20:37:34 | INFO | SMAPI | SMAPI 4.1.0 with Stardew Valley 1.6.9 build 24309 on Microsoft Windows 10 Home |
20:37:34 | INFO | SMAPI | Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods |
20:37:45 | DEBUG | SMAPI | Waiting for game to launch... |
20:37:46 | DEBUG | SMAPI | Loading mod metadata... |
20:37:46 | DEBUG | SMAPI | Loading mods... |
20:37:48 | INFO | SMAPI | Loaded 12 mods: This section is hidden. Click here to show it. |
20:37:48 | INFO | SMAPI | Loaded 4 content packs: This section is hidden. Click here to show it. |
20:37:48 | INFO | SMAPI | Patched game code |
20:37:48 | INFO | SMAPI | -------------------------------------------------- |
20:37:48 | INFO | SMAPI | These mods directly change the game code. They're more likely to cause errors or bugs in-game; if |
20:37:48 | INFO | SMAPI | your game has issues, try removing these first. Otherwise you can ignore this warning.
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20:37:48 | INFO | SMAPI | - Farm Type Manager |
20:37:48 | INFO | SMAPI | - Stardew Valley Expanded
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20:37:48 | DEBUG | SMAPI | Launching mods... |
20:37:48 | INFO | Stardew Valley Expanded | Starting Installation Checker... |
20:37:48 | INFO | Stardew Valley Expanded | (Installation Checker provided by shekurika and moe) |
20:37:48 | INFO | Stardew Valley Expanded | Installation check completed. Everything seems fine! |
20:37:49 | DEBUG | SMAPI | Mods loaded and ready! |
20:37:52 | INFO | SMAPI | Type 'help' for help, or 'help <cmd>' for a command's usage |
20:37:52 | INFO | To-Dew | You have the Generic Mod Menu Config mod installed, but not GMCM Options. If you install GMCM Options (https://www.nexusmods.com/stardewvalley/mods/10505) then you will be able to configure the overlay colors from inside the To-Dew configuration menu. |
20:38:30 | ERROR | game | Couldn't create the 'BusStop' location. Is its data in Data/Locations invalid?
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> DivideByZeroException: Attempted to divide by zero.
at xTile.Layers.Layer.ConvertMapToLayerLocation(Location mapDisplayLocation, Size viewportSize) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 245
at xTile.Layers.Layer.PickTile(Location mapDisplayLocation, Size viewportSize) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 267
at StardewValley.GameLocation.doesEitherTileOrTileIndexPropertyEqual(Int32 xTile, Int32 yTile, String propertyName, String layerName, String propertyValue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 13760
at StardewValley.GameLocation.spawnObjects() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 15988
at StardewValley.GameLocation.loadObjects() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 18404
at StardewValley.Locations.BusStop..ctor(String mapPath, String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\BusStop.cs:line 28
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at StardewValley.Game1.CreateGameLocation(String id, CreateLocationData createData) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7825
at StardewValley.Game1.AddLocations() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7840 |
20:38:30 | ERROR | game | Couldn't create the 'Woods' location. Is its data in Data/Locations invalid?
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> DivideByZeroException: Attempted to divide by zero.
at xTile.Layers.Layer.ConvertMapToLayerLocation(Location mapDisplayLocation, Size viewportSize) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 245
at xTile.Layers.Layer.PickTile(Location mapDisplayLocation, Size viewportSize) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 267
at StardewValley.GameLocation.doesEitherTileOrTileIndexPropertyEqual(Int32 xTile, Int32 yTile, String propertyName, String layerName, String propertyValue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 13760
at StardewValley.GameLocation.spawnObjects() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 15988
at StardewValley.GameLocation.loadObjects() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 18404
at StardewValley.Locations.Woods..ctor(String map, String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Woods.cs:line 33
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at StardewValley.Game1.CreateGameLocation(String id, CreateLocationData createData) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7825
at StardewValley.Game1.AddLocations() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7840 |
20:38:41 | WARN | game | Ignored unknown location 'BusStop' in save data. |
20:38:41 | WARN | game | Ignored unknown location 'Woods' in save data. |
20:38:41 | ERROR | game | NPC 'MorrisTod' failed to parse master schedule 'Sun' with raw data '610 Town 76 54 2/930 JojaMart 24 26 3/2300 BusStop 22 8 0/2510 BusStop 22 9 0/2520 Custom_DayEnd_WarpRoom 3 3 0'.
System.Collections.Generic.KeyNotFoundException: Required location 'BusStop' not found.
at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11276
at StardewValley.NPC.pathfindToNextScheduleLocation(String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 6104
at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, List`1 visited) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 6500 |
20:38:42 | ERROR | game | NPC 'Claire' failed to parse master schedule 'Sun' with raw data '0 Custom_Claire_WarpRoom 1 3 3/800 JojaMart 9 25 1 Claire_Idle/2210 BusStop 22 9 0/2410 BusStop 22 8 0/2420 Custom_DayEnd_WarpRoom 3 3 0'.
System.Collections.Generic.KeyNotFoundException: Required location 'BusStop' not found.
at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11276
at StardewValley.NPC.pathfindToNextScheduleLocation(String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 6104
at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, List`1 visited) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 6500 |
20:38:42 | ERROR | game | NPC 'Martin' failed to parse master schedule 'Sun' with raw data '0 Custom_Martin_WarpRoom 1 3 3/800 ArchaeologyHouse 7 16 2 Martin_Read/1240 BusStop 22 9 0/1450 BusStop 22 8 0/1500 Custom_DayEnd_WarpRoom 3 3 0'.
System.Collections.Generic.KeyNotFoundException: Required location 'BusStop' not found.
at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11276
at StardewValley.NPC.pathfindToNextScheduleLocation(String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 6104
at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, List`1 visited) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 6500 |
20:38:43 | DEBUG | game | Applying save fix: RestoreDwarvish |
20:38:43 | DEBUG | game | Applying save fix: FixTubOFlowers |
20:38:43 | DEBUG | game | Applying save fix: MigrateStatFields |
20:38:43 | DEBUG | game | Applying save fix: MakeWildSeedsDeterministic |
20:38:43 | DEBUG | game | Applying save fix: FixTranslatedInternalNames |
20:38:43 | DEBUG | game | Applying save fix: ConvertBuildingQuests |
20:38:43 | DEBUG | game | Applying save fix: AddJunimoKartAndPrairieKingStats |