SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Microsoft Windows 10 Home Single Language
SMAPI: 4.1.10
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2025-03-16 20:09 UTC (20:09 your time)

Installed mods: click any mod to filter toggle content packs in list
game 1.6.15 build 24356 1 error
SMAPI 4.1.10 Pathoschild no errors
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.* aA “ ” HL
showing 1 to 7 of 7 (total: 16)
23:09:02INFOSMAPISMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 10 Home Single Language
23:09:03INFOSMAPIMods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
23:09:59DEBUGSMAPIWaiting for game to launch...
23:10:51DEBUGSMAPILoading mod metadata...
23:10:57DEBUGSMAPILoading mods...
23:11:11ERRORgameThe game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: Failed loading asset 'Data\BigCraftables'. ---> BadImageFormatException: Could not load file or assembly 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\SpaceCore\SpaceCore.dll'. Geçersiz biçimdeki bir program yüklenmek istendi. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\SpaceCore\SpaceCore.dll' at System.Reflection.AssemblyName.nGetFileInformation(String s) at System.Reflection.AssemblyName.GetAssemblyName(String assemblyFile) at StardewModdingAPI.Toolkit.Framework.LowLevelEnvironmentUtility.Is64BitAssembly(String path) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs:line 92 at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, IInterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet`1 suppressUpdateChecks, Nullable`1& failReason, String& errorReasonPhrase, String& errorDetails) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 2016 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1826 at StardewModdingAPI.Framework.SCore.InitializeBeforeFirstAssetLoaded() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 462 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 100 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.DataLoader.Load[TAsset](LocalizedContentManager content, String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\DataLoader.cs:line 594 --- End of inner exception stack trace --- at StardewValley.DataLoader.Load[TAsset](LocalizedContentManager content, String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\DataLoader.cs:line 598 at StardewValley.Game1.GetLoadContentEnumerator()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2521 at StardewValley.Game1.LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2449 at StardewModdingAPI.Framework.SGame.LoadContent() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SGame.cs:line 149 at StardewValley.Game1.Instance_LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2422 at StardewValley.GameRunner.LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 799 at StardewValley.GameRunner.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 655 at Microsoft.Xna.Framework.Game.DoInitialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 944 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465 at StardewModdingAPI.Framework.SCore.RunInteractively() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 315
23:11:11INFOSMAPIGame has ended. Press any key to exit.
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