SMAPI log parser
Log info
Stardew Valley: | 1.6.2 build 24081 on Microsoft Windows 10 Home |
---|---|
SMAPI: | 4.0.2 |
Folder: | D:\ProgramsF\SteamF\steamapps\common\Stardew Valley |
Log started: | 2024-03-26 02:04 UTC ({{localTimeStarted}} your time) |
game 1.6.2 build 24081 | no errors | ||
SMAPI 4.0.2 | Pathoschild | no errors | |
Activate Sprinklers 1.3.2 | f4iTh | no errors | |
All Professions 1.5.5 | cantorsdust and Pathoschild | no errors | |
Always Hay 1.0.0 | Omek97 | no errors | |
Automate 2.0.3 | Pathoschild | no errors | |
AutomaticGates 2.5.4 | Rakiin aKa ScheKaa | no errors | |
Better Rarecrows 1.0.5 | Satozaki | no errors | |
BetterFestivalNotifications 1.1.0 | drbirbdev | no errors | |
Bigger Backpack 7.1.0 | spacechase0, yoseiri, bcmpinc | no errors | |
BirbCore 1.0.0 | drbirbdev | no errors | |
Birthday Today 1.1.0 | ChiroxT | no errors | |
Combat Controls Redux 1.3.0 | NormanPCN | no errors | |
Console Commands 4.0.2 | SMAPI | no errors | |
Content Patcher 2.0.1
+ (CP) VPR-Inspired UI 1.3.0
(+ 8 content packs)
+ (XS) Harvest Statue 3.0.4 + Elle's Seasonal Buildings 1.3.4 + Oasis Greenhouse 1.8.0 + Seasonal Seed Packets 1.1.0 + Sprout Artifact Spot 1.0.3 + Vibrant Pastoral Recolor Intl Version 1.13.1 + VPR Temporary Fix for 1.6 1.0.6 |
Pathoschild
+ Doragoun
+ PeacefulEnd + Elle/Junimods + DaisyNiko + seaf0ampudding + MissMcCloud + grapeponta + Pooh |
no errors | |
Convenient Chests 1.6.1-unofficial | aEnigma | no errors | |
Custom Quest Expiration 1.2.0 | hawkfalcon | no errors | |
Daily Tasks Report Plus 1.5.0 | Prism 99 | no errors | |
Data Layers 1.16.0 | Pathoschild | no errors | |
Expanded Storage 3.0.1 | LeFauxMatt | no errors | |
Experience Bars 1.4.5 | spacechase0 | no errors | |
Fast Animations 1.11.8 | Pathoschild | no errors | |
FauxCore 1.0.1 | LeFauxMatt | no errors | |
Fix Animal Tools 7.1.0 | bcmpinc | no errors | |
Generic Mod Config Menu 1.12.0 | spacechase0 | no errors | |
Gift Taste Helper Continued x2 1.0.1 | JoXW, Isi0, tstaples (aka catman) | no errors | |
GreenhouseGatherers 3.0.4 | PeacefulEnd | no errors | |
GreenhouseGatherersAutomate 3.0.4 | PeacefulEnd | no errors | |
Horse Flute Anywhere 1.1.23 | Pathoschild | no errors | |
Horse Overhaul 1.5.3 | Goldenrevolver | no errors | |
Lookup Anything 1.41.1 | Pathoschild | no errors | |
Mod Update Menu 2.6.0-unofficial-1 | Cat | no errors | |
MoveGreenhousePlot 0.1.0 | aedenthorn | no errors | |
Multiplayer Horse Reskin 2.0.0 | DellyBelly | no errors | |
Non Destructive NPCs - 1.6 Unofficial update 1.6.0 | Madara Uchiha - IamSaulC | no errors | |
NPC Map Locations 3.0.1 | Bouhm | no errors | |
Pause in Multiplayer 1.7.1-unofficial.1-mishmash | jorgamun | no errors | |
Quality Smash 1.3.3 | barfytheclown | no errors | |
Save Backup 4.0.2 | SMAPI | no errors | |
Show Catch Quality 1.1.0 | f4iTh | no errors | |
SkullCavernElevator 1.6.1 | lestoph | no errors | |
StardewHack 7.2.0 | bcmpinc | no errors | |
UI Info Suite 2 2.3.1 | Annosz | no errors | |
Wear More Rings 7.3.0 | bcmpinc | 1 error |
[19:04:56 INFO SMAPI] SMAPI 4.0.2 with Stardew Valley 1.6.2 build 24081 on Microsoft Windows 10 Home [19:04:56 INFO SMAPI] Mods go here: D:\ProgramsF\SteamF\steamapps\common\Stardew Valley\Mods [19:04:56 TRACE SMAPI] Log started at 2024-03-26T02:04:56 UTC [19:04:58 DEBUG SMAPI] Waiting for game to launch... [19:04:59 DEBUG SMAPI] Loading mod metadata... [19:04:59 TRACE SMAPI] Ignored loose files: add to shares.zip [19:04:59 TRACE SMAPI] Skipped Mods\.broken (folder name starts with a dot). [19:04:59 DEBUG SMAPI] Loading mods... [19:04:59 TRACE SMAPI] Daily Tasks Report Plus (from Mods\Daily Tasks Report Plus\DailyTasksReportPlus.dll)... [19:04:59 TRACE SMAPI] Gift Taste Helper Continued x2 (from Mods\GiftTasteHelper\GiftTasteHelper.dll)... [19:04:59 TRACE SMAPI] Rewrote GiftTasteHelper.dll to fix 32-bit architecture... [19:04:59 TRACE SMAPI] Horse Flute Anywhere (from Mods\HorseFluteAnywhere\HorseFluteAnywhere.dll)... [19:04:59 TRACE SMAPI] Detected game patcher in assembly HorseFluteAnywhere.dll. [19:04:59 TRACE SMAPI] Multiplayer Horse Reskin (from Mods\MultiplayerHorseReskin\MultiplayerHorseReskin.dll)... [19:04:59 TRACE SMAPI] Generic Mod Config Menu (from Mods\[0shared\GenericModConfigMenu\GenericModConfigMenu.dll)... [19:04:59 TRACE SMAPI] Failed loading PDB for 'GenericModConfigMenu.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281 [19:04:59 TRACE SMAPI] StardewHack (from Mods\[0shared\StardewHack\StardewHack.dll)... [19:04:59 TRACE SMAPI] Detected game patcher in assembly StardewHack.dll. [19:04:59 TRACE SMAPI] Wear More Rings (from Mods\WearMoreRings\WearMoreRings.dll)... [19:04:59 TRACE SMAPI] Detected game patcher in assembly WearMoreRings.dll. [19:04:59 TRACE SMAPI] Activate Sprinklers (from Mods\[0shared\ActivateSprinklers\ActivateSprinklers.dll)... [19:04:59 TRACE SMAPI] Failed loading PDB for 'ActivateSprinklers.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281 [19:04:59 TRACE SMAPI] All Professions (from Mods\[0shared\AllProfessions\AllProfessions.dll)... [19:04:59 TRACE SMAPI] Always Hay (from Mods\[0shared\AlwaysHay\AlwaysHay.dll)... [19:04:59 TRACE SMAPI] Detected game patcher in assembly AlwaysHay.dll. [19:04:59 TRACE SMAPI] Automate (from Mods\[0shared\Automate\Automate.dll)... [19:04:59 TRACE SMAPI] AutomaticGates (from Mods\[0shared\AutomaticGates\AutomaticGates.dll)... [19:04:59 TRACE SMAPI] Content Patcher (from Mods\[0shared\ContentPatcher\ContentPatcher.dll)... [19:05:00 TRACE SMAPI] Loading ContentPatcher.dll... [19:05:00 TRACE SMAPI] BirbCore (from Mods\[0shared\BirbCore\BirbCore.dll)... [19:05:00 TRACE SMAPI] Detected game patcher in assembly BirbCore.dll. [19:05:00 TRACE SMAPI] BetterFestivalNotifications (from Mods\[0shared\BetterFestivalNotifications\BetterFestivalNotifications.dll)... [19:05:00 TRACE SMAPI] Failed loading PDB for 'BetterFestivalNotifications.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281 [19:05:00 TRACE SMAPI] Better Rarecrows (from Mods\[0shared\BetterRarecrows\BetterRarecrows.dll)... [19:05:00 TRACE SMAPI] Rewrote BetterRarecrows.dll for OS... [19:05:00 TRACE SMAPI] Rewrote BetterRarecrows.dll to fix NetFieldBase`2.op_Implicit method, OverlaidDictionary.get_Pairs method, StardewValley.Network.OverlaidDictionary/PairsCollection type, StardewValley.Network.OverlaidDictionary/PairsCollection/Enumerator type... [19:05:00 TRACE SMAPI] Detected game patcher in assembly BetterRarecrows.dll. [19:05:00 TRACE SMAPI] Bigger Backpack (from Mods\[0shared\BiggerBackpack\BiggerBackpack.dll)... [19:05:00 TRACE SMAPI] Detected game patcher in assembly BiggerBackpack.dll. [19:05:00 TRACE SMAPI] Birthday Today (from Mods\[0shared\BirthdayToday\BirthdayToday.dll)... [19:05:00 TRACE SMAPI] Combat Controls Redux (from Mods\[0shared\CombatControlsRedux\CombatControlsRedux.dll)... [19:05:00 TRACE SMAPI] Rewrote CombatControlsRedux.dll to fix Character.get_addedSpeed method, MeleeWeapon.isScythe method... [19:05:00 TRACE SMAPI] Console Commands (from Mods\[0shared\ConsoleCommands\ConsoleCommands.dll)... [19:05:00 TRACE SMAPI] Detected direct console access (System.Console type) in assembly ConsoleCommands.dll. [19:05:00 TRACE SMAPI] Convenient Chests (from Mods\[0shared\ConvenientChests\ConvenientChests.dll)... [19:05:00 TRACE SMAPI] Failed loading PDB for 'ConvenientChests.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281 [19:05:00 TRACE SMAPI] Custom Quest Expiration (from Mods\[0shared\CustomQuestExpiration\CustomQuestExpiration.dll)... [19:05:00 TRACE SMAPI] Rewrote CustomQuestExpiration.dll for OS... [19:05:00 TRACE SMAPI] Rewrote CustomQuestExpiration.dll to fix NetFieldBase`2.op_Implicit method... [19:05:00 TRACE SMAPI] Rewrote CustomQuestExpiration.dll to fix Game1.questOfTheDay (field => property)... [19:05:00 TRACE SMAPI] Data Layers (from Mods\[0shared\DataLayers\DataLayers.dll)... [19:05:00 TRACE SMAPI] FauxCore (from Mods\[0shared\FauxCore\FauxCore.dll)... [19:05:00 TRACE SMAPI] Loading SimpleInjector.dll... [19:05:00 TRACE SMAPI] Detected game patcher in assembly FauxCore.dll. [19:05:00 TRACE SMAPI] Loading FauxCore.dll... [19:05:00 TRACE SMAPI] Expanded Storage (from Mods\[0shared\ExpandedStorage\ExpandedStorage.dll)... [19:05:00 TRACE SMAPI] Detected game patcher in assembly ExpandedStorage.dll. [19:05:00 TRACE SMAPI] Experience Bars (from Mods\[0shared\ExperienceBars\ExperienceBars.dll)... [19:05:00 TRACE SMAPI] Fast Animations (from Mods\[0shared\FastAnimations\FastAnimations.dll)... [19:05:00 TRACE SMAPI] Fix Animal Tools (from Mods\[0shared\FixAnimalTools\FixAnimalTools.dll)... [19:05:00 TRACE SMAPI] Detected game patcher in assembly FixAnimalTools.dll. [19:05:00 TRACE SMAPI] GreenhouseGatherers (from Mods\[0shared\GreenhouseGatherers\GreenhouseGatherers\GreenhouseGatherers.dll)... [19:05:00 TRACE SMAPI] Detected game patcher in assembly GreenhouseGatherers.dll. [19:05:00 TRACE SMAPI] GreenhouseGatherersAutomate (from Mods\[0shared\GreenhouseGatherers\GreenhouseGatherersAutomate\GreenhouseGatherersAutomate.dll)... [19:05:00 TRACE SMAPI] Loading GreenhouseGatherersAutomate.dll... [19:05:00 TRACE SMAPI] (XS) Harvest Statue (from Mods\[0shared\GreenhouseGatherers\[XS] HarvestStatue) [content pack]... [19:05:00 TRACE SMAPI] Horse Overhaul (from Mods\[0shared\HorseOverhaul\HorseOverhaul.dll)... [19:05:00 TRACE SMAPI] Detected game patcher in assembly HorseOverhaul.dll. [19:05:00 TRACE SMAPI] Lookup Anything (from Mods\[0shared\LookupAnything\LookupAnything.dll)... [19:05:00 TRACE SMAPI] MoveGreenhousePlot (from Mods\[0shared\MoveGreenhousePlot\MoveGreenhousePlot.dll)... [19:05:00 TRACE SMAPI] Detected game patcher in assembly MoveGreenhousePlot.dll. [19:05:00 TRACE SMAPI] Non Destructive NPCs - 1.6 Unofficial update (from Mods\[0shared\NonDestructiveNPCs\NonDestructiveNPCs.dll)... [19:05:00 TRACE SMAPI] Detected game patcher in assembly NonDestructiveNPCs.dll. [19:05:00 TRACE SMAPI] NPC Map Locations (from Mods\[0shared\NPCMapLocations\NPCMapLocations.dll)... [19:05:00 TRACE SMAPI] Pause in Multiplayer (from Mods\[0shared\PauseInMultiplayer\PauseInMultiplayer.dll)... [19:05:00 TRACE SMAPI] Failed loading PDB for 'PauseInMultiplayer.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281 [19:05:00 TRACE SMAPI] Quality Smash (from Mods\[0shared\QualitySmash\QualitySmash.dll)... [19:05:00 TRACE SMAPI] Rewrote QualitySmash.dll to fix Game1.playSound method, IClickableMenu.drawHoverText method, IClickableMenu.drawToolTip method... [19:05:00 TRACE SMAPI] Rewrote QualitySmash.dll to fix MenuWithInventory.heldItem (field => property)... [19:05:00 TRACE SMAPI] Rewrote QualitySmash.dll to fix ClickableTextureComponent.draw (added missing optional parameters)... [19:05:00 TRACE SMAPI] Save Backup (from Mods\[0shared\SaveBackup\SaveBackup.dll)... [19:05:00 TRACE SMAPI] Show Catch Quality (from Mods\[0shared\ShowCatchQuality\ShowCatchQuality.dll)... [19:05:00 TRACE SMAPI] SkullCavernElevator (from Mods\[0shared\SkullCavernElevator\SkullCavernElevator.dll)... [19:05:00 TRACE SMAPI] UI Info Suite 2 (from Mods\[0shared\UIInfoSuite2\UIInfoSuite2.dll)... [19:05:00 TRACE SMAPI] Mod Update Menu (from Mods\[0shared\UnofficialModUpdateMenu\ModUpdateMenu.dll)... [19:05:00 TRACE SMAPI] Loading ModUpdateMenu.dll... [19:05:00 TRACE SMAPI] Vibrant Pastoral Recolor Intl Version (from Mods\[0shared\[CP] 00Vibrant Pastoral Recolor Intl) [content pack]... [19:05:00 TRACE SMAPI] (CP) VPR-Inspired UI (from Mods\[0shared\[CP] 0VPR-Inspired UI) [content pack]... [19:05:00 TRACE SMAPI] Elle's Seasonal Buildings (from Mods\[0shared\[CP] Elle's Seasonal Buildings) [content pack]... [19:05:00 TRACE SMAPI] Oasis Greenhouse (from Mods\[0shared\[CP] Oasis Greenhouse) [content pack]... [19:05:00 TRACE SMAPI] Seasonal Seed Packets (from Mods\[0shared\[CP] Seasonal Seed Packets) [content pack]... [19:05:00 TRACE SMAPI] Sprout Artifact Spot (from Mods\[0shared\[CP] Sprout Artifact Spot) [content pack]... [19:05:00 TRACE SMAPI] VPR Temporary Fix for 1.6 (from Mods\[0shared\[CP] Vibrant Pastoral Recolor Temporary fix for 1.6) [content pack]... [19:05:00 INFO SMAPI] Loaded 42 mods: [19:05:00 INFO SMAPI] Activate Sprinklers 1.3.2 by f4iTh | Activate sprinklers by right clicking them. [19:05:00 INFO SMAPI] All Professions 1.5.5 by cantorsdust and Pathoschild | Gives you all possible professions when you level up, instead of just the one chosen. [19:05:00 INFO SMAPI] Always Hay 1.0.0 by Omek97 | Get hay from scything without having silos [19:05:00 INFO SMAPI] Automate 2.0.3 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [19:05:00 INFO SMAPI] AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically [19:05:00 INFO SMAPI] Better Rarecrows 1.0.5 by Satozaki | Once all rarecrows have been placed, you will not get crows anywhere on the farm [19:05:00 INFO SMAPI] BetterFestivalNotifications 1.1.0 by drbirbdev | Customize notifications when a festival starts and ends. [19:05:00 INFO SMAPI] Bigger Backpack 7.1.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size. [19:05:00 INFO SMAPI] BirbCore 1.0.0 by drbirbdev | Core Functionality for drbirbdev mods [19:05:00 INFO SMAPI] Birthday Today 1.1.0 by ChiroxT | At the beginning of the day, you will be notified, if a villager have its birthday. [19:05:00 INFO SMAPI] Combat Controls Redux 1.3.0 by NormanPCN | Adjustments to the game controls suitable for combat. Turns the character in the direction of your MouseClick, weapon Auto Swing and slick moves. [19:05:00 INFO SMAPI] Console Commands 4.0.2 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [19:05:00 INFO SMAPI] Content Patcher 2.0.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [19:05:00 INFO SMAPI] Convenient Chests 1.6.1-unofficial by aEnigma | Makes your life easier: Allows crafting from and auto-stashing to chests. [19:05:00 INFO SMAPI] Custom Quest Expiration 1.2.0 by hawkfalcon | Change the Daily Quest expiration (make it never expire, expire after 5 days, etc) [19:05:00 INFO SMAPI] Daily Tasks Report Plus 1.5.0 by Prism 99 | Shows information about some daily tasks in your farm [19:05:00 INFO SMAPI] Data Layers 1.16.0 by Pathoschild | Overlays the world with visual data like accessibility, bee/Junimo/scarecrow/sprinkler coverage, etc. [19:05:00 INFO SMAPI] Expanded Storage 3.0.1 by LeFauxMatt | Framework for adding new types of chests to the game. [19:05:00 INFO SMAPI] Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner. [19:05:00 INFO SMAPI] Fast Animations 1.11.8 by Pathoschild | Speeds up many animations in the game (configurable). [19:05:00 INFO SMAPI] FauxCore 1.0.1 by LeFauxMatt | Framework that provides shared functionality for all of my mods. [19:05:00 INFO SMAPI] Fix Animal Tools 7.1.0 by bcmpinc | When using the shears or milk pail, the animation no longer plays when no animal is nearby. [19:05:00 INFO SMAPI] Generic Mod Config Menu 1.12.0 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it). [19:05:00 INFO SMAPI] Gift Taste Helper Continued x2 1.0.1 by JoXW, Isi0, tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip. [19:05:00 INFO SMAPI] GreenhouseGatherers 3.0.4 by PeacefulEnd | Placeable, craftable items that let Junimos harvest crops inside buildings. [19:05:00 INFO SMAPI] GreenhouseGatherersAutomate 3.0.4 by PeacefulEnd | Allows custom behavior with Pathoschild's Automate mod. [19:05:00 INFO SMAPI] Horse Flute Anywhere 1.1.23 by Pathoschild | Summon your horse anywhere at the press of a button. [19:05:00 INFO SMAPI] Horse Overhaul 1.5.3 by Goldenrevolver | Thin horse with saddle bags. Give your horse pets, food and water for friendship and increased speed. [19:05:00 INFO SMAPI] Lookup Anything 1.41.1 by Pathoschild | View metadata about anything by pressing a button. [19:05:00 INFO SMAPI] Mod Update Menu 2.6.0-unofficial-1 by Cat | Shows an in game menu on the title screen about mods that need updates. [19:05:00 INFO SMAPI] MoveGreenhousePlot 0.1.0 by aedenthorn | MoveGreenhousePlot. [19:05:00 INFO SMAPI] Multiplayer Horse Reskin 2.0.0 by DellyBelly | Choose different skins for horses in multiplayer [19:05:00 INFO SMAPI] Non Destructive NPCs - 1.6 Unofficial update 1.6.0 by Madara Uchiha - IamSaulC | NPCs no longer destroy placed objects in their paths. They would instead pass through them. [19:05:00 INFO SMAPI] NPC Map Locations 3.0.1 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [19:05:00 INFO SMAPI] Pause in Multiplayer 1.7.1-unofficial.1-mishmash by jorgamun | Pauses time in multiplayer when all connected players should have their time paused. Maintained by mishmash. [19:05:00 INFO SMAPI] Quality Smash 1.3.3 by barfytheclown | Too many items? Smash 'em to reduce their quality [19:05:00 INFO SMAPI] Save Backup 4.0.2 by SMAPI | Automatically backs up all your saves once per day into its folder. [19:05:00 INFO SMAPI] Show Catch Quality 1.1.0 by f4iTh | Shows the quality of the fish in the speech bubble after catching a fish. [19:05:00 INFO SMAPI] SkullCavernElevator 1.6.1 by lestoph | Elevator for the Skull Cavern [19:05:00 INFO SMAPI] StardewHack 7.2.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own. [19:05:00 INFO SMAPI] UI Info Suite 2 2.3.1 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite. [19:05:00 INFO SMAPI] Wear More Rings 7.3.0 by bcmpinc | Adds additional ring slots to your inventory. [19:05:00 INFO SMAPI] Loaded 8 content packs: [19:05:00 INFO SMAPI] (CP) VPR-Inspired UI 1.3.0 by Doragoun | for Content Patcher | Changes most UI elements to match VPR. [19:05:00 INFO SMAPI] (XS) Harvest Statue 3.0.4 by PeacefulEnd | for Content Patcher | Harvest Statue via Expanded Storage [19:05:00 INFO SMAPI] Elle's Seasonal Buildings 1.3.4 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season! [19:05:00 INFO SMAPI] Oasis Greenhouse 1.8.0 by DaisyNiko | for Content Patcher | a pretty garden greenhouse with cellar, spa, and more. [19:05:00 INFO SMAPI] Seasonal Seed Packets 1.1.0 by seaf0ampudding | for Content Patcher | i kept getting my seeds mixed up so i took it upon myself to fix it. [19:05:00 INFO SMAPI] Sprout Artifact Spot 1.0.3 by MissMcCloud | for Content Patcher | Replaces the artifact spot worms with a cute animated sprout. [19:05:00 INFO SMAPI] Vibrant Pastoral Recolor Intl Version 1.13.1 by grapeponta | for Content Patcher | A general recolor mod [19:05:00 INFO SMAPI] VPR Temporary Fix for 1.6 1.0.6 by Pooh | for Content Patcher | Temporary force the new 1.6 tilesheets to match VPR recolored from grapeponta. [19:05:00 INFO SMAPI] Found 18 mods with warnings: [19:05:00 INFO SMAPI] Patched game code [19:05:00 INFO SMAPI] -------------------------------------------------- [19:05:00 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [19:05:00 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [19:05:00 INFO SMAPI] - Always Hay [19:05:00 INFO SMAPI] - Better Rarecrows [19:05:00 INFO SMAPI] - Bigger Backpack [19:05:00 INFO SMAPI] - BirbCore [19:05:00 INFO SMAPI] - Expanded Storage [19:05:00 INFO SMAPI] - FauxCore [19:05:00 INFO SMAPI] - Fix Animal Tools [19:05:00 INFO SMAPI] - GreenhouseGatherers [19:05:00 INFO SMAPI] - Horse Flute Anywhere [19:05:00 INFO SMAPI] - Horse Overhaul [19:05:00 INFO SMAPI] - MoveGreenhousePlot [19:05:00 INFO SMAPI] - Non Destructive NPCs - 1.6 Unofficial update [19:05:00 INFO SMAPI] - StardewHack [19:05:00 INFO SMAPI] - Wear More Rings [19:05:00 DEBUG SMAPI] No update keys [19:05:00 DEBUG SMAPI] -------------------------------------------------- [19:05:00 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [19:05:00 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [19:05:00 DEBUG SMAPI] - Birthday Today [19:05:00 DEBUG SMAPI] - Daily Tasks Report Plus [19:05:00 DEBUG SMAPI] - GreenhouseGatherersAutomate [19:05:00 DEBUG SMAPI] - Non Destructive NPCs - 1.6 Unofficial update [19:05:00 DEBUG SMAPI] Launching mods... [19:05:00 INFO StardewHack] Loaded StardewHack library v7.2.0 using Harmony v2.2.2.0. [19:05:00 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings. [19:05:00 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu. [19:05:00 TRACE Wear More Rings] Applying patch Ring_ctor to Void .ctor(System.String) in StardewValley.Objects.Ring. [19:05:00 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage. [19:05:00 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage. [19:05:00 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [19:05:01 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [19:05:01 TRACE All Professions] Using a custom data.json file (MD5 hash: eac250d7c613c05928398eb6e7586420). [19:05:01 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [19:05:01 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [19:05:01 TRACE BirbCore] === Running Priority 0 events === [19:05:01 DEBUG Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack. [19:05:01 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_setUpMenu to Void setUpMenu(Int32, System.Collections.Generic.Dictionary`2[System.Int32,System.Boolean[]]) in StardewValley.Menus.JunimoNoteMenu. [19:05:01 TRACE Bigger Backpack] Applying patch ShippingMenu_ctor to Void .ctor(highlightThisItem, Boolean, Boolean, Int32, Int32, Int32, StardewValley.Menus.ItemExitBehavior, Boolean) in StardewValley.Menus.MenuWithInventory. [19:05:01 TRACE Bigger Backpack] Applying patch ShopMenu_drawCurrency to Void drawCurrency(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu. [19:05:01 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu. [19:05:01 TRACE Bigger Backpack] Applying patch ShopMenu_Initialize to Void Initialize(Int32, System.Func`4[StardewValley.ISalable,StardewValley.Farmer,System.Int32,System.Boolean], System.Func`2[StardewValley.ISalable,System.Boolean], Boolean) in StardewValley.Menus.ShopMenu. [19:05:01 TRACE Bigger Backpack] Applying patch CraftingPage_ctor to Void .ctor(Int32, Int32, Int32, Int32, Boolean, Boolean, System.Collections.Generic.List`1[StardewValley.Inventories.IInventory]) in StardewValley.Menus.CraftingPage. [19:05:01 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [19:05:01 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [19:05:01 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [19:05:01 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [19:05:01 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation. [19:05:01 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String[], StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation. [19:05:01 TRACE Bigger Backpack] Applying patch SpecialItem_getTemporarySpriteForHoldingUp to StardewValley.TemporaryAnimatedSprite getTemporarySpriteForHoldingUp(Microsoft.Xna.Framework.Vector2) in StardewValley.Objects.SpecialItem. [19:05:01 TRACE Bigger Backpack] Applying patch SeedShop_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Locations.SeedShop. [19:05:01 TRACE SMAPI] Found mod-provided API (ConvenientChests.ModAPI). [19:05:01 TRACE SMAPI] Found mod-provided API (ExperienceBars.Api). [19:05:01 DEBUG Fix Animal Tools] Applying bytecode patches for bcmpinc.FixAnimalTools. [19:05:01 TRACE Fix Animal Tools] Applying patch Shears_beginUsing to Boolean beginUsing(StardewValley.GameLocation, Int32, Int32, StardewValley.Farmer) in StardewValley.Tools.Shears. [19:05:01 TRACE Fix Animal Tools] Applying patch MilkPail_beginUsing to Boolean beginUsing(StardewValley.GameLocation, Int32, Int32, StardewValley.Farmer) in StardewValley.Tools.MilkPail. [19:05:01 DEBUG Pause in Multiplayer] DisableSkullShaftFix set to true due to SkullCavernElevator mod. [19:05:01 TRACE Save Backup] Already backed up today. [19:05:01 DEBUG SMAPI] Mods loaded and ready! [19:05:01 TRACE SMAPI] Checking for known software conflicts... [19:05:01 TRACE SMAPI] None found! [19:05:01 TRACE SMAPI] Checking for updates... [19:05:02 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [19:05:02 TRACE SMAPI] SMAPI okay. [19:05:02 TRACE SMAPI] Checking for updates to 48 mods... [19:05:02 TRACE SMAPI] Running on GPU: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 [19:05:02 TRACE SMAPI] Got update-check errors for some mods: BirbCore: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Experience Bars: System.NullReferenceException: Object reference not set to an instance of an object. at StardewModdingAPI.Web.Framework.Clients.ModDrop.ModDropClient.GetModData(String id) in E:\source\_Stardew\SMAPI\src\SMAPI.Web\Framework\Clients\ModDrop\ModDropClient.cs:line 108 at StardewModdingAPI.Web.Framework.ModSiteManager.GetModPageAsync(UpdateKey updateKey) in E:\source\_Stardew\SMAPI\src\SMAPI.Web\Framework\ModSiteManager.cs:line 58 [19:05:02 TRACE SMAPI] All mods up to date. [19:05:02 TRACE game] Steam logged on: True [19:05:02 TRACE game] Initializing GalaxySDK [19:05:02 TRACE game] Requesting Steam app ticket [19:05:03 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [19:05:03 TRACE Horse Flute Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Activate Sprinklers] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE All Professions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE BirbCore] === Running Priority 1 events === [19:05:03 TRACE BetterFestivalNotifications] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Bigger Backpack] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Birthday Today] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Combat Controls Redux] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Data Layers] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate. [19:05:03 TRACE FauxCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Expanded Storage] Accessed mod-provided API (StardewMods.FauxCore.Framework.FauxCoreApi) for FauxCore. [19:05:03 TRACE Expanded Storage] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Experience Bars] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Fast Animations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 DEBUG GreenhouseGatherersAutomate] Attempting to hook into Pathoschild.Automate. [19:05:03 TRACE GreenhouseGatherersAutomate] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate. [19:05:03 TRACE Automate] Adding automation factory: GreenhouseGatherersAutomate.GreenhouseGatherersAutomate.Automate.HarvestStatueFactory, GreenhouseGatherersAutomate, Version=3.0.3.0, Culture=neutral, PublicKeyToken=null [19:05:03 TRACE Horse Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Pause in Multiplayer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE Quality Smash] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:03 TRACE BirbCore] === Running Priority 2 events === [19:05:03 TRACE game] Signing into GalaxySDK [19:05:03 INFO Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - (CP) VPR-Inspired UI - Elle's Seasonal Buildings - Oasis Greenhouse - Seasonal Seed Packets - Sprout Artifact Spot - Vibrant Pastoral Recolor Intl Version For mod authors, see how to update a mod: https://smapi.io/cp-migrate. [19:05:03 TRACE game] Registered Data/Triggers action: Pathoschild.ContentPatcher_MigrateIds [19:05:04 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/daybg (for the '(CP) VPR-Inspired UI' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/nightbg (for the '(CP) VPR-Inspired UI' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited Maps/MenuTiles (for the '(CP) VPR-Inspired UI' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) VPR-Inspired UI' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) VPR-Inspired UI' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the '(CP) VPR-Inspired UI' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/ControllerMaps (for the '(CP) VPR-Inspired UI' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited TileSheets/animations (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Seasonal Seed Packets' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Elle's Seasonal Buildings' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the '(CP) VPR-Inspired UI' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(XS) Harvest Statue' content pack). [19:05:04 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(XS) Harvest Statue' content pack). [19:05:04 TRACE SMAPI] Invalidated 14 asset names (Data/BigCraftables, Data/CraftingRecipes, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/nightbg, Maps/MenuTiles, Maps/springobjects, Minigames/TitleButtons, TileSheets/animations, TileSheets/ChairTiles, TileSheets/Craftables). Propagated 14 core assets (Data/BigCraftables, Data/CraftingRecipes, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/nightbg, Maps/MenuTiles, Maps/springobjects, Minigames/TitleButtons, TileSheets/animations, TileSheets/ChairTiles, TileSheets/Craftables). [19:05:04 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of grapeponta.VibrantPastoralRecolor [19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Dora.VPRUI [19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.SeasonalBuildings [19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.OasisGreenhouse [19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of MissMcCloud.SproutArtifactSpot [19:05:04 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of poohnhi.VPRTempFix [19:05:04 TRACE BirbCore] === Running Priority 3 events === [19:05:04 TRACE Expanded Storage] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [19:05:04 TRACE BirbCore] === Running Priority 4 events === [19:05:04 TRACE BirbCore] === Running Priority 5 events === [19:05:04 TRACE BirbCore] === Running Priority 6 events === [19:05:04 TRACE BirbCore] === Running Priority 7 events === [19:05:04 TRACE BirbCore] === Running Priority 8 events === [19:05:04 TRACE BirbCore] === Running Priority 9 events === [19:05:04 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'. [19:05:04 TRACE game] Galaxy auth success [19:05:04 TRACE game] Galaxy signed in [19:05:04 TRACE game] Galaxy logged on [19:05:04 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:05:05 TRACE game] Successfully set GOG Galaxy profile name. [19:05:05 TRACE Mod Update Menu] SMAPI: 4.0.2 [19:05:34 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task... [19:05:34 TRACE SMAPI] task complete. [19:05:35 TRACE SMAPI] Synchronizing 'Find Save Games' task... [19:05:36 TRACE SMAPI] task complete. [19:05:40 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [19:05:40 TRACE SMAPI] Game loader synchronizing... [19:05:40 TRACE game] getLoadEnumerator('Meadow_370576134') [19:05:40 TRACE game] regular stream detected... [19:05:40 TRACE SMAPI] Synchronizing 'Load_Deserialize' task... [19:05:41 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:41 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:41 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:41 TRACE SMAPI] Content Patcher edited Maps/walls_and_floors (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:41 TRACE SMAPI] Content Patcher edited TileSheets/fruitTrees (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] task complete. [19:05:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [19:05:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) VPR-Inspired UI' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Sprout Artifact Spot' content pack). [19:05:42 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors). Propagated 1 core assets (LooseSprites/Cursors). [19:05:42 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Data/Locations. [19:05:42 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/bugLandTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/WitchHutTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:42 TRACE SMAPI] Content Patcher edited Maps/bathhouse_tiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Oasis Greenhouse' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/submarine_tilesheet (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/CarolineGreenhouseTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/Mines/volcano_caldera (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:43 TRACE SMAPI] Content Patcher edited Maps/coopTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] task complete. [19:05:43 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [19:05:43 TRACE SMAPI] task complete. [19:05:43 TRACE SMAPI] Synchronizing 'Load_Locations' task... [19:05:43 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:43 TRACE SMAPI] task complete. [19:05:43 TRACE game] Starting server. Protocol version: 1.6.2-24081 [19:05:43 TRACE game] Starting LAN server [19:05:44 TRACE game] Starting Steam server [19:05:44 TRACE game] Starting Galaxy server [19:05:44 TRACE game] Creating lobby... [19:05:44 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [19:05:44 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:04.1630178' [19:05:44 TRACE SMAPI] Game loader done. [19:05:44 TRACE game] Steam server successfully created lobby 109775244530519557 [19:05:44 TRACE game] Updated Galaxy server with Steam lobby info [19:05:44 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:05:44 TRACE SMAPI] Context: loaded save 'Meadow_370576134', starting spring 15 Y2, locale set to . Main player with 1 player online. [19:05:44 WARN Multiplayer Horse Reskin] GenerateHorseSkinMap() [19:05:44 WARN Multiplayer Horse Reskin] !horse.modData.ContainsKey(MOD_DATA_SKIN_ID) [19:05:44 WARN Multiplayer Horse Reskin] GenerateHorseSkinMap() [19:05:44 WARN Multiplayer Horse Reskin] !horse.modData.ContainsKey(MOD_DATA_SKIN_ID) [19:05:44 INFO Wear More Rings] Save loaded for Desolae. [19:05:44 ERROR Wear More Rings] The container ring got unequipped. Trying to fix that. [19:05:44 WARN game] Changing net field parent for '' collection from 'Character (Farmer): rightRing' to ''. [19:05:44 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewHack.WearMoreRings.RingMap.set_Item(Int32 index, Ring value) at StardewHack.WearMoreRings.RingMap..ctor(Farmer _who) at StardewHack.WearMoreRings.ModEntry.<>c__DisplayClass2_0.<HackEntry>b__0(Object sender, SaveLoadedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:05:44 TRACE Wear More Rings] Deprecated save data not available. [19:05:44 TRACE Convenient Chests] Register [19:05:45 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [19:05:45 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [19:05:45 INFO UI Info Suite 2] Setting up icon sheet [19:05:45 TRACE NPC Map Locations] Unknown locations: LewisBasement [19:05:50 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the '(CP) VPR-Inspired UI' content pack). [19:05:50 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:50 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map (for the 'VPR Temporary Fix for 1.6' content pack). [19:05:50 TRACE SMAPI] Content Patcher loaded asset 'PeacefulEnd.GreenhouseGatherers.HarvestStatue/HarvestStatue' (for the '(XS) Harvest Statue' content pack). [19:05:50 TRACE SMAPI] GreenhouseGatherers edited Data/mail. [19:05:50 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:05:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:05:50 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:05:51 TRACE game] Lobby entered: 129483277935289799 [19:06:29 TRACE game] 76561198048685269 connecting to server [19:06:30 TRACE game] 76561198048685269 connected to server [19:06:30 TRACE game] Sending available farmhands to connection ID SN_76561198048685269_1523063557 [19:06:37 TRACE SMAPI] Received context for farmhand -1100238166631751165 running SMAPI 4.0.2 with 51 mods. [19:06:38 TRACE game] Server received farmhand request from 76561198048685269 for -1100238166631751165 [19:06:38 TRACE game] Approved request for farmhand -1100238166631751165 [19:06:38 TRACE game] Server accepted 76561198048685269 as farmhand -1100238166631751165 [19:06:43 TRACE Convenient Chests] Unexpected menu: null [19:06:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:06:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:06:48 TRACE Convenient Chests] Unexpected menu: null [19:06:48 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:06:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:07:19 TRACE Convenient Chests] Unexpected menu: null [19:07:20 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:07:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:07:22 TRACE Convenient Chests] Unexpected menu: null [19:07:23 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Elle's Seasonal Buildings' content pack). [19:07:23 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Elle's Seasonal Buildings' content pack). [19:07:23 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Elle's Seasonal Buildings' content pack). [19:07:23 TRACE SMAPI] Content Patcher edited Buildings/Stable_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [19:07:50 TRACE game] Warping to Farm [19:07:50 TRACE SMAPI] Content Patcher edited Buildings/Fish Pond (for the 'Elle's Seasonal Buildings' content pack). [19:07:50 TRACE SMAPI] Content Patcher edited TerrainFeatures/Flooring (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:07:50 TRACE SMAPI] Content Patcher edited LooseSprites/Fence5 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:07:50 TRACE SMAPI] Content Patcher edited LooseSprites/Fence5 (for the 'Elle's Seasonal Buildings' content pack). [19:07:50 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Elle's Seasonal Buildings' content pack). [19:07:50 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [19:07:50 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:07:50 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'VPR Temporary Fix for 1.6' content pack). [19:07:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:07:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'VPR Temporary Fix for 1.6' content pack). [19:07:52 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_spring (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:07:52 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_spring (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:07:52 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_spring (for the 'VPR Temporary Fix for 1.6' content pack). [19:08:04 TRACE SMAPI] Content Patcher edited Buildings/Plank Cabin (for the 'Elle's Seasonal Buildings' content pack). [19:08:04 TRACE SMAPI] Content Patcher edited Buildings/Plank Cabin_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [19:08:08 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_spring (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:08:08 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_spring (for the 'VPR Temporary Fix for 1.6' content pack). [19:08:10 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Elle's Seasonal Buildings' content pack). [19:09:22 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:09:22 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Elle's Seasonal Buildings' content pack). [19:10:02 INFO Multiplayer Horse Reskin] Saving skin Horse_6.png to horse Sparrow [19:10:08 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:10:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:10:08 TRACE Convenient Chests] Unexpected menu: null [19:10:11 TRACE game] Warping to BusStop [19:10:13 TRACE game] Warping to Farm [19:10:15 TRACE Convenient Chests] Stash to nearby chests [19:10:15 TRACE game] Warping to BusStop [19:10:23 TRACE game] Warping to Town [19:10:31 TRACE game] Warping to ArchaeologyHouse [19:10:44 TRACE game] Warping to Town [19:10:51 TRACE game] Warping to BusStop [19:10:57 TRACE game] Warping to Farm [19:11:10 INFO Multiplayer Horse Reskin] Saving skin Horse_4.png to horse Sparrow [19:11:14 TRACE Convenient Chests] Stash to nearby chests [19:11:16 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:11:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:11:18 TRACE Convenient Chests] Unexpected menu: null [19:11:32 TRACE game] Warping to BusStop [19:11:43 TRACE game] Warping to DesertFestival [19:11:44 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:11:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree_palm (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:17:56 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_dino (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:18:00 TRACE game] Warping to DesertFestival [19:18:00 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:20:47 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert_dark (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:21:33 TRACE game] Warping to Farm [19:21:41 TRACE Convenient Chests] Stash to nearby chests [19:21:41 DEBUG Convenient Chests] Added prototype for 'Brown Jacket' (Object:1018) to category 'Clothes' [19:21:41 DEBUG Convenient Chests] Added prototype for 'Farmer Pants' (Object:0) to category 'Clothes' [19:21:41 DEBUG Convenient Chests] Added prototype for 'Cactus' (Furniture:FreeCactus) to category 'Furniture' [19:21:41 WARN game] Changing net field parent for '' collection from '' to ''. [19:21:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:21:41 WARN game] Changing net field parent for '' collection from '' to ''. [19:21:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:21:41 WARN game] Changing net field parent for '' collection from '' to ''. [19:21:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:21:41 WARN game] Changing net field parent for '' collection from '' to ''. [19:21:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:21:41 WARN game] Changing net field parent for '' collection from '' to ''. [19:21:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:21:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:21:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:21:44 TRACE Convenient Chests] Unexpected menu: null [19:21:46 TRACE game] Warping to FarmHouse [19:22:27 TRACE SMAPI] Synchronizing 'NewDay' task... [19:22:28 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm. [19:22:28 TRACE Better Rarecrows] Progressive mod enabled. [19:22:28 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn. [19:22:28 TRACE SMAPI] task complete. [19:22:29 TRACE SMAPI] Context: before save. [19:22:37 TRACE game] SaveGame.Save() called. [19:22:37 TRACE SMAPI] Synchronizing 'Save' task... [19:22:37 TRACE game] Saving without compression... [19:22:38 TRACE SMAPI] task complete. [19:22:38 TRACE game] SaveGame.Save() completed without exceptions. [19:22:39 TRACE SMAPI] Context: after save, starting spring 16 Y2. [19:22:43 TRACE game] Warping to Farm [19:23:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:23:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:23:23 TRACE Convenient Chests] Unexpected menu: null [19:23:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:23:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:23:46 TRACE Convenient Chests] Unexpected menu: null [19:23:47 TRACE Convenient Chests] Stash to nearby chests [19:23:47 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:23:47 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:23:49 TRACE Convenient Chests] Unexpected menu: null [19:23:51 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:23:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:23:52 TRACE Convenient Chests] Unexpected menu: null [19:24:28 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_greenRain (for the 'VPR Temporary Fix for 1.6' content pack). [19:24:28 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Elle's Seasonal Buildings' content pack). [19:24:28 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [19:24:29 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'Elle's Seasonal Buildings' content pack). [19:24:29 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [19:24:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:24:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:24:51 TRACE Convenient Chests] Unexpected menu: null [19:25:47 TRACE game] Warping to BusStop [19:25:54 TRACE game] Warping to Town [19:25:58 TRACE game] Warping to Blacksmith [19:26:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:26:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:26:09 TRACE Convenient Chests] Unexpected menu: null [19:26:10 TRACE game] Warping to Town [19:26:15 TRACE game] Warping to BusStop [19:26:27 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:26:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:26:28 TRACE Convenient Chests] Unexpected menu: null [19:26:45 TRACE game] Warping to DesertFestival [19:26:46 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:29:17 TRACE game] Warping to DesertFestival [19:29:18 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:33:26 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_slime (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:37:45 TRACE game] Warping to Farm [19:37:49 TRACE Convenient Chests] Stash to nearby chests [19:37:49 DEBUG Convenient Chests] Added prototype for 'Caveman Shirt' (Object:1156) to category 'Clothes' [19:37:49 WARN game] Changing net field parent for '' collection from '' to ''. [19:37:49 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:37:54 TRACE game] Warping to FarmHouse [19:39:07 TRACE SMAPI] Synchronizing 'NewDay' task... [19:39:09 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm. [19:39:09 TRACE Better Rarecrows] Progressive mod enabled. [19:39:09 TRACE Better Rarecrows] Crow spawning. [19:39:09 TRACE SMAPI] task complete. [19:39:09 TRACE SMAPI] Context: before save. [19:44:16 TRACE game] SaveGame.Save() called. [19:44:16 TRACE SMAPI] Synchronizing 'Save' task... [19:44:16 TRACE game] Saving without compression... [19:44:16 TRACE SMAPI] task complete. [19:44:16 TRACE game] SaveGame.Save() completed without exceptions. [19:44:20 TRACE SMAPI] Context: after save, starting spring 17 Y2. [19:44:32 TRACE game] Warping to Farm [19:44:42 TRACE Convenient Chests] Stash to nearby chests [19:44:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:44:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:44:43 TRACE Convenient Chests] Unexpected menu: null [19:44:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:44:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:44:56 TRACE Convenient Chests] Unexpected menu: null [19:45:29 TRACE game] Warping to FarmCave [19:45:37 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:45:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:45:39 TRACE Convenient Chests] Unexpected menu: null [19:45:44 TRACE game] Warping to Farm [19:46:18 TRACE Convenient Chests] Stash to nearby chests [19:46:19 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:46:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:46:20 TRACE Convenient Chests] Unexpected menu: null [19:46:29 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:46:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:46:31 TRACE Convenient Chests] Unexpected menu: null [19:46:44 TRACE game] Warping to Coop5c25c123-bcc5-4d38-86b9-0d1fbf798269 [19:46:50 TRACE game] Warping to Farm [19:46:53 TRACE game] Warping to Barn47fc7d95-dae0-4250-9d39-4bacf28876e7 [19:47:03 TRACE game] Warping to Farm [19:47:06 TRACE game] Warping to Coop5c25c123-bcc5-4d38-86b9-0d1fbf798269 [19:47:12 TRACE game] Warping to Farm [19:47:30 TRACE Convenient Chests] Stash to nearby chests [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:30 WARN game] Changing net field parent for '' collection from '' to ''. [19:47:30 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:47:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:47:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:47:32 TRACE Convenient Chests] Unexpected menu: null [19:47:39 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:47:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:47:39 TRACE Convenient Chests] Unexpected menu: null [19:47:40 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:47:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:47:41 TRACE Convenient Chests] Unexpected menu: null [19:47:46 TRACE game] Warping to BusStop [19:47:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:47:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:47:57 TRACE Convenient Chests] Unexpected menu: null [19:48:12 TRACE game] Warping to DesertFestival [19:48:12 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:50:56 TRACE game] Warping to DesertFestival [19:50:56 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [19:54:00 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:54:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:54:01 TRACE Convenient Chests] Unexpected menu: null [19:57:20 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:57:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:57:22 TRACE Convenient Chests] Unexpected menu: null [19:57:52 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:57:52 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:57:53 TRACE Convenient Chests] Unexpected menu: null [19:58:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [19:58:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [19:58:54 TRACE Convenient Chests] Unexpected menu: null [19:59:27 TRACE game] Warping to BusStop [19:59:44 TRACE game] Warping to Farm [19:59:47 TRACE Convenient Chests] Stash to nearby chests [19:59:47 DEBUG Convenient Chests] Added prototype for 'Goodnight Shirt' (Object:1188) to category 'Clothes' [19:59:47 DEBUG Convenient Chests] Added prototype for 'Toga Shirt' (Object:1199) to category 'Clothes' [19:59:47 DEBUG Convenient Chests] Added prototype for 'Skirt' (Object:3) to category 'Clothes' [19:59:47 WARN game] Changing net field parent for '' collection from '' to ''. [19:59:47 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [19:59:59 TRACE game] Warping to FarmHouse [20:00:10 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:00:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:00:18 TRACE Convenient Chests] Unexpected menu: null [20:00:33 TRACE SMAPI] Synchronizing 'NewDay' task... [20:00:34 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm. [20:00:34 TRACE Better Rarecrows] Progressive mod enabled. [20:00:34 TRACE Better Rarecrows] Crow spawning. [20:00:34 TRACE SMAPI] task complete. [20:00:34 TRACE SMAPI] Context: before save. [20:00:44 TRACE game] SaveGame.Save() called. [20:00:44 TRACE SMAPI] Synchronizing 'Save' task... [20:00:44 TRACE game] Saving without compression... [20:00:44 TRACE SMAPI] task complete. [20:00:44 TRACE game] SaveGame.Save() completed without exceptions. [20:00:48 TRACE SMAPI] Context: after save, starting spring 18 Y2. [20:00:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:00:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:00:58 TRACE Convenient Chests] Unexpected menu: null [20:01:07 TRACE game] Warping to Farm [20:02:08 TRACE game] Warping to SlimeHutch95646b44-fa0c-4d78-adbe-759ce794f606 [20:02:33 TRACE game] Warping to Farm [20:02:38 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:02:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:02:39 TRACE Convenient Chests] Unexpected menu: null [20:02:59 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:02:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:03:00 TRACE Convenient Chests] Unexpected menu: null [20:03:01 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:03:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:03:05 TRACE Convenient Chests] Unexpected menu: null [20:03:11 TRACE game] Warping to Greenhouse [20:03:53 TRACE game] Warping to Farm [20:04:08 TRACE game] Warping to FarmHouse [20:04:12 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:04:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:04:12 TRACE Convenient Chests] Unexpected menu: null [20:04:29 TRACE game] Warping to Farm [20:04:34 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:04:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:04:34 TRACE Convenient Chests] Unexpected menu: null [20:04:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:04:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:04:54 TRACE Convenient Chests] Unexpected menu: null [20:04:57 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:04:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:04:58 TRACE Convenient Chests] Unexpected menu: null [20:05:01 TRACE game] Warping to BusStop [20:05:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:05:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:05:13 TRACE Convenient Chests] Unexpected menu: null [20:05:25 TRACE game] Warping to Town [20:05:29 TRACE game] Warping to Blacksmith [20:05:41 TRACE game] Warping to Town [20:05:47 TRACE game] Warping to BusStop [20:05:52 TRACE game] Warping to Mountain [20:06:14 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:06:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:08:15 TRACE Convenient Chests] Unexpected menu: null [20:09:29 TRACE game] Warping to BusStop [20:09:35 TRACE game] Warping to Town [20:09:44 TRACE game] Warping to BusStop [20:09:48 TRACE game] Warping to Farm [20:09:58 TRACE game] Warping to BusStop [20:10:02 TRACE game] Warping to Town [20:10:05 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:10:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:10:12 TRACE Convenient Chests] Unexpected menu: null [20:10:19 TRACE game] Warping to SeedShop [20:10:33 TRACE game] Warping to Town [20:15:04 TRACE game] Warping to Saloon [20:15:10 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:15:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:15:12 TRACE Convenient Chests] Unexpected menu: null [20:15:28 TRACE game] Warping to Town [20:15:30 TRACE game] Warping to Saloon [20:15:43 TRACE game] Warping to Town [20:17:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:17:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:18:13 TRACE Convenient Chests] Unexpected menu: null [20:18:15 TRACE game] Warping to Forest [20:18:23 TRACE game] Warping to Farm [20:18:32 TRACE Convenient Chests] Stash to nearby chests [20:18:32 WARN game] Changing net field parent for '' collection from '' to ''. [20:18:32 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [20:18:32 WARN game] Changing net field parent for '' collection from '' to ''. [20:18:32 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [20:18:32 WARN game] Changing net field parent for '' collection from '' to ''. [20:18:32 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [20:19:00 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:19:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:19:01 TRACE Convenient Chests] Unexpected menu: null [20:19:04 TRACE game] Warping to FarmHouse [20:19:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:19:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:19:22 TRACE Convenient Chests] Unexpected menu: null [20:19:35 TRACE SMAPI] Synchronizing 'NewDay' task... [20:19:37 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm. [20:19:37 TRACE Better Rarecrows] Progressive mod enabled. [20:19:37 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn. [20:19:37 TRACE SMAPI] task complete. [20:19:37 TRACE SMAPI] Context: before save. [20:21:53 TRACE game] SaveGame.Save() called. [20:21:53 TRACE SMAPI] Synchronizing 'Save' task... [20:21:53 TRACE game] Saving without compression... [20:21:53 TRACE SMAPI] task complete. [20:21:53 TRACE game] SaveGame.Save() completed without exceptions. [20:21:57 TRACE SMAPI] Context: after save, starting spring 19 Y2. [20:22:09 TRACE game] Warping to Farm [20:22:15 TRACE Convenient Chests] Stash to nearby chests [20:22:16 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:22:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:22:17 TRACE Convenient Chests] Unexpected menu: null [20:23:49 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [20:23:51 TRACE Convenient Chests] Stash to nearby chests [20:23:52 TRACE game] Warping to Farm [20:23:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:23:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:23:56 TRACE Convenient Chests] Unexpected menu: null [20:23:57 TRACE Convenient Chests] Stash to nearby chests [20:24:02 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:24:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:24:04 TRACE Convenient Chests] Unexpected menu: null [20:24:12 TRACE game] Warping to BusStop [20:24:19 TRACE game] Warping to Town [20:24:34 TRACE game] Warping to Beach [20:24:36 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:24:36 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:26:20 TRACE Convenient Chests] Unexpected menu: null [20:29:25 TRACE game] Warping to FishShop [20:29:35 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:29:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:29:38 TRACE Convenient Chests] Unexpected menu: null [20:29:38 TRACE game] Warping to Beach [20:34:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:34:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:34:47 TRACE Convenient Chests] Unexpected menu: null [20:36:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:36:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:36:47 TRACE Convenient Chests] Unexpected menu: null [20:37:33 TRACE game] Warping to Town [20:37:42 TRACE game] Warping to Forest [20:37:51 TRACE game] Warping to Farm [20:38:17 TRACE Convenient Chests] Stash to nearby chests [20:38:17 WARN game] Changing net field parent for '' collection from '' to ''. [20:38:17 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [20:38:17 WARN game] Changing net field parent for '' collection from '' to ''. [20:38:17 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [20:38:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:38:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:38:19 TRACE Convenient Chests] Unexpected menu: null [20:38:34 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:38:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:38:35 TRACE Convenient Chests] Unexpected menu: null [20:38:38 TRACE game] Warping to FarmHouse [20:40:33 TRACE SMAPI] Synchronizing 'NewDay' task... [20:40:34 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm. [20:40:34 TRACE Better Rarecrows] Progressive mod enabled. [20:40:34 TRACE Better Rarecrows] Crow spawning. [20:40:34 TRACE SMAPI] task complete. [20:40:34 TRACE SMAPI] Context: before save. [20:42:40 TRACE game] SaveGame.Save() called. [20:42:40 TRACE SMAPI] Synchronizing 'Save' task... [20:42:40 TRACE game] Saving without compression... [20:42:40 TRACE SMAPI] task complete. [20:42:40 TRACE game] SaveGame.Save() completed without exceptions. [20:42:45 TRACE SMAPI] Context: after save, starting spring 20 Y2. [20:42:52 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:42:52 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:52:48 TRACE Convenient Chests] Unexpected menu: null [20:52:50 TRACE game] Warping to Farm [20:52:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:52:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:52:54 TRACE Convenient Chests] Unexpected menu: null [20:52:56 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:52:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:52:57 TRACE Convenient Chests] Unexpected menu: null [20:53:16 TRACE game] Warping to BusStop [20:53:20 TRACE game] Warping to Town [20:53:34 TRACE game] Warping to BusStop [20:53:38 TRACE game] Warping to Farm [20:53:40 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:53:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:53:41 TRACE Convenient Chests] Unexpected menu: null [20:54:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:54:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:54:19 TRACE Convenient Chests] Unexpected menu: null [20:54:20 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:54:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:54:32 TRACE Convenient Chests] Unexpected menu: null [20:54:33 TRACE game] Warping to BusStop [20:54:36 TRACE game] Warping to Farm [20:54:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:54:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:54:44 TRACE Convenient Chests] Unexpected menu: null [20:54:45 TRACE game] Warping to BusStop [20:54:49 TRACE game] Warping to Town [20:55:01 TRACE game] Warping to Beach [20:56:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:56:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:56:17 TRACE Convenient Chests] Unexpected menu: null [20:58:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:58:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [20:59:35 TRACE Convenient Chests] Unexpected menu: null [20:59:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [20:59:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:00:49 TRACE Convenient Chests] Unexpected menu: null [21:02:59 TRACE game] Warping to Town [21:03:08 TRACE game] Warping to Saloon [21:03:21 TRACE game] Warping to Town [21:03:28 TRACE game] Warping to Beach [21:04:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:04:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:04:32 TRACE Convenient Chests] Unexpected menu: null [21:05:20 TRACE game] Warping to Town [21:09:01 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [21:10:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:10:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:10:28 TRACE Convenient Chests] Unexpected menu: null [21:10:45 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_lava (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [21:10:58 TRACE game] Warping to BusStop [21:11:03 TRACE game] Warping to Farm [21:11:08 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:11:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:11:14 TRACE Convenient Chests] Unexpected menu: null [21:11:14 TRACE Convenient Chests] Stash to nearby chests [21:11:14 WARN game] Changing net field parent for '' collection from '' to ''. [21:11:14 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [21:11:14 WARN game] Changing net field parent for '' collection from '' to ''. [21:11:14 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [21:11:14 WARN game] Changing net field parent for '' collection from '' to ''. [21:11:14 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [21:11:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:11:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:11:15 TRACE Convenient Chests] Unexpected menu: null [21:12:07 TRACE game] Warping to FarmHouse [21:12:24 TRACE SMAPI] Synchronizing 'NewDay' task... [21:12:25 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm. [21:12:25 TRACE Better Rarecrows] Progressive mod enabled. [21:12:25 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn. [21:12:25 TRACE SMAPI] task complete. [21:12:25 TRACE SMAPI] Context: before save. [21:12:25 TRACE game] SaveGame.Save() called. [21:12:25 TRACE SMAPI] Synchronizing 'Save' task... [21:12:25 TRACE game] Saving without compression... [21:12:25 TRACE SMAPI] task complete. [21:12:25 TRACE game] SaveGame.Save() completed without exceptions. [21:12:28 TRACE SMAPI] Context: after save, starting spring 21 Y2. [21:12:32 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:12:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:12:33 TRACE Convenient Chests] Unexpected menu: null [21:12:41 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:12:41 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:12:43 TRACE Convenient Chests] Unexpected menu: null [21:13:17 TRACE game] Warping to Farm [21:14:30 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:14:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:14:31 TRACE Convenient Chests] Unexpected menu: null [21:14:39 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:14:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:14:40 TRACE Convenient Chests] Unexpected menu: null [21:14:41 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:14:41 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:14:50 TRACE Convenient Chests] Unexpected menu: null [21:15:13 TRACE game] Warping to BusStop [21:15:18 TRACE game] Warping to Town [21:15:25 TRACE game] Warping to BusStop [21:15:26 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:15:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:15:27 TRACE Convenient Chests] Unexpected menu: null [21:15:30 TRACE game] Warping to Farm [21:15:39 TRACE game] Warping to BusStop [21:16:00 TRACE game] Warping to Mine [21:16:06 TRACE game] Warping to UndergroundMine20 [21:16:07 TRACE SkullCavernElevator] Current lowest minelevel of player 121 [21:16:07 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 425 [21:16:07 TRACE SkullCavernElevator] Value of current mineShaft level 20 [21:16:08 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:16:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:16:09 TRACE Convenient Chests] Unexpected menu: null [21:19:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:19:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:19:14 TRACE Convenient Chests] Unexpected menu: null [21:20:34 TRACE game] Warping to UndergroundMine60 [21:20:34 TRACE SkullCavernElevator] Current lowest minelevel of player 121 [21:20:34 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 425 [21:20:34 TRACE SkullCavernElevator] Value of current mineShaft level 60 [21:21:32 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:21:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:23:07 TRACE Convenient Chests] Unexpected menu: null [21:24:32 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:24:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:25:13 TRACE Convenient Chests] Unexpected menu: null [21:25:18 TRACE game] Warping to UndergroundMine100 [21:25:19 TRACE SkullCavernElevator] Current lowest minelevel of player 121 [21:25:19 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 425 [21:25:19 TRACE SkullCavernElevator] Value of current mineShaft level 100 [21:26:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:26:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:26:10 TRACE Convenient Chests] Unexpected menu: null [21:26:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:26:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:26:44 TRACE Convenient Chests] Unexpected menu: null [21:28:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:28:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:28:21 TRACE Convenient Chests] Unexpected menu: null [21:29:24 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:29:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:29:27 TRACE Convenient Chests] Unexpected menu: null [21:30:31 TRACE game] Warping to Mine [21:30:35 TRACE game] Warping to BusStop [21:30:41 TRACE game] Warping to Farm [21:30:55 TRACE Convenient Chests] Stash to nearby chests [21:30:55 WARN game] Changing net field parent for '' collection from '' to ''. [21:30:55 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [21:30:55 WARN game] Changing net field parent for '' collection from '' to ''. [21:30:55 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [21:30:55 WARN game] Changing net field parent for '' collection from '' to ''. [21:30:55 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [21:30:55 WARN game] Changing net field parent for '' collection from '' to ''. [21:30:55 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [21:30:55 WARN game] Changing net field parent for '' collection from '' to ''. [21:30:55 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [21:30:55 WARN game] Changing net field parent for '' collection from '' to ''. [21:30:55 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [21:30:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:30:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:30:56 TRACE Convenient Chests] Unexpected menu: null [21:31:03 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:31:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:31:05 TRACE Convenient Chests] Unexpected menu: null [21:31:06 TRACE game] Warping to FarmHouse [21:31:29 TRACE SMAPI] Synchronizing 'NewDay' task... [21:31:30 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm. [21:31:30 TRACE Better Rarecrows] Progressive mod enabled. [21:31:30 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn. [21:31:30 TRACE SMAPI] task complete. [21:31:35 TRACE SMAPI] Context: before save. [21:38:43 TRACE game] SaveGame.Save() called. [21:38:43 TRACE SMAPI] Synchronizing 'Save' task... [21:38:43 TRACE game] Saving without compression... [21:38:43 TRACE SMAPI] task complete. [21:38:43 TRACE game] SaveGame.Save() completed without exceptions. [21:38:47 TRACE SMAPI] Context: after save, starting spring 22 Y2. [21:38:56 TRACE game] Warping to Farm [21:39:32 TRACE game] Warping to FarmHouse [21:39:42 TRACE Lookup Anything] Received a lookup request... searching the world... [21:39:42 TRACE Lookup Anything] Showing ItemSubject::Other::Seed Maker. [21:39:45 TRACE Lookup Anything] Received a lookup request... searching the world... [21:39:45 TRACE Lookup Anything] Showing ItemSubject::Other::Seed Maker. [21:39:49 TRACE game] Warping to Farm [21:40:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:40:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:40:33 TRACE Convenient Chests] Unexpected menu: null [21:40:35 TRACE game] Warping to BusStop [21:40:39 TRACE game] Warping to Town [21:41:38 TRACE game] Warping to Beach [21:41:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [21:41:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the '(CP) VPR-Inspired UI' content pack). [21:41:39 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [21:41:50 TRACE game] Warping to Beach [21:42:10 TRACE game] Warping to Town [21:42:24 TRACE game] Warping to BusStop [21:42:31 TRACE game] Warping to Farm [21:42:44 TRACE game] Warping to BusStop [21:42:54 TRACE game] Warping to Town [21:43:36 TRACE game] Warping to Town [21:43:39 TRACE game] Warping to Blacksmith [21:43:47 TRACE game] Warping to Town [21:44:54 TRACE game] Warping to Mountain [21:45:11 TRACE game] Warping to Mine [21:45:15 TRACE game] Warping to UndergroundMine100 [21:45:16 TRACE SkullCavernElevator] Current lowest minelevel of player 121 [21:45:16 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 425 [21:45:16 TRACE SkullCavernElevator] Value of current mineShaft level 100 [21:46:26 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:46:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:46:41 TRACE Convenient Chests] Unexpected menu: null [21:47:30 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:47:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:47:31 TRACE Convenient Chests] Unexpected menu: null [21:49:36 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:49:36 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:49:38 TRACE Convenient Chests] Unexpected menu: null [21:50:21 TRACE game] Warping to Mine [21:50:34 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:50:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:51:17 TRACE Convenient Chests] Unexpected menu: null [21:51:32 TRACE game] Warping to BusStop [21:51:37 TRACE game] Warping to Mine [21:51:40 TRACE game] Warping to Mountain [21:51:49 TRACE game] Warping to Railroad [21:53:02 TRACE game] Warping to Mountain [21:53:06 TRACE game] Warping to Backwoods [21:53:14 TRACE game] Warping to Farm [21:53:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:53:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:53:28 TRACE Convenient Chests] Unexpected menu: null [21:53:29 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:53:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:53:30 TRACE Convenient Chests] Unexpected menu: null [21:54:14 TRACE Convenient Chests] Stash to nearby chests [21:54:14 WARN game] Changing net field parent for '' collection from '' to ''. [21:54:14 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [21:54:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:54:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:54:15 TRACE Convenient Chests] Unexpected menu: null [21:54:53 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:54:53 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:55:13 TRACE Convenient Chests] Unexpected menu: null [21:55:16 TRACE game] Warping to FarmHouse [21:55:32 TRACE SMAPI] Synchronizing 'NewDay' task... [21:55:33 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm. [21:55:33 TRACE Better Rarecrows] Progressive mod enabled. [21:55:33 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn. [21:55:33 TRACE SMAPI] task complete. [21:55:33 TRACE SMAPI] Context: before save. [21:55:33 TRACE game] SaveGame.Save() called. [21:55:33 TRACE SMAPI] Synchronizing 'Save' task... [21:55:33 TRACE game] Saving without compression... [21:55:33 TRACE SMAPI] task complete. [21:55:33 TRACE game] SaveGame.Save() completed without exceptions. [21:55:35 TRACE SMAPI] Context: after save, starting spring 23 Y2. [21:55:49 TRACE game] Warping to Farm [21:55:59 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:55:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [21:56:10 TRACE Convenient Chests] Unexpected menu: null [21:59:46 TRACE game] Warping to SlimeHutch95646b44-fa0c-4d78-adbe-759ce794f606 [21:59:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [21:59:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:02:55 TRACE Convenient Chests] Unexpected menu: null [22:03:35 TRACE game] Warping to Farm [22:03:41 TRACE Convenient Chests] Stash to nearby chests [22:03:47 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:03:47 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:03:47 TRACE Convenient Chests] Unexpected menu: null [22:03:49 TRACE game] Warping to BusStop [22:03:59 TRACE game] Warping to Mine [22:04:02 TRACE game] Warping to Mountain [22:08:09 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:08:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:09:57 TRACE Convenient Chests] Unexpected menu: null [22:10:14 TRACE game] Warping to BusStop [22:10:20 TRACE game] Warping to Farm [22:10:22 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:10:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:10:23 TRACE Convenient Chests] Unexpected menu: null [22:10:23 TRACE Convenient Chests] Stash to nearby chests [22:10:23 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:10:23 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:10:24 TRACE Convenient Chests] Unexpected menu: null [22:10:32 TRACE game] Warping to Forest [22:11:45 TRACE game] Warping to Hospital [22:12:13 TRACE game] Warping to Forest [22:12:23 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:12:23 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:12:25 TRACE Convenient Chests] Unexpected menu: null [22:14:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:14:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:14:43 TRACE Convenient Chests] Unexpected menu: null [22:17:37 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:17:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:17:38 TRACE Convenient Chests] Unexpected menu: null [22:18:11 TRACE game] Warping to Farm [22:18:13 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:18:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:18:13 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote. [22:18:13 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) VPR-Inspired UI' content pack). [22:18:13 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote. [22:18:13 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) VPR-Inspired UI' content pack). [22:18:13 TRACE Convenient Chests] Unexpected menu: StardewValley.Menus.JunimoNoteMenu [22:18:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:18:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:18:16 TRACE Convenient Chests] Unexpected menu: null [22:19:13 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:19:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:19:15 TRACE Convenient Chests] Unexpected menu: null [22:19:15 TRACE Convenient Chests] Stash to nearby chests [22:19:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:19:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:19:16 TRACE Convenient Chests] Unexpected menu: null [22:19:32 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [22:19:39 TRACE game] Warping to Farm [22:19:55 TRACE game] Warping to FarmHouse [22:20:01 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:20:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:20:55 TRACE Convenient Chests] Unexpected menu: null [22:20:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:20:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:20:56 TRACE Convenient Chests] Unexpected menu: null [22:29:06 TRACE SMAPI] Synchronizing 'NewDay' task... [22:29:07 TRACE Better Rarecrows] Only 6 out of 8 required rarecrows found on the farm. [22:29:07 TRACE Better Rarecrows] Progressive mod enabled. [22:29:07 TRACE Better Rarecrows] Crow spawning. [22:29:08 TRACE SMAPI] task complete. [22:29:08 TRACE SMAPI] Context: before save. [22:37:16 TRACE game] SaveGame.Save() called. [22:37:16 TRACE SMAPI] Synchronizing 'Save' task... [22:37:16 TRACE game] Saving without compression... [22:37:16 TRACE SMAPI] task complete. [22:37:16 TRACE game] SaveGame.Save() completed without exceptions. [22:37:21 TRACE SMAPI] Context: after save, starting spring 24 Y2. [22:37:29 TRACE game] Warping to Farm [22:38:18 TRACE game] Warping to Farm [22:38:28 TRACE Convenient Chests] Stash to nearby chests [22:38:29 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:38:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:38:30 TRACE Convenient Chests] Unexpected menu: null [22:38:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:38:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:38:32 TRACE Convenient Chests] Unexpected menu: null [22:39:01 TRACE game] Warping to SlimeHutch95646b44-fa0c-4d78-adbe-759ce794f606 [22:39:17 TRACE Convenient Chests] Stash to nearby chests [22:39:52 TRACE game] Warping to Farm [22:40:14 TRACE game] Warping to BusStop [22:40:20 TRACE game] Warping to Town [22:40:33 TRACE game] Warping to BusStop [22:40:39 TRACE game] Warping to Farm [22:40:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:40:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:40:43 TRACE Convenient Chests] Unexpected menu: null [22:40:44 TRACE Convenient Chests] Stash to nearby chests [22:40:58 TRACE game] Warping to Coop5c25c123-bcc5-4d38-86b9-0d1fbf798269 [22:41:17 TRACE game] Warping to Farm [22:41:21 TRACE game] Warping to Barn47fc7d95-dae0-4250-9d39-4bacf28876e7 [22:41:31 TRACE game] Warping to Farm [22:41:33 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:41:33 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:41:33 TRACE Convenient Chests] Unexpected menu: null [22:41:41 TRACE Convenient Chests] Stash to nearby chests [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:41 WARN game] Changing net field parent for '' collection from '' to ''. [22:41:41 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [22:41:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:41:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:41:43 TRACE Convenient Chests] Unexpected menu: null [22:42:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:42:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:45:44 TRACE Convenient Chests] Unexpected menu: StardewValley.Menus.Billboard [22:45:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:45:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:45:45 TRACE Convenient Chests] Unexpected menu: null [22:47:26 TRACE game] Warping to Forest [22:51:53 TRACE game] Warping to Farm [22:52:00 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:52:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:52:01 TRACE Convenient Chests] Unexpected menu: null [22:52:27 TRACE game] Warping to FarmCave [22:52:42 TRACE game] Warping to Farm [22:53:13 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:53:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:53:16 TRACE Convenient Chests] Unexpected menu: null [22:53:25 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [22:53:39 TRACE game] Warping to Farm [22:53:57 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [22:54:06 TRACE game] Warping to Farm [22:54:28 TRACE game] Warping to FarmHouse [22:54:57 TRACE SMAPI] Synchronizing 'NewDay' task... [22:54:58 TRACE Better Rarecrows] Only 7 out of 8 required rarecrows found on the farm. [22:54:58 TRACE Better Rarecrows] Progressive mod enabled. [22:54:58 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn. [22:54:58 TRACE SMAPI] task complete. [22:54:58 TRACE SMAPI] Context: before save. [22:55:31 TRACE game] SaveGame.Save() called. [22:55:31 TRACE SMAPI] Synchronizing 'Save' task... [22:55:31 TRACE game] Saving without compression... [22:55:31 TRACE SMAPI] task complete. [22:55:31 TRACE game] SaveGame.Save() completed without exceptions. [22:55:36 TRACE SMAPI] Context: after save, starting spring 25 Y2. [22:55:38 TRACE game] Warping to Farm [22:55:44 TRACE Convenient Chests] Stash to nearby chests [22:55:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:55:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:55:47 TRACE Convenient Chests] Unexpected menu: null [22:55:57 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:55:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:58:09 TRACE Convenient Chests] Unexpected menu: null [22:58:40 TRACE Convenient Chests] Stash to nearby chests [22:58:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:58:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:58:50 TRACE Convenient Chests] Unexpected menu: null [22:59:12 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:59:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:59:15 TRACE Convenient Chests] Unexpected menu: null [22:59:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:59:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:59:32 TRACE Convenient Chests] Unexpected menu: null [22:59:36 TRACE game] Warping to FarmHouse [22:59:51 TRACE game] Warping to Farm [22:59:56 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [22:59:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [22:59:57 TRACE Convenient Chests] Unexpected menu: null [23:00:48 TRACE game] Warping to BusStop [23:00:53 TRACE game] Warping to Town [23:01:02 TRACE game] Warping to BusStop [23:01:07 TRACE game] Warping to Farm [23:01:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:01:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:01:14 TRACE Convenient Chests] Unexpected menu: null [23:01:24 TRACE game] Warping to BusStop [23:01:28 TRACE game] Warping to Town [23:01:30 TRACE game] Warping to BusStop [23:01:44 TRACE game] Warping to Town [23:01:50 TRACE game] Warping to Blacksmith [23:02:15 TRACE game] Warping to Town [23:02:21 TRACE game] Warping to BusStop [23:02:27 TRACE game] Warping to Town [23:02:32 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:02:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:02:34 TRACE Convenient Chests] Unexpected menu: null [23:02:37 TRACE game] Warping to SeedShop [23:02:58 TRACE game] Warping to Town [23:03:01 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:03:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:03:02 TRACE Convenient Chests] Unexpected menu: null [23:03:04 TRACE game] Warping to SeedShop [23:03:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:03:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:03:19 TRACE Convenient Chests] Unexpected menu: null [23:03:21 TRACE game] Warping to Town [23:03:30 TRACE game] Warping to JoshHouse [23:03:53 TRACE game] Warping to Town [23:04:09 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:04:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:04:10 TRACE Convenient Chests] Unexpected menu: null [23:04:16 TRACE game] Warping to HaleyHouse [23:04:25 TRACE game] Warping to Town [23:04:35 TRACE game] Warping to Beach [23:04:49 TRACE game] Warping to FishShop [23:04:56 TRACE SMAPI] Content Patcher edited Strings/StringsFromMaps (for the 'Oasis Greenhouse' content pack). [23:04:58 TRACE game] Warping to BoatTunnel [23:05:08 TRACE game] Warping to FishShop [23:05:12 TRACE game] Warping to Beach [23:05:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:05:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:05:56 TRACE Convenient Chests] Unexpected menu: null [23:06:00 TRACE game] Warping to Town [23:06:50 TRACE game] Warping to BusStop [23:06:54 TRACE game] Warping to Farm [23:06:57 TRACE Convenient Chests] Stash to nearby chests [23:06:58 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:06:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:06:59 TRACE Convenient Chests] Unexpected menu: null [23:07:08 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:07:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:07:12 TRACE Convenient Chests] Unexpected menu: null [23:08:10 TRACE Convenient Chests] Stash to nearby chests [23:08:11 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:08:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:08:11 TRACE Convenient Chests] Unexpected menu: null [23:08:36 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:08:36 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:09:12 TRACE Convenient Chests] Unexpected menu: null [23:09:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:09:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:11:33 TRACE Convenient Chests] Unexpected menu: null [23:11:35 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:11:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:14:26 TRACE Convenient Chests] Unexpected menu: null [23:14:40 TRACE game] Warping to FarmHouse [23:14:46 TRACE game] Warping to Farm [23:14:59 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [23:15:10 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:15:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:15:11 TRACE Convenient Chests] Unexpected menu: null [23:15:13 TRACE game] Warping to Farm [23:15:20 TRACE game] Warping to BusStop [23:15:28 TRACE game] Warping to Mine [23:15:51 TRACE game] Warping to BusStop [23:15:57 TRACE game] Warping to Town [23:16:11 TRACE game] Warping to Saloon [23:16:20 TRACE Lookup Anything] Received a lookup request... searching the world... [23:16:20 TRACE Lookup Anything] Showing CharacterSubject::Villager::Clint. [23:16:48 TRACE game] Warping to Town [23:18:53 TRACE game] Warping to Town [23:18:57 TRACE game] Warping to Saloon [23:18:59 TRACE Lookup Anything] Received a lookup request... searching the world... [23:18:59 TRACE Lookup Anything] Showing CharacterSubject::Villager::Gus. [23:19:05 TRACE game] Warping to Town [23:19:09 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:19:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:19:09 TRACE Convenient Chests] Unexpected menu: null [23:20:17 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:20:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:20:36 TRACE Convenient Chests] Unexpected menu: null [23:20:39 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:20:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:20:48 TRACE Convenient Chests] Unexpected menu: null [23:20:58 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:20:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:21:10 TRACE Convenient Chests] Unexpected menu: null [23:21:37 TRACE game] Warping to Forest [23:21:47 TRACE game] Warping to Farm [23:21:57 TRACE game] Warping to FarmHouse [23:22:18 TRACE SMAPI] Synchronizing 'NewDay' task... [23:22:19 TRACE Better Rarecrows] Only 7 out of 8 required rarecrows found on the farm. [23:22:19 TRACE Better Rarecrows] Progressive mod enabled. [23:22:19 TRACE Better Rarecrows] Crow spawning. [23:22:19 TRACE SMAPI] task complete. [23:22:19 TRACE SMAPI] Context: before save. [23:22:31 TRACE game] SaveGame.Save() called. [23:22:31 TRACE SMAPI] Synchronizing 'Save' task... [23:22:31 TRACE game] Saving without compression... [23:22:32 TRACE SMAPI] task complete. [23:22:32 TRACE game] SaveGame.Save() completed without exceptions. [23:22:36 TRACE SMAPI] Context: after save, starting spring 26 Y2. [23:22:39 TRACE game] Warping to Farm [23:22:44 TRACE Convenient Chests] Stash to nearby chests [23:22:50 TRACE Lookup Anything] Received a lookup request... searching the world... [23:22:50 TRACE Lookup Anything] Showing ItemSubject::Other::Preserves Jar. [23:22:53 TRACE Lookup Anything] Received a lookup request... searching the world... [23:22:53 TRACE Lookup Anything] Showing ItemSubject::Other::Preserves Jar. [23:23:07 TRACE game] Warping to Coop5c25c123-bcc5-4d38-86b9-0d1fbf798269 [23:23:15 TRACE game] Warping to Farm [23:23:46 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:23:46 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:23:49 TRACE Convenient Chests] Unexpected menu: null [23:23:50 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:23:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:23:52 TRACE Convenient Chests] Unexpected menu: null [23:24:38 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [23:24:40 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:24:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:24:42 TRACE Convenient Chests] Unexpected menu: null [23:24:55 TRACE game] Warping to Farm [23:25:06 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:25:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:25:07 TRACE Convenient Chests] Unexpected menu: null [23:25:13 TRACE game] Warping to BusStop [23:25:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:25:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:25:16 TRACE Convenient Chests] Unexpected menu: null [23:25:21 TRACE game] Warping to Town [23:25:34 TRACE game] Warping to Mine [23:25:49 TRACE game] Warping to BusStop [23:25:55 TRACE game] Warping to Town [23:26:05 TRACE game] Warping to SeedShop [23:26:58 TRACE game] Warping to SeedShop [23:27:18 TRACE game] Warping to Town [23:27:31 TRACE game] Warping to Sewer [23:27:46 TRACE game] Warping to Town [23:27:56 TRACE game] Warping to Forest [23:28:25 TRACE game] Warping to Farm [23:28:38 TRACE Convenient Chests] Stash to nearby chests [23:28:47 TRACE game] Warping to Backwoods [23:28:54 TRACE game] Warping to Mountain [23:29:17 TRACE game] Warping to Mountain [23:29:30 TRACE game] Warping to ScienceHouse [23:30:22 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:30:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:34:01 TRACE Convenient Chests] Unexpected menu: null [23:34:02 TRACE game] Warping to Mountain [23:35:04 TRACE game] Warping to Mountain [23:35:11 TRACE game] Warping to Railroad [23:35:21 TRACE game] Warping to Mountain [23:35:24 TRACE game] Warping to Railroad [23:35:30 TRACE game] Warping to Mountain [23:35:34 TRACE game] Warping to Backwoods [23:35:41 TRACE game] Warping to Farm [23:35:46 TRACE Convenient Chests] Stash to nearby chests [23:35:47 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:35:47 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:35:47 TRACE Convenient Chests] Unexpected menu: null [23:35:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:35:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:35:57 TRACE Convenient Chests] Unexpected menu: null [23:36:02 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [23:36:51 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:36:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:36:52 TRACE Convenient Chests] Unexpected menu: null [23:37:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:37:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:37:50 TRACE Convenient Chests] Unexpected menu: null [23:39:21 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:39:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:39:23 TRACE Convenient Chests] Unexpected menu: null [23:40:02 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:40:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:40:03 TRACE Convenient Chests] Unexpected menu: null [23:40:57 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:40:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:40:58 TRACE Convenient Chests] Unexpected menu: null [23:41:01 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:41:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:41:02 TRACE Convenient Chests] Unexpected menu: null [23:41:45 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:41:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:41:46 TRACE Convenient Chests] Unexpected menu: null [23:41:48 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:41:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:41:52 TRACE Convenient Chests] Unexpected menu: null [23:42:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:42:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:42:43 TRACE Convenient Chests] Unexpected menu: null [23:42:45 TRACE game] Warping to Farm [23:42:51 TRACE game] Warping to FarmHouse [23:42:52 TRACE game] Warping to Farm [23:42:54 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:42:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:42:56 TRACE Convenient Chests] Unexpected menu: null [23:42:57 TRACE game] Warping to FarmHouse [23:43:01 TRACE game] Warping to Cellar [23:43:06 TRACE game] Warping to Farmhouse [23:43:10 TRACE game] Warping to Farm [23:43:16 TRACE game] Warping to FarmHouse [23:43:20 TRACE game] Warping to Cellar [23:43:34 TRACE game] Warping to Farmhouse [23:44:19 TRACE SMAPI] Synchronizing 'NewDay' task... [23:44:21 TRACE Better Rarecrows] Only 7 out of 8 required rarecrows found on the farm. [23:44:21 TRACE Better Rarecrows] Progressive mod enabled. [23:44:21 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn. [23:44:21 TRACE SMAPI] task complete. [23:44:21 TRACE SMAPI] Context: before save. [23:44:33 TRACE game] SaveGame.Save() called. [23:44:33 TRACE SMAPI] Synchronizing 'Save' task... [23:44:33 TRACE game] Saving without compression... [23:44:34 TRACE SMAPI] task complete. [23:44:34 TRACE game] SaveGame.Save() completed without exceptions. [23:44:38 TRACE SMAPI] Context: after save, starting spring 27 Y2. [23:44:42 TRACE game] Warping to Farm [23:45:07 TRACE Convenient Chests] Stash to nearby chests [23:45:07 WARN game] Changing net field parent for '' collection from '' to ''. [23:45:07 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [23:45:07 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:45:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:45:19 TRACE Convenient Chests] Unexpected menu: null [23:45:26 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:45:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:45:26 TRACE Convenient Chests] Unexpected menu: null [23:45:27 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:45:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:45:33 TRACE Convenient Chests] Unexpected menu: null [23:45:35 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:45:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:45:42 TRACE Convenient Chests] Unexpected menu: null [23:45:48 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:45:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:45:59 TRACE Convenient Chests] Unexpected menu: null [23:46:02 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:46:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:46:15 TRACE Convenient Chests] Unexpected menu: null [23:46:28 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:46:28 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:46:29 TRACE Convenient Chests] Unexpected menu: null [23:46:32 TRACE game] Warping to BusStop [23:46:40 TRACE game] Warping to Town [23:46:45 TRACE game] Warping to BusStop [23:46:50 TRACE game] Warping to Farm [23:46:53 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:46:53 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:46:54 TRACE Convenient Chests] Unexpected menu: null [23:46:59 TRACE game] Warping to BusStop [23:47:04 TRACE game] Warping to Town [23:47:16 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:47:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:47:17 TRACE Convenient Chests] Unexpected menu: null [23:47:17 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:47:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:47:21 TRACE Convenient Chests] Unexpected menu: null [23:47:24 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:47:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:47:26 TRACE Convenient Chests] Unexpected menu: null [23:47:29 TRACE game] Warping to JoshHouse [23:47:31 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:47:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:47:32 TRACE Convenient Chests] Unexpected menu: null [23:47:33 TRACE Lookup Anything] Received a lookup request... searching the world... [23:47:33 TRACE Lookup Anything] Showing CharacterSubject::Villager::Evelyn. [23:47:48 TRACE game] Warping to Town [23:47:55 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:47:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:48:02 TRACE Convenient Chests] Unexpected menu: null [23:48:03 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:48:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:48:12 TRACE Convenient Chests] Unexpected menu: null [23:48:32 TRACE game] Warping to SeedShop [23:48:45 TRACE game] Warping to Town [23:48:56 TRACE game] Warping to SamHouse [23:49:06 TRACE game] Warping to Town [23:49:17 TRACE game] Warping to BusStop [23:49:22 TRACE game] Warping to Farm [23:49:32 TRACE game] Warping to BusStop [23:49:38 TRACE game] Warping to Town [23:49:42 TRACE game] Warping to Blacksmith [23:50:00 TRACE game] Warping to Town [23:50:02 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:50:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:50:06 TRACE Convenient Chests] Unexpected menu: null [23:50:11 TRACE game] Warping to BusStop [23:50:18 TRACE game] Warping to Town [23:50:32 TRACE game] Warping to Mountain [23:50:36 TRACE game] Warping to ScienceHouse [23:50:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:50:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:50:48 TRACE Convenient Chests] Unexpected menu: null [23:50:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:50:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:51:00 TRACE Convenient Chests] Unexpected menu: null [23:51:02 TRACE Lookup Anything] Received a lookup request... searching the world... [23:51:02 TRACE Lookup Anything] Showing CharacterSubject::Villager::Maru. [23:51:06 TRACE Lookup Anything] Received a lookup request... searching the world... [23:51:06 TRACE Lookup Anything] Showing CharacterSubject::Villager::Demetrius. [23:51:25 TRACE game] Warping to Mountain [23:51:29 TRACE game] Warping to Backwoods [23:51:37 TRACE game] Warping to Farm [23:51:50 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:51:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:51:50 TRACE Convenient Chests] Unexpected menu: null [23:51:51 TRACE game] Warping to BusStop [23:51:58 TRACE game] Warping to Town [23:52:57 TRACE game] Warping to Town [23:53:02 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:53:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:53:16 TRACE Convenient Chests] Unexpected menu: null [23:53:22 TRACE game] Warping to Saloon [23:53:35 TRACE game] Warping to Town [23:53:38 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:53:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:53:45 TRACE Convenient Chests] Unexpected menu: null [23:54:03 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:54:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:54:09 TRACE Convenient Chests] Unexpected menu: null [23:54:21 TRACE Lookup Anything] Received a lookup request... searching the world... [23:54:21 TRACE Lookup Anything] Showing CharacterSubject::Villager::Haley. [23:54:32 TRACE Lookup Anything] Received a lookup request... searching the world... [23:54:32 TRACE Lookup Anything] Showing CharacterSubject::Villager::Vincent. [23:54:39 TRACE Lookup Anything] Received a lookup request... searching the world... [23:54:39 TRACE Lookup Anything] Showing CharacterSubject::Villager::Jas. [23:55:04 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:55:04 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:55:05 TRACE Convenient Chests] Unexpected menu: null [23:55:05 TRACE Lookup Anything] Received a lookup request... searching the world... [23:55:05 TRACE Lookup Anything] Showing CharacterSubject::Villager::Elliott. [23:55:20 TRACE game] Warping to Beach [23:55:28 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:55:28 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:56:05 TRACE Convenient Chests] Unexpected menu: null [23:56:12 TRACE game] Warping to Town [23:56:20 TRACE game] Warping to Saloon [23:56:23 TRACE Lookup Anything] Received a lookup request... searching the world... [23:56:23 TRACE Lookup Anything] Showing CharacterSubject::Villager::Leah. [23:56:34 TRACE Lookup Anything] Received a lookup request... searching the world... [23:56:34 TRACE Lookup Anything] Showing CharacterSubject::Villager::Kent. [23:56:57 TRACE game] Warping to Town [23:57:03 TRACE game] Warping to Beach [23:57:11 TRACE game] Warping to Town [23:57:13 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [23:57:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [23:57:18 TRACE Convenient Chests] Unexpected menu: null [23:57:33 TRACE Lookup Anything] Received a lookup request... searching the world... [23:57:33 TRACE Lookup Anything] Showing CharacterSubject::Villager::Sam. [23:57:36 TRACE Lookup Anything] Received a lookup request... searching the world... [23:57:36 TRACE Lookup Anything] Showing CharacterSubject::Villager::Sebastian. [23:57:47 TRACE game] Warping to Forest [23:57:56 TRACE game] Warping to Farm [23:58:59 TRACE game] Warping to FarmHouse [23:59:11 TRACE game] Warping to Farm [23:59:24 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [00:00:18 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:00:18 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:00:19 TRACE Convenient Chests] Unexpected menu: null [00:01:29 TRACE game] Warping to Farm [00:01:36 TRACE game] Warping to Coop5c25c123-bcc5-4d38-86b9-0d1fbf798269 [00:01:44 TRACE game] Warping to Farm [00:01:46 TRACE game] Warping to Barn47fc7d95-dae0-4250-9d39-4bacf28876e7 [00:01:52 TRACE game] Warping to Farm [00:02:20 TRACE Convenient Chests] Stash to nearby chests [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 WARN game] Changing net field parent for '' collection from '' to ''. [00:02:20 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:02:20 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:02:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:02:21 TRACE Convenient Chests] Unexpected menu: null [00:02:24 TRACE Convenient Chests] Stash to nearby chests [00:02:24 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:02:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:02:25 TRACE Convenient Chests] Unexpected menu: null [00:02:27 TRACE game] Warping to FarmHouse [00:03:32 TRACE SMAPI] Synchronizing 'NewDay' task... [00:03:33 TRACE Better Rarecrows] Only 7 out of 8 required rarecrows found on the farm. [00:03:33 TRACE Better Rarecrows] Progressive mod enabled. [00:03:33 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn. [00:03:33 TRACE SMAPI] task complete. [00:03:33 TRACE SMAPI] Context: before save. [00:03:48 TRACE game] SaveGame.Save() called. [00:03:48 TRACE SMAPI] Synchronizing 'Save' task... [00:03:48 TRACE game] Saving without compression... [00:03:48 TRACE SMAPI] task complete. [00:03:48 TRACE game] SaveGame.Save() completed without exceptions. [00:03:53 TRACE SMAPI] Context: after save, starting spring 28 Y2. [00:03:56 TRACE game] Warping to Farm [00:03:58 TRACE game] Warping to FarmHouse [00:04:06 TRACE game] Warping to Farm [00:04:12 TRACE Convenient Chests] Stash to nearby chests [00:04:12 WARN game] Changing net field parent for '' collection from '' to ''. [00:04:12 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:04:12 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:04:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:04:13 TRACE Convenient Chests] Unexpected menu: null [00:04:27 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_greenRain (for the 'VPR Temporary Fix for 1.6' content pack). [00:04:28 TRACE game] Warping to Greenhouse [00:05:06 TRACE game] Warping to Farm [00:05:17 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:05:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:05:18 TRACE Convenient Chests] Unexpected menu: null [00:05:22 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:05:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:05:24 TRACE Convenient Chests] Unexpected menu: null [00:05:59 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [00:06:12 TRACE game] Warping to Farm [00:06:14 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:06:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:06:14 TRACE Convenient Chests] Unexpected menu: null [00:06:15 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [00:06:22 TRACE game] Warping to Farm [00:06:38 TRACE Lookup Anything] Received a lookup request... searching the world... [00:06:38 TRACE Lookup Anything] Showing ItemSubject::Other::Preserves Jar. [00:06:41 TRACE Lookup Anything] Received a lookup request... searching the world... [00:06:41 TRACE Lookup Anything] Showing ItemSubject::Other::Preserves Jar. [00:06:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:06:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:06:43 TRACE Convenient Chests] Unexpected menu: null [00:06:48 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:06:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:07:03 TRACE Convenient Chests] Unexpected menu: null [00:07:22 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [00:07:40 TRACE Lookup Anything] Received a lookup request... searching the world... [00:07:40 TRACE Lookup Anything] Showing FarmerSubject::Player::Desolae. [00:07:43 TRACE Lookup Anything] Received a lookup request... searching the world... [00:07:43 TRACE Lookup Anything] Showing ItemSubject::Other::Keg. [00:08:30 TRACE game] Warping to Farm [00:08:50 TRACE game] Warping to Forest [00:11:02 TRACE game] Warping to Forest [00:11:19 TRACE game] Warping to Farm [00:11:28 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [00:11:40 TRACE game] Warping to Farm [00:11:49 TRACE game] Warping to Forest [00:12:34 TRACE game] Warping to Farm [00:12:39 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:12:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:13:38 TRACE Convenient Chests] Unexpected menu: null [00:13:38 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:13:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:13:39 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote. [00:13:39 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) VPR-Inspired UI' content pack). [00:13:39 TRACE Convenient Chests] Unexpected menu: StardewValley.Menus.JunimoNoteMenu [00:13:44 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:13:44 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:13:45 TRACE Convenient Chests] Unexpected menu: null [00:13:48 TRACE Convenient Chests] Stash to nearby chests [00:13:51 TRACE game] Warping to FarmHouse [00:13:56 TRACE game] Warping to Farm [00:13:58 TRACE game] Warping to FarmHouse [00:14:03 TRACE game] Warping to Farm [00:14:30 TRACE game] Warping to BusStop [00:14:38 TRACE game] Warping to Mine [00:15:03 TRACE game] Warping to BusStop [00:15:05 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:15:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:15:06 TRACE Convenient Chests] Unexpected menu: null [00:15:06 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:15:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:15:14 TRACE Convenient Chests] Unexpected menu: null [00:15:19 TRACE game] Warping to Farm [00:15:28 TRACE game] Warping to BusStop [00:15:32 TRACE game] Warping to Town [00:15:38 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:15:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:17:23 TRACE Convenient Chests] Unexpected menu: null [00:17:34 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:17:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:18:22 TRACE Convenient Chests] Unexpected menu: null [00:18:28 TRACE game] Warping to SeedShop [00:18:34 TRACE game] Warping to SeedShop [00:18:37 TRACE Lookup Anything] Received a lookup request... searching the world... [00:18:37 TRACE Lookup Anything] Showing CharacterSubject::Villager::Kent. [00:18:43 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:18:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:18:46 TRACE Convenient Chests] Unexpected menu: null [00:18:53 TRACE game] Warping to Town [00:19:37 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:19:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:19:37 TRACE Convenient Chests] Unexpected menu: null [00:19:44 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:19:44 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:19:46 TRACE Convenient Chests] Unexpected menu: null [00:19:47 TRACE game] Warping to ArchaeologyHouse [00:19:59 TRACE game] Warping to Town [00:20:08 TRACE game] Warping to AbandonedJojaMart [00:20:11 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote. [00:20:11 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) VPR-Inspired UI' content pack). [00:20:35 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:21:15 TRACE game] Warping to AbandonedJojaMart [00:21:17 TRACE game] Warping to Town [00:21:29 TRACE Lookup Anything] Received a lookup request... searching the world... [00:21:29 TRACE Lookup Anything] Showing CharacterSubject::Villager::Maru. [00:21:38 TRACE Lookup Anything] Received a lookup request... searching the world... [00:21:38 TRACE Lookup Anything] Showing FarmerSubject::Player::Desolae. [00:21:40 TRACE Lookup Anything] Received a lookup request... searching the world... [00:21:40 TRACE Lookup Anything] Showing CharacterSubject::Villager::Penny. [00:21:50 TRACE game] Warping to Sewer [00:22:07 TRACE game] Warping to Town [00:22:21 TRACE game] Warping to CommunityCenter [00:22:38 TRACE game] Warping to Town [00:22:40 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:22:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:22:42 TRACE Convenient Chests] Unexpected menu: null [00:22:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:22:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:22:44 TRACE Convenient Chests] Unexpected menu: null [00:23:14 TRACE game] Warping to Forest [00:25:13 TRACE game] Warping to Farm [00:25:28 TRACE Convenient Chests] Stash to nearby chests [00:25:28 WARN game] Changing net field parent for '' collection from '' to ''. [00:25:28 TRACE game] at Netcode.NetExtendableRef`2.setValueParent(T targetValue) at Netcode.NetFieldBase`2.cleanSet(T newValue) at Netcode.NetRefBase`2.Set(T newValue) at Netcode.NetList`2.Add(T item) at StardewValley.Objects.Chest.addItem(Item item) at ConvenientChests.CategorizeChests.Framework.ChestExtension.TryMoveItemToChest(Chest chest, IList`1 sourceInventory, Item item) at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereListIterator`1.ToList() at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ConvenientChests.CategorizeChests.Framework.ChestExtension.DumpItemsToChest(Chest chest, IList`1 sourceInventory, IEnumerable`1 items) at ConvenientChests.StashToChests.StackLogic.StashToNearbyChests(Int32 radius, AcceptingFunction f) at ConvenientChests.StashToChests.StashToNearbyChestsModule.OnButtonPressed(Object sender, ButtonPressedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) at StardewValley.GameRunner.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at StardewModdingAPI.Framework.SCore.RunInteractively() at StardewModdingAPI.Program.Start(String[] args) at StardewModdingAPI.Program.Main(String[] args) [00:25:52 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:25:52 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:25:52 TRACE Convenient Chests] Unexpected menu: null [00:26:03 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [00:26:10 TRACE Lookup Anything] Received a lookup request... searching the world... [00:26:10 TRACE Lookup Anything] Showing ItemSubject::Other::Keg. [00:26:13 TRACE game] Warping to Farm [00:26:19 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:26:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:26:20 TRACE Convenient Chests] Unexpected menu: null [00:26:24 TRACE game] Warping to FarmHouse3b2bb155-70bc-4da1-bd36-f247b0ea5fdf [00:26:32 TRACE game] Warping to Farm [00:26:58 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:26:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:27:10 TRACE Convenient Chests] Unexpected menu: null [00:27:15 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:27:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:27:26 TRACE Convenient Chests] Unexpected menu: null [00:27:36 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:27:36 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:27:47 TRACE Convenient Chests] Unexpected menu: null [00:27:49 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:27:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:28:04 TRACE Convenient Chests] Unexpected menu: null [00:28:06 TRACE game] Warping to FarmHouse [00:28:18 TRACE SMAPI] Synchronizing 'NewDay' task... [00:28:19 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:19 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorTileSheet_extra (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:19 TRACE Better Rarecrows] Only 7 out of 8 required rarecrows found on the farm. [00:28:19 TRACE Better Rarecrows] Progressive mod enabled. [00:28:19 TRACE Better Rarecrows] Progressive mode successful, preventing crow spawn. [00:28:19 TRACE SMAPI] task complete. [00:28:19 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:30 TRACE game] Warping to FarmHouse [00:28:30 TRACE SMAPI] Context: before save. [00:28:46 TRACE game] SaveGame.Save() called. [00:28:46 TRACE SMAPI] Synchronizing 'Save' task... [00:28:46 TRACE game] Saving without compression... [00:28:46 TRACE SMAPI] task complete. [00:28:46 TRACE game] SaveGame.Save() completed without exceptions. [00:28:50 TRACE SMAPI] Context: after save, starting summer 1 Y2. [00:28:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [00:28:50 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) VPR-Inspired UI' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Sprout Artifact Spot' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Stable_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Fish Pond (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_spring (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Plank Cabin (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Plank Cabin_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_spring (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [00:28:51 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote. [00:28:51 TRACE SMAPI] Content Patcher edited LooseSprites/JunimoNote (for the '(CP) VPR-Inspired UI' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited Maps/summer_monsterGraveTiles (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:28:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'VPR Temporary Fix for 1.6' content pack). [00:28:51 TRACE SMAPI] Invalidated 32 asset names (Buildings/Deluxe Barn, Buildings/Deluxe Barn_PaintMask, Buildings/Deluxe Coop, Buildings/Deluxe Coop_PaintMask, Buildings/Fish Pond, Buildings/Greenhouse, Buildings/houses, Buildings/houses_PaintMask, Buildings/Plank Cabin, Buildings/Plank Cabin_PaintMask, Buildings/Silo, Buildings/Stable, Buildings/Stable_PaintMask, LooseSprites/Cursors, LooseSprites/JunimoNote, Maps/spring_beach, Maps/spring_island_tilesheet_1, Maps/spring_monsterGraveTiles, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_town, Maps/summer_beach, Maps/summer_island_tilesheet_1, Maps/summer_monsterGraveTiles, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Maps/summer_town, TerrainFeatures/tree1_spring, TerrainFeatures/tree2_spring, TerrainFeatures/tree2_summer, TerrainFeatures/tree3_spring, TerrainFeatures/tree8_spring). Propagated 27 core assets (Buildings/Deluxe Barn, Buildings/Deluxe Coop, Buildings/Fish Pond, Buildings/Greenhouse, Buildings/houses, Buildings/Plank Cabin, Buildings/Silo, Buildings/Stable, LooseSprites/Cursors, LooseSprites/JunimoNote, Maps/spring_beach, Maps/spring_island_tilesheet_1, Maps/spring_monsterGraveTiles, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_town, Maps/summer_beach, Maps/summer_island_tilesheet_1, Maps/summer_monsterGraveTiles, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Maps/summer_town, TerrainFeatures/tree1_spring, TerrainFeatures/tree2_spring, TerrainFeatures/tree2_summer, TerrainFeatures/tree3_spring, TerrainFeatures/tree8_spring). [00:28:53 TRACE game] Warping to Farm [00:29:00 TRACE SMAPI] Content Patcher edited LooseSprites/map_summer (for the 'VPR Temporary Fix for 1.6' content pack). [00:29:00 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map_summer (for the 'VPR Temporary Fix for 1.6' content pack). [00:29:00 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:29:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:29:01 TRACE Convenient Chests] Unexpected menu: null [00:29:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_summer (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:29:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_summer (for the 'Vibrant Pastoral Recolor Intl Version' content pack). [00:29:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_summer (for the 'VPR Temporary Fix for 1.6' content pack). [00:29:41 TRACE game] Warping to SlimeHutch95646b44-fa0c-4d78-adbe-759ce794f606 [00:30:02 TRACE game] Warping to Farm [00:30:37 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [00:30:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:-1920 Y:0 Width:1920 Height:1080} [00:30:44 TRACE game] Stopping LAN server [00:30:44 TRACE game] Stopping Steam server [00:30:44 TRACE game] 76561198048685269 disconnected from server [00:30:44 TRACE game] Stopping Galaxy server [00:30:44 TRACE game] Disconnected: ClosedGame [00:30:44 TRACE SMAPI] Disposing... [00:30:44 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.view parsed log | download