SMAPI log parser

Log info

Game info:
Stardew Valley: on
SMAPI:
Folder:
Log started: 0001-01-01 00:00 UTC ({{localTimeStarted}} your time)

Installed mods:
game no errors
SMAPI Pathoschild 28 errors
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 TRACE SMAPI] Recovering sprite batch from error...
[09:03:49 ERROR SMAPI] An error occurred in the game's draw loop: InvalidOperationException: The 'SMAPI\dn.sns' prefix isn't handled by any mod.
   at StardewModdingAPI.Framework.ContentCoordinator.LoadManagedAsset[T](String contentManagerID, IAssetName relativePath) in SMAPI\Framework\ContentCoordinator.cs:line 359
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at SwordAndSorcerySMAPI.MeleeWeaponTooltipPatch2.Postfix(MeleeWeapon __instance, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font) in C:\Users\space\Programming\StardewValley\SwordAndSorcery\.SmapiComponentSource\ArsenalMenu.cs:line 564
   at StardewValley.Tools.MeleeWeapon.drawTooltip_PatchedBy<KCC.SnS>(MeleeWeapon this, SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText)
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom)
   at StardewValley.Menus.Toolbar.draw(SpriteBatch b)
   at StardewValley.Game1.drawHUD()
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[09:03:49 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
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