48:56 TRACE Font Settings] Loaded font config for FontContext { Language = LanguageInfo { Code = en, Locale =  }, FontType = SpriteText }: 
[10:48:56 TRACE Font Settings] 恢复font patch。
[10:48:58 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[10:48:59 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Hats Won't Mess Up Hair' content pack).
[10:48:59 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Vibrant Pastoral Redrawn' content pack).
[10:48:59 TRACE SMAPI]    task complete.
[10:48:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1600}
[10:49:02 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[10:49:02 TRACE SMAPI] Game loader synchronizing...
[10:49:02 TRACE game] getLoadEnumerator('Lesbian_401860626')
[10:49:02 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[10:49:03 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:03 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:03 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:03 TRACE SMAPI] Content Patcher edited Portraits/Gil (for the 'mono's Portraits' content pack).
[10:49:04 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:04 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:04 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:04 TRACE SMAPI]    task complete.
[10:49:04 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:49:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Meow Interface' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Shipping_chest' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Way Back PT' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Meow Interface' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Way Back PT' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Meow Interface' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Way Back PT' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited TileSheets/animations (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Way Back PT' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Invalidated 13 asset names (LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, Maps/farmhouse_tiles, Maps/springobjects, Maps/townInterior, Maps/walls_and_floors, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TerrainFeatures/hoeDirtSnow, TileSheets/animations, TileSheets/ChairTiles, TileSheets/Craftables).
Propagated 13 core assets (LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, Maps/farmhouse_tiles, Maps/springobjects, Maps/townInterior, Maps/walls_and_floors, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TerrainFeatures/hoeDirtSnow, TileSheets/animations, TileSheets/ChairTiles, TileSheets/Craftables).
[10:49:06 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[10:49:06 TRACE SMAPI] Content Patcher edited LooseSprites/chatBox (for the 'Meow Interface' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'MixedBag Tilesheets' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[10:49:06 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_dirtpath' (for the 'MixedBag Tilesheets' content pack).
[10:49:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_grasspath' (for the 'MixedBag Tilesheets' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Way Back PT' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'MixedBag Tilesheets' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_dirtpath' (for the 'MixedBag Tilesheets' content pack).
[10:49:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_grasspath' (for the 'MixedBag Tilesheets' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Way Back PT' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Way Back PT' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Way Back PT' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/bugLandTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Way Back PT' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Way Back PT' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/WitchHutTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/bathhouse_tiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/submarine_tilesheet (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'NPC Mr Ginger' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/CarolineGreenhouseTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:07 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Way Back PT' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Shipping_chest' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Way Back PT' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/masteryCaveTilesheet (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/Desert-Festival (for the 'Way Back PT' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Way Back PT' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'NPC Mr Ginger' content pack).
[10:49:08 TRACE SMAPI]    task complete.
[10:49:08 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[10:49:08 TRACE SMAPI]    task complete.
[10:49:08 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:08 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:08 TRACE SMAPI] Invalidated 2 asset names (Maps/springobjects, TileSheets/bushes).
Propagated 2 core assets (Maps/springobjects, TileSheets/bushes).
[10:49:08 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[10:49:08 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Maps/coopTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/George_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Evelyn_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Alex_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Haley_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Emily_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Jodi_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Vincent_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Sam_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Clint_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Lewis_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Pierre_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Abigail_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Caroline_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Gus_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Penny_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Pam_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Harvey_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Elliott_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Demetrius_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Robin_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Maru_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Sebastian_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Linus_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Marnie_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Jas_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MisterGinger' (for the 'NPC Mr Ginger' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/MisterGinger (for the 'Axell's Alternate Mr. Ginger Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher loaded asset 'Characters/MisterGinger' (for the 'NPC Mr Ginger' content pack).
[10:49:09 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MisterGinger' (for the 'NPC Mr Ginger' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Shane_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Leah_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Dwarf (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/MrQi (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Bouncer (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Gunther (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Marlon (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Willy_Winter (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Portraits/Birdie (for the 'mono's Portraits' content pack).
[10:49:09 TRACE SMAPI]    task complete.
[10:49:09 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorTileSheet_extra (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'MixedBag Tilesheets' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[10:49:09 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:10 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Way Back PT' content pack).
[10:49:10 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet2 (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:10 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet2 (for the 'MixedBag Tilesheets' content pack).
[10:49:10 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet2 (for the 'Stardew Foliage Redone Foliage Only' content pack).
[10:49:10 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[10:49:10 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:10 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'MixedBag Tilesheets' content pack).
[10:49:11 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Way Back PT' content pack).
[10:49:11 TRACE SMAPI] Content Patcher edited Maps/winter_Shadows (for the 'Way Back PT' content pack).
[10:49:11 TRACE SMAPI] Content Patcher edited Maps/winter_Waterfalls (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_dirtpath' (for the 'MixedBag Tilesheets' content pack).
[10:49:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_grasspath' (for the 'MixedBag Tilesheets' content pack).
[10:49:11 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:11 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Way Back PT' content pack).
[10:49:11 TRACE SMAPI] Content Patcher edited Maps/winter_monsterGraveTiles (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:11 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[10:49:11 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:08.8810425'
[10:49:11 TRACE game] setGameMode( 'playingGameMode (3)' )
[10:49:11 TRACE SMAPI] Game loader done.
[10:49:11 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'NPC Mr Ginger' content pack).
[10:49:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1600}
[10:49:12 TRACE SMAPI] Context: loaded save 'Lesbian_401860626', starting winter 2 Y1, locale set to . Single-player.
[10:49:12 INFO  UI Info Suite 2] Setting up icon sheet
[10:49:12 DEBUG Event Repeater] 170, 0
[10:49:12 TRACE Event Repeater] No repeatable events were removed
[10:49:12 TRACE SMAPI] Event Repeater loaded asset 'Mods/EventRepeater/MailToRepeat'.
[10:49:12 TRACE Event Repeater] No repeatable mail found for removal.
[10:49:12 TRACE SMAPI] Event Repeater loaded asset 'Mods/EventRepeater/ResponsesToRepeat'.
[10:49:12 TRACE Event Repeater] No repeatable responses found.
[10:49:12 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/Garage'.
[10:49:12 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/BuffIcon'.
[10:49:12 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:12 ERROR Tractor Mod] This mod failed in the GameLoop.DayStarted event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 245
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[10:49:19 TRACE game] Warping to Farm
[10:49:20 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'NPC Mr Ginger' content pack).
[10:49:20 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:20 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Medieval_buildings' content pack).
[10:49:20 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Shipping_chest' content pack).
[10:49:20 TRACE SMAPI] Content Patcher edited Buildings/Pet Bowl (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:20 TRACE SMAPI] Content Patcher edited Buildings/Pet Bowl (for the 'Medieval_buildings' content pack).
[10:49:20 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:20 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Medieval_buildings' content pack).
[10:49:20 TRACE SMAPI] Content Patcher edited TerrainFeatures/Flooring_winter (for the 'Vibrant Pastoral Redrawn' content pack).
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 TRACE Visible Fish] Warped to Farm
[10:49:20 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:49:20 TRACE SMAPI] Invalidated 0 cache entries.
[10:49:20 TRACE Visible Fish] Spawning fish in Farm.
[10:49:20 TRACE Visible Fish] found 255 water tiles
[10:49:20 TRACE SMAPI] Visible Fish loaded asset 'Mods/shekurika.VisibleFish/LocationData'.
[10:49:20 TRACE Visible Fish] Attempted Spawns 46 Failed Spawns: 33
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR Tractor Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 393
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:20 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:20 TRACE SMAPI] Recovering sprite batch from error...
[10:49:20 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR Tractor Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 393
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR Tractor Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 393
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:21 TRACE SMAPI] Recovering sprite batch from error...
[10:49:21 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:21 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR Tractor Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 393
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:22 TRACE SMAPI] Recovering sprite batch from error...
[10:49:22 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:22 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:23 TRACE SMAPI] Recovering sprite batch from error...
[10:49:23 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:23 ERROR Tractor Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 393
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[10:49:23 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:23 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:23 TRACE SMAPI] Recovering sprite batch from error...
[10:49:23 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:23 ERROR Tractor Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 393
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[10:49:23 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:23 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:23 TRACE SMAPI] Recovering sprite batch from error...
[10:49:23 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 163
[10:49:23 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Pathoschild.TractorMod\Tractor.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 710
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16978
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17107
   at StardewValley.Farm.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1551
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16004
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[10:49:23 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
view parsed log | download