SMAPI log parser
Share this link to let someone else see the log: https://smapi.io/log/5572ac8cd0464043b161bced9869ad65
(Or
upload a new log.)
Log info
[00:35:49 INFO SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Home
[00:35:49 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[00:35:49 TRACE SMAPI] Log started at 2025-02-23T07:35:49 UTC
[00:35:53 DEBUG SMAPI] Waiting for game to launch...
[00:35:54 ERROR game] Game.Initialize() caught exception initializing XACT.
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): OpenAL device could not be initialized, see console output for details.
at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 117
at Microsoft.Xna.Framework.Audio.OpenALSoundController.EnsureInitialized() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 309
at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 147
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(MiniFormatTag codec, Byte[] buffer, Int32 channels, Int32 sampleRate, Int32 blockAlignment, Int32 loopStart, Int32 loopLength) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 104
at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String waveBankFilename, Boolean streaming, Int32 offset, Int32 packetsize) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\WaveBank.cs:line 276
at StardewValley.Game1.InitializeSounds() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2347
[00:35:54 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.4235440'
[00:35:54 DEBUG SMAPI] Loading mod metadata...
[00:35:54 DEBUG SMAPI] Loading mods...
[00:35:54 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)...
[00:35:55 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)...
[00:35:55 TRACE SMAPI] Detected direct console access (System.Console type) in assembly SaveBackup.dll.
[00:35:55 INFO SMAPI] Loaded 2 mods:
[00:35:55 INFO SMAPI] Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[00:35:55 INFO SMAPI] Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder.
[00:35:55 TRACE SMAPI] Direct console access
[00:35:55 TRACE SMAPI] --------------------------------------------------
[00:35:55 TRACE SMAPI] These mods access the SMAPI console window directly. This is more fragile, and their output may not
[00:35:55 TRACE SMAPI] be logged by SMAPI.
[00:35:55 TRACE SMAPI] - Save Backup
[00:35:55 DEBUG SMAPI] Launching mods...
[00:35:55 DEBUG SMAPI] Mods loaded and ready!
[00:35:55 TRACE SMAPI] Checking for known software conflicts...
[00:35:55 TRACE SMAPI] None found!
[00:35:55 TRACE SMAPI] Checking for updates...
[00:35:56 TRACE SMAPI] SMAPI okay.
[00:35:56 TRACE SMAPI] Checking for updates to 0 mods...
[00:35:56 TRACE SMAPI] All mods up to date.
[00:35:56 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[00:35:56 TRACE SMAPI] Running on GPU: NVIDIA GeForce RTX 2050/PCIe/SSE2
[00:35:56 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:02.5749289'
[00:35:57 TRACE Save Backup] Backed up to C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\save-backups\2025-02-23 - SMAPI 4.1.10 with Stardew Valley 1.6.15.zip.
[00:35:59 TRACE game] Steam logged on: True
[00:35:59 TRACE game] Initializing GalaxySDK
[00:35:59 TRACE game] Requesting Steam app ticket
[00:36:00 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[00:36:00 TRACE game] Signing into GalaxySDK
[00:36:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[00:36:01 TRACE game] Galaxy auth success
[00:36:01 TRACE game] Galaxy signed in
[00:36:01 TRACE game] Galaxy logged on
[00:36:01 TRACE game] Successfully set GOG Galaxy profile name.
[00:36:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[00:36:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[00:36:16 TRACE game] Disconnected: ClosedGame
[00:36:16 TRACE SMAPI] Disposing...
[00:36:16 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.
view parsed log
| download