SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on macOS Unix 15.3.2
SMAPI: 4.2.1
Folder: ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS
Log started: 2025-04-02 20:33 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 97 errors
SMAPI 4.2.1 Pathoschild 67 errors
Automate 2.3.4 Pathoschild no errors
Better Ranching 2.0.5 Urbanyeti no errors
Chests Anywhere 1.27.0 Pathoschild no errors
Clint's Backstock 1.0.1 Rokugin no errors
Console Commands 4.1.8-alpha.20241127 SMAPI no errors
Content Patcher 2.6.1
+ Frontier Farm 1.15.9
+ Grandpa's Farm 1.15.9
+ Immersive Farm 2 Remastered 1.15.9
+ Stardew Valley Expanded 1.15.10
(+ 4 content packs)
Pathoschild
+ FlashShifter
+ FlashShifter
+ FlashShifter (Original Author: zanderb14)
+ FlashShifter
69 errors
Farm Type Manager 1.24.0
+ Frontier Farm Forage Locations 1.15.9
+ Grandpa's Farm Forage Locations 1.15.9
+ Stardew Valley Expanded Farm Type Manager 1.15.10
+ Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.15.9
(+ 4 content packs)
Esca
+ FlashShifter
+ FlashShifter
+ FlashShifter
+ FlashShifter
no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
NPC Map Locations 3.3.0 Bouhm no errors
Save Backup 4.1.8-alpha.20241127 SMAPI no errors
SkipFishingMinigame 0.7.4 DewMods no errors
SkullCavernElevator 1.6.2 lestoph no errors
Stardew Valley Expanded 1.15.10 FlashShifter, Esca, and kittycatcasey no errors
StardewHack 7.4.0 bcmpinc no errors
Wear More Rings 7.7.0 bcmpinc no errors
[17:33:27 INFO  SMAPI] SMAPI 4.2.1 with Stardew Valley 1.6.15 build 24356 on macOS Unix 15.3.2
[17:33:27 INFO  SMAPI] Mods go here: ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods
[17:33:27 TRACE SMAPI] Log started at 2025-04-02T20:33:27 UTC
[17:33:33 ERROR SMAPI] The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io.
[17:33:33 ERROR SMAPI] If you ask for help, make sure to share your SMAPI log: https://smapi.io/log.
[17:33:33 INFO  SMAPI] Press any key to delete the crash data and continue playing.
[17:33:36 DEBUG SMAPI] Waiting for game to launch...
[17:33:37 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.6179006'
[17:33:37 DEBUG SMAPI] Loading mod metadata...
[17:33:37 TRACE SMAPI]   Ignored loose files: .DS_Store
[17:33:38 DEBUG SMAPI] Loading mods...
[17:33:38 TRACE SMAPI]    No Fence Decay (from Mods/NoFenceDecay/NoFenceDecay.dll, ID: cat.nofencedecay, assembly version: 1.0.0)...
[17:33:38 TRACE SMAPI]       Failed: marked 'assume broken' in SMAPI's internal compatibility list for versions up to 1.5.0: causes runtime errors.
[17:33:38 TRACE SMAPI]    Console Commands (from Mods/ConsoleCommands/ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.8)...
[17:33:38 TRACE SMAPI]    Content Patcher (from Mods/ContentPatcher/ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.6.1)...
[17:33:38 TRACE SMAPI]    Generic Mod Config Menu (from Mods/GenericModConfigMenu/GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)...
[17:33:38 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll.
[17:33:38 TRACE SMAPI]    Farm Type Manager (from Mods/FarmTypeManager/FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)...
[17:33:39 TRACE SMAPI]       Detected game patcher in assembly FarmTypeManager.dll.
[17:33:39 TRACE SMAPI]    Stardew Valley Expanded Forage Locations - Immersive Farm 2 (from Mods/Immersive Farm 2 Remastered/[FTM] Immersive Farm 2 Remastered, ID: FlashShifter.SVE-IF2R-FTM) [content pack]...
[17:33:39 TRACE SMAPI]    NPC Map Locations (from Mods/NPCMapLocations/NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.3.0)...
[17:33:39 TRACE SMAPI]    Stardew Valley Expanded Farm Type Manager (from Mods/Stardew Valley Expanded/[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]...
[17:33:39 TRACE SMAPI]    Stardew Valley Expanded (from Mods/Stardew Valley Expanded/Stardew Valley Expanded Code/StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.9)...
[17:33:39 TRACE SMAPI]       Detected game patcher in assembly StardewValleyExpanded.dll.
[17:33:39 TRACE SMAPI]    Stardew Valley Expanded (from Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]...
[17:33:39 TRACE SMAPI]    Immersive Farm 2 Remastered (from Mods/Immersive Farm 2 Remastered/[CP] Immersive Farm 2 Remastered, ID: flashshifter.immersivefarm2remastered) [content pack]...
[17:33:39 TRACE SMAPI]    Save Backup (from Mods/SaveBackup/SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.8)...
[17:33:39 TRACE SMAPI]    SkullCavernElevator (from Mods/SkullCavernElevator/SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)...
[17:33:39 TRACE SMAPI]    Chests Anywhere (from Mods/ChestsAnywhere/ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere, assembly version: 1.27.0)...
[17:33:39 TRACE SMAPI]    Frontier Farm (from Mods/Frontier Farm/[CP] Frontier Farm, ID: flashshifter.FrontierFarm) [content pack]...
[17:33:39 TRACE SMAPI]    Frontier Farm Forage Locations (from Mods/Frontier Farm/[FTM] Frontier Farm, ID: FlashShifter.FrontierFarmFTM) [content pack]...
[17:33:39 TRACE SMAPI]    Clint's Backstock (from Mods/ClintsBackstock/ClintsBackstock.dll, ID: Rokugin.ClintsBackstock, assembly version: 1.0.0)...
[17:33:39 TRACE SMAPI]    StardewHack (from Mods/StardewHack/StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)...
[17:33:39 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[17:33:39 TRACE SMAPI]    Better Ranching (from Mods/BetterRanching/BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)...
[17:33:39 TRACE SMAPI]    Automate (from Mods/Automate/Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.4)...
[17:33:39 TRACE SMAPI]    SkipFishingMinigame (from Mods/SkipFishingMinigameDotnet5/SkipFishingMinigame.dll, ID: DewMods.StardewValleyMods.SkipFishingMinigame, assembly version: 1.0.0)...
[17:33:39 TRACE SMAPI]    Wear More Rings (from Mods/WearMoreRings/WearMoreRings.dll, ID: bcmpinc.WearMoreRings, assembly version: 7.7.0)...
[17:33:39 TRACE SMAPI]       Detected game patcher in assembly WearMoreRings.dll.
[17:33:39 TRACE SMAPI]    Grandpa's Farm Forage Locations (from Mods/Grandpa's Farm/[FTM] Grandpa's Farm, ID: FlashShifter.GrandpasFarmFTM) [content pack]...
[17:33:39 TRACE SMAPI]    Grandpa's Farm (from Mods/Grandpa's Farm/[CP] Grandpa's Farm, ID: flashshifter.GrandpasFarm) [content pack]...
[17:33:39 INFO  SMAPI] Loaded 15 mods:
[17:33:39 INFO  SMAPI]    Automate 2.3.4 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[17:33:39 INFO  SMAPI]    Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
[17:33:39 INFO  SMAPI]    Chests Anywhere 1.27.0 by Pathoschild | Access your chests from anywhere and organize them your way.
[17:33:39 INFO  SMAPI]    Clint's Backstock 1.0.1 by Rokugin | Makes Clint prepare your upgraded tools immediately.
[17:33:39 INFO  SMAPI]    Console Commands 4.1.8-alpha.20241127 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[17:33:39 INFO  SMAPI]    Content Patcher 2.6.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[17:33:39 INFO  SMAPI]    Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[17:33:39 INFO  SMAPI]    Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[17:33:39 INFO  SMAPI]    NPC Map Locations 3.3.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[17:33:39 INFO  SMAPI]    Save Backup 4.1.8-alpha.20241127 by SMAPI | Automatically backs up all your saves once per day into its folder.
[17:33:39 INFO  SMAPI]    SkipFishingMinigame 0.7.4 by DewMods | When a fish bites, just hook the fish and skip the bobber bar minigame
[17:33:39 INFO  SMAPI]    SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern
[17:33:39 INFO  SMAPI]    Stardew Valley Expanded 1.15.10 by FlashShifter, Esca, and kittycatcasey | Adds coded elements to the game
[17:33:39 INFO  SMAPI]    StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[17:33:39 INFO  SMAPI]    Wear More Rings 7.7.0 by bcmpinc | Adds additional ring slots to your inventory.

[17:33:39 INFO  SMAPI] Loaded 8 content packs:
[17:33:39 INFO  SMAPI]    Frontier Farm 1.15.9 by FlashShifter | for Content Patcher | A massive custom farm map for Stardew Valley Expanded.
[17:33:39 INFO  SMAPI]    Frontier Farm Forage Locations 1.15.9 by FlashShifter | for Farm Type Manager | Frontier Farm FTM Data.
[17:33:39 INFO  SMAPI]    Grandpa's Farm 1.15.9 by FlashShifter | for Content Patcher | A medium sized farm map for Stardew Valley Expanded.
[17:33:39 INFO  SMAPI]    Grandpa's Farm Forage Locations 1.15.9 by FlashShifter | for Farm Type Manager | A farm map for Stardew Valley Expanded.
[17:33:39 INFO  SMAPI]    Immersive Farm 2 Remastered 1.15.9 by FlashShifter (Original Author: zanderb14) | for Content Patcher | FlashShifter's remastered version of Zander's Immersive Farm 2 map
[17:33:39 INFO  SMAPI]    Stardew Valley Expanded 1.15.10 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[17:33:39 INFO  SMAPI]    Stardew Valley Expanded Farm Type Manager 1.15.10 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[17:33:39 INFO  SMAPI]    Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.15.9 by FlashShifter | for Farm Type Manager | This FTM pack is for IF2R. Only useable if playing with SVE!

[17:33:39 ERROR SMAPI]    Skipped mods
[17:33:39 ERROR SMAPI]    --------------------------------------------------
[17:33:39 ERROR SMAPI]       These mods could not be added to your game.

[17:33:39 ERROR SMAPI]       - No Fence Decay 1.5.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1180 or https://smapi.io/mods

[17:33:39 INFO  SMAPI]    Patched game code
[17:33:39 INFO  SMAPI]    --------------------------------------------------
[17:33:39 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[17:33:39 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[17:33:39 INFO  SMAPI]       - Farm Type Manager
[17:33:39 INFO  SMAPI]       - Stardew Valley Expanded
[17:33:39 INFO  SMAPI]       - StardewHack
[17:33:39 INFO  SMAPI]       - Wear More Rings

[17:33:39 TRACE SMAPI]    Direct console access
[17:33:39 TRACE SMAPI]    --------------------------------------------------
[17:33:39 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[17:33:39 TRACE SMAPI]       be logged by SMAPI.

[17:33:39 TRACE SMAPI]       - Generic Mod Config Menu

[17:33:39 DEBUG SMAPI] Launching mods...
[17:33:39 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[17:33:39 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)".
[17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster".
[17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition".
[17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer".
[17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer".
[17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster".
[17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()".
[17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)".
[17:33:39 INFO  Stardew Valley Expanded] Starting Installation Checker...
[17:33:39 INFO  Stardew Valley Expanded] (Installation Checker provided by shekurika and moe)
[17:33:39 TRACE Stardew Valley Expanded] Number of dependencies to check: 5
[17:33:39 TRACE Stardew Valley Expanded] InstallationChecker checking SMAPI...
[17:33:39 TRACE Stardew Valley Expanded] SMAPI is loaded and up to date.
[17:33:39 TRACE Stardew Valley Expanded] InstallationChecker checking Content Patcher...
[17:33:39 TRACE Stardew Valley Expanded] Content Patcher is loaded and up to date.
[17:33:39 TRACE Stardew Valley Expanded] InstallationChecker checking Farm Type Manager (FTM)...
[17:33:39 TRACE Stardew Valley Expanded] Farm Type Manager (FTM) is loaded and up to date.
[17:33:39 TRACE Stardew Valley Expanded] InstallationChecker checking [CP] Stardew Valley Expanded...
[17:33:39 TRACE Stardew Valley Expanded] [CP] Stardew Valley Expanded is loaded and up to date.
[17:33:39 TRACE Stardew Valley Expanded] InstallationChecker checking [FTM] Stardew Valley Expanded...
[17:33:39 TRACE Stardew Valley Expanded] [FTM] Stardew Valley Expanded is loaded and up to date.
[17:33:39 TRACE Stardew Valley Expanded] Number of missing mods: 0
[17:33:39 TRACE Stardew Valley Expanded] Number of out of date mods: 0
[17:33:39 INFO  Stardew Valley Expanded] Installation check completed. Everything seems fine!
[17:33:39 TRACE Stardew Valley Expanded] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control.
[17:33:39 TRACE game] Registered event command: SVE_BadlandsDeath
[17:33:39 TRACE Stardew Valley Expanded] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)".
[17:33:39 TRACE Stardew Valley Expanded] Applying Harmony Patch: HarmonyPatch_Mountain
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()".
[17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)".
[17:33:40 TRACE Save Backup] Already backed up today.
[17:33:40 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi).
[17:33:40 INFO  StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0.
[17:33:40 TRACE SMAPI]    Found mod-provided API (BetterRanching.BetterRanchingApi).
[17:33:40 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[17:33:40 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings.
[17:33:40 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu.
[17:33:40 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[17:33:40 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[17:33:40 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[17:33:40 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[17:33:40 DEBUG SMAPI] Mods loaded and ready!
[17:33:40 TRACE SMAPI] Checking for updates...
[17:33:41 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles.
[17:33:41 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[17:33:41 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles.
[17:33:41 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:03.8749625'
[17:33:41 TRACE game] Steam logged on: True
[17:33:41 TRACE game] Initializing GalaxySDK
[17:33:41 TRACE game] Requesting Steam app ticket
[17:33:41 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[17:33:42 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[17:33:42 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM).
[17:33:42 TRACE Farm Type Manager] API not found: Expanded Preconditions Utility (EPU).
[17:33:42 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA).
[17:33:42 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[17:33:42 TRACE Farm Type Manager] API found: Content Patcher (CP).
[17:33:42 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF).
[17:33:42 TRACE Farm Type Manager] Optional API not found: Item Extensions.
[17:33:42 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[17:33:42 TRACE SMAPI]    SMAPI okay.
[17:33:42 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[17:33:42 TRACE SMAPI]    Checking for updates to 22 mods...
[17:33:42 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[17:33:42 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[17:33:42 TRACE SkipFishingMinigame] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[17:33:42 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[17:33:42 TRACE SMAPI] Got update-check errors for some mods:
   Frontier Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Grandpa's Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Forage Locations - Immersive Farm 2: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
[17:33:42 TRACE SMAPI]    All mods up to date.
[17:33:42 TRACE game] Signing into GalaxySDK
[17:33:42 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters.
[17:33:42 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/FruitTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees has a FromFile which matches non-existent file 'Assets/Trees/SVE_Fruit_Trees.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/spring_Birch_Tree has a FromFile which matches non-existent file 'Assets/Trees/spring_Birch_Tree.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/summer_Birch_Tree has a FromFile which matches non-existent file 'Assets/Trees/summer_Birch_Tree.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/fall_Birch_Tree has a FromFile which matches non-existent file 'Assets/Trees/fall_Birch_Tree.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/winter_Birch_Tree has a FromFile which matches non-existent file 'Assets/Trees/winter_Birch_Tree.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree has a FromFile which matches non-existent file 'Assets/Trees/spring_Fir_Tree.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/summer_Fir_Tree has a FromFile which matches non-existent file 'Assets/Trees/summer_Fir_Tree.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/fall_Fir_Tree has a FromFile which matches non-existent file 'Assets/Trees/fall_Fir_Tree.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/winter_Fir_Tree has a FromFile which matches non-existent file 'Assets/Trees/winter_Fir_Tree.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Camel has a FromFile which matches non-existent file 'assets/FarmAnimals/Camel.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Camel_Icon has a FromFile which matches non-existent file 'assets/FarmAnimals/Camel_Icon.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Goose has a FromFile which matches non-existent file 'assets/FarmAnimals/Goose.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Goose_Icon has a FromFile which matches non-existent file 'assets/FarmAnimals/Goose_Icon.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Bear has a FromFile which matches non-existent file 'assets/FarmAnimals/Bear.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Bear_Icon has a FromFile which matches non-existent file 'assets/FarmAnimals/Bear_Icon.png'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/Strings.json > Load Strings/Schedules/Kent has a FromFile which matches non-existent file 'assets/XNBs/Kent.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/Strings.json > Load Strings/Schedules/Marlon has a FromFile which matches non-existent file 'assets/XNBs/MarlonFay.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/AdventureGuild has a FromFile which matches non-existent file 'assets/XNBs/AdventureGuild.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_BlueMoonVineyard has a FromFile which matches non-existent file 'assets/XNBs/BlueMoonVineyard.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_EnchantedGrove has a FromFile which matches non-existent file 'assets/XNBs/EnchantedGrove.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_Garden has a FromFile which matches non-existent file 'assets/XNBs/Garden.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_AuroraVineyard has a FromFile which matches non-existent file 'assets/XNBs/AuroraVineyard.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ApplesRoom has a FromFile which matches non-existent file 'assets/XNBs/ApplesRoom.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_SusanHouse has a FromFile which matches non-existent file 'assets/XNBs/SusanHouse.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_SophiaHouse has a FromFile which matches non-existent file 'assets/XNBs/SophiaHouse.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_JunimoWoods has a FromFile which matches non-existent file 'assets/XNBs/JunimoWoods.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ShearwaterBridge has a FromFile which matches non-existent file 'assets/XNBs/ShearwaterBridge.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Desert has a FromFile which matches non-existent file 'assets/XNBs/Desert.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/SkullCave has a FromFile which matches non-existent file 'assets/XNBs/SkullCave.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_TreasureCave has a FromFile which matches non-existent file 'assets/XNBs/TreasureCave.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_DesertRailway has a FromFile which matches non-existent file 'assets/XNBs/DesertRailway.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_Void has a FromFile which matches non-existent file 'assets/XNBs/Void.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_MarnieShed has a FromFile which matches non-existent file 'assets/XNBs/MarnieShed.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Summit has a FromFile which matches non-existent file 'assets/XNBs/Summit.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/JojaMart has a FromFile which matches non-existent file 'assets/XNBs/JojaMart.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_TownEast has a FromFile which matches non-existent file 'assets/XNBs/TownEast.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_SpriteSpring2 has a FromFile which matches non-existent file 'assets/XNBs/SpriteSpring.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ForestWest has a FromFile which matches non-existent file 'assets/XNBs/ForestWest.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_JenkinsHouse has a FromFile which matches non-existent file 'assets/XNBs/JenkinsHouse.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_OliviaCellar has a FromFile which matches non-existent file 'assets/XNBs/OliviaCellar.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_AndyHouse has a FromFile which matches non-existent file 'assets/XNBs/AndyHouse.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_WizardBasement has a FromFile which matches non-existent file 'assets/XNBs/WizardBasement.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/MovieTheater has a FromFile which matches non-existent file 'assets/XNBs/MovieTheater.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrandpasShedRuins has a FromFile which matches non-existent file 'assets/XNBs/GrandpasShedRuins.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrandpasShed has a FromFile which matches non-existent file 'assets/XNBs/GrandpasShed.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrandpasShedOutside has a FromFile which matches non-existent file 'assets/XNBs/GrandpasShedOutside.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_JojaEmporium has a FromFile which matches non-existent file 'assets/XNBs/JojaEmporium.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ClaireHouse has a FromFile which matches non-existent file 'assets/XNBs/ClaireHouse.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Caldera has a FromFile which matches non-existent file 'assets/XNBs/Caldera.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrampletonFields_small has a FromFile which matches non-existent file 'assets/XNBs/GrampletonFields_small.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_AdventurerSummit has a FromFile which matches non-existent file 'assets/XNBs/AdventurerSummit.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_Highlands has a FromFile which matches non-existent file 'assets/XNBs/Highlands.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_HighlandsCavern has a FromFile which matches non-existent file 'assets/XNBs/HighlandsCavern.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_HighlandsCavernPrison has a FromFile which matches non-existent file 'assets/XNBs/HighlandsCavernPrison.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_MorrisProperty has a FromFile which matches non-existent file 'assets/XNBs/MorrisProperty.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_MorrisHouse has a FromFile which matches non-existent file 'assets/XNBs/MorrisHouse.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_AuroraVineyardRefurbished has a FromFile which matches non-existent file 'assets/XNBs/AuroraVineyardRefurbished.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_FirstSlashGuestRoom has a FromFile which matches non-existent file 'assets/XNBs/FirstSlashGuestRoom.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_FirstSlashGuild has a FromFile which matches non-existent file 'assets/XNBs/FirstSlashGuild.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_FableReef has a FromFile which matches non-existent file 'assets/XNBs/FableReef.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ScarlettHouse has a FromFile which matches non-existent file 'assets/XNBs/ScarlettHouse.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrampletonSuburbsTrainStation has a FromFile which matches non-existent file 'assets/XNBs/GrampletonSuburbsTrainStation.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrampletonSuburbs has a FromFile which matches non-existent file 'assets/XNBs/GrampletonSuburbs.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Blacksmith has a FromFile which matches non-existent file 'assets/XNBs/Blacksmith.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ForbiddenMaze has a FromFile which matches non-existent file 'assets/XNBs/ForbiddenMaze.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_HenchmanHouse has a FromFile which matches non-existent file 'assets/XNBs/HenchmanHouse.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_HighlandsOutpost has a FromFile which matches non-existent file 'assets/XNBs/HighlandsOutpost.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_CastleVillageOutpost has a FromFile which matches non-existent file 'assets/XNBs/CastleVillageOutpost.xnb'.
[17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/WitchSwamp has a FromFile which matches non-existent file 'assets/XNBs/CastleVillageOutpost.xnb'.
[17:33:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:33:44 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s);
[17:33:44 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0153274'
[17:33:44 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[17:33:44 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Grandpa's Farm' content pack).
[17:33:44 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[17:33:44 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[17:33:44 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[17:33:44 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[17:33:44 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations.
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Immersive Farm 2 Remastered' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles.
[17:33:45 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack).
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CrimsonSands.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CrimsonSands.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/OminousCavern.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/OminousCavern.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/EnchantedWaltz.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/EnchantedWaltz.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Fireplace.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Fireplace.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Fireplace.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Fireplace.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CamillasTower.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CamillasTower.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Lament.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Lament.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HaruhiViolinSolo.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HaruhiViolinSolo.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/NewMagicLearned.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/NewMagicLearned.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Nexus.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Nexus.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CastleVillageOutpostAmbience.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CastleVillageOutpostAmbience.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CastleVillageOutpostAmbience.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CastleVillageOutpostAmbience.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrenvilleFalls.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrenvilleFalls.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Atlantis.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Atlantis.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/DistantTrain.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/DistantTrain.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonTrainStationArrival.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonTrainStationArrival.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonTrainStationAmbience.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonTrainStationAmbience.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Taxi.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Taxi.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Aerobics_Looped.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Aerobics_Looped.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/BusDrivingOnHighway.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/BusDrivingOnHighway.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Applause.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Applause.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Cheering.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Cheering.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Crowd_Ambience.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Crowd_Ambience.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZuzuCity_Ambience.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZuzuCity_Ambience.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDVMagicalShoes.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDVMagicalShoes.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/FirstSlashTheme.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/FirstSlashTheme.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/StardewValleyExpandedTrailer.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/StardewValleyExpandedTrailer.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/TruckStartUp.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/TruckStartUp.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/TruckOnHighway.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/TruckOnHighway.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonCoastline.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonCoastline.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HighlandsTheme.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HighlandsTheme.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HighlandsTheme_Rain.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HighlandsTheme_Rain.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CrystalCavern.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CrystalCavern.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ForbiddenMaze.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ForbiddenMaze.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/LovelyDay.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/LovelyDay.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ForbiddenMaze_Ambient.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ForbiddenMaze_Ambient.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ChurningLavaAmbient.ogg
DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ChurningLavaAmbient.ogg'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92
[17:33:45 TRACE SMAPI] Invalidated 19 asset names (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Weapons, LooseSprites/Cursors, Strings/StringsFromCSFiles).
Propagated 19 core assets (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Weapons, LooseSprites/Cursors, Strings/StringsFromCSFiles).
[17:33:45 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'.
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations.
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Immersive Farm 2 Remastered' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[17:33:45 TRACE SMAPI] Invalidated 1 asset names (Data/Locations).
Propagated 1 core assets (Data/Locations).
[17:33:45 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[17:33:45 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP
[17:33:45 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.immersivefarm2remastered
[17:33:45 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.FrontierFarm
[17:33:45 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.GrandpasFarm
[17:33:45 TRACE game] Galaxy auth success
[17:33:45 TRACE game] Galaxy signed in
[17:33:45 TRACE game] Galaxy logged on
[17:33:45 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[17:33:45 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:116 Y:131 Width:1280 Height:720}
[17:33:45 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles.
[17:33:45 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[17:33:45 TRACE game] Successfully set GOG Galaxy profile name.
[17:34:03 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[17:34:03 TRACE SMAPI]    task complete.
[17:34:03 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack).
[17:34:03 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Frontier Farm' content pack).
[17:34:03 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Grandpa's Farm' content pack).
[17:34:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:116 Y:131 Width:1280 Height:720}
[17:34:06 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[17:34:06 TRACE SMAPI] Game loader synchronizing...
[17:34:06 TRACE game] getLoadEnumerator('ILuvBoyfriend_392409576')
[17:34:06 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[17:34:08 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/Trees/FruitTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees" to Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees: the FromFile file 'Assets/Trees/SVE_Fruit_Trees.png' doesn't exist.
[17:34:08 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:08 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:08 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:08 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:08 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:08 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[17:34:08 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack).
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:09 TRACE SMAPI]    task complete.
[17:34:09 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Frontier Farm' content pack).
[17:34:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:34:10 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[17:34:10 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles.
[17:34:10 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[17:34:10 TRACE SMAPI] Invalidated 2 asset names (Strings/StringsFromCSFiles, TileSheets/ChairTiles).
Propagated 2 core assets (Strings/StringsFromCSFiles, TileSheets/ChairTiles).
[17:34:10 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[17:34:10 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack).
[17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[17:34:10 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm_FrontierFarm' (for the 'Frontier Farm' content pack).
[17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[17:34:10 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:10 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/Trees/FruitTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees" to Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees: the FromFile file 'Assets/Trees/SVE_Fruit_Trees.png' doesn't exist.
[17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:10 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack).
[17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Frontier Farm' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Frontier Farm' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Frontier Farm' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Grandpa's Farm' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack).
[17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:13 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_MineCartCaveShadows' (for the 'Immersive Farm 2 Remastered' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MinecartCave' (for the 'Immersive Farm 2 Remastered' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_MineCartCaveShadows' (for the 'Immersive Farm 2 Remastered' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gems (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gold (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Iron (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_HiddenCave' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gems (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gold (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Iron (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_UndergroundTunnel' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_HotSpring' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_Cave' (for the 'Frontier Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Copper' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gems' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Gems (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gold' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Gold (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Iron' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Iron (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Shadow' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FarmCliff' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Copper' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gems' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Gems (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gold' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Gold (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Iron' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Iron (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Shadow' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows1' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows2' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasGrove' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows1' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows2' (for the 'Grandpa's Farm' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack).
[17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack).
[17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack).
[17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/CavernObjects' (for the 'Immersive Farm 2 Remastered' content pack).
[17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DeepCave' (for the 'Immersive Farm 2 Remastered' content pack).
[17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/CavernObjects' (for the 'Immersive Farm 2 Remastered' content pack).
[17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier' (for the 'Frontier Farm' content pack).
[17:34:19 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Stardew Valley Expanded' content pack).
[17:34:19 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Frontier Farm' content pack).
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack).
[17:34:19 TRACE SMAPI]    task complete.
[17:34:19 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[17:34:19 TRACE SMAPI]    task complete.
[17:34:19 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[17:34:19 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[17:34:19 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/Trees/FruitTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees" to Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees: the FromFile file 'Assets/Trees/SVE_Fruit_Trees.png' doesn't exist.
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162
[17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[17:34:19 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[17:34:19 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Grandpa's Farm' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Grandpa's Farm' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Grandpa's Farm' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Grandpa's Farm' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Grandpa's Farm' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Grandpa's Farm' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Grandpa's Farm' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Grandpa's Farm' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI]    task complete.
[17:34:20 DEBUG game] Applying save fix: FixEmptyLostAndFoundItemStacks
[17:34:20 DEBUG game] Applying save fix: FixDuplicateMissedMail
[17:34:20 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[17:34:20 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:13.6140622'
[17:34:20 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Frontier Farm' content pack).
[17:34:20 TRACE game] setGameMode( 'playingGameMode (3)' )
[17:34:20 TRACE SMAPI] Game loader done.
[17:34:20 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[17:34:20 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received].
[17:34:20 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received].
[17:34:20 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received].
[17:34:20 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received].
[17:34:20 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received].
[17:34:20 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice].
[17:34:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:116 Y:131 Width:1280 Height:720}
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Context: loaded save 'ILuvBoyfriend_392409576', starting spring 25 Y1, locale set to . Single-player.
[17:34:21 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[17:34:21 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[17:34:21 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Frontier Farm' content pack).
[17:34:21 INFO  Wear More Rings] Save loaded for Katie.
[17:34:21 TRACE Wear More Rings] Deprecated save data not available.
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE Farm Type Manager] Day is starting. Loading config data.
[17:34:21 TRACE Farm Type Manager] Beginning file loading process...
[17:34:21 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[17:34:21 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[17:34:21 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[17:34:21 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[17:34:21 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[17:34:21 TRACE Farm Type Manager] Checking file conditions...
[17:34:21 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[17:34:21 TRACE Farm Type Manager] Farm type did NOT match any settings. File disabled.
[17:34:21 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[17:34:21 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[17:34:21 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Checking file conditions...
[17:34:21 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[17:34:21 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[17:34:21 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[17:34:21 TRACE Farm Type Manager] Content pack loaded successfully.
[17:34:21 TRACE Farm Type Manager] Loading files from content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Validating data from content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[17:34:21 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[17:34:21 TRACE Farm Type Manager] Validation complete for content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Checking file conditions...
[17:34:21 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[17:34:21 TRACE Farm Type Manager] Farm type matched a setting. File allowed.
[17:34:21 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[17:34:21 TRACE Farm Type Manager] Mod check successful: "flashshifter.FrontierFarm" does exist.
[17:34:21 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[17:34:21 TRACE Farm Type Manager] Content pack loaded successfully.
[17:34:21 TRACE Farm Type Manager] Loading files from content pack: Grandpa's Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Validating data from content pack: Grandpa's Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[17:34:21 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[17:34:21 TRACE Farm Type Manager] Validation complete for content pack: Grandpa's Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Checking file conditions...
[17:34:21 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[17:34:21 TRACE Farm Type Manager] Farm type did NOT match any settings. File disabled.
[17:34:21 TRACE Farm Type Manager] All available content packs checked.
[17:34:21 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[17:34:21 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[17:34:21 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[17:34:21 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[17:34:21 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[17:34:21 TRACE Farm Type Manager] Checking file conditions...
[17:34:21 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[17:34:21 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[17:34:21 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[17:34:21 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[17:34:21 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[17:34:21 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 2
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Forest: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Extra Spring Onion Spawns 2" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 5
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 4
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 16
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Beach: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 3" (Beach)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Desert: 3
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at BackWoods: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 3
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 5
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Summit: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Summit: 4
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Summit: 2
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 5" (Summit)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Mountain: 0
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at RailRoad: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 2
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 3
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 8
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 7
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 2
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 14
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 10
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 3" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 4" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 5" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 7" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 8" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 3. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 3
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 9" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 10" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Woods: 0
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Woods: 2
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Smelly Rafflesia spawns" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Woods: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover spawns" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 3
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_GrampletonSuburbs: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Woods: 2
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Secret Woods sweet gem berry seed" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 33
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 13
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 49
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 85
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 40
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 12
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 3
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 8. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_TreasureCave: 9
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 14
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 7
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 17
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 13
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 53
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 53
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[17:34:21 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Starting forage generation for this content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forage" (Farm)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Farm: 3
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forage" (Farm)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Frontier Farm Sapling Spawns 1" (Farm)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Frontier Farm Sapling Spawns 2" (Farm)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Diggable Sapling Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 3
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Diggable Sapling Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Tree Coin Spots" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Tide Pool Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 9
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Tide Pool Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Forage" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 19
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Forage" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Fall Mushrooms" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Spring, Summer, Winter forest spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:34:21 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 21
[17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Spring, Summer, Winter forest spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/ILuvBoyfriend_392409576.json
[17:34:21 TRACE Farm Type Manager] Forage generation is disabled for this file.
[17:34:21 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[17:34:21 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 7. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 7.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Log Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 20. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 20.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Stump Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Forest West Log" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 17. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Starting large object generation for this content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Log Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Boulder Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Stump Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Recurring Stump Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 20.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Ferngill Republic Frontier Recurring Stump Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite" (Farm)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Year conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Day conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Cauliflower Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:34:21 TRACE Farm Type Manager] Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 1.
[17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Cauliflower Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Giant Melon Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Giant Pumpkin Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Secondary Meteorite Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/ILuvBoyfriend_392409576.json
[17:34:21 TRACE Farm Type Manager] Large object generation is disabled for this file.
[17:34:21 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[17:34:21 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 62.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 72.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 82.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 3.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 309.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area...
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 8.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 6.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 53.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Starting ore generation for this content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Hidden Cave ore spawns" (Custom_FrontierFarm_HiddenCave)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FrontierFarm_HiddenCave: 2.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Hidden Cave ore spawns" (Custom_FrontierFarm_HiddenCave)
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Underground Tunnel Omnio Geode Spawns" (Custom_FrontierFarm_UndergroundTunnel)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FrontierFarm_UndergroundTunnel: 4.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Underground Tunnel Omnio Geode Spawns" (Custom_FrontierFarm_UndergroundTunnel)
[17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Ferngill Republic Frontier Cave Ore and Mineral Spawns" (Custom_FerngillRepublicFrontier_Cave)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier_Cave: 9.
[17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Ferngill Republic Frontier Cave Ore and Mineral Spawns" (Custom_FerngillRepublicFrontier_Cave)
[17:34:21 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/ILuvBoyfriend_392409576.json
[17:34:21 TRACE Farm Type Manager] Ore generation is disabled for this file.
[17:34:21 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[17:34:21 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Woods: 15.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 1" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 3.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 57.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 29.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 39.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 27.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 18.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 20.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 7.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 50.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 26.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 26.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 30.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 130.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 5.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 17.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 29.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 8. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 8.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 18.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 18.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 29.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] CP conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[17:34:21 TRACE Farm Type Manager] Starting monster generation for this content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Spring Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 12.
[17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Wilderness Golem Spring Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Summer Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Fall Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Winter Spawns" (Custom_FerngillRepublicFrontier)
[17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:34:21 TRACE Farm Type Manager] Season conditions found. Checking...
[17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:34:21 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Frontier Farm Forage Locations
[17:34:21 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/ILuvBoyfriend_392409576.json
[17:34:21 TRACE Farm Type Manager] Monster generation is disabled for this file.
[17:34:21 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[17:34:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemSpring' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack).
[17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack).
[17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSerpent' (for the 'Stardew Valley Expanded' content pack).
[17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SandScorpion' (for the 'Stardew Valley Expanded' content pack).
[17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerFemale' (for the 'Stardew Valley Expanded' content pack).
[17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerMale' (for the 'Stardew Valley Expanded' content pack).
[17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BadlandsSerpent' (for the 'Stardew Valley Expanded' content pack).
[17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack).
[17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack).
[17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack).
[17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampFlowerCrab' (for the 'Stardew Valley Expanded' content pack).
[17:34:22 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2232.
[17:34:22 TRACE NPC Map Locations] Unknown locations: Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_DinoIsland_South, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_GrandpasGrove, Custom_JunimoWoods, Custom_LanceSecretWarp, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, LewisBasement
[17:34:22 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Grandpa's Farm' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Grandpa's Farm' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Grandpa's Farm' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Grandpa's Farm' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Grandpa's Farm' content pack).
[17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Grandpa's Farm' content pack).
[17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Grandpa's Farm' content pack).
[17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ScarlettFake (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack).
[17:34:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 610...
[17:34:29 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 1.
[17:34:31 TRACE game] Warping to Farm
[17:34:31 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack).
[17:34:31 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Frontier Farm' content pack).
[17:34:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack).
[17:34:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber Crop' (for the 'Stardew Valley Expanded' content pack).
[17:34:31 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree" to Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree: the FromFile file 'Assets/Trees/spring_Fir_Tree.png' doesn't exist.
[17:34:31 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
   at System.Lazy`1.ExecutionAndPublication(LazyHelper executionAndPublication, Boolean useDefaultConstructor)
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:31 TRACE SMAPI] Recovering sprite batch from error...
[17:34:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:34:31 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[17:34:31 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[17:34:31 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:34:31 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:31 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 TRACE SMAPI] Recovering sprite batch from error...
[17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617
   at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250
[17:34:32 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
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