SMAPI log parser
Log info
Stardew Valley: | 1.6.15 build 24356 on macOS Unix 15.3.2 |
---|---|
SMAPI: | 4.2.1 |
Folder: | ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS |
Log started: | 2025-04-02 20:33 UTC ({{localTimeStarted}} your time) |
game 1.6.15 build 24356 | 97 errors | ||
SMAPI 4.2.1 | Pathoschild | 67 errors | |
Automate 2.3.4 | Pathoschild | no errors | |
Better Ranching 2.0.5 | Urbanyeti | no errors | |
Chests Anywhere 1.27.0 | Pathoschild | no errors | |
Clint's Backstock 1.0.1 | Rokugin | no errors | |
Console Commands 4.1.8-alpha.20241127 | SMAPI | no errors | |
Content Patcher 2.6.1
+ Frontier Farm 1.15.9
(+ 4 content packs)
+ Grandpa's Farm 1.15.9 + Immersive Farm 2 Remastered 1.15.9 + Stardew Valley Expanded 1.15.10 |
Pathoschild
+ FlashShifter
+ FlashShifter + FlashShifter (Original Author: zanderb14) + FlashShifter |
69 errors | |
Farm Type Manager 1.24.0
+ Frontier Farm Forage Locations 1.15.9
(+ 4 content packs)
+ Grandpa's Farm Forage Locations 1.15.9 + Stardew Valley Expanded Farm Type Manager 1.15.10 + Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.15.9 |
Esca
+ FlashShifter
+ FlashShifter + FlashShifter + FlashShifter |
no errors | |
Generic Mod Config Menu 1.14.1 | spacechase0 | no errors | |
NPC Map Locations 3.3.0 | Bouhm | no errors | |
Save Backup 4.1.8-alpha.20241127 | SMAPI | no errors | |
SkipFishingMinigame 0.7.4 | DewMods | no errors | |
SkullCavernElevator 1.6.2 | lestoph | no errors | |
Stardew Valley Expanded 1.15.10 | FlashShifter, Esca, and kittycatcasey | no errors | |
StardewHack 7.4.0 | bcmpinc | no errors | |
Wear More Rings 7.7.0 | bcmpinc | no errors |
[17:33:27 INFO SMAPI] SMAPI 4.2.1 with Stardew Valley 1.6.15 build 24356 on macOS Unix 15.3.2 [17:33:27 INFO SMAPI] Mods go here: ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods [17:33:27 TRACE SMAPI] Log started at 2025-04-02T20:33:27 UTC [17:33:33 ERROR SMAPI] The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io. [17:33:33 ERROR SMAPI] If you ask for help, make sure to share your SMAPI log: https://smapi.io/log. [17:33:33 INFO SMAPI] Press any key to delete the crash data and continue playing. [17:33:36 DEBUG SMAPI] Waiting for game to launch... [17:33:37 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.6179006' [17:33:37 DEBUG SMAPI] Loading mod metadata... [17:33:37 TRACE SMAPI] Ignored loose files: .DS_Store [17:33:38 DEBUG SMAPI] Loading mods... [17:33:38 TRACE SMAPI] No Fence Decay (from Mods/NoFenceDecay/NoFenceDecay.dll, ID: cat.nofencedecay, assembly version: 1.0.0)... [17:33:38 TRACE SMAPI] Failed: marked 'assume broken' in SMAPI's internal compatibility list for versions up to 1.5.0: causes runtime errors. [17:33:38 TRACE SMAPI] Console Commands (from Mods/ConsoleCommands/ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.8)... [17:33:38 TRACE SMAPI] Content Patcher (from Mods/ContentPatcher/ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.6.1)... [17:33:38 TRACE SMAPI] Generic Mod Config Menu (from Mods/GenericModConfigMenu/GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)... [17:33:38 TRACE SMAPI] Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll. [17:33:38 TRACE SMAPI] Farm Type Manager (from Mods/FarmTypeManager/FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)... [17:33:39 TRACE SMAPI] Detected game patcher in assembly FarmTypeManager.dll. [17:33:39 TRACE SMAPI] Stardew Valley Expanded Forage Locations - Immersive Farm 2 (from Mods/Immersive Farm 2 Remastered/[FTM] Immersive Farm 2 Remastered, ID: FlashShifter.SVE-IF2R-FTM) [content pack]... [17:33:39 TRACE SMAPI] NPC Map Locations (from Mods/NPCMapLocations/NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.3.0)... [17:33:39 TRACE SMAPI] Stardew Valley Expanded Farm Type Manager (from Mods/Stardew Valley Expanded/[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]... [17:33:39 TRACE SMAPI] Stardew Valley Expanded (from Mods/Stardew Valley Expanded/Stardew Valley Expanded Code/StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.9)... [17:33:39 TRACE SMAPI] Detected game patcher in assembly StardewValleyExpanded.dll. [17:33:39 TRACE SMAPI] Stardew Valley Expanded (from Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]... [17:33:39 TRACE SMAPI] Immersive Farm 2 Remastered (from Mods/Immersive Farm 2 Remastered/[CP] Immersive Farm 2 Remastered, ID: flashshifter.immersivefarm2remastered) [content pack]... [17:33:39 TRACE SMAPI] Save Backup (from Mods/SaveBackup/SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.8)... [17:33:39 TRACE SMAPI] SkullCavernElevator (from Mods/SkullCavernElevator/SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)... [17:33:39 TRACE SMAPI] Chests Anywhere (from Mods/ChestsAnywhere/ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere, assembly version: 1.27.0)... [17:33:39 TRACE SMAPI] Frontier Farm (from Mods/Frontier Farm/[CP] Frontier Farm, ID: flashshifter.FrontierFarm) [content pack]... [17:33:39 TRACE SMAPI] Frontier Farm Forage Locations (from Mods/Frontier Farm/[FTM] Frontier Farm, ID: FlashShifter.FrontierFarmFTM) [content pack]... [17:33:39 TRACE SMAPI] Clint's Backstock (from Mods/ClintsBackstock/ClintsBackstock.dll, ID: Rokugin.ClintsBackstock, assembly version: 1.0.0)... [17:33:39 TRACE SMAPI] StardewHack (from Mods/StardewHack/StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)... [17:33:39 TRACE SMAPI] Detected game patcher in assembly StardewHack.dll. [17:33:39 TRACE SMAPI] Better Ranching (from Mods/BetterRanching/BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)... [17:33:39 TRACE SMAPI] Automate (from Mods/Automate/Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.4)... [17:33:39 TRACE SMAPI] SkipFishingMinigame (from Mods/SkipFishingMinigameDotnet5/SkipFishingMinigame.dll, ID: DewMods.StardewValleyMods.SkipFishingMinigame, assembly version: 1.0.0)... [17:33:39 TRACE SMAPI] Wear More Rings (from Mods/WearMoreRings/WearMoreRings.dll, ID: bcmpinc.WearMoreRings, assembly version: 7.7.0)... [17:33:39 TRACE SMAPI] Detected game patcher in assembly WearMoreRings.dll. [17:33:39 TRACE SMAPI] Grandpa's Farm Forage Locations (from Mods/Grandpa's Farm/[FTM] Grandpa's Farm, ID: FlashShifter.GrandpasFarmFTM) [content pack]... [17:33:39 TRACE SMAPI] Grandpa's Farm (from Mods/Grandpa's Farm/[CP] Grandpa's Farm, ID: flashshifter.GrandpasFarm) [content pack]... [17:33:39 INFO SMAPI] Loaded 15 mods: [17:33:39 INFO SMAPI] Automate 2.3.4 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [17:33:39 INFO SMAPI] Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted. [17:33:39 INFO SMAPI] Chests Anywhere 1.27.0 by Pathoschild | Access your chests from anywhere and organize them your way. [17:33:39 INFO SMAPI] Clint's Backstock 1.0.1 by Rokugin | Makes Clint prepare your upgraded tools immediately. [17:33:39 INFO SMAPI] Console Commands 4.1.8-alpha.20241127 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [17:33:39 INFO SMAPI] Content Patcher 2.6.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [17:33:39 INFO SMAPI] Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [17:33:39 INFO SMAPI] Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it). [17:33:39 INFO SMAPI] NPC Map Locations 3.3.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [17:33:39 INFO SMAPI] Save Backup 4.1.8-alpha.20241127 by SMAPI | Automatically backs up all your saves once per day into its folder. [17:33:39 INFO SMAPI] SkipFishingMinigame 0.7.4 by DewMods | When a fish bites, just hook the fish and skip the bobber bar minigame [17:33:39 INFO SMAPI] SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern [17:33:39 INFO SMAPI] Stardew Valley Expanded 1.15.10 by FlashShifter, Esca, and kittycatcasey | Adds coded elements to the game [17:33:39 INFO SMAPI] StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own. [17:33:39 INFO SMAPI] Wear More Rings 7.7.0 by bcmpinc | Adds additional ring slots to your inventory. [17:33:39 INFO SMAPI] Loaded 8 content packs: [17:33:39 INFO SMAPI] Frontier Farm 1.15.9 by FlashShifter | for Content Patcher | A massive custom farm map for Stardew Valley Expanded. [17:33:39 INFO SMAPI] Frontier Farm Forage Locations 1.15.9 by FlashShifter | for Farm Type Manager | Frontier Farm FTM Data. [17:33:39 INFO SMAPI] Grandpa's Farm 1.15.9 by FlashShifter | for Content Patcher | A medium sized farm map for Stardew Valley Expanded. [17:33:39 INFO SMAPI] Grandpa's Farm Forage Locations 1.15.9 by FlashShifter | for Farm Type Manager | A farm map for Stardew Valley Expanded. [17:33:39 INFO SMAPI] Immersive Farm 2 Remastered 1.15.9 by FlashShifter (Original Author: zanderb14) | for Content Patcher | FlashShifter's remastered version of Zander's Immersive Farm 2 map [17:33:39 INFO SMAPI] Stardew Valley Expanded 1.15.10 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley. [17:33:39 INFO SMAPI] Stardew Valley Expanded Farm Type Manager 1.15.10 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE! [17:33:39 INFO SMAPI] Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.15.9 by FlashShifter | for Farm Type Manager | This FTM pack is for IF2R. Only useable if playing with SVE! [17:33:39 ERROR SMAPI] Skipped mods [17:33:39 ERROR SMAPI] -------------------------------------------------- [17:33:39 ERROR SMAPI] These mods could not be added to your game. [17:33:39 ERROR SMAPI] - No Fence Decay 1.5.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1180 or https://smapi.io/mods [17:33:39 INFO SMAPI] Patched game code [17:33:39 INFO SMAPI] -------------------------------------------------- [17:33:39 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [17:33:39 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [17:33:39 INFO SMAPI] - Farm Type Manager [17:33:39 INFO SMAPI] - Stardew Valley Expanded [17:33:39 INFO SMAPI] - StardewHack [17:33:39 INFO SMAPI] - Wear More Rings [17:33:39 TRACE SMAPI] Direct console access [17:33:39 TRACE SMAPI] -------------------------------------------------- [17:33:39 TRACE SMAPI] These mods access the SMAPI console window directly. This is more fragile, and their output may not [17:33:39 TRACE SMAPI] be logged by SMAPI. [17:33:39 TRACE SMAPI] - Generic Mod Config Menu [17:33:39 DEBUG SMAPI] Launching mods... [17:33:39 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [17:33:39 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'. [17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)". [17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster". [17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition". [17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer". [17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer". [17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster". [17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()". [17:33:39 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)". [17:33:39 INFO Stardew Valley Expanded] Starting Installation Checker... [17:33:39 INFO Stardew Valley Expanded] (Installation Checker provided by shekurika and moe) [17:33:39 TRACE Stardew Valley Expanded] Number of dependencies to check: 5 [17:33:39 TRACE Stardew Valley Expanded] InstallationChecker checking SMAPI... [17:33:39 TRACE Stardew Valley Expanded] SMAPI is loaded and up to date. [17:33:39 TRACE Stardew Valley Expanded] InstallationChecker checking Content Patcher... [17:33:39 TRACE Stardew Valley Expanded] Content Patcher is loaded and up to date. [17:33:39 TRACE Stardew Valley Expanded] InstallationChecker checking Farm Type Manager (FTM)... [17:33:39 TRACE Stardew Valley Expanded] Farm Type Manager (FTM) is loaded and up to date. [17:33:39 TRACE Stardew Valley Expanded] InstallationChecker checking [CP] Stardew Valley Expanded... [17:33:39 TRACE Stardew Valley Expanded] [CP] Stardew Valley Expanded is loaded and up to date. [17:33:39 TRACE Stardew Valley Expanded] InstallationChecker checking [FTM] Stardew Valley Expanded... [17:33:39 TRACE Stardew Valley Expanded] [FTM] Stardew Valley Expanded is loaded and up to date. [17:33:39 TRACE Stardew Valley Expanded] Number of missing mods: 0 [17:33:39 TRACE Stardew Valley Expanded] Number of out of date mods: 0 [17:33:39 INFO Stardew Valley Expanded] Installation check completed. Everything seems fine! [17:33:39 TRACE Stardew Valley Expanded] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control. [17:33:39 TRACE game] Registered event command: SVE_BadlandsDeath [17:33:39 TRACE Stardew Valley Expanded] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)". [17:33:39 TRACE Stardew Valley Expanded] Applying Harmony Patch: HarmonyPatch_Mountain [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()". [17:33:40 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)". [17:33:40 TRACE Save Backup] Already backed up today. [17:33:40 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi). [17:33:40 INFO StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0. [17:33:40 TRACE SMAPI] Found mod-provided API (BetterRanching.BetterRanchingApi). [17:33:40 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [17:33:40 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings. [17:33:40 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu. [17:33:40 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage. [17:33:40 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage. [17:33:40 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [17:33:40 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [17:33:40 DEBUG SMAPI] Mods loaded and ready! [17:33:40 TRACE SMAPI] Checking for updates... [17:33:41 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles. [17:33:41 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [17:33:41 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles. [17:33:41 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:03.8749625' [17:33:41 TRACE game] Steam logged on: True [17:33:41 TRACE game] Initializing GalaxySDK [17:33:41 TRACE game] Requesting Steam app ticket [17:33:41 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [17:33:42 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [17:33:42 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM). [17:33:42 TRACE Farm Type Manager] API not found: Expanded Preconditions Utility (EPU). [17:33:42 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA). [17:33:42 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [17:33:42 TRACE Farm Type Manager] API found: Content Patcher (CP). [17:33:42 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF). [17:33:42 TRACE Farm Type Manager] Optional API not found: Item Extensions. [17:33:42 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [17:33:42 TRACE SMAPI] SMAPI okay. [17:33:42 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [17:33:42 TRACE SMAPI] Checking for updates to 22 mods... [17:33:42 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [17:33:42 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [17:33:42 TRACE SkipFishingMinigame] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [17:33:42 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [17:33:42 TRACE SMAPI] Got update-check errors for some mods: Frontier Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Grandpa's Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Forage Locations - Immersive Farm 2: The value '???' isn't a valid Nexus mod ID, must be an integer ID. [17:33:42 TRACE SMAPI] All mods up to date. [17:33:42 TRACE game] Signing into GalaxySDK [17:33:42 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters. [17:33:42 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/FruitTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees has a FromFile which matches non-existent file 'Assets/Trees/SVE_Fruit_Trees.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/spring_Birch_Tree has a FromFile which matches non-existent file 'Assets/Trees/spring_Birch_Tree.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/summer_Birch_Tree has a FromFile which matches non-existent file 'Assets/Trees/summer_Birch_Tree.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/fall_Birch_Tree has a FromFile which matches non-existent file 'Assets/Trees/fall_Birch_Tree.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/winter_Birch_Tree has a FromFile which matches non-existent file 'Assets/Trees/winter_Birch_Tree.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree has a FromFile which matches non-existent file 'Assets/Trees/spring_Fir_Tree.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/summer_Fir_Tree has a FromFile which matches non-existent file 'Assets/Trees/summer_Fir_Tree.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/fall_Fir_Tree has a FromFile which matches non-existent file 'Assets/Trees/fall_Fir_Tree.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/winter_Fir_Tree has a FromFile which matches non-existent file 'Assets/Trees/winter_Fir_Tree.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Camel has a FromFile which matches non-existent file 'assets/FarmAnimals/Camel.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Camel_Icon has a FromFile which matches non-existent file 'assets/FarmAnimals/Camel_Icon.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Goose has a FromFile which matches non-existent file 'assets/FarmAnimals/Goose.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Goose_Icon has a FromFile which matches non-existent file 'assets/FarmAnimals/Goose_Icon.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Bear has a FromFile which matches non-existent file 'assets/FarmAnimals/Bear.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/FarmAnimals.json > Load Mods/FlashShifter.StardewValleyExpandedCP/Bear_Icon has a FromFile which matches non-existent file 'assets/FarmAnimals/Bear_Icon.png'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/Strings.json > Load Strings/Schedules/Kent has a FromFile which matches non-existent file 'assets/XNBs/Kent.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/other/Strings.json > Load Strings/Schedules/Marlon has a FromFile which matches non-existent file 'assets/XNBs/MarlonFay.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/AdventureGuild has a FromFile which matches non-existent file 'assets/XNBs/AdventureGuild.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_BlueMoonVineyard has a FromFile which matches non-existent file 'assets/XNBs/BlueMoonVineyard.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_EnchantedGrove has a FromFile which matches non-existent file 'assets/XNBs/EnchantedGrove.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_Garden has a FromFile which matches non-existent file 'assets/XNBs/Garden.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_AuroraVineyard has a FromFile which matches non-existent file 'assets/XNBs/AuroraVineyard.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ApplesRoom has a FromFile which matches non-existent file 'assets/XNBs/ApplesRoom.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_SusanHouse has a FromFile which matches non-existent file 'assets/XNBs/SusanHouse.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_SophiaHouse has a FromFile which matches non-existent file 'assets/XNBs/SophiaHouse.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_JunimoWoods has a FromFile which matches non-existent file 'assets/XNBs/JunimoWoods.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ShearwaterBridge has a FromFile which matches non-existent file 'assets/XNBs/ShearwaterBridge.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Desert has a FromFile which matches non-existent file 'assets/XNBs/Desert.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/SkullCave has a FromFile which matches non-existent file 'assets/XNBs/SkullCave.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_TreasureCave has a FromFile which matches non-existent file 'assets/XNBs/TreasureCave.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_DesertRailway has a FromFile which matches non-existent file 'assets/XNBs/DesertRailway.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_Void has a FromFile which matches non-existent file 'assets/XNBs/Void.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_MarnieShed has a FromFile which matches non-existent file 'assets/XNBs/MarnieShed.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Summit has a FromFile which matches non-existent file 'assets/XNBs/Summit.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/JojaMart has a FromFile which matches non-existent file 'assets/XNBs/JojaMart.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_TownEast has a FromFile which matches non-existent file 'assets/XNBs/TownEast.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_SpriteSpring2 has a FromFile which matches non-existent file 'assets/XNBs/SpriteSpring.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ForestWest has a FromFile which matches non-existent file 'assets/XNBs/ForestWest.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_JenkinsHouse has a FromFile which matches non-existent file 'assets/XNBs/JenkinsHouse.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_OliviaCellar has a FromFile which matches non-existent file 'assets/XNBs/OliviaCellar.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_AndyHouse has a FromFile which matches non-existent file 'assets/XNBs/AndyHouse.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_WizardBasement has a FromFile which matches non-existent file 'assets/XNBs/WizardBasement.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/MovieTheater has a FromFile which matches non-existent file 'assets/XNBs/MovieTheater.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrandpasShedRuins has a FromFile which matches non-existent file 'assets/XNBs/GrandpasShedRuins.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrandpasShed has a FromFile which matches non-existent file 'assets/XNBs/GrandpasShed.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrandpasShedOutside has a FromFile which matches non-existent file 'assets/XNBs/GrandpasShedOutside.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_JojaEmporium has a FromFile which matches non-existent file 'assets/XNBs/JojaEmporium.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ClaireHouse has a FromFile which matches non-existent file 'assets/XNBs/ClaireHouse.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Caldera has a FromFile which matches non-existent file 'assets/XNBs/Caldera.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrampletonFields_small has a FromFile which matches non-existent file 'assets/XNBs/GrampletonFields_small.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_AdventurerSummit has a FromFile which matches non-existent file 'assets/XNBs/AdventurerSummit.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_Highlands has a FromFile which matches non-existent file 'assets/XNBs/Highlands.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_HighlandsCavern has a FromFile which matches non-existent file 'assets/XNBs/HighlandsCavern.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_HighlandsCavernPrison has a FromFile which matches non-existent file 'assets/XNBs/HighlandsCavernPrison.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_MorrisProperty has a FromFile which matches non-existent file 'assets/XNBs/MorrisProperty.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_MorrisHouse has a FromFile which matches non-existent file 'assets/XNBs/MorrisHouse.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_AuroraVineyardRefurbished has a FromFile which matches non-existent file 'assets/XNBs/AuroraVineyardRefurbished.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_FirstSlashGuestRoom has a FromFile which matches non-existent file 'assets/XNBs/FirstSlashGuestRoom.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_FirstSlashGuild has a FromFile which matches non-existent file 'assets/XNBs/FirstSlashGuild.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_FableReef has a FromFile which matches non-existent file 'assets/XNBs/FableReef.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ScarlettHouse has a FromFile which matches non-existent file 'assets/XNBs/ScarlettHouse.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrampletonSuburbsTrainStation has a FromFile which matches non-existent file 'assets/XNBs/GrampletonSuburbsTrainStation.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_GrampletonSuburbs has a FromFile which matches non-existent file 'assets/XNBs/GrampletonSuburbs.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Blacksmith has a FromFile which matches non-existent file 'assets/XNBs/Blacksmith.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_ForbiddenMaze has a FromFile which matches non-existent file 'assets/XNBs/ForbiddenMaze.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_HenchmanHouse has a FromFile which matches non-existent file 'assets/XNBs/HenchmanHouse.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_HighlandsOutpost has a FromFile which matches non-existent file 'assets/XNBs/HighlandsOutpost.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/Custom_CastleVillageOutpost has a FromFile which matches non-existent file 'assets/XNBs/CastleVillageOutpost.xnb'. [17:33:44 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Other/Monsters.json > Load Data/Events/WitchSwamp has a FromFile which matches non-existent file 'assets/XNBs/CastleVillageOutpost.xnb'. [17:33:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [17:33:44 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s); [17:33:44 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0153274' [17:33:44 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [17:33:44 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Grandpa's Farm' content pack). [17:33:44 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [17:33:44 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [17:33:44 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [17:33:44 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [17:33:44 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations. [17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Immersive Farm 2 Remastered' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles. [17:33:45 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack). [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CrimsonSands.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CrimsonSands.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/OminousCavern.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/OminousCavern.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/EnchantedWaltz.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/EnchantedWaltz.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Fireplace.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Fireplace.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Fireplace.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Fireplace.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CamillasTower.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CamillasTower.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Lament.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Lament.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HaruhiViolinSolo.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HaruhiViolinSolo.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/NewMagicLearned.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/NewMagicLearned.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Nexus.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Nexus.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CastleVillageOutpostAmbience.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CastleVillageOutpostAmbience.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CastleVillageOutpostAmbience.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CastleVillageOutpostAmbience.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrenvilleFalls.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrenvilleFalls.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Atlantis.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Atlantis.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/DistantTrain.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/DistantTrain.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonTrainStationArrival.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonTrainStationArrival.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonTrainStationAmbience.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonTrainStationAmbience.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Taxi.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/Taxi.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Aerobics_Looped.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDV_Aerobics_Looped.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/BusDrivingOnHighway.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/BusDrivingOnHighway.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Applause.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Applause.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Cheering.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Cheering.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Crowd_Ambience.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZCCC_Crowd_Ambience.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZuzuCity_Ambience.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ZuzuCity_Ambience.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDVMagicalShoes.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/SDVMagicalShoes.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/FirstSlashTheme.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/FirstSlashTheme.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/StardewValleyExpandedTrailer.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/StardewValleyExpandedTrailer.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/TruckStartUp.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/TruckStartUp.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/TruckOnHighway.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/TruckOnHighway.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonCoastline.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/GrampletonCoastline.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HighlandsTheme.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HighlandsTheme.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HighlandsTheme_Rain.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/HighlandsTheme_Rain.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CrystalCavern.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/CrystalCavern.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ForbiddenMaze.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ForbiddenMaze.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/LovelyDay.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/LovelyDay.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ForbiddenMaze_Ambient.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ForbiddenMaze_Ambient.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 ERROR game] Error loading sound: /Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ChurningLavaAmbient.ogg DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Music/ChurningLavaAmbient.ogg'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.Audio.OggStreamSoundEffect..ctor(String oggFileName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\OggStreamSoundEffect.cs:line 29 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 92 [17:33:45 TRACE SMAPI] Invalidated 19 asset names (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Weapons, LooseSprites/Cursors, Strings/StringsFromCSFiles). Propagated 19 core assets (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Weapons, LooseSprites/Cursors, Strings/StringsFromCSFiles). [17:33:45 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'. [17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations. [17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Immersive Farm 2 Remastered' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack). [17:33:45 TRACE SMAPI] Invalidated 1 asset names (Data/Locations). Propagated 1 core assets (Data/Locations). [17:33:45 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [17:33:45 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP [17:33:45 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.immersivefarm2remastered [17:33:45 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.FrontierFarm [17:33:45 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.GrandpasFarm [17:33:45 TRACE game] Galaxy auth success [17:33:45 TRACE game] Galaxy signed in [17:33:45 TRACE game] Galaxy logged on [17:33:45 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'. [17:33:45 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [17:33:45 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:116 Y:131 Width:1280 Height:720} [17:33:45 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles. [17:33:45 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [17:33:45 TRACE game] Successfully set GOG Galaxy profile name. [17:34:03 TRACE SMAPI] Synchronizing 'Find Save Games' task... [17:34:03 TRACE SMAPI] task complete. [17:34:03 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack). [17:34:03 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Frontier Farm' content pack). [17:34:03 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Grandpa's Farm' content pack). [17:34:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:116 Y:131 Width:1280 Height:720} [17:34:06 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [17:34:06 TRACE SMAPI] Game loader synchronizing... [17:34:06 TRACE game] getLoadEnumerator('ILuvBoyfriend_392409576') [17:34:06 TRACE SMAPI] Synchronizing 'Load_ReadSave' task... [17:34:08 WARN Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/Trees/FruitTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees" to Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees: the FromFile file 'Assets/Trees/SVE_Fruit_Trees.png' doesn't exist. [17:34:08 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:08 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:08 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:08 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:08 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:08 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [17:34:08 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack). [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:09 TRACE SMAPI] task complete. [17:34:09 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Frontier Farm' content pack). [17:34:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [17:34:10 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack). [17:34:10 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles. [17:34:10 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [17:34:10 TRACE SMAPI] Invalidated 2 asset names (Strings/StringsFromCSFiles, TileSheets/ChairTiles). Propagated 2 core assets (Strings/StringsFromCSFiles, TileSheets/ChairTiles). [17:34:10 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [17:34:10 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack). [17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [17:34:10 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm_FrontierFarm' (for the 'Frontier Farm' content pack). [17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [17:34:10 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [17:34:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [17:34:10 WARN Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/Trees/FruitTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees" to Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees: the FromFile file 'Assets/Trees/SVE_Fruit_Trees.png' doesn't exist. [17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:10 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:10 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack). [17:34:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Frontier Farm' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Frontier Farm' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Frontier Farm' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Grandpa's Farm' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack). [17:34:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:13 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_MineCartCaveShadows' (for the 'Immersive Farm 2 Remastered' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MinecartCave' (for the 'Immersive Farm 2 Remastered' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_MineCartCaveShadows' (for the 'Immersive Farm 2 Remastered' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gems (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gold (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Iron (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_HiddenCave' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gems (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gold (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Iron (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_UndergroundTunnel' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_HotSpring' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_Cave' (for the 'Frontier Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Copper' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gems' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Gems (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gold' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Gold (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Iron' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Iron (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Shadow' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FarmCliff' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Copper' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gems' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Gems (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gold' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Gold (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Iron' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/z_FarmCliff_Iron (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Shadow' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows1' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows2' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasGrove' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows1' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows2' (for the 'Grandpa's Farm' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack). [17:34:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack). [17:34:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack). [17:34:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [17:34:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [17:34:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/CavernObjects' (for the 'Immersive Farm 2 Remastered' content pack). [17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DeepCave' (for the 'Immersive Farm 2 Remastered' content pack). [17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/CavernObjects' (for the 'Immersive Farm 2 Remastered' content pack). [17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier' (for the 'Frontier Farm' content pack). [17:34:19 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Stardew Valley Expanded' content pack). [17:34:19 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Frontier Farm' content pack). [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack). [17:34:19 TRACE SMAPI] task complete. [17:34:19 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [17:34:19 TRACE SMAPI] task complete. [17:34:19 TRACE SMAPI] Synchronizing 'Load_Locations' task... [17:34:19 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack). [17:34:19 WARN Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/Trees/FruitTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees" to Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees: the FromFile file 'Assets/Trees/SVE_Fruit_Trees.png' doesn't exist. [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Tree_Coin' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Pear_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Nectarine_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 ERROR game] Fruit tree 'FlashShifter.StardewValleyExpandedCP_Persimmon_Sapling' failed to load spritesheet 'Mods\FlashShifter.StardewValleyExpandedCP\SVEFruitTrees'. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewValley.TerrainFeatures.FruitTree.loadSprite() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 162 [17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [17:34:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [17:34:19 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack). [17:34:19 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Grandpa's Farm' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Grandpa's Farm' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Grandpa's Farm' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Grandpa's Farm' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Grandpa's Farm' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Grandpa's Farm' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Grandpa's Farm' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Grandpa's Farm' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] task complete. [17:34:20 DEBUG game] Applying save fix: FixEmptyLostAndFoundItemStacks [17:34:20 DEBUG game] Applying save fix: FixDuplicateMissedMail [17:34:20 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [17:34:20 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:13.6140622' [17:34:20 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Frontier Farm' content pack). [17:34:20 TRACE game] setGameMode( 'playingGameMode (3)' ) [17:34:20 TRACE SMAPI] Game loader done. [17:34:20 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack). [17:34:20 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received]. [17:34:20 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received]. [17:34:20 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received]. [17:34:20 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received]. [17:34:20 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received]. [17:34:20 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice]. [17:34:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:116 Y:131 Width:1280 Height:720} [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Context: loaded save 'ILuvBoyfriend_392409576', starting spring 25 Y1, locale set to . Single-player. [17:34:21 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [17:34:21 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [17:34:21 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Frontier Farm' content pack). [17:34:21 INFO Wear More Rings] Save loaded for Katie. [17:34:21 TRACE Wear More Rings] Deprecated save data not available. [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE Farm Type Manager] Day is starting. Loading config data. [17:34:21 TRACE Farm Type Manager] Beginning file loading process... [17:34:21 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [17:34:21 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [17:34:21 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [17:34:21 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [17:34:21 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [17:34:21 TRACE Farm Type Manager] Checking file conditions... [17:34:21 TRACE Farm Type Manager] Farm type condition(s) found. Checking... [17:34:21 TRACE Farm Type Manager] Farm type did NOT match any settings. File disabled. [17:34:21 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [17:34:21 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [17:34:21 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Checking file conditions... [17:34:21 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [17:34:21 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist. [17:34:21 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [17:34:21 TRACE Farm Type Manager] Content pack loaded successfully. [17:34:21 TRACE Farm Type Manager] Loading files from content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Validating data from content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [17:34:21 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [17:34:21 TRACE Farm Type Manager] Validation complete for content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Checking file conditions... [17:34:21 TRACE Farm Type Manager] Farm type condition(s) found. Checking... [17:34:21 TRACE Farm Type Manager] Farm type matched a setting. File allowed. [17:34:21 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [17:34:21 TRACE Farm Type Manager] Mod check successful: "flashshifter.FrontierFarm" does exist. [17:34:21 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [17:34:21 TRACE Farm Type Manager] Content pack loaded successfully. [17:34:21 TRACE Farm Type Manager] Loading files from content pack: Grandpa's Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Validating data from content pack: Grandpa's Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [17:34:21 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [17:34:21 TRACE Farm Type Manager] Validation complete for content pack: Grandpa's Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Checking file conditions... [17:34:21 TRACE Farm Type Manager] Farm type condition(s) found. Checking... [17:34:21 TRACE Farm Type Manager] Farm type did NOT match any settings. File disabled. [17:34:21 TRACE Farm Type Manager] All available content packs checked. [17:34:21 TRACE Farm Type Manager] Loading files from FarmTypeManager/data [17:34:21 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [17:34:21 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [17:34:21 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [17:34:21 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [17:34:21 TRACE Farm Type Manager] Checking file conditions... [17:34:21 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully. [17:34:21 TRACE Farm Type Manager] Checking for saved objects that went missing overnight. [17:34:21 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [17:34:21 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [17:34:21 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [17:34:21 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 2 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Forest: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Extra Spring Onion Spawns 2" (Forest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 5 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 4 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 16 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Beach: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 3" (Beach) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Desert: 3 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at BackWoods: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 3 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 5 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Summit: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Summit: 4 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Summit: 2 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 5" (Summit) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Mountain: 0 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at RailRoad: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 2 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 3 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 8 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 7 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 2 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 14 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 10 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 3" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 4" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 5" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 7" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 8" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 3. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 3 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 9" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 10" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Woods: 0 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Woods: 2 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Smelly Rafflesia spawns" (Woods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Woods: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover spawns" (Woods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 3 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_GrampletonSuburbs: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Woods: 2 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Secret Woods sweet gem berry seed" (Woods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 33 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 13 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 49 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 85 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 40 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 12 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 3 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 8. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_TreasureCave: 9 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 14 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 7 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 17 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 13 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 53 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 53 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2) [17:34:21 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Starting forage generation for this content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Forage" (Farm) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Farm: 3 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Forage" (Farm) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Frontier Farm Sapling Spawns 1" (Farm) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Frontier Farm Sapling Spawns 2" (Farm) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Diggable Sapling Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 3 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Diggable Sapling Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Tree Coin Spots" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Tide Pool Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 9 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Tide Pool Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Forage" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 19 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Forage" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Fall Mushrooms" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Spring, Summer, Winter forest spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [17:34:21 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 21 [17:34:21 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Spring, Summer, Winter forest spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/ILuvBoyfriend_392409576.json [17:34:21 TRACE Farm Type Manager] Forage generation is disabled for this file. [17:34:21 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete. [17:34:21 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 7. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 7. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Log Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 20. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 20. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Stump Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Forest West Log" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 17. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Boulder Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Starting large object generation for this content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Log Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Boulder Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Stump Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Recurring Stump Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 20. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Ferngill Republic Frontier Recurring Stump Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite" (Farm) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Year conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Day conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Cauliflower Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [17:34:21 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [17:34:21 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [17:34:21 TRACE Farm Type Manager] Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 1. [17:34:21 TRACE Farm Type Manager] Large object generation complete for this area: "Cauliflower Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Giant Melon Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Giant Pumpkin Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking large object settings for this area: "Secondary Meteorite Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/ILuvBoyfriend_392409576.json [17:34:21 TRACE Farm Type Manager] Large object generation is disabled for this file. [17:34:21 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete. [17:34:21 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 62. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 72. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 82. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 3. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 309. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area... [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 8. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 6. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 53. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Starting ore generation for this content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Hidden Cave ore spawns" (Custom_FrontierFarm_HiddenCave) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FrontierFarm_HiddenCave: 2. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Hidden Cave ore spawns" (Custom_FrontierFarm_HiddenCave) [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Underground Tunnel Omnio Geode Spawns" (Custom_FrontierFarm_UndergroundTunnel) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FrontierFarm_UndergroundTunnel: 4. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Underground Tunnel Omnio Geode Spawns" (Custom_FrontierFarm_UndergroundTunnel) [17:34:21 TRACE Farm Type Manager] Checking ore settings for this area: "Ferngill Republic Frontier Cave Ore and Mineral Spawns" (Custom_FerngillRepublicFrontier_Cave) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [17:34:21 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier_Cave: 9. [17:34:21 TRACE Farm Type Manager] Ore generation process complete for this area: "Ferngill Republic Frontier Cave Ore and Mineral Spawns" (Custom_FerngillRepublicFrontier_Cave) [17:34:21 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/ILuvBoyfriend_392409576.json [17:34:21 TRACE Farm Type Manager] Ore generation is disabled for this file. [17:34:21 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete. [17:34:21 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Woods: 15. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 1" (Woods) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 3. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 57. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 29. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 39. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 27. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 18. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 20. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 7. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 50. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 26. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 26. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 30. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 130. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Today's weather conditions found. Checking... [17:34:21 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 5. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 17. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 29. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [17:34:21 TRACE Farm Type Manager] No save data found for this area; creating new counter. [17:34:21 TRACE Farm Type Manager] Spawns remaining (including today): 8. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 8. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] GSQ conditions found. Checking... [17:34:21 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 18. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 18. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 29. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] CP conditions found. Checking... [17:34:21 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [17:34:21 TRACE Farm Type Manager] Starting monster generation for this content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Spring Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [17:34:21 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [17:34:21 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [17:34:21 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 12. [17:34:21 TRACE Farm Type Manager] Monster spawn process complete for this area: "Wilderness Golem Spring Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Summer Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Fall Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Winter Spawns" (Custom_FerngillRepublicFrontier) [17:34:21 TRACE Farm Type Manager] Checking extra conditions for this area... [17:34:21 TRACE Farm Type Manager] Season conditions found. Checking... [17:34:21 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [17:34:21 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [17:34:21 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Frontier Farm Forage Locations [17:34:21 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/ILuvBoyfriend_392409576.json [17:34:21 TRACE Farm Type Manager] Monster generation is disabled for this file. [17:34:21 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete. [17:34:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 600... [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemSpring' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack). [17:34:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack). [17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSerpent' (for the 'Stardew Valley Expanded' content pack). [17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SandScorpion' (for the 'Stardew Valley Expanded' content pack). [17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerFemale' (for the 'Stardew Valley Expanded' content pack). [17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerMale' (for the 'Stardew Valley Expanded' content pack). [17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BadlandsSerpent' (for the 'Stardew Valley Expanded' content pack). [17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack). [17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack). [17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack). [17:34:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampFlowerCrab' (for the 'Stardew Valley Expanded' content pack). [17:34:22 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2232. [17:34:22 TRACE NPC Map Locations] Unknown locations: Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_DinoIsland_South, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_GrandpasGrove, Custom_JunimoWoods, Custom_LanceSecretWarp, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, LewisBasement [17:34:22 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Grandpa's Farm' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Grandpa's Farm' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Grandpa's Farm' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Grandpa's Farm' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Grandpa's Farm' content pack). [17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Grandpa's Farm' content pack). [17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Grandpa's Farm' content pack). [17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ScarlettFake (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack). [17:34:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 610... [17:34:29 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 1. [17:34:31 TRACE game] Warping to Farm [17:34:31 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack). [17:34:31 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Frontier Farm' content pack). [17:34:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack). [17:34:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber Crop' (for the 'Stardew Valley Expanded' content pack). [17:34:31 WARN Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/Trees/WildTrees.json > Load Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree" to Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree: the FromFile file 'Assets/Trees/spring_Fir_Tree.png' doesn't exist. [17:34:31 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) at System.Lazy`1.ExecutionAndPublication(LazyHelper executionAndPublication, Boolean useDefaultConstructor) at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:31 TRACE SMAPI] Recovering sprite batch from error... [17:34:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [17:34:31 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [17:34:31 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [17:34:31 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [17:34:31 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:31 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 TRACE SMAPI] Recovering sprite batch from error... [17:34:32 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb ---> DirectoryNotFoundException: Could not find a part of the path '/Users/Katie/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree.xnb'. at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy`1.CreateValue() at StardewValley.TerrainFeatures.Tree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 1617 at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17253 at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16045 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15614 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 250 [17:34:32 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.view parsed log | download