SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.2 build 24081 on Microsoft Windows 10 Home
SMAPI: 4.0.2
Folder: D:\ProgramsF\SteamF\steamapps\common\Stardew Valley
Log started: 2024-03-26 02:04 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.2 build 24081 no errors
SMAPI 4.0.2 Pathoschild no errors
Activate Sprinklers 1.3.2 f4iTh no errors
All Professions 1.5.5 cantorsdust and Pathoschild no errors
Always Hay 1.0.0 Omek97 no errors
Automate 2.0.3 Pathoschild no errors
AutomaticGates 2.5.4 Rakiin aKa ScheKaa no errors
Better Rarecrows 1.0.5 Satozaki no errors
BetterFestivalNotifications 1.1.0 drbirbdev no errors
Bigger Backpack 7.1.0 spacechase0, yoseiri, bcmpinc no errors
BirbCore 1.0.0 drbirbdev no errors
Birthday Today 1.1.0 ChiroxT no errors
Combat Controls Redux 1.3.0 NormanPCN no errors
Console Commands 4.0.2 SMAPI no errors
Content Patcher 2.0.1
+ (CP) VPR-Inspired UI 1.3.0
+ (XS) Harvest Statue 3.0.4
+ Elle's Seasonal Buildings 1.3.4
+ Oasis Greenhouse 1.8.0
+ Seasonal Seed Packets 1.1.0
+ Sprout Artifact Spot 1.0.3
+ Vibrant Pastoral Recolor Intl Version 1.13.1
+ VPR Temporary Fix for 1.6 1.0.6
(+ 8 content packs)
Pathoschild
+ Doragoun
+ PeacefulEnd
+ Elle/Junimods
+ DaisyNiko
+ seaf0ampudding
+ MissMcCloud
+ grapeponta
+ Pooh
no errors
Convenient Chests 1.6.1-unofficial aEnigma no errors
Custom Quest Expiration 1.2.0 hawkfalcon no errors
Daily Tasks Report Plus 1.5.0 Prism 99 no errors
Data Layers 1.16.0 Pathoschild no errors
Expanded Storage 3.0.1 LeFauxMatt no errors
Experience Bars 1.4.5 spacechase0 no errors
Fast Animations 1.11.8 Pathoschild no errors
FauxCore 1.0.1 LeFauxMatt no errors
Fix Animal Tools 7.1.0 bcmpinc no errors
Generic Mod Config Menu 1.12.0 spacechase0 no errors
Gift Taste Helper Continued x2 1.0.1 JoXW, Isi0, tstaples (aka catman) no errors
GreenhouseGatherers 3.0.4 PeacefulEnd no errors
GreenhouseGatherersAutomate 3.0.4 PeacefulEnd no errors
Horse Flute Anywhere 1.1.23 Pathoschild no errors
Horse Overhaul 1.5.3 Goldenrevolver no errors
Lookup Anything 1.41.1 Pathoschild no errors
Mod Update Menu 2.6.0-unofficial-1 Cat no errors
MoveGreenhousePlot 0.1.0 aedenthorn no errors
Multiplayer Horse Reskin 2.0.0 DellyBelly no errors
Non Destructive NPCs - 1.6 Unofficial update 1.6.0 Madara Uchiha - IamSaulC no errors
NPC Map Locations 3.0.1 Bouhm no errors
Pause in Multiplayer 1.7.1-unofficial.1-mishmash jorgamun no errors
Quality Smash 1.3.3 barfytheclown no errors
Save Backup 4.0.2 SMAPI no errors
Show Catch Quality 1.1.0 f4iTh no errors
SkullCavernElevator 1.6.1 lestoph no errors
StardewHack 7.2.0 bcmpinc no errors
UI Info Suite 2 2.3.1 Annosz no errors
Wear More Rings 7.3.0 bcmpinc 1 error
[19:04:56 INFO  SMAPI] SMAPI 4.0.2 with Stardew Valley 1.6.2 build 24081 on Microsoft Windows 10 Home
[19:04:56 INFO  SMAPI] Mods go here: D:\ProgramsF\SteamF\steamapps\common\Stardew Valley\Mods
[19:04:56 TRACE SMAPI] Log started at 2024-03-26T02:04:56 UTC
[19:04:58 DEBUG SMAPI] Waiting for game to launch...
[19:04:59 DEBUG SMAPI] Loading mod metadata...
[19:04:59 TRACE SMAPI]   Ignored loose files: add to shares.zip
[19:04:59 TRACE SMAPI]   Skipped Mods\.broken (folder name starts with a dot).
[19:04:59 DEBUG SMAPI] Loading mods...
[19:04:59 TRACE SMAPI]    Daily Tasks Report Plus (from Mods\Daily Tasks Report Plus\DailyTasksReportPlus.dll)...
[19:04:59 TRACE SMAPI]    Gift Taste Helper Continued x2 (from Mods\GiftTasteHelper\GiftTasteHelper.dll)...
[19:04:59 TRACE SMAPI]       Rewrote GiftTasteHelper.dll to fix 32-bit architecture...
[19:04:59 TRACE SMAPI]    Horse Flute Anywhere (from Mods\HorseFluteAnywhere\HorseFluteAnywhere.dll)...
[19:04:59 TRACE SMAPI]       Detected game patcher in assembly HorseFluteAnywhere.dll.
[19:04:59 TRACE SMAPI]    Multiplayer Horse Reskin (from Mods\MultiplayerHorseReskin\MultiplayerHorseReskin.dll)...
[19:04:59 TRACE SMAPI]    Generic Mod Config Menu (from Mods\[0shared\GenericModConfigMenu\GenericModConfigMenu.dll)...
[19:04:59 TRACE SMAPI]       Failed loading PDB for 'GenericModConfigMenu.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[19:04:59 TRACE SMAPI]    StardewHack (from Mods\[0shared\StardewHack\StardewHack.dll)...
[19:04:59 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[19:04:59 TRACE SMAPI]    Wear More Rings (from Mods\WearMoreRings\WearMoreRings.dll)...
[19:04:59 TRACE SMAPI]       Detected game patcher in assembly WearMoreRings.dll.
[19:04:59 TRACE SMAPI]    Activate Sprinklers (from Mods\[0shared\ActivateSprinklers\ActivateSprinklers.dll)...
[19:04:59 TRACE SMAPI]       Failed loading PDB for 'ActivateSprinklers.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[19:04:59 TRACE SMAPI]    All Professions (from Mods\[0shared\AllProfessions\AllProfessions.dll)...
[19:04:59 TRACE SMAPI]    Always Hay (from Mods\[0shared\AlwaysHay\AlwaysHay.dll)...
[19:04:59 TRACE SMAPI]       Detected game patcher in assembly AlwaysHay.dll.
[19:04:59 TRACE SMAPI]    Automate (from Mods\[0shared\Automate\Automate.dll)...
[19:04:59 TRACE SMAPI]    AutomaticGates (from Mods\[0shared\AutomaticGates\AutomaticGates.dll)...
[19:04:59 TRACE SMAPI]    Content Patcher (from Mods\[0shared\ContentPatcher\ContentPatcher.dll)...
[19:05:00 TRACE SMAPI]       Loading ContentPatcher.dll...
[19:05:00 TRACE SMAPI]    BirbCore (from Mods\[0shared\BirbCore\BirbCore.dll)...
[19:05:00 TRACE SMAPI]       Detected game patcher in assembly BirbCore.dll.
[19:05:00 TRACE SMAPI]    BetterFestivalNotifications (from Mods\[0shared\BetterFestivalNotifications\BetterFestivalNotifications.dll)...
[19:05:00 TRACE SMAPI]       Failed loading PDB for 'BetterFestivalNotifications.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[19:05:00 TRACE SMAPI]    Better Rarecrows (from Mods\[0shared\BetterRarecrows\BetterRarecrows.dll)...
[19:05:00 TRACE SMAPI]       Rewrote BetterRarecrows.dll for OS...
[19:05:00 TRACE SMAPI]       Rewrote BetterRarecrows.dll to fix NetFieldBase`2.op_Implicit method, OverlaidDictionary.get_Pairs method, StardewValley.Network.OverlaidDictionary/PairsCollection type, StardewValley.Network.OverlaidDictionary/PairsCollection/Enumerator type...
[19:05:00 TRACE SMAPI]       Detected game patcher in assembly BetterRarecrows.dll.
[19:05:00 TRACE SMAPI]    Bigger Backpack (from Mods\[0shared\BiggerBackpack\BiggerBackpack.dll)...
[19:05:00 TRACE SMAPI]       Detected game patcher in assembly BiggerBackpack.dll.
[19:05:00 TRACE SMAPI]    Birthday Today (from Mods\[0shared\BirthdayToday\BirthdayToday.dll)...
[19:05:00 TRACE SMAPI]    Combat Controls Redux (from Mods\[0shared\CombatControlsRedux\CombatControlsRedux.dll)...
[19:05:00 TRACE SMAPI]       Rewrote CombatControlsRedux.dll to fix Character.get_addedSpeed method, MeleeWeapon.isScythe method...
[19:05:00 TRACE SMAPI]    Console Commands (from Mods\[0shared\ConsoleCommands\ConsoleCommands.dll)...
[19:05:00 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly ConsoleCommands.dll.
[19:05:00 TRACE SMAPI]    Convenient Chests (from Mods\[0shared\ConvenientChests\ConvenientChests.dll)...
[19:05:00 TRACE SMAPI]       Failed loading PDB for 'ConvenientChests.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[19:05:00 TRACE SMAPI]    Custom Quest Expiration (from Mods\[0shared\CustomQuestExpiration\CustomQuestExpiration.dll)...
[19:05:00 TRACE SMAPI]       Rewrote CustomQuestExpiration.dll for OS...
[19:05:00 TRACE SMAPI]       Rewrote CustomQuestExpiration.dll to fix NetFieldBase`2.op_Implicit method...
[19:05:00 TRACE SMAPI]       Rewrote CustomQuestExpiration.dll to fix Game1.questOfTheDay (field => property)...
[19:05:00 TRACE SMAPI]    Data Layers (from Mods\[0shared\DataLayers\DataLayers.dll)...
[19:05:00 TRACE SMAPI]    FauxCore (from Mods\[0shared\FauxCore\FauxCore.dll)...
[19:05:00 TRACE SMAPI]       Loading SimpleInjector.dll...
[19:05:00 TRACE SMAPI]       Detected game patcher in assembly FauxCore.dll.
[19:05:00 TRACE SMAPI]       Loading FauxCore.dll...
[19:05:00 TRACE SMAPI]    Expanded Storage (from Mods\[0shared\ExpandedStorage\ExpandedStorage.dll)...
[19:05:00 TRACE SMAPI]       Detected game patcher in assembly ExpandedStorage.dll.
[19:05:00 TRACE SMAPI]    Experience Bars (from Mods\[0shared\ExperienceBars\ExperienceBars.dll)...
[19:05:00 TRACE SMAPI]    Fast Animations (from Mods\[0shared\FastAnimations\FastAnimations.dll)...
[19:05:00 TRACE SMAPI]    Fix Animal Tools (from Mods\[0shared\FixAnimalTools\FixAnimalTools.dll)...
[19:05:00 TRACE SMAPI]       Detected game patcher in assembly FixAnimalTools.dll.
[19:05:00 TRACE SMAPI]    GreenhouseGatherers (from Mods\[0shared\GreenhouseGatherers\GreenhouseGatherers\GreenhouseGatherers.dll)...
[19:05:00 TRACE SMAPI]       Detected game patcher in assembly GreenhouseGatherers.dll.
[19:05:00 TRACE SMAPI]    GreenhouseGatherersAutomate (from Mods\[0shared\GreenhouseGatherers\GreenhouseGatherersAutomate\GreenhouseGatherersAutomate.dll)...
[19:05:00 TRACE SMAPI]       Loading GreenhouseGatherersAutomate.dll...
[19:05:00 TRACE SMAPI]    (XS) Harvest Statue (from Mods\[0shared\GreenhouseGatherers\[XS] HarvestStatue) [content pack]...
[19:05:00 TRACE SMAPI]    Horse Overhaul (from Mods\[0shared\HorseOverhaul\HorseOverhaul.dll)...
[19:05:00 TRACE SMAPI]       Detected game patcher in assembly HorseOverhaul.dll.
[19:05:00 TRACE SMAPI]    Lookup Anything (from Mods\[0shared\LookupAnything\LookupAnything.dll)...
[19:05:00 TRACE SMAPI]    MoveGreenhousePlot (from Mods\[0shared\MoveGreenhousePlot\MoveGreenhousePlot.dll)...
[19:05:00 TRACE SMAPI]       Detected game patcher in assembly MoveGreenhousePlot.dll.
[19:05:00 TRACE SMAPI]    Non Destructive NPCs - 1.6 Unofficial update (from Mods\[0shared\NonDestructiveNPCs\NonDestructiveNPCs.dll)...
[19:05:00 TRACE SMAPI]       Detected game patcher in assembly NonDestructiveNPCs.dll.
[19:05:00 TRACE SMAPI]    NPC Map Locations (from Mods\[0shared\NPCMapLocations\NPCMapLocations.dll)...
[19:05:00 TRACE SMAPI]    Pause in Multiplayer (from Mods\[0shared\PauseInMultiplayer\PauseInMultiplayer.dll)...
[19:05:00 TRACE SMAPI]       Failed loading PDB for 'PauseInMultiplayer.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[19:05:00 TRACE SMAPI]    Quality Smash (from Mods\[0shared\QualitySmash\QualitySmash.dll)...
[19:05:00 TRACE SMAPI]       Rewrote QualitySmash.dll to fix Game1.playSound method, IClickableMenu.drawHoverText method, IClickableMenu.drawToolTip method...
[19:05:00 TRACE SMAPI]       Rewrote QualitySmash.dll to fix MenuWithInventory.heldItem (field => property)...
[19:05:00 TRACE SMAPI]       Rewrote QualitySmash.dll to fix ClickableTextureComponent.draw (added missing optional parameters)...
[19:05:00 TRACE SMAPI]    Save Backup (from Mods\[0shared\SaveBackup\SaveBackup.dll)...
[19:05:00 TRACE SMAPI]    Show Catch Quality (from Mods\[0shared\ShowCatchQuality\ShowCatchQuality.dll)...
[19:05:00 TRACE SMAPI]    SkullCavernElevator (from Mods\[0shared\SkullCavernElevator\SkullCavernElevator.dll)...
[19:05:00 TRACE SMAPI]    UI Info Suite 2 (from Mods\[0shared\UIInfoSuite2\UIInfoSuite2.dll)...
[19:05:00 TRACE SMAPI]    Mod Update Menu (from Mods\[0shared\UnofficialModUpdateMenu\ModUpdateMenu.dll)...
[19:05:00 TRACE SMAPI]       Loading ModUpdateMenu.dll...
[19:05:00 TRACE SMAPI]    Vibrant Pastoral Recolor Intl Version (from Mods\[0shared\[CP] 00Vibrant Pastoral Recolor Intl) [content pack]...
[19:05:00 TRACE SMAPI]    (CP) VPR-Inspired UI (from Mods\[0shared\[CP] 0VPR-Inspired UI) [content pack]...
[19:05:00 TRACE SMAPI]    Elle's Seasonal Buildings (from Mods\[0shared\[CP] Elle's Seasonal Buildings) [content pack]...
[19:05:00 TRACE SMAPI]    Oasis Greenhouse (from Mods\[0shared\[CP] Oasis Greenhouse) [content pack]...
[19:05:00 TRACE SMAPI]    Seasonal Seed Packets (from Mods\[0shared\[CP] Seasonal Seed Packets) [content pack]...
[19:05:00 TRACE SMAPI]    Sprout Artifact Spot (from Mods\[0shared\[CP] Sprout Artifact Spot) [content pack]...
[19:05:00 TRACE SMAPI]    VPR Temporary Fix for 1.6 (from Mods\[0shared\[CP] Vibrant Pastoral Recolor Temporary fix for 1.6) [content pack]...
[19:05:00 INFO  SMAPI] Loaded 42 mods:
[19:05:00 INFO  SMAPI]    Activate Sprinklers 1.3.2 by f4iTh | Activate sprinklers by right clicking them.
[19:05:00 INFO  SMAPI]    All Professions 1.5.5 by cantorsdust and Pathoschild | Gives you all possible professions when you level up, instead of just the one chosen.
[19:05:00 INFO  SMAPI]    Always Hay 1.0.0 by Omek97 | Get hay from scything without having silos
[19:05:00 INFO  SMAPI]    Automate 2.0.3 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[19:05:00 INFO  SMAPI]    AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[19:05:00 INFO  SMAPI]    Better Rarecrows 1.0.5 by Satozaki | Once all rarecrows have been placed, you will not get crows anywhere on the farm
[19:05:00 INFO  SMAPI]    BetterFestivalNotifications 1.1.0 by drbirbdev | Customize notifications when a festival starts and ends.
[19:05:00 INFO  SMAPI]    Bigger Backpack 7.1.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size.
[19:05:00 INFO  SMAPI]    BirbCore 1.0.0 by drbirbdev | Core Functionality for drbirbdev mods
[19:05:00 INFO  SMAPI]    Birthday Today 1.1.0 by ChiroxT | At the beginning of the day, you will be notified, if a villager have its birthday.
[19:05:00 INFO  SMAPI]    Combat Controls Redux 1.3.0 by NormanPCN | Adjustments to the game controls suitable for combat. Turns the character in the direction of your MouseClick, weapon Auto Swing and slick moves.
[19:05:00 INFO  SMAPI]    Console Commands 4.0.2 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[19:05:00 INFO  SMAPI]    Content Patcher 2.0.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[19:05:00 INFO  SMAPI]    Convenient Chests 1.6.1-unofficial by aEnigma | Makes your life easier: Allows crafting from and auto-stashing to chests.
[19:05:00 INFO  SMAPI]    Custom Quest Expiration 1.2.0 by hawkfalcon | Change the Daily Quest expiration (make it never expire, expire after 5 days, etc)
[19:05:00 INFO  SMAPI]    Daily Tasks Report Plus 1.5.0 by Prism 99 | Shows information about some daily tasks in your farm
[19:05:00 INFO  SMAPI]    Data Layers 1.16.0 by Pathoschild | Overlays the world with visual data like accessibility, bee/Junimo/scarecrow/sprinkler coverage, etc.
[19:05:00 INFO  SMAPI]    Expanded Storage 3.0.1 by LeFauxMatt | Framework for adding new types of chests to the game.
[19:05:00 INFO  SMAPI]    Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner.
[19:05:00 INFO  SMAPI]    Fast Animations 1.11.8 by Pathoschild | Speeds up many animations in the game (configurable).
[19:05:00 INFO  SMAPI]    FauxCore 1.0.1 by LeFauxMatt | Framework that provides shared functionality for all of my mods.
[19:05:00 INFO  SMAPI]    Fix Animal Tools 7.1.0 by bcmpinc | When using the shears or milk pail, the animation no longer plays when no animal is nearby.
[19:05:00 INFO  SMAPI]    Generic Mod Config Menu 1.12.0 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[19:05:00 INFO  SMAPI]    Gift Taste Helper Continued x2 1.0.1 by JoXW, Isi0, tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[19:05:00 INFO  SMAPI]    GreenhouseGatherers 3.0.4 by PeacefulEnd | Placeable, craftable items that let Junimos harvest crops inside buildings.
[19:05:00 INFO  SMAPI]    GreenhouseGatherersAutomate 3.0.4 by PeacefulEnd | Allows custom behavior with Pathoschild's Automate mod.
[19:05:00 INFO  SMAPI]    Horse Flute Anywhere 1.1.23 by Pathoschild | Summon your horse anywhere at the press of a button.
[19:05:00 INFO  SMAPI]    Horse Overhaul 1.5.3 by Goldenrevolver | Thin horse with saddle bags. Give your horse pets, food and water for friendship and increased speed.
[19:05:00 INFO  SMAPI]    Lookup Anything 1.41.1 by Pathoschild | View metadata about anything by pressing a button.
[19:05:00 INFO  SMAPI]    Mod Update Menu 2.6.0-unofficial-1 by Cat | Shows an in game menu on the title screen about mods that need updates.
[19:05:00 INFO  SMAPI]    MoveGreenhousePlot 0.1.0 by aedenthorn | MoveGreenhousePlot.
[19:05:00 INFO  SMAPI]    Multiplayer Horse Reskin 2.0.0 by DellyBelly | Choose different skins for horses in multiplayer
[19:05:00 INFO  SMAPI]    Non Destructive NPCs - 1.6 Unofficial update 1.6.0 by Madara Uchiha - IamSaulC | NPCs no longer destroy placed objects in their paths. They would instead pass through them.
[19:05:00 INFO  SMAPI]    NPC Map Locations 3.0.1 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[19:05:00 INFO  SMAPI]    Pause in Multiplayer 1.7.1-unofficial.1-mishmash by jorgamun | Pauses time in multiplayer when all connected players should have their time paused. Maintained by mishmash.
[19:05:00 INFO  SMAPI]    Quality Smash 1.3.3 by barfytheclown | Too many items? Smash 'em to reduce their quality
[19:05:00 INFO  SMAPI]    Save Backup 4.0.2 by SMAPI | Automatically backs up all your saves once per day into its folder.
[19:05:00 INFO  SMAPI]    Show Catch Quality 1.1.0 by f4iTh | Shows the quality of the fish in the speech bubble after catching a fish.
[19:05:00 INFO  SMAPI]    SkullCavernElevator 1.6.1 by lestoph | Elevator for the Skull Cavern
[19:05:00 INFO  SMAPI]    StardewHack 7.2.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[19:05:00 INFO  SMAPI]    UI Info Suite 2 2.3.1 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite.
[19:05:00 INFO  SMAPI]    Wear More Rings 7.3.0 by bcmpinc | Adds additional ring slots to your inventory.

[19:05:00 INFO  SMAPI] Loaded 8 content packs:
[19:05:00 INFO  SMAPI]    (CP) VPR-Inspired UI 1.3.0 by Doragoun | for Content Patcher | Changes most UI elements to match VPR.
[19:05:00 INFO  SMAPI]    (XS) Harvest Statue 3.0.4 by PeacefulEnd | for Content Patcher | Harvest Statue via Expanded Storage
[19:05:00 INFO  SMAPI]    Elle's Seasonal Buildings 1.3.4 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season!
[19:05:00 INFO  SMAPI]    Oasis Greenhouse 1.8.0 by DaisyNiko | for Content Patcher | a pretty garden greenhouse with cellar, spa, and more.
[19:05:00 INFO  SMAPI]    Seasonal Seed Packets 1.1.0 by seaf0ampudding | for Content Patcher | i kept getting my seeds mixed up so i took it upon myself to fix it.
[19:05:00 INFO  SMAPI]    Sprout Artifact Spot 1.0.3 by MissMcCloud | for Content Patcher | Replaces the artifact spot worms with a cute animated sprout.
[19:05:00 INFO  SMAPI]    Vibrant Pastoral Recolor Intl Version 1.13.1 by grapeponta | for Content Patcher | A general recolor mod
[19:05:00 INFO  SMAPI]    VPR Temporary Fix for 1.6 1.0.6 by Pooh | for Content Patcher | Temporary force the new 1.6 tilesheets to match VPR recolored from grapeponta.

[19:05:00 INFO  SMAPI] Found 18 mods with warnings:
[19:05:00 INFO  SMAPI]    Patched game code
[19:05:00 INFO  SMAPI]    --------------------------------------------------
[19:05:00 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[19:05:00 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[19:05:00 INFO  SMAPI]       - Always Hay
[19:05:00 INFO  SMAPI]       - Better Rarecrows
[19:05:00 INFO  SMAPI]       - Bigger Backpack
[19:05:00 INFO  SMAPI]       - BirbCore
[19:05:00 INFO  SMAPI]       - Expanded Storage
[19:05:00 INFO  SMAPI]       - FauxCore
[19:05:00 INFO  SMAPI]       - Fix Animal Tools
[19:05:00 INFO  SMAPI]       - GreenhouseGatherers
[19:05:00 INFO  SMAPI]       - Horse Flute Anywhere
[19:05:00 INFO  SMAPI]       - Horse Overhaul
[19:05:00 INFO  SMAPI]       - MoveGreenhousePlot
[19:05:00 INFO  SMAPI]       - Non Destructive NPCs - 1.6 Unofficial update
[19:05:00 INFO  SMAPI]       - StardewHack
[19:05:00 INFO  SMAPI]       - Wear More Rings

[19:05:00 DEBUG SMAPI]    No update keys
[19:05:00 DEBUG SMAPI]    --------------------------------------------------
[19:05:00 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[19:05:00 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[19:05:00 DEBUG SMAPI]       - Birthday Today
[19:05:00 DEBUG SMAPI]       - Daily Tasks Report Plus
[19:05:00 DEBUG SMAPI]       - GreenhouseGatherersAutomate
[19:05:00 DEBUG SMAPI]       - Non Destructive NPCs - 1.6 Unofficial update

[19:05:00 DEBUG SMAPI] Launching mods...
[19:05:00 INFO  StardewHack] Loaded StardewHack library v7.2.0 using Harmony v2.2.2.0.
[19:05:00 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings.
[19:05:00 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu.
[19:05:00 TRACE Wear More Rings] Applying patch Ring_ctor to Void .ctor(System.String) in StardewValley.Objects.Ring.
[19:05:00 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[19:05:00 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[19:05:00 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[19:05:01 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[19:05:01 TRACE All Professions] Using a custom data.json file (MD5 hash: eac250d7c613c05928398eb6e7586420).
[19:05:01 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[19:05:01 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[19:05:01 TRACE BirbCore] === Running Priority 0 events ===
[19:05:01 DEBUG Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack.
[19:05:01 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_setUpMenu to Void setUpMenu(Int32, System.Collections.Generic.Dictionary`2[System.Int32,System.Boolean[]]) in StardewValley.Menus.JunimoNoteMenu.
[19:05:01 TRACE Bigger Backpack] Applying patch ShippingMenu_ctor to Void .ctor(highlightThisItem, Boolean, Boolean, Int32, Int32, Int32, StardewValley.Menus.ItemExitBehavior, Boolean) in StardewValley.Menus.MenuWithInventory.
[19:05:01 TRACE Bigger Backpack] Applying patch ShopMenu_drawCurrency to Void drawCurrency(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[19:05:01 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[19:05:01 TRACE Bigger Backpack] Applying patch ShopMenu_Initialize to Void Initialize(Int32, System.Func`4[StardewValley.ISalable,StardewValley.Farmer,System.Int32,System.Boolean], System.Func`2[StardewValley.ISalable,System.Boolean], Boolean) in StardewValley.Menus.ShopMenu.
[19:05:01 TRACE Bigger Backpack] Applying patch CraftingPage_ctor to Void .ctor(Int32, Int32, Int32, Int32, Boolean, Boolean, System.Collections.Generic.List`1[StardewValley.Inventories.IInventory]) in StardewValley.Menus.CraftingPage.
[19:05:01 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[19:05:01 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[19:05:01 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[19:05:01 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[19:05:01 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation.
[19:05:01 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String[], StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation.
[19:05:01 TRACE Bigger Backpack] Applying patch SpecialItem_getTemporarySpriteForHoldingUp to StardewValley.TemporaryAnimatedSprite getTemporarySpriteForHoldingUp(Microsoft.Xna.Framework.Vector2) in StardewValley.Objects.SpecialItem.
[19:05:01 TRACE Bigger Backpack] Applying patch SeedShop_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Locations.SeedShop.
[19:05:01 TRACE SMAPI]    Found mod-provided API (ConvenientChests.ModAPI).
[19:05:01 TRACE SMAPI]    Found mod-provided API (ExperienceBars.Api).
[19:05:01 DEBUG Fix Animal Tools] Applying bytecode patches for bcmpinc.FixAnimalTools.
[19:05:01 TRACE Fix Animal Tools] Applying patch Shears_beginUsing to Boolean beginUsing(StardewValley.GameLocation, Int32, Int32, StardewValley.Farmer) in StardewValley.Tools.Shears.
[19:05:01 TRACE Fix Animal Tools] Applying patch MilkPail_beginUsing to Boolean beginUsing(StardewValley.GameLocation, Int32, Int32, StardewValley.Farmer) in StardewValley.Tools.MilkPail.
[19:05:01 DEBUG Pause in Multiplayer] DisableSkullShaftFix set to true due to SkullCavernElevator mod.
[19:05:01 TRACE Save Backup] Already backed up today.
[19:05:01 DEBUG SMAPI] Mods loaded and ready!
[19:05:01 TRACE SMAPI] Checking for known software conflicts...
[19:05:01 TRACE SMAPI]    None found!
[19:05:01 TRACE SMAPI] Checking for updates...
[19:05:02 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[19:05:02 TRACE SMAPI]    SMAPI okay.
[19:05:02 TRACE SMAPI]    Checking for updates to 48 mods...
[19:05:02 TRACE SMAPI] Running on GPU: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
[19:05:02 TRACE SMAPI] Got update-check errors for some mods:
   BirbCore: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Experience Bars: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewModdingAPI.Web.Framework.Clients.ModDrop.ModDropClient.GetModData(String id) in E:\source\_Stardew\SMAPI\src\SMAPI.Web\Framework\Clients\ModDrop\ModDropClient.cs:line 108
   at StardewModdingAPI.Web.Framework.ModSiteManager.GetModPageAsync(UpdateKey updateKey) in E:\source\_Stardew\SMAPI\src\SMAPI.Web\Framework\ModSiteManager.cs:line 58
[19:05:02 TRACE SMAPI]    All mods up to date.
[19:05:02 TRACE game] Steam logged on: True
[19:05:02 TRACE game] Initializing GalaxySDK
[19:05:02 TRACE game] Requesting Steam app ticket
[19:05:03 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[19:05:03 TRACE Horse Flute Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Activate Sprinklers] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE All Professions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE BirbCore] === Running Priority 1 events ===
[19:05:03 TRACE BetterFestivalNotifications] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Bigger Backpack] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Birthday Today] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Combat Controls Redux] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Data Layers] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate.
[19:05:03 TRACE FauxCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Expanded Storage] Accessed mod-provided API (StardewMods.FauxCore.Framework.FauxCoreApi) for FauxCore.
[19:05:03 TRACE Expanded Storage] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Experience Bars] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Fast Animations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 DEBUG GreenhouseGatherersAutomate] Attempting to hook into Pathoschild.Automate.
[19:05:03 TRACE GreenhouseGatherersAutomate] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate.
[19:05:03 TRACE Automate] Adding automation factory: GreenhouseGatherersAutomate.GreenhouseGatherersAutomate.Automate.HarvestStatueFactory, GreenhouseGatherersAutomate, Version=3.0.3.0, Culture=neutral, PublicKeyToken=null
[19:05:03 TRACE Horse Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Pause in Multiplayer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE Quality Smash] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:03 TRACE BirbCore] === Running Priority 2 events ===
[19:05:03 TRACE game] Signing into GalaxySDK
[19:05:03 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- (CP) VPR-Inspired UI
- Elle's Seasonal Buildings
- Oasis Greenhouse
- Seasonal Seed Packets
- Sprout Artifact Spot
- Vibrant Pastoral Recolor Intl Version

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[19:05:03 TRACE game] Registered Data/Triggers action: Pathoschild.ContentPatcher_MigrateIds
[19:05:04 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/daybg (for the '(CP) VPR-Inspired UI' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/nightbg (for the '(CP) VPR-Inspired UI' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited Maps/MenuTiles (for the '(CP) VPR-Inspired UI' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) VPR-Inspired UI' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) VPR-Inspired UI' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the '(CP) VPR-Inspired UI' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/ControllerMaps (for the '(CP) VPR-Inspired UI' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited TileSheets/animations (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Seasonal Seed Packets' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Elle's Seasonal Buildings' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the '(CP) VPR-Inspired UI' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(XS) Harvest Statue' content pack).
[19:05:04 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(XS) Harvest Statue' content pack).
[19:05:04 TRACE SMAPI] Invalidated 14 asset names (Data/BigCraftables, Data/CraftingRecipes, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/nightbg, Maps/MenuTiles, Maps/springobjects, Minigames/TitleButtons, TileSheets/animations, TileSheets/ChairTiles, TileSheets/Craftables).
Propagated 14 core assets (Data/BigCraftables, Data/CraftingRecipes, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/nightbg, Maps/MenuTiles, Maps/springobjects, Minigames/TitleButtons, TileSheets/animations, TileSheets/ChairTiles, TileSheets/Craftables).
[19:05:04 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of grapeponta.VibrantPastoralRecolor
[19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Dora.VPRUI
[19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.SeasonalBuildings
[19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.OasisGreenhouse
[19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of MissMcCloud.SproutArtifactSpot
[19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of poohnhi.VPRTempFix
[19:05:04 TRACE BirbCore] === Running Priority 3 events ===
[19:05:04 TRACE Expanded Storage] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[19:05:04 TRACE BirbCore] === Running Priority 4 events ===
[19:05:04 TRACE BirbCore] === Running Priority 5 events ===
[19:05:04 TRACE BirbCore] === Running Priority 6 events ===
[19:05:04 TRACE BirbCore] === Running Priority 7 events ===
[19:05:04 TRACE BirbCore] === Running Priority 8 events ===
[19:05:04 TRACE BirbCore] === Running Priority 9 events ===
[19:05:04 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[19:05:04 TRACE game] Galaxy auth success
[19:05:04 TRACE game] Galaxy signed in
[19:05:04 TRACE game] Galaxy logged on
[19:05:04 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:05:05 TRACE game] Successfully set GOG Galaxy profile name.
[19:05:05 TRACE Mod Update Menu] SMAPI: 4.0.2
[19:05:34 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task...
[19:05:34 TRACE SMAPI]    task complete.
[19:05:35 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[19:05:36 TRACE SMAPI]    task complete.
[19:05:40 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[19:05:40 TRACE SMAPI] Game loader synchronizing...
[19:05:40 TRACE game] getLoadEnumerator('Meadow_370576134')
[19:05:40 TRACE game] regular stream detected...
[19:05:40 TRACE SMAPI] Synchronizing 'Load_Deserialize' task...
[19:05:41 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:41 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:41 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:41 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:41 TRACE SMAPI] Content Patcher edited TileSheets/fruitTrees (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI]    task complete.
[19:05:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[19:05:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) VPR-Inspired UI' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Sprout Artifact Spot' content pack).
[19:05:42 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors).
Propagated 1 core assets (LooseSprites/Cursors).
[19:05:42 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Data/Locations.
[19:05:42 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/bugLandTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/WitchHutTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:42 TRACE SMAPI] Content Patcher edited Maps/bathhouse_tiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Oasis Greenhouse' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/submarine_tilesheet (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/CarolineGreenhouseTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/Mines/volcano_caldera (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:43 TRACE SMAPI] Content Patcher edited Maps/coopTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI]    task complete.
[19:05:43 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[19:05:43 TRACE SMAPI]    task complete.
[19:05:43 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[19:05:43 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:43 TRACE SMAPI]    task complete.
[19:05:43 TRACE game] Starting server. Protocol version: 1.6.2-24081
[19:05:43 TRACE game] Starting LAN server
[19:05:44 TRACE game] Starting Steam server
[19:05:44 TRACE game] Starting Galaxy server
[19:05:44 TRACE game] Creating lobby...
[19:05:44 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[19:05:44 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:04.1630178'
[19:05:44 TRACE SMAPI] Game loader done.
[19:05:44 TRACE game] Steam server successfully created lobby 109775244530519557
[19:05:44 TRACE game] Updated Galaxy server with Steam lobby info
[19:05:44 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:05:44 TRACE SMAPI] Context: loaded save 'Meadow_370576134', starting spring 15 Y2, locale set to . Main player with 1 player online.
[19:05:44 WARN  Multiplayer Horse Reskin] GenerateHorseSkinMap()
[19:05:44 WARN  Multiplayer Horse Reskin] !horse.modData.ContainsKey(MOD_DATA_SKIN_ID)
[19:05:44 WARN  Multiplayer Horse Reskin] GenerateHorseSkinMap()
[19:05:44 WARN  Multiplayer Horse Reskin] !horse.modData.ContainsKey(MOD_DATA_SKIN_ID)
[19:05:44 INFO  Wear More Rings] Save loaded for Desolae.
[19:05:44 ERROR Wear More Rings] The container ring got unequipped. Trying to fix that.
[19:05:44 WARN  game] Changing net field parent for '' collection from 'Character (Farmer): rightRing' to ''.
[19:05:44 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewHack.WearMoreRings.RingMap.set_Item(Int32 index, Ring value)
   at StardewHack.WearMoreRings.RingMap..ctor(Farmer _who)
   at StardewHack.WearMoreRings.ModEntry.<>c__DisplayClass2_0.<HackEntry>b__0(Object sender, SaveLoadedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:05:44 TRACE Wear More Rings] Deprecated save data not available.
[19:05:44 TRACE Convenient Chests] Register
[19:05:45 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[19:05:45 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[19:05:45 INFO  UI Info Suite 2] Setting up icon sheet
[19:05:45 TRACE NPC Map Locations] Unknown locations: LewisBasement
[19:05:50 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the '(CP) VPR-Inspired UI' content pack).
[19:05:50 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:50 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map (for the 'VPR Temporary Fix for 1.6' content pack).
[19:05:50 TRACE SMAPI] Content Patcher loaded asset 'PeacefulEnd.GreenhouseGatherers.HarvestStatue/HarvestStatue' (for the '(XS) Harvest Statue' content pack).
[19:05:50 TRACE SMAPI] GreenhouseGatherers edited Data/mail.
[19:05:50 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:05:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:05:50 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:05:51 TRACE game] Lobby entered: 129483277935289799
[19:06:29 TRACE game] 76561198048685269 connecting to server
[19:06:30 TRACE game] 76561198048685269 connected to server
[19:06:30 TRACE game] Sending available farmhands to connection ID SN_76561198048685269_1523063557
[19:06:37 TRACE SMAPI] Received context for farmhand -1100238166631751165 running SMAPI 4.0.2 with 51 mods.
[19:06:38 TRACE game] Server received farmhand request from 76561198048685269 for -1100238166631751165
[19:06:38 TRACE game] Approved request for farmhand -1100238166631751165
[19:06:38 TRACE game] Server accepted 76561198048685269 as farmhand -1100238166631751165
[19:06:43 TRACE Convenient Chests] Unexpected menu: null
[19:06:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:06:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:06:48 TRACE Convenient Chests] Unexpected menu: null
[19:06:48 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:06:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:07:19 TRACE Convenient Chests] Unexpected menu: null
[19:07:20 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:07:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:07:22 TRACE Convenient Chests] Unexpected menu: null
[19:07:23 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Elle's Seasonal Buildings' content pack).
[19:07:23 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Elle's Seasonal Buildings' content pack).
[19:07:23 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Elle's Seasonal Buildings' content pack).
[19:07:23 TRACE SMAPI] Content Patcher edited Buildings/Stable_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[19:07:50 TRACE game] Warping to Farm
[19:07:50 TRACE SMAPI] Content Patcher edited Buildings/Fish Pond (for the 'Elle's Seasonal Buildings' content pack).
[19:07:50 TRACE SMAPI] Content Patcher edited TerrainFeatures/Flooring (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:07:50 TRACE SMAPI] Content Patcher edited LooseSprites/Fence5 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:07:50 TRACE SMAPI] Content Patcher edited LooseSprites/Fence5 (for the 'Elle's Seasonal Buildings' content pack).
[19:07:50 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Elle's Seasonal Buildings' content pack).
[19:07:50 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[19:07:50 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:07:50 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'VPR Temporary Fix for 1.6' content pack).
[19:07:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:07:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'VPR Temporary Fix for 1.6' content pack).
[19:07:52 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_spring (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:07:52 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_spring (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:07:52 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_spring (for the 'VPR Temporary Fix for 1.6' content pack).
[19:08:04 TRACE SMAPI] Content Patcher edited Buildings/Plank Cabin (for the 'Elle's Seasonal Buildings' content pack).
[19:08:04 TRACE SMAPI] Content Patcher edited Buildings/Plank Cabin_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[19:08:08 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_spring (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:08:08 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_spring (for the 'VPR Temporary Fix for 1.6' content pack).
[19:08:10 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Elle's Seasonal Buildings' content pack).
[19:09:22 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:09:22 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Elle's Seasonal Buildings' content pack).
[19:10:02 INFO  Multiplayer Horse Reskin] Saving skin Horse_6.png to horse Sparrow
[19:10:08 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:10:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:10:08 TRACE Convenient Chests] Unexpected menu: null
[19:10:11 TRACE game] Warping to BusStop
[19:10:13 TRACE game] Warping to Farm
[19:10:15 TRACE Convenient Chests] Stash to nearby chests
[19:10:15 TRACE game] Warping to BusStop
[19:10:23 TRACE game] Warping to Town
[19:10:31 TRACE game] Warping to ArchaeologyHouse
[19:10:44 TRACE game] Warping to Town
[19:10:51 TRACE game] Warping to BusStop
[19:10:57 TRACE game] Warping to Farm
[19:11:10 INFO  Multiplayer Horse Reskin] Saving skin Horse_4.png to horse Sparrow
[19:11:14 TRACE Convenient Chests] Stash to nearby chests
[19:11:16 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:11:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:11:18 TRACE Convenient Chests] Unexpected menu: null
[19:11:32 TRACE game] Warping to BusStop
[19:11:43 TRACE game] Warping to DesertFestival
[19:11:44 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:11:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree_palm (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:17:56 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_dino (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:18:00 TRACE game] Warping to DesertFestival
[19:18:00 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:20:47 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert_dark (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:21:33 TRACE game] Warping to Farm
[19:21:41 TRACE Convenient Chests] Stash to nearby chests
[19:21:41 DEBUG Convenient Chests] Added prototype for 'Brown Jacket' (Object:1018) to category 'Clothes'
[19:21:41 DEBUG Convenient Chests] Added prototype for 'Farmer Pants' (Object:0) to category 'Clothes'
[19:21:41 DEBUG Convenient Chests] Added prototype for 'Cactus' (Furniture:FreeCactus) to category 'Furniture'
[19:21:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:21:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:21:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:21:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:21:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:21:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:21:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:21:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:21:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:21:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:21:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:21:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:21:44 TRACE Convenient Chests] Unexpected menu: null
[19:21:46 TRACE game] Warping to FarmHouse
[19:22:27 TRACE SMAPI] Synchronizing 'NewDay' task...
[19:22:28 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm.
[19:22:28 TRACE Better Rarecrows] Progressive mod enabled.
[19:22:28 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn.
[19:22:28 TRACE SMAPI]    task complete.
[19:22:29 TRACE SMAPI] Context: before save.
[19:22:37 TRACE game] SaveGame.Save() called.
[19:22:37 TRACE SMAPI] Synchronizing 'Save' task...
[19:22:37 TRACE game] Saving without compression...
[19:22:38 TRACE SMAPI]    task complete.
[19:22:38 TRACE game] SaveGame.Save() completed without exceptions.
[19:22:39 TRACE SMAPI] Context: after save, starting spring 16 Y2.
[19:22:43 TRACE game] Warping to Farm
[19:23:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:23:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:23:23 TRACE Convenient Chests] Unexpected menu: null
[19:23:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:23:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:23:46 TRACE Convenient Chests] Unexpected menu: null
[19:23:47 TRACE Convenient Chests] Stash to nearby chests
[19:23:47 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:23:47 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:23:49 TRACE Convenient Chests] Unexpected menu: null
[19:23:51 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:23:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:23:52 TRACE Convenient Chests] Unexpected menu: null
[19:24:28 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_greenRain (for the 'VPR Temporary Fix for 1.6' content pack).
[19:24:28 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Elle's Seasonal Buildings' content pack).
[19:24:28 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[19:24:29 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'Elle's Seasonal Buildings' content pack).
[19:24:29 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[19:24:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:24:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:24:51 TRACE Convenient Chests] Unexpected menu: null
[19:25:47 TRACE game] Warping to BusStop
[19:25:54 TRACE game] Warping to Town
[19:25:58 TRACE game] Warping to Blacksmith
[19:26:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:26:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:26:09 TRACE Convenient Chests] Unexpected menu: null
[19:26:10 TRACE game] Warping to Town
[19:26:15 TRACE game] Warping to BusStop
[19:26:27 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:26:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:26:28 TRACE Convenient Chests] Unexpected menu: null
[19:26:45 TRACE game] Warping to DesertFestival
[19:26:46 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:29:17 TRACE game] Warping to DesertFestival
[19:29:18 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:33:26 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_slime (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:37:45 TRACE game] Warping to Farm
[19:37:49 TRACE Convenient Chests] Stash to nearby chests
[19:37:49 DEBUG Convenient Chests] Added prototype for 'Caveman Shirt' (Object:1156) to category 'Clothes'
[19:37:49 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:37:49 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:37:54 TRACE game] Warping to FarmHouse
[19:39:07 TRACE SMAPI] Synchronizing 'NewDay' task...
[19:39:09 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm.
[19:39:09 TRACE Better Rarecrows] Progressive mod enabled.
[19:39:09 TRACE Better Rarecrows] Crow spawning.
[19:39:09 TRACE SMAPI]    task complete.
[19:39:09 TRACE SMAPI] Context: before save.
[19:44:16 TRACE game] SaveGame.Save() called.
[19:44:16 TRACE SMAPI] Synchronizing 'Save' task...
[19:44:16 TRACE game] Saving without compression...
[19:44:16 TRACE SMAPI]    task complete.
[19:44:16 TRACE game] SaveGame.Save() completed without exceptions.
[19:44:20 TRACE SMAPI] Context: after save, starting spring 17 Y2.
[19:44:32 TRACE game] Warping to Farm
[19:44:42 TRACE Convenient Chests] Stash to nearby chests
[19:44:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:44:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:44:43 TRACE Convenient Chests] Unexpected menu: null
[19:44:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:44:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:44:56 TRACE Convenient Chests] Unexpected menu: null
[19:45:29 TRACE game] Warping to FarmCave
[19:45:37 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:45:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:45:39 TRACE Convenient Chests] Unexpected menu: null
[19:45:44 TRACE game] Warping to Farm
[19:46:18 TRACE Convenient Chests] Stash to nearby chests
[19:46:19 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:46:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:46:20 TRACE Convenient Chests] Unexpected menu: null
[19:46:29 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:46:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:46:31 TRACE Convenient Chests] Unexpected menu: null
[19:46:44 TRACE game] Warping to Coop5c25c123-bcc5-4d38-86b9-0d1fbf798269
[19:46:50 TRACE game] Warping to Farm
[19:46:53 TRACE game] Warping to Barn47fc7d95-dae0-4250-9d39-4bacf28876e7
[19:47:03 TRACE game] Warping to Farm
[19:47:06 TRACE game] Warping to Coop5c25c123-bcc5-4d38-86b9-0d1fbf798269
[19:47:12 TRACE game] Warping to Farm
[19:47:30 TRACE Convenient Chests] Stash to nearby chests
[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:30 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:47:30 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:47:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:47:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:47:32 TRACE Convenient Chests] Unexpected menu: null
[19:47:39 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:47:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:47:39 TRACE Convenient Chests] Unexpected menu: null
[19:47:40 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:47:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:47:41 TRACE Convenient Chests] Unexpected menu: null
[19:47:46 TRACE game] Warping to BusStop
[19:47:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:47:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:47:57 TRACE Convenient Chests] Unexpected menu: null
[19:48:12 TRACE game] Warping to DesertFestival
[19:48:12 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:50:56 TRACE game] Warping to DesertFestival
[19:50:56 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[19:54:00 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:54:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:54:01 TRACE Convenient Chests] Unexpected menu: null
[19:57:20 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:57:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:57:22 TRACE Convenient Chests] Unexpected menu: null
[19:57:52 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:57:52 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:57:53 TRACE Convenient Chests] Unexpected menu: null
[19:58:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[19:58:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[19:58:54 TRACE Convenient Chests] Unexpected menu: null
[19:59:27 TRACE game] Warping to BusStop
[19:59:44 TRACE game] Warping to Farm
[19:59:47 TRACE Convenient Chests] Stash to nearby chests
[19:59:47 DEBUG Convenient Chests] Added prototype for 'Goodnight Shirt' (Object:1188) to category 'Clothes'
[19:59:47 DEBUG Convenient Chests] Added prototype for 'Toga Shirt' (Object:1199) to category 'Clothes'
[19:59:47 DEBUG Convenient Chests] Added prototype for 'Skirt' (Object:3) to category 'Clothes'
[19:59:47 WARN  game] Changing net field parent for '' collection from '' to ''.
[19:59:47 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[19:59:59 TRACE game] Warping to FarmHouse
[20:00:10 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:00:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:00:18 TRACE Convenient Chests] Unexpected menu: null
[20:00:33 TRACE SMAPI] Synchronizing 'NewDay' task...
[20:00:34 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm.
[20:00:34 TRACE Better Rarecrows] Progressive mod enabled.
[20:00:34 TRACE Better Rarecrows] Crow spawning.
[20:00:34 TRACE SMAPI]    task complete.
[20:00:34 TRACE SMAPI] Context: before save.
[20:00:44 TRACE game] SaveGame.Save() called.
[20:00:44 TRACE SMAPI] Synchronizing 'Save' task...
[20:00:44 TRACE game] Saving without compression...
[20:00:44 TRACE SMAPI]    task complete.
[20:00:44 TRACE game] SaveGame.Save() completed without exceptions.
[20:00:48 TRACE SMAPI] Context: after save, starting spring 18 Y2.
[20:00:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:00:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:00:58 TRACE Convenient Chests] Unexpected menu: null
[20:01:07 TRACE game] Warping to Farm
[20:02:08 TRACE game] Warping to SlimeHutch95646b44-fa0c-4d78-adbe-759ce794f606
[20:02:33 TRACE game] Warping to Farm
[20:02:38 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:02:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:02:39 TRACE Convenient Chests] Unexpected menu: null
[20:02:59 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:02:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:03:00 TRACE Convenient Chests] Unexpected menu: null
[20:03:01 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:03:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:03:05 TRACE Convenient Chests] Unexpected menu: null
[20:03:11 TRACE game] Warping to Greenhouse
[20:03:53 TRACE game] Warping to Farm
[20:04:08 TRACE game] Warping to FarmHouse
[20:04:12 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:04:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:04:12 TRACE Convenient Chests] Unexpected menu: null
[20:04:29 TRACE game] Warping to Farm
[20:04:34 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:04:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:04:34 TRACE Convenient Chests] Unexpected menu: null
[20:04:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:04:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:04:54 TRACE Convenient Chests] Unexpected menu: null
[20:04:57 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:04:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:04:58 TRACE Convenient Chests] Unexpected menu: null
[20:05:01 TRACE game] Warping to BusStop
[20:05:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:05:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:05:13 TRACE Convenient Chests] Unexpected menu: null
[20:05:25 TRACE game] Warping to Town
[20:05:29 TRACE game] Warping to Blacksmith
[20:05:41 TRACE game] Warping to Town
[20:05:47 TRACE game] Warping to BusStop
[20:05:52 TRACE game] Warping to Mountain
[20:06:14 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:06:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:08:15 TRACE Convenient Chests] Unexpected menu: null
[20:09:29 TRACE game] Warping to BusStop
[20:09:35 TRACE game] Warping to Town
[20:09:44 TRACE game] Warping to BusStop
[20:09:48 TRACE game] Warping to Farm
[20:09:58 TRACE game] Warping to BusStop
[20:10:02 TRACE game] Warping to Town
[20:10:05 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:10:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:10:12 TRACE Convenient Chests] Unexpected menu: null
[20:10:19 TRACE game] Warping to SeedShop
[20:10:33 TRACE game] Warping to Town
[20:15:04 TRACE game] Warping to Saloon
[20:15:10 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:15:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:15:12 TRACE Convenient Chests] Unexpected menu: null
[20:15:28 TRACE game] Warping to Town
[20:15:30 TRACE game] Warping to Saloon
[20:15:43 TRACE game] Warping to Town
[20:17:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:17:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:18:13 TRACE Convenient Chests] Unexpected menu: null
[20:18:15 TRACE game] Warping to Forest
[20:18:23 TRACE game] Warping to Farm
[20:18:32 TRACE Convenient Chests] Stash to nearby chests
[20:18:32 WARN  game] Changing net field parent for '' collection from '' to ''.
[20:18:32 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[20:18:32 WARN  game] Changing net field parent for '' collection from '' to ''.
[20:18:32 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[20:18:32 WARN  game] Changing net field parent for '' collection from '' to ''.
[20:18:32 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[20:19:00 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:19:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:19:01 TRACE Convenient Chests] Unexpected menu: null
[20:19:04 TRACE game] Warping to FarmHouse
[20:19:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:19:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:19:22 TRACE Convenient Chests] Unexpected menu: null
[20:19:35 TRACE SMAPI] Synchronizing 'NewDay' task...
[20:19:37 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm.
[20:19:37 TRACE Better Rarecrows] Progressive mod enabled.
[20:19:37 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn.
[20:19:37 TRACE SMAPI]    task complete.
[20:19:37 TRACE SMAPI] Context: before save.
[20:21:53 TRACE game] SaveGame.Save() called.
[20:21:53 TRACE SMAPI] Synchronizing 'Save' task...
[20:21:53 TRACE game] Saving without compression...
[20:21:53 TRACE SMAPI]    task complete.
[20:21:53 TRACE game] SaveGame.Save() completed without exceptions.
[20:21:57 TRACE SMAPI] Context: after save, starting spring 19 Y2.
[20:22:09 TRACE game] Warping to Farm
[20:22:15 TRACE Convenient Chests] Stash to nearby chests
[20:22:16 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:22:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:22:17 TRACE Convenient Chests] Unexpected menu: null
[20:23:49 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[20:23:51 TRACE Convenient Chests] Stash to nearby chests
[20:23:52 TRACE game] Warping to Farm
[20:23:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:23:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:23:56 TRACE Convenient Chests] Unexpected menu: null
[20:23:57 TRACE Convenient Chests] Stash to nearby chests
[20:24:02 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:24:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:24:04 TRACE Convenient Chests] Unexpected menu: null
[20:24:12 TRACE game] Warping to BusStop
[20:24:19 TRACE game] Warping to Town
[20:24:34 TRACE game] Warping to Beach
[20:24:36 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:24:36 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:26:20 TRACE Convenient Chests] Unexpected menu: null
[20:29:25 TRACE game] Warping to FishShop
[20:29:35 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:29:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:29:38 TRACE Convenient Chests] Unexpected menu: null
[20:29:38 TRACE game] Warping to Beach
[20:34:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:34:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:34:47 TRACE Convenient Chests] Unexpected menu: null
[20:36:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:36:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:36:47 TRACE Convenient Chests] Unexpected menu: null
[20:37:33 TRACE game] Warping to Town
[20:37:42 TRACE game] Warping to Forest
[20:37:51 TRACE game] Warping to Farm
[20:38:17 TRACE Convenient Chests] Stash to nearby chests
[20:38:17 WARN  game] Changing net field parent for '' collection from '' to ''.
[20:38:17 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[20:38:17 WARN  game] Changing net field parent for '' collection from '' to ''.
[20:38:17 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[20:38:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:38:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:38:19 TRACE Convenient Chests] Unexpected menu: null
[20:38:34 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:38:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:38:35 TRACE Convenient Chests] Unexpected menu: null
[20:38:38 TRACE game] Warping to FarmHouse
[20:40:33 TRACE SMAPI] Synchronizing 'NewDay' task...
[20:40:34 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm.
[20:40:34 TRACE Better Rarecrows] Progressive mod enabled.
[20:40:34 TRACE Better Rarecrows] Crow spawning.
[20:40:34 TRACE SMAPI]    task complete.
[20:40:34 TRACE SMAPI] Context: before save.
[20:42:40 TRACE game] SaveGame.Save() called.
[20:42:40 TRACE SMAPI] Synchronizing 'Save' task...
[20:42:40 TRACE game] Saving without compression...
[20:42:40 TRACE SMAPI]    task complete.
[20:42:40 TRACE game] SaveGame.Save() completed without exceptions.
[20:42:45 TRACE SMAPI] Context: after save, starting spring 20 Y2.
[20:42:52 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:42:52 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:52:48 TRACE Convenient Chests] Unexpected menu: null
[20:52:50 TRACE game] Warping to Farm
[20:52:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:52:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:52:54 TRACE Convenient Chests] Unexpected menu: null
[20:52:56 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:52:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:52:57 TRACE Convenient Chests] Unexpected menu: null
[20:53:16 TRACE game] Warping to BusStop
[20:53:20 TRACE game] Warping to Town
[20:53:34 TRACE game] Warping to BusStop
[20:53:38 TRACE game] Warping to Farm
[20:53:40 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:53:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:53:41 TRACE Convenient Chests] Unexpected menu: null
[20:54:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:54:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:54:19 TRACE Convenient Chests] Unexpected menu: null
[20:54:20 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:54:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:54:32 TRACE Convenient Chests] Unexpected menu: null
[20:54:33 TRACE game] Warping to BusStop
[20:54:36 TRACE game] Warping to Farm
[20:54:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:54:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:54:44 TRACE Convenient Chests] Unexpected menu: null
[20:54:45 TRACE game] Warping to BusStop
[20:54:49 TRACE game] Warping to Town
[20:55:01 TRACE game] Warping to Beach
[20:56:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:56:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:56:17 TRACE Convenient Chests] Unexpected menu: null
[20:58:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:58:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[20:59:35 TRACE Convenient Chests] Unexpected menu: null
[20:59:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[20:59:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:00:49 TRACE Convenient Chests] Unexpected menu: null
[21:02:59 TRACE game] Warping to Town
[21:03:08 TRACE game] Warping to Saloon
[21:03:21 TRACE game] Warping to Town
[21:03:28 TRACE game] Warping to Beach
[21:04:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:04:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:04:32 TRACE Convenient Chests] Unexpected menu: null
[21:05:20 TRACE game] Warping to Town
[21:09:01 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[21:10:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:10:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:10:28 TRACE Convenient Chests] Unexpected menu: null
[21:10:45 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_lava (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[21:10:58 TRACE game] Warping to BusStop
[21:11:03 TRACE game] Warping to Farm
[21:11:08 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:11:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:11:14 TRACE Convenient Chests] Unexpected menu: null
[21:11:14 TRACE Convenient Chests] Stash to nearby chests
[21:11:14 WARN  game] Changing net field parent for '' collection from '' to ''.
[21:11:14 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[21:11:14 WARN  game] Changing net field parent for '' collection from '' to ''.
[21:11:14 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[21:11:14 WARN  game] Changing net field parent for '' collection from '' to ''.
[21:11:14 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[21:11:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:11:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:11:15 TRACE Convenient Chests] Unexpected menu: null
[21:12:07 TRACE game] Warping to FarmHouse
[21:12:24 TRACE SMAPI] Synchronizing 'NewDay' task...
[21:12:25 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm.
[21:12:25 TRACE Better Rarecrows] Progressive mod enabled.
[21:12:25 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn.
[21:12:25 TRACE SMAPI]    task complete.
[21:12:25 TRACE SMAPI] Context: before save.
[21:12:25 TRACE game] SaveGame.Save() called.
[21:12:25 TRACE SMAPI] Synchronizing 'Save' task...
[21:12:25 TRACE game] Saving without compression...
[21:12:25 TRACE SMAPI]    task complete.
[21:12:25 TRACE game] SaveGame.Save() completed without exceptions.
[21:12:28 TRACE SMAPI] Context: after save, starting spring 21 Y2.
[21:12:32 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:12:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:12:33 TRACE Convenient Chests] Unexpected menu: null
[21:12:41 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:12:41 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:12:43 TRACE Convenient Chests] Unexpected menu: null
[21:13:17 TRACE game] Warping to Farm
[21:14:30 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:14:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:14:31 TRACE Convenient Chests] Unexpected menu: null
[21:14:39 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:14:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:14:40 TRACE Convenient Chests] Unexpected menu: null
[21:14:41 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:14:41 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:14:50 TRACE Convenient Chests] Unexpected menu: null
[21:15:13 TRACE game] Warping to BusStop
[21:15:18 TRACE game] Warping to Town
[21:15:25 TRACE game] Warping to BusStop
[21:15:26 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:15:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:15:27 TRACE Convenient Chests] Unexpected menu: null
[21:15:30 TRACE game] Warping to Farm
[21:15:39 TRACE game] Warping to BusStop
[21:16:00 TRACE game] Warping to Mine
[21:16:06 TRACE game] Warping to UndergroundMine20
[21:16:07 TRACE SkullCavernElevator] Current lowest minelevel of player 121
[21:16:07 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 425
[21:16:07 TRACE SkullCavernElevator] Value of current mineShaft level 20
[21:16:08 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:16:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:16:09 TRACE Convenient Chests] Unexpected menu: null
[21:19:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:19:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:19:14 TRACE Convenient Chests] Unexpected menu: null
[21:20:34 TRACE game] Warping to UndergroundMine60
[21:20:34 TRACE SkullCavernElevator] Current lowest minelevel of player 121
[21:20:34 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 425
[21:20:34 TRACE SkullCavernElevator] Value of current mineShaft level 60
[21:21:32 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:21:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:23:07 TRACE Convenient Chests] Unexpected menu: null
[21:24:32 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:24:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:25:13 TRACE Convenient Chests] Unexpected menu: null
[21:25:18 TRACE game] Warping to UndergroundMine100
[21:25:19 TRACE SkullCavernElevator] Current lowest minelevel of player 121
[21:25:19 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 425
[21:25:19 TRACE SkullCavernElevator] Value of current mineShaft level 100
[21:26:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:26:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:26:10 TRACE Convenient Chests] Unexpected menu: null
[21:26:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:26:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:26:44 TRACE Convenient Chests] Unexpected menu: null
[21:28:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:28:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:28:21 TRACE Convenient Chests] Unexpected menu: null
[21:29:24 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:29:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:29:27 TRACE Convenient Chests] Unexpected menu: null
[21:30:31 TRACE game] Warping to Mine
[21:30:35 TRACE game] Warping to BusStop
[21:30:41 TRACE game] Warping to Farm
[21:30:55 TRACE Convenient Chests] Stash to nearby chests
[21:30:55 WARN  game] Changing net field parent for '' collection from '' to ''.
[21:30:55 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[21:30:55 WARN  game] Changing net field parent for '' collection from '' to ''.
[21:30:55 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[21:30:55 WARN  game] Changing net field parent for '' collection from '' to ''.
[21:30:55 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[21:30:55 WARN  game] Changing net field parent for '' collection from '' to ''.
[21:30:55 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[21:30:55 WARN  game] Changing net field parent for '' collection from '' to ''.
[21:30:55 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[21:30:55 WARN  game] Changing net field parent for '' collection from '' to ''.
[21:30:55 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[21:30:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:30:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:30:56 TRACE Convenient Chests] Unexpected menu: null
[21:31:03 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:31:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:31:05 TRACE Convenient Chests] Unexpected menu: null
[21:31:06 TRACE game] Warping to FarmHouse
[21:31:29 TRACE SMAPI] Synchronizing 'NewDay' task...
[21:31:30 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm.
[21:31:30 TRACE Better Rarecrows] Progressive mod enabled.
[21:31:30 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn.
[21:31:30 TRACE SMAPI]    task complete.
[21:31:35 TRACE SMAPI] Context: before save.
[21:38:43 TRACE game] SaveGame.Save() called.
[21:38:43 TRACE SMAPI] Synchronizing 'Save' task...
[21:38:43 TRACE game] Saving without compression...
[21:38:43 TRACE SMAPI]    task complete.
[21:38:43 TRACE game] SaveGame.Save() completed without exceptions.
[21:38:47 TRACE SMAPI] Context: after save, starting spring 22 Y2.
[21:38:56 TRACE game] Warping to Farm
[21:39:32 TRACE game] Warping to FarmHouse
[21:39:42 TRACE Lookup Anything] Received a lookup request... searching the world...
[21:39:42 TRACE Lookup Anything] Showing ItemSubject::Other::Seed Maker.
[21:39:45 TRACE Lookup Anything] Received a lookup request... searching the world...
[21:39:45 TRACE Lookup Anything] Showing ItemSubject::Other::Seed Maker.
[21:39:49 TRACE game] Warping to Farm
[21:40:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:40:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:40:33 TRACE Convenient Chests] Unexpected menu: null
[21:40:35 TRACE game] Warping to BusStop
[21:40:39 TRACE game] Warping to Town
[21:41:38 TRACE game] Warping to Beach
[21:41:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[21:41:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) VPR-Inspired UI' content pack).
[21:41:39 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[21:41:50 TRACE game] Warping to Beach
[21:42:10 TRACE game] Warping to Town
[21:42:24 TRACE game] Warping to BusStop
[21:42:31 TRACE game] Warping to Farm
[21:42:44 TRACE game] Warping to BusStop
[21:42:54 TRACE game] Warping to Town
[21:43:36 TRACE game] Warping to Town
[21:43:39 TRACE game] Warping to Blacksmith
[21:43:47 TRACE game] Warping to Town
[21:44:54 TRACE game] Warping to Mountain
[21:45:11 TRACE game] Warping to Mine
[21:45:15 TRACE game] Warping to UndergroundMine100
[21:45:16 TRACE SkullCavernElevator] Current lowest minelevel of player 121
[21:45:16 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 425
[21:45:16 TRACE SkullCavernElevator] Value of current mineShaft level 100
[21:46:26 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:46:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:46:41 TRACE Convenient Chests] Unexpected menu: null
[21:47:30 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:47:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:47:31 TRACE Convenient Chests] Unexpected menu: null
[21:49:36 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:49:36 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:49:38 TRACE Convenient Chests] Unexpected menu: null
[21:50:21 TRACE game] Warping to Mine
[21:50:34 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:50:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:51:17 TRACE Convenient Chests] Unexpected menu: null
[21:51:32 TRACE game] Warping to BusStop
[21:51:37 TRACE game] Warping to Mine
[21:51:40 TRACE game] Warping to Mountain
[21:51:49 TRACE game] Warping to Railroad
[21:53:02 TRACE game] Warping to Mountain
[21:53:06 TRACE game] Warping to Backwoods
[21:53:14 TRACE game] Warping to Farm
[21:53:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:53:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:53:28 TRACE Convenient Chests] Unexpected menu: null
[21:53:29 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:53:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:53:30 TRACE Convenient Chests] Unexpected menu: null
[21:54:14 TRACE Convenient Chests] Stash to nearby chests
[21:54:14 WARN  game] Changing net field parent for '' collection from '' to ''.
[21:54:14 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[21:54:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:54:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:54:15 TRACE Convenient Chests] Unexpected menu: null
[21:54:53 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:54:53 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:55:13 TRACE Convenient Chests] Unexpected menu: null
[21:55:16 TRACE game] Warping to FarmHouse
[21:55:32 TRACE SMAPI] Synchronizing 'NewDay' task...
[21:55:33 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm.
[21:55:33 TRACE Better Rarecrows] Progressive mod enabled.
[21:55:33 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn.
[21:55:33 TRACE SMAPI]    task complete.
[21:55:33 TRACE SMAPI] Context: before save.
[21:55:33 TRACE game] SaveGame.Save() called.
[21:55:33 TRACE SMAPI] Synchronizing 'Save' task...
[21:55:33 TRACE game] Saving without compression...
[21:55:33 TRACE SMAPI]    task complete.
[21:55:33 TRACE game] SaveGame.Save() completed without exceptions.
[21:55:35 TRACE SMAPI] Context: after save, starting spring 23 Y2.
[21:55:49 TRACE game] Warping to Farm
[21:55:59 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:55:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[21:56:10 TRACE Convenient Chests] Unexpected menu: null
[21:59:46 TRACE game] Warping to SlimeHutch95646b44-fa0c-4d78-adbe-759ce794f606
[21:59:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[21:59:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:02:55 TRACE Convenient Chests] Unexpected menu: null
[22:03:35 TRACE game] Warping to Farm
[22:03:41 TRACE Convenient Chests] Stash to nearby chests
[22:03:47 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:03:47 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:03:47 TRACE Convenient Chests] Unexpected menu: null
[22:03:49 TRACE game] Warping to BusStop
[22:03:59 TRACE game] Warping to Mine
[22:04:02 TRACE game] Warping to Mountain
[22:08:09 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:08:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:09:57 TRACE Convenient Chests] Unexpected menu: null
[22:10:14 TRACE game] Warping to BusStop
[22:10:20 TRACE game] Warping to Farm
[22:10:22 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:10:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:10:23 TRACE Convenient Chests] Unexpected menu: null
[22:10:23 TRACE Convenient Chests] Stash to nearby chests
[22:10:23 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:10:23 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:10:24 TRACE Convenient Chests] Unexpected menu: null
[22:10:32 TRACE game] Warping to Forest
[22:11:45 TRACE game] Warping to Hospital
[22:12:13 TRACE game] Warping to Forest
[22:12:23 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:12:23 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:12:25 TRACE Convenient Chests] Unexpected menu: null
[22:14:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:14:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:14:43 TRACE Convenient Chests] Unexpected menu: null
[22:17:37 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:17:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:17:38 TRACE Convenient Chests] Unexpected menu: null
[22:18:11 TRACE game] Warping to Farm
[22:18:13 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:18:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:18:13 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote.
[22:18:13 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) VPR-Inspired UI' content pack).
[22:18:13 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote.
[22:18:13 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) VPR-Inspired UI' content pack).
[22:18:13 TRACE Convenient Chests] Unexpected menu: StardewValley.Menus.JunimoNoteMenu
[22:18:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:18:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:18:16 TRACE Convenient Chests] Unexpected menu: null
[22:19:13 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:19:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:19:15 TRACE Convenient Chests] Unexpected menu: null
[22:19:15 TRACE Convenient Chests] Stash to nearby chests
[22:19:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:19:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:19:16 TRACE Convenient Chests] Unexpected menu: null
[22:19:32 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[22:19:39 TRACE game] Warping to Farm
[22:19:55 TRACE game] Warping to FarmHouse
[22:20:01 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:20:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:20:55 TRACE Convenient Chests] Unexpected menu: null
[22:20:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:20:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:20:56 TRACE Convenient Chests] Unexpected menu: null
[22:29:06 TRACE SMAPI] Synchronizing 'NewDay' task...
[22:29:07 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm.
[22:29:07 TRACE Better Rarecrows] Progressive mod enabled.
[22:29:07 TRACE Better Rarecrows] Crow spawning.
[22:29:08 TRACE SMAPI]    task complete.
[22:29:08 TRACE SMAPI] Context: before save.
[22:37:16 TRACE game] SaveGame.Save() called.
[22:37:16 TRACE SMAPI] Synchronizing 'Save' task...
[22:37:16 TRACE game] Saving without compression...
[22:37:16 TRACE SMAPI]    task complete.
[22:37:16 TRACE game] SaveGame.Save() completed without exceptions.
[22:37:21 TRACE SMAPI] Context: after save, starting spring 24 Y2.
[22:37:29 TRACE game] Warping to Farm
[22:38:18 TRACE game] Warping to Farm
[22:38:28 TRACE Convenient Chests] Stash to nearby chests
[22:38:29 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:38:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:38:30 TRACE Convenient Chests] Unexpected menu: null
[22:38:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:38:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:38:32 TRACE Convenient Chests] Unexpected menu: null
[22:39:01 TRACE game] Warping to SlimeHutch95646b44-fa0c-4d78-adbe-759ce794f606
[22:39:17 TRACE Convenient Chests] Stash to nearby chests
[22:39:52 TRACE game] Warping to Farm
[22:40:14 TRACE game] Warping to BusStop
[22:40:20 TRACE game] Warping to Town
[22:40:33 TRACE game] Warping to BusStop
[22:40:39 TRACE game] Warping to Farm
[22:40:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:40:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:40:43 TRACE Convenient Chests] Unexpected menu: null
[22:40:44 TRACE Convenient Chests] Stash to nearby chests
[22:40:58 TRACE game] Warping to Coop5c25c123-bcc5-4d38-86b9-0d1fbf798269
[22:41:17 TRACE game] Warping to Farm
[22:41:21 TRACE game] Warping to Barn47fc7d95-dae0-4250-9d39-4bacf28876e7
[22:41:31 TRACE game] Warping to Farm
[22:41:33 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:41:33 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:41:33 TRACE Convenient Chests] Unexpected menu: null
[22:41:41 TRACE Convenient Chests] Stash to nearby chests
[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:41 WARN  game] Changing net field parent for '' collection from '' to ''.
[22:41:41 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[22:41:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:41:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:41:43 TRACE Convenient Chests] Unexpected menu: null
[22:42:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:42:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:45:44 TRACE Convenient Chests] Unexpected menu: StardewValley.Menus.Billboard
[22:45:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:45:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:45:45 TRACE Convenient Chests] Unexpected menu: null
[22:47:26 TRACE game] Warping to Forest
[22:51:53 TRACE game] Warping to Farm
[22:52:00 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:52:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:52:01 TRACE Convenient Chests] Unexpected menu: null
[22:52:27 TRACE game] Warping to FarmCave
[22:52:42 TRACE game] Warping to Farm
[22:53:13 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:53:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:53:16 TRACE Convenient Chests] Unexpected menu: null
[22:53:25 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[22:53:39 TRACE game] Warping to Farm
[22:53:57 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[22:54:06 TRACE game] Warping to Farm
[22:54:28 TRACE game] Warping to FarmHouse
[22:54:57 TRACE SMAPI] Synchronizing 'NewDay' task...
[22:54:58 TRACE Better Rarecrows] Only 7 out of 8 required rarecrows found on the farm.
[22:54:58 TRACE Better Rarecrows] Progressive mod enabled.
[22:54:58 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn.
[22:54:58 TRACE SMAPI]    task complete.
[22:54:58 TRACE SMAPI] Context: before save.
[22:55:31 TRACE game] SaveGame.Save() called.
[22:55:31 TRACE SMAPI] Synchronizing 'Save' task...
[22:55:31 TRACE game] Saving without compression...
[22:55:31 TRACE SMAPI]    task complete.
[22:55:31 TRACE game] SaveGame.Save() completed without exceptions.
[22:55:36 TRACE SMAPI] Context: after save, starting spring 25 Y2.
[22:55:38 TRACE game] Warping to Farm
[22:55:44 TRACE Convenient Chests] Stash to nearby chests
[22:55:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:55:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:55:47 TRACE Convenient Chests] Unexpected menu: null
[22:55:57 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:55:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:58:09 TRACE Convenient Chests] Unexpected menu: null
[22:58:40 TRACE Convenient Chests] Stash to nearby chests
[22:58:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:58:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:58:50 TRACE Convenient Chests] Unexpected menu: null
[22:59:12 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:59:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:59:15 TRACE Convenient Chests] Unexpected menu: null
[22:59:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:59:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:59:32 TRACE Convenient Chests] Unexpected menu: null
[22:59:36 TRACE game] Warping to FarmHouse
[22:59:51 TRACE game] Warping to Farm
[22:59:56 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[22:59:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[22:59:57 TRACE Convenient Chests] Unexpected menu: null
[23:00:48 TRACE game] Warping to BusStop
[23:00:53 TRACE game] Warping to Town
[23:01:02 TRACE game] Warping to BusStop
[23:01:07 TRACE game] Warping to Farm
[23:01:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:01:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:01:14 TRACE Convenient Chests] Unexpected menu: null
[23:01:24 TRACE game] Warping to BusStop
[23:01:28 TRACE game] Warping to Town
[23:01:30 TRACE game] Warping to BusStop
[23:01:44 TRACE game] Warping to Town
[23:01:50 TRACE game] Warping to Blacksmith
[23:02:15 TRACE game] Warping to Town
[23:02:21 TRACE game] Warping to BusStop
[23:02:27 TRACE game] Warping to Town
[23:02:32 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:02:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:02:34 TRACE Convenient Chests] Unexpected menu: null
[23:02:37 TRACE game] Warping to SeedShop
[23:02:58 TRACE game] Warping to Town
[23:03:01 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:03:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:03:02 TRACE Convenient Chests] Unexpected menu: null
[23:03:04 TRACE game] Warping to SeedShop
[23:03:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:03:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:03:19 TRACE Convenient Chests] Unexpected menu: null
[23:03:21 TRACE game] Warping to Town
[23:03:30 TRACE game] Warping to JoshHouse
[23:03:53 TRACE game] Warping to Town
[23:04:09 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:04:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:04:10 TRACE Convenient Chests] Unexpected menu: null
[23:04:16 TRACE game] Warping to HaleyHouse
[23:04:25 TRACE game] Warping to Town
[23:04:35 TRACE game] Warping to Beach
[23:04:49 TRACE game] Warping to FishShop
[23:04:56 TRACE SMAPI] Content Patcher edited Strings/StringsFromMaps (for the 'Oasis Greenhouse' content pack).
[23:04:58 TRACE game] Warping to BoatTunnel
[23:05:08 TRACE game] Warping to FishShop
[23:05:12 TRACE game] Warping to Beach
[23:05:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:05:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:05:56 TRACE Convenient Chests] Unexpected menu: null
[23:06:00 TRACE game] Warping to Town
[23:06:50 TRACE game] Warping to BusStop
[23:06:54 TRACE game] Warping to Farm
[23:06:57 TRACE Convenient Chests] Stash to nearby chests
[23:06:58 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:06:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:06:59 TRACE Convenient Chests] Unexpected menu: null
[23:07:08 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:07:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:07:12 TRACE Convenient Chests] Unexpected menu: null
[23:08:10 TRACE Convenient Chests] Stash to nearby chests
[23:08:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:08:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:08:11 TRACE Convenient Chests] Unexpected menu: null
[23:08:36 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:08:36 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:09:12 TRACE Convenient Chests] Unexpected menu: null
[23:09:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:09:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:11:33 TRACE Convenient Chests] Unexpected menu: null
[23:11:35 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:11:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:14:26 TRACE Convenient Chests] Unexpected menu: null
[23:14:40 TRACE game] Warping to FarmHouse
[23:14:46 TRACE game] Warping to Farm
[23:14:59 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[23:15:10 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:15:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:15:11 TRACE Convenient Chests] Unexpected menu: null
[23:15:13 TRACE game] Warping to Farm
[23:15:20 TRACE game] Warping to BusStop
[23:15:28 TRACE game] Warping to Mine
[23:15:51 TRACE game] Warping to BusStop
[23:15:57 TRACE game] Warping to Town
[23:16:11 TRACE game] Warping to Saloon
[23:16:20 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:16:20 TRACE Lookup Anything] Showing CharacterSubject::Villager::Clint.
[23:16:48 TRACE game] Warping to Town
[23:18:53 TRACE game] Warping to Town
[23:18:57 TRACE game] Warping to Saloon
[23:18:59 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:18:59 TRACE Lookup Anything] Showing CharacterSubject::Villager::Gus.
[23:19:05 TRACE game] Warping to Town
[23:19:09 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:19:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:19:09 TRACE Convenient Chests] Unexpected menu: null
[23:20:17 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:20:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:20:36 TRACE Convenient Chests] Unexpected menu: null
[23:20:39 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:20:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:20:48 TRACE Convenient Chests] Unexpected menu: null
[23:20:58 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:20:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:21:10 TRACE Convenient Chests] Unexpected menu: null
[23:21:37 TRACE game] Warping to Forest
[23:21:47 TRACE game] Warping to Farm
[23:21:57 TRACE game] Warping to FarmHouse
[23:22:18 TRACE SMAPI] Synchronizing 'NewDay' task...
[23:22:19 TRACE Better Rarecrows] Only 7 out of 8 required rarecrows found on the farm.
[23:22:19 TRACE Better Rarecrows] Progressive mod enabled.
[23:22:19 TRACE Better Rarecrows] Crow spawning.
[23:22:19 TRACE SMAPI]    task complete.
[23:22:19 TRACE SMAPI] Context: before save.
[23:22:31 TRACE game] SaveGame.Save() called.
[23:22:31 TRACE SMAPI] Synchronizing 'Save' task...
[23:22:31 TRACE game] Saving without compression...
[23:22:32 TRACE SMAPI]    task complete.
[23:22:32 TRACE game] SaveGame.Save() completed without exceptions.
[23:22:36 TRACE SMAPI] Context: after save, starting spring 26 Y2.
[23:22:39 TRACE game] Warping to Farm
[23:22:44 TRACE Convenient Chests] Stash to nearby chests
[23:22:50 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:22:50 TRACE Lookup Anything] Showing ItemSubject::Other::Preserves Jar.
[23:22:53 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:22:53 TRACE Lookup Anything] Showing ItemSubject::Other::Preserves Jar.
[23:23:07 TRACE game] Warping to Coop5c25c123-bcc5-4d38-86b9-0d1fbf798269
[23:23:15 TRACE game] Warping to Farm
[23:23:46 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:23:46 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:23:49 TRACE Convenient Chests] Unexpected menu: null
[23:23:50 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:23:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:23:52 TRACE Convenient Chests] Unexpected menu: null
[23:24:38 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[23:24:40 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:24:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:24:42 TRACE Convenient Chests] Unexpected menu: null
[23:24:55 TRACE game] Warping to Farm
[23:25:06 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:25:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:25:07 TRACE Convenient Chests] Unexpected menu: null
[23:25:13 TRACE game] Warping to BusStop
[23:25:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:25:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:25:16 TRACE Convenient Chests] Unexpected menu: null
[23:25:21 TRACE game] Warping to Town
[23:25:34 TRACE game] Warping to Mine
[23:25:49 TRACE game] Warping to BusStop
[23:25:55 TRACE game] Warping to Town
[23:26:05 TRACE game] Warping to SeedShop
[23:26:58 TRACE game] Warping to SeedShop
[23:27:18 TRACE game] Warping to Town
[23:27:31 TRACE game] Warping to Sewer
[23:27:46 TRACE game] Warping to Town
[23:27:56 TRACE game] Warping to Forest
[23:28:25 TRACE game] Warping to Farm
[23:28:38 TRACE Convenient Chests] Stash to nearby chests
[23:28:47 TRACE game] Warping to Backwoods
[23:28:54 TRACE game] Warping to Mountain
[23:29:17 TRACE game] Warping to Mountain
[23:29:30 TRACE game] Warping to ScienceHouse
[23:30:22 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:30:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:34:01 TRACE Convenient Chests] Unexpected menu: null
[23:34:02 TRACE game] Warping to Mountain
[23:35:04 TRACE game] Warping to Mountain
[23:35:11 TRACE game] Warping to Railroad
[23:35:21 TRACE game] Warping to Mountain
[23:35:24 TRACE game] Warping to Railroad
[23:35:30 TRACE game] Warping to Mountain
[23:35:34 TRACE game] Warping to Backwoods
[23:35:41 TRACE game] Warping to Farm
[23:35:46 TRACE Convenient Chests] Stash to nearby chests
[23:35:47 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:35:47 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:35:47 TRACE Convenient Chests] Unexpected menu: null
[23:35:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:35:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:35:57 TRACE Convenient Chests] Unexpected menu: null
[23:36:02 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[23:36:51 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:36:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:36:52 TRACE Convenient Chests] Unexpected menu: null
[23:37:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:37:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:37:50 TRACE Convenient Chests] Unexpected menu: null
[23:39:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:39:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:39:23 TRACE Convenient Chests] Unexpected menu: null
[23:40:02 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:40:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:40:03 TRACE Convenient Chests] Unexpected menu: null
[23:40:57 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:40:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:40:58 TRACE Convenient Chests] Unexpected menu: null
[23:41:01 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:41:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:41:02 TRACE Convenient Chests] Unexpected menu: null
[23:41:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:41:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:41:46 TRACE Convenient Chests] Unexpected menu: null
[23:41:48 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:41:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:41:52 TRACE Convenient Chests] Unexpected menu: null
[23:42:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:42:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:42:43 TRACE Convenient Chests] Unexpected menu: null
[23:42:45 TRACE game] Warping to Farm
[23:42:51 TRACE game] Warping to FarmHouse
[23:42:52 TRACE game] Warping to Farm
[23:42:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:42:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:42:56 TRACE Convenient Chests] Unexpected menu: null
[23:42:57 TRACE game] Warping to FarmHouse
[23:43:01 TRACE game] Warping to Cellar
[23:43:06 TRACE game] Warping to Farmhouse
[23:43:10 TRACE game] Warping to Farm
[23:43:16 TRACE game] Warping to FarmHouse
[23:43:20 TRACE game] Warping to Cellar
[23:43:34 TRACE game] Warping to Farmhouse
[23:44:19 TRACE SMAPI] Synchronizing 'NewDay' task...
[23:44:21 TRACE Better Rarecrows] Only 7 out of 8 required rarecrows found on the farm.
[23:44:21 TRACE Better Rarecrows] Progressive mod enabled.
[23:44:21 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn.
[23:44:21 TRACE SMAPI]    task complete.
[23:44:21 TRACE SMAPI] Context: before save.
[23:44:33 TRACE game] SaveGame.Save() called.
[23:44:33 TRACE SMAPI] Synchronizing 'Save' task...
[23:44:33 TRACE game] Saving without compression...
[23:44:34 TRACE SMAPI]    task complete.
[23:44:34 TRACE game] SaveGame.Save() completed without exceptions.
[23:44:38 TRACE SMAPI] Context: after save, starting spring 27 Y2.
[23:44:42 TRACE game] Warping to Farm
[23:45:07 TRACE Convenient Chests] Stash to nearby chests
[23:45:07 WARN  game] Changing net field parent for '' collection from '' to ''.
[23:45:07 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[23:45:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:45:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:45:19 TRACE Convenient Chests] Unexpected menu: null
[23:45:26 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:45:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:45:26 TRACE Convenient Chests] Unexpected menu: null
[23:45:27 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:45:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:45:33 TRACE Convenient Chests] Unexpected menu: null
[23:45:35 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:45:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:45:42 TRACE Convenient Chests] Unexpected menu: null
[23:45:48 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:45:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:45:59 TRACE Convenient Chests] Unexpected menu: null
[23:46:02 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:46:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:46:15 TRACE Convenient Chests] Unexpected menu: null
[23:46:28 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:46:28 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:46:29 TRACE Convenient Chests] Unexpected menu: null
[23:46:32 TRACE game] Warping to BusStop
[23:46:40 TRACE game] Warping to Town
[23:46:45 TRACE game] Warping to BusStop
[23:46:50 TRACE game] Warping to Farm
[23:46:53 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:46:53 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:46:54 TRACE Convenient Chests] Unexpected menu: null
[23:46:59 TRACE game] Warping to BusStop
[23:47:04 TRACE game] Warping to Town
[23:47:16 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:47:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:47:17 TRACE Convenient Chests] Unexpected menu: null
[23:47:17 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:47:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:47:21 TRACE Convenient Chests] Unexpected menu: null
[23:47:24 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:47:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:47:26 TRACE Convenient Chests] Unexpected menu: null
[23:47:29 TRACE game] Warping to JoshHouse
[23:47:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:47:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:47:32 TRACE Convenient Chests] Unexpected menu: null
[23:47:33 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:47:33 TRACE Lookup Anything] Showing CharacterSubject::Villager::Evelyn.
[23:47:48 TRACE game] Warping to Town
[23:47:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:47:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:48:02 TRACE Convenient Chests] Unexpected menu: null
[23:48:03 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:48:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:48:12 TRACE Convenient Chests] Unexpected menu: null
[23:48:32 TRACE game] Warping to SeedShop
[23:48:45 TRACE game] Warping to Town
[23:48:56 TRACE game] Warping to SamHouse
[23:49:06 TRACE game] Warping to Town
[23:49:17 TRACE game] Warping to BusStop
[23:49:22 TRACE game] Warping to Farm
[23:49:32 TRACE game] Warping to BusStop
[23:49:38 TRACE game] Warping to Town
[23:49:42 TRACE game] Warping to Blacksmith
[23:50:00 TRACE game] Warping to Town
[23:50:02 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:50:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:50:06 TRACE Convenient Chests] Unexpected menu: null
[23:50:11 TRACE game] Warping to BusStop
[23:50:18 TRACE game] Warping to Town
[23:50:32 TRACE game] Warping to Mountain
[23:50:36 TRACE game] Warping to ScienceHouse
[23:50:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:50:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:50:48 TRACE Convenient Chests] Unexpected menu: null
[23:50:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:50:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:51:00 TRACE Convenient Chests] Unexpected menu: null
[23:51:02 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:51:02 TRACE Lookup Anything] Showing CharacterSubject::Villager::Maru.
[23:51:06 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:51:06 TRACE Lookup Anything] Showing CharacterSubject::Villager::Demetrius.
[23:51:25 TRACE game] Warping to Mountain
[23:51:29 TRACE game] Warping to Backwoods
[23:51:37 TRACE game] Warping to Farm
[23:51:50 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:51:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:51:50 TRACE Convenient Chests] Unexpected menu: null
[23:51:51 TRACE game] Warping to BusStop
[23:51:58 TRACE game] Warping to Town
[23:52:57 TRACE game] Warping to Town
[23:53:02 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:53:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:53:16 TRACE Convenient Chests] Unexpected menu: null
[23:53:22 TRACE game] Warping to Saloon
[23:53:35 TRACE game] Warping to Town
[23:53:38 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:53:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:53:45 TRACE Convenient Chests] Unexpected menu: null
[23:54:03 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:54:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:54:09 TRACE Convenient Chests] Unexpected menu: null
[23:54:21 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:54:21 TRACE Lookup Anything] Showing CharacterSubject::Villager::Haley.
[23:54:32 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:54:32 TRACE Lookup Anything] Showing CharacterSubject::Villager::Vincent.
[23:54:39 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:54:39 TRACE Lookup Anything] Showing CharacterSubject::Villager::Jas.
[23:55:04 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:55:04 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:55:05 TRACE Convenient Chests] Unexpected menu: null
[23:55:05 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:55:05 TRACE Lookup Anything] Showing CharacterSubject::Villager::Elliott.
[23:55:20 TRACE game] Warping to Beach
[23:55:28 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:55:28 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:56:05 TRACE Convenient Chests] Unexpected menu: null
[23:56:12 TRACE game] Warping to Town
[23:56:20 TRACE game] Warping to Saloon
[23:56:23 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:56:23 TRACE Lookup Anything] Showing CharacterSubject::Villager::Leah.
[23:56:34 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:56:34 TRACE Lookup Anything] Showing CharacterSubject::Villager::Kent.
[23:56:57 TRACE game] Warping to Town
[23:57:03 TRACE game] Warping to Beach
[23:57:11 TRACE game] Warping to Town
[23:57:13 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[23:57:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[23:57:18 TRACE Convenient Chests] Unexpected menu: null
[23:57:33 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:57:33 TRACE Lookup Anything] Showing CharacterSubject::Villager::Sam.
[23:57:36 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:57:36 TRACE Lookup Anything] Showing CharacterSubject::Villager::Sebastian.
[23:57:47 TRACE game] Warping to Forest
[23:57:56 TRACE game] Warping to Farm
[23:58:59 TRACE game] Warping to FarmHouse
[23:59:11 TRACE game] Warping to Farm
[23:59:24 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[00:00:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:00:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:00:19 TRACE Convenient Chests] Unexpected menu: null
[00:01:29 TRACE game] Warping to Farm
[00:01:36 TRACE game] Warping to Coop5c25c123-bcc5-4d38-86b9-0d1fbf798269
[00:01:44 TRACE game] Warping to Farm
[00:01:46 TRACE game] Warping to Barn47fc7d95-dae0-4250-9d39-4bacf28876e7
[00:01:52 TRACE game] Warping to Farm
[00:02:20 TRACE Convenient Chests] Stash to nearby chests
[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:02:20 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:02:20 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:02:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:02:21 TRACE Convenient Chests] Unexpected menu: null
[00:02:24 TRACE Convenient Chests] Stash to nearby chests
[00:02:24 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:02:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:02:25 TRACE Convenient Chests] Unexpected menu: null
[00:02:27 TRACE game] Warping to FarmHouse
[00:03:32 TRACE SMAPI] Synchronizing 'NewDay' task...
[00:03:33 TRACE Better Rarecrows] Only 7 out of 8 required rarecrows found on the farm.
[00:03:33 TRACE Better Rarecrows] Progressive mod enabled.
[00:03:33 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn.
[00:03:33 TRACE SMAPI]    task complete.
[00:03:33 TRACE SMAPI] Context: before save.
[00:03:48 TRACE game] SaveGame.Save() called.
[00:03:48 TRACE SMAPI] Synchronizing 'Save' task...
[00:03:48 TRACE game] Saving without compression...
[00:03:48 TRACE SMAPI]    task complete.
[00:03:48 TRACE game] SaveGame.Save() completed without exceptions.
[00:03:53 TRACE SMAPI] Context: after save, starting spring 28 Y2.
[00:03:56 TRACE game] Warping to Farm
[00:03:58 TRACE game] Warping to FarmHouse
[00:04:06 TRACE game] Warping to Farm
[00:04:12 TRACE Convenient Chests] Stash to nearby chests
[00:04:12 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:04:12 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:04:12 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:04:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:04:13 TRACE Convenient Chests] Unexpected menu: null
[00:04:27 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_greenRain (for the 'VPR Temporary Fix for 1.6' content pack).
[00:04:28 TRACE game] Warping to Greenhouse
[00:05:06 TRACE game] Warping to Farm
[00:05:17 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:05:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:05:18 TRACE Convenient Chests] Unexpected menu: null
[00:05:22 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:05:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:05:24 TRACE Convenient Chests] Unexpected menu: null
[00:05:59 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[00:06:12 TRACE game] Warping to Farm
[00:06:14 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:06:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:06:14 TRACE Convenient Chests] Unexpected menu: null
[00:06:15 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[00:06:22 TRACE game] Warping to Farm
[00:06:38 TRACE Lookup Anything] Received a lookup request... searching the world...
[00:06:38 TRACE Lookup Anything] Showing ItemSubject::Other::Preserves Jar.
[00:06:41 TRACE Lookup Anything] Received a lookup request... searching the world...
[00:06:41 TRACE Lookup Anything] Showing ItemSubject::Other::Preserves Jar.
[00:06:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:06:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:06:43 TRACE Convenient Chests] Unexpected menu: null
[00:06:48 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:06:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:07:03 TRACE Convenient Chests] Unexpected menu: null
[00:07:22 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[00:07:40 TRACE Lookup Anything] Received a lookup request... searching the world...
[00:07:40 TRACE Lookup Anything] Showing FarmerSubject::Player::Desolae.
[00:07:43 TRACE Lookup Anything] Received a lookup request... searching the world...
[00:07:43 TRACE Lookup Anything] Showing ItemSubject::Other::Keg.
[00:08:30 TRACE game] Warping to Farm
[00:08:50 TRACE game] Warping to Forest
[00:11:02 TRACE game] Warping to Forest
[00:11:19 TRACE game] Warping to Farm
[00:11:28 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[00:11:40 TRACE game] Warping to Farm
[00:11:49 TRACE game] Warping to Forest
[00:12:34 TRACE game] Warping to Farm
[00:12:39 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:12:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:13:38 TRACE Convenient Chests] Unexpected menu: null
[00:13:38 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:13:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:13:39 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote.
[00:13:39 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) VPR-Inspired UI' content pack).
[00:13:39 TRACE Convenient Chests] Unexpected menu: StardewValley.Menus.JunimoNoteMenu
[00:13:44 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:13:44 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:13:45 TRACE Convenient Chests] Unexpected menu: null
[00:13:48 TRACE Convenient Chests] Stash to nearby chests
[00:13:51 TRACE game] Warping to FarmHouse
[00:13:56 TRACE game] Warping to Farm
[00:13:58 TRACE game] Warping to FarmHouse
[00:14:03 TRACE game] Warping to Farm
[00:14:30 TRACE game] Warping to BusStop
[00:14:38 TRACE game] Warping to Mine
[00:15:03 TRACE game] Warping to BusStop
[00:15:05 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:15:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:15:06 TRACE Convenient Chests] Unexpected menu: null
[00:15:06 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:15:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:15:14 TRACE Convenient Chests] Unexpected menu: null
[00:15:19 TRACE game] Warping to Farm
[00:15:28 TRACE game] Warping to BusStop
[00:15:32 TRACE game] Warping to Town
[00:15:38 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:15:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:17:23 TRACE Convenient Chests] Unexpected menu: null
[00:17:34 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:17:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:18:22 TRACE Convenient Chests] Unexpected menu: null
[00:18:28 TRACE game] Warping to SeedShop
[00:18:34 TRACE game] Warping to SeedShop
[00:18:37 TRACE Lookup Anything] Received a lookup request... searching the world...
[00:18:37 TRACE Lookup Anything] Showing CharacterSubject::Villager::Kent.
[00:18:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:18:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:18:46 TRACE Convenient Chests] Unexpected menu: null
[00:18:53 TRACE game] Warping to Town
[00:19:37 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:19:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:19:37 TRACE Convenient Chests] Unexpected menu: null
[00:19:44 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:19:44 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:19:46 TRACE Convenient Chests] Unexpected menu: null
[00:19:47 TRACE game] Warping to ArchaeologyHouse
[00:19:59 TRACE game] Warping to Town
[00:20:08 TRACE game] Warping to AbandonedJojaMart
[00:20:11 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote.
[00:20:11 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) VPR-Inspired UI' content pack).
[00:20:35 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:21:15 TRACE game] Warping to AbandonedJojaMart
[00:21:17 TRACE game] Warping to Town
[00:21:29 TRACE Lookup Anything] Received a lookup request... searching the world...
[00:21:29 TRACE Lookup Anything] Showing CharacterSubject::Villager::Maru.
[00:21:38 TRACE Lookup Anything] Received a lookup request... searching the world...
[00:21:38 TRACE Lookup Anything] Showing FarmerSubject::Player::Desolae.
[00:21:40 TRACE Lookup Anything] Received a lookup request... searching the world...
[00:21:40 TRACE Lookup Anything] Showing CharacterSubject::Villager::Penny.
[00:21:50 TRACE game] Warping to Sewer
[00:22:07 TRACE game] Warping to Town
[00:22:21 TRACE game] Warping to CommunityCenter
[00:22:38 TRACE game] Warping to Town
[00:22:40 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:22:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:22:42 TRACE Convenient Chests] Unexpected menu: null
[00:22:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:22:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:22:44 TRACE Convenient Chests] Unexpected menu: null
[00:23:14 TRACE game] Warping to Forest
[00:25:13 TRACE game] Warping to Farm
[00:25:28 TRACE Convenient Chests] Stash to nearby chests
[00:25:28 WARN  game] Changing net field parent for '' collection from '' to ''.
[00:25:28 TRACE game]    at Netcode.NetExtendableRef`2.setValueParent(T targetValue)
   at Netcode.NetFieldBase`2.cleanSet(T newValue)
   at Netcode.NetRefBase`2.Set(T newValue)
   at Netcode.NetList`2.Add(T item)
   at StardewValley.Objects.Chest.addItem(Item item)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item)
   at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
   at System.Linq.Enumerable.WhereListIterator`1.ToList()
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items)
   at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f)
   at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e)
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
   at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime)
   at StardewValley.GameRunner.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(String[] args)
   at StardewModdingAPI.Program.Main(String[] args)

[00:25:52 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:25:52 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:25:52 TRACE Convenient Chests] Unexpected menu: null
[00:26:03 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[00:26:10 TRACE Lookup Anything] Received a lookup request... searching the world...
[00:26:10 TRACE Lookup Anything] Showing ItemSubject::Other::Keg.
[00:26:13 TRACE game] Warping to Farm
[00:26:19 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:26:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:26:20 TRACE Convenient Chests] Unexpected menu: null
[00:26:24 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf
[00:26:32 TRACE game] Warping to Farm
[00:26:58 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:26:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:27:10 TRACE Convenient Chests] Unexpected menu: null
[00:27:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:27:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:27:26 TRACE Convenient Chests] Unexpected menu: null
[00:27:36 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:27:36 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:27:47 TRACE Convenient Chests] Unexpected menu: null
[00:27:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:27:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:28:04 TRACE Convenient Chests] Unexpected menu: null
[00:28:06 TRACE game] Warping to FarmHouse
[00:28:18 TRACE SMAPI] Synchronizing 'NewDay' task...
[00:28:19 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:19 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorTileSheet_extra (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:19 TRACE Better Rarecrows] Only 7 out of 8 required rarecrows found on the farm.
[00:28:19 TRACE Better Rarecrows] Progressive mod enabled.
[00:28:19 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn.
[00:28:19 TRACE SMAPI]    task complete.
[00:28:19 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:30 TRACE game] Warping to FarmHouse
[00:28:30 TRACE SMAPI] Context: before save.
[00:28:46 TRACE game] SaveGame.Save() called.
[00:28:46 TRACE SMAPI] Synchronizing 'Save' task...
[00:28:46 TRACE game] Saving without compression...
[00:28:46 TRACE SMAPI]    task complete.
[00:28:46 TRACE game] SaveGame.Save() completed without exceptions.
[00:28:50 TRACE SMAPI] Context: after save, starting summer 1 Y2.
[00:28:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[00:28:50 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) VPR-Inspired UI' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Sprout Artifact Spot' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Stable_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Fish Pond (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_spring (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Plank Cabin (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Plank Cabin_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_spring (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[00:28:51 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote.
[00:28:51 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) VPR-Inspired UI' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_monsterGraveTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'VPR Temporary Fix for 1.6' content pack).
[00:28:51 TRACE SMAPI] Invalidated 32 asset names (Buildings/Deluxe Barn, Buildings/Deluxe Barn_PaintMask, Buildings/Deluxe Coop, Buildings/Deluxe Coop_PaintMask, Buildings/Fish Pond, Buildings/Greenhouse, Buildings/houses, Buildings/houses_PaintMask, Buildings/Plank Cabin, Buildings/Plank Cabin_PaintMask, Buildings/Silo, Buildings/Stable, Buildings/Stable_PaintMask, LooseSprites/Cursors, LooseSprites/JunimoNote, Maps/spring_beach, Maps/spring_island_tilesheet_1, Maps/spring_monsterGraveTiles, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_town, Maps/summer_beach, Maps/summer_island_tilesheet_1, Maps/summer_monsterGraveTiles, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Maps/summer_town, TerrainFeatures/tree1_spring, TerrainFeatures/tree2_spring, TerrainFeatures/tree2_summer, TerrainFeatures/tree3_spring, TerrainFeatures/tree8_spring).
Propagated 27 core assets (Buildings/Deluxe Barn, Buildings/Deluxe Coop, Buildings/Fish Pond, Buildings/Greenhouse, Buildings/houses, Buildings/Plank Cabin, Buildings/Silo, Buildings/Stable, LooseSprites/Cursors, LooseSprites/JunimoNote, Maps/spring_beach, Maps/spring_island_tilesheet_1, Maps/spring_monsterGraveTiles, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_town, Maps/summer_beach, Maps/summer_island_tilesheet_1, Maps/summer_monsterGraveTiles, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Maps/summer_town, TerrainFeatures/tree1_spring, TerrainFeatures/tree2_spring, TerrainFeatures/tree2_summer, TerrainFeatures/tree3_spring, TerrainFeatures/tree8_spring).
[00:28:53 TRACE game] Warping to Farm
[00:29:00 TRACE SMAPI] Content Patcher edited LooseSprites/map_summer (for the 'VPR Temporary Fix for 1.6' content pack).
[00:29:00 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map_summer (for the 'VPR Temporary Fix for 1.6' content pack).
[00:29:00 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:29:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:29:01 TRACE Convenient Chests] Unexpected menu: null
[00:29:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_summer (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:29:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_summer (for the 'Vibrant Pastoral Recolor Intl Version' content pack).
[00:29:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_summer (for the 'VPR Temporary Fix for 1.6' content pack).
[00:29:41 TRACE game] Warping to SlimeHutch95646b44-fa0c-4d78-adbe-759ce794f606
[00:30:02 TRACE game] Warping to Farm
[00:30:37 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[00:30:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080}
[00:30:44 TRACE game] Stopping LAN server
[00:30:44 TRACE game] Stopping Steam server
[00:30:44 TRACE game] 76561198048685269 disconnected from server
[00:30:44 TRACE game] Stopping Galaxy server
[00:30:44 TRACE game] Disconnected: ClosedGame
[00:30:44 TRACE SMAPI] Disposing...
[00:30:44 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.
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