SMAPI log parser
Suggested fixes
-
Consider updating these mods to fix problems:
SMAPI 4.1.7 → 4.1.8 Better Sprinklers Plus 2.18.0 → 2.18.1 Content Patcher + Animated Fish
+ Oasis Greenhouse
Expanded Preconditions Utility 1.0.1 → 1.0.2-alpha.20240225 Json Assets + (JA) Fantasy Crops
+ Even More Recipes for JsonAssets
+ Fruits and Veggies for JsonAssets
+ More Food: A Collection of Recipes for JsonAssets
+ More Trees for JsonAssets
Lookup Anything 1.42.0 → 1.46.2 Partial Hearts 0.2.1 → 0.2.2-unofficial.1-mouahrara QualityOfCombat 1.0.2 → 1.0.4 Stardew Valley Expanded Code 1.15.6 → 1.15.7
Log info
Stardew Valley: | 1.6.14 build 24317 on Microsoft Windows 10 Home |
---|---|
SMAPI: | 4.1.7 |
Folder: | D:\SteamLibrary\steamapps\common\Stardew Valley |
Log started: | 2024-12-02 03:16 UTC ({{localTimeStarted}} your time) |
game 1.6.14 build 24317 | 259 errors | ||
SMAPI 4.1.7 | Pathoschild | 76 errors | |
AutoFish 1.6.5 | no errors | ||
AutoGate 1.3.5 | Teban100 | no errors | |
Automate 2.3.1 | Pathoschild | no errors | |
Better Crafting 2.14.0 | Khloe Leclair | no errors | |
Better Sprinklers Plus 2.18.0 | JamesCodesThings | no errors | |
BirbCore 1.1.0 | drbirbdev | no errors | |
Chests Anywhere 1.25.2 | Pathoschild | no errors | |
CJB Cheats Menu 1.37.1 | CJBok and Pathoschild | no errors | |
Community Center Helper 1.6.4 | vgperson | no errors | |
Console Commands 4.1.7 | SMAPI | no errors | |
Content Patcher 2.4.4
+ (CP-A) Alternative Meat Crop Skins for Fresh Meat 3.0.1
(+ 18 content packs)
+ (CP) Artisan Valley 3.0.21 + (CP) Luck Skill 1.3.1 + (CP) No More Bowlegs 1.2.0 + Animated Fish 1.2.0 + Animated Food and Drinks 3.4.1 + AnimatedGemstones 1.1.7 + Artisan Goods Keep Quality 1.4.6 + Elle's New Barn Animals 1.1.3 + Elle's New Coop Animals 1.1.5 + Elle's Seasonal Buildings 1.3.5 + Elle's Town Buildings 1.0.4 + Medieval_buildings 2.2.0 + MoreBooks 1.1.10 + Oasis Greenhouse 1.8.0 + OhoDavi's StardewValley Anime Mods 1.6.0 + Seasonal Cute Characters SVE 3.0.0 + Stardew Valley Expanded 1.15.6 |
Pathoschild
+ Project Populate Json Assets
+ Project Populate Json Assets + moonslime + leroymilo + Gervig91 + Gervig91 + Undare + voiddreams + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Gweniaczek + jeWel + DaisyNiko + OhoDavi + Poltergeister + FlashShifter |
no errors | |
Content Patcher Animations 1.2.4 | spacechase0 | no errors | |
Convenient Chests 1.6.6 | aEnigma | no errors | |
Convenient Inventory 1.5.2 | gaussfire | 1 error | |
Custom Bush 1.2.3 | LeFauxMatt | no errors | |
Custom Companions 5.0.0 | PeacefulEnd | no errors | |
Event Lookup 0.2.9 | shekurika | no errors | |
Farm Type Manager 1.24.0
+ Stardew Valley Expanded Farm Type Manager 1.15.6
(+ 1 content packs)
|
Esca
+ FlashShifter
|
no errors | |
Fast Animations 1.13.5 | Pathoschild | no errors | |
Faster Path Speed 1.3.1 | gaussfire | no errors | |
FauxCore 1.2.0 | LeFauxMatt | no errors | |
Fish Info 2.1.0 | Speshkitty | no errors | |
Fish Spot Bait 0.1.2 | aedenthorn & logophile | no errors | |
Friends Forever 1.2.3 | Isaac S. | no errors | |
Generic Mod Config Menu 1.14.1 | spacechase0 | no errors | |
GMCM Options 1.6.0 | Jamie Taylor | no errors | |
Horse Overhaul 1.5.9 | Goldenrevolver | no errors | |
Item extensions 1.11.1 | mistyspring | no errors | |
Json Assets 1.11.9
+ (JA) Fantasy Crops 1.4.5
(+ 8 content packs)
+ Artisan Valley Machine Goods 3.0.21 + Even More Recipes for JsonAssets 1.5.10 + Fresh Meat 3.0.3 + Fruits and Veggies for JsonAssets 2.0.14 + Mizu's Flowers for JsonAssets 1.6.7 + More Food: A Collection of Recipes for JsonAssets 1.9.12 + More Trees for JsonAssets 1.6.10 |
spacechase0
+ ParadigmNomad - Port & MizuJakkaru - Sprites
+ Project Populate JsonAssets + Project Populate JsonAssets + Project Populate Json Assets + Project Populate JsonAssets + ParadigmNomad & Eemie (Port) & Mizu (Sprites) + Project Populate Json Assets + Project Populate JsonAssets |
4 errors | |
Lookup Anything 1.42.0 | Pathoschild | no errors | |
LuckSkill 1.3.1 | moonslime | no errors | |
Mail Framework Mod 1.18.0
+ (MFM) Artisan Valley Letters 3.0.21
(+ 7 content packs)
+ (MFM) Even More Recipes 1.5.10 + (MFM) Fresh Meat 3.0.3 + (MFM) Fruits and Veggies 2.0.14 + (MFM) Mizu's Flowers 1.6.7 + (MFM) More Recipes 1.9.12 + (MFM) More Trees 1.6.10 |
Digus
+ Project Populate Json Assets
+ Project Populate Json Assets + Project Populate Json Assets + Project Populate Json Assets + Project Populate Json Assets + Project Populate Json Assets + Project Populate Json Assets |
no errors | |
More Books 1.1.10 | jeWel | no errors | |
MultiSave - Continued 1.0.1 | recon88 | no errors | |
NoSoilDecayOnFarm 1.0.7 | A_Dude | no errors | |
NPC Map Locations 3.2.2 | Bouhm | no errors | |
Passable Crops 1.1.9 | NCarigon | no errors | |
Pause in Multiplayer Revived 1.8.1 | mishmaash | no errors | |
Producer Framework Mod 1.9.6
+ (PFM) Artisan Valley 3.0.21
(+ 2 content packs)
+ (PFM) Fresh Meat 3.0.3 |
Digus
+ Project Populate Json Assets
+ Project Populate Json Assets |
no errors | |
QualityOfCombat 1.0.2 | Aile72 | no errors | |
Save Backup 4.1.7 | SMAPI | no errors | |
Sit For Stamina 1.0.1 | Entoarox | no errors | |
SpaceCore 1.27.0 | spacechase0 | no errors | |
Stardew Valley Expanded Code 1.15.6 | FlashShifter, Esca, super-aardvark, and kittycatcasey | no errors | |
To-Dew 2.2.0 | Jamie Taylor | no errors | |
Tractor Mod 4.20.2 | Pathoschild | no errors | |
UI Info Suite 2 2.3.7 | Annosz | no errors | |
Ultimate Fertilizer 1.2.5 | fox_white25 | no errors |
[22:16:31 INFO SMAPI] SMAPI 4.1.7 with Stardew Valley 1.6.14 build 24317 on Microsoft Windows 10 Home [22:16:31 INFO SMAPI] Mods go here: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods [22:16:31 TRACE SMAPI] Log started at 2024-12-02T03:16:31 UTC [22:16:35 ERROR SMAPI] The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io. [22:16:35 ERROR SMAPI] If you ask for help, make sure to share your SMAPI log: https://smapi.io/log. [22:16:35 INFO SMAPI] Press any key to delete the crash data and continue playing. [22:16:39 DEBUG SMAPI] Waiting for game to launch... [22:16:40 DEBUG SMAPI] Loading mod metadata... [22:16:40 TRACE SMAPI] Ignored loose files: vortex.deployment.json [22:16:40 DEBUG SMAPI] Loading mods... [22:16:40 TRACE SMAPI] Potrait (from Mods\Potrait, ID: <unknown>)... [22:16:40 TRACE SMAPI] Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info). [22:16:40 TRACE SMAPI] AutoFish (from Mods\AutoFish\AutoFish.dll, ID: WhiteMind.AF, assembly version: 1.0.0)... [22:16:40 TRACE SMAPI] AutoGate (from Mods\AutoGate\AutoGate.dll, ID: AutoGate, assembly version: 1.3.5)... [22:16:40 TRACE SMAPI] Automate (from Mods\Automate\Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.1)... [22:16:40 TRACE SMAPI] Better Artisan Good Icons (from Mods\BetterArtisanGoodIcons\BetterArtisanGoodIcons.dll, ID: cat.betterartisangoodicons, assembly version: 1.0.0)... [22:16:40 TRACE SMAPI] Rewrote BetterArtisanGoodIcons.dll for OS... [22:16:40 TRACE SMAPI] Rewrote BetterArtisanGoodIcons.dll to fix Character.getStandingY method, Game1.isDarkOut method... [22:16:40 TRACE SMAPI] Rewrote BetterArtisanGoodIcons.dll to fix 32-bit architecture... [22:16:40 TRACE SMAPI] Detected game patcher in assembly BetterArtisanGoodIcons.dll. [22:16:40 TRACE SMAPI] Broken code in BetterArtisanGoodIcons.dll: reference to Harmony.HarmonyInstance.Create (no such method), reference to Harmony.HarmonyInstance.Patch (no such method), reference to Harmony.HarmonyMethod..ctor (no such constructor), reference to StardewModdingAPI.IContentHelper.Load (no such method), reference to StardewModdingAPI.IContentPack.LoadAsset (no such method), reference to StardewModdingAPI.IModHelper.get_Content (no such property), reference to StardewValley.Game1.objectInformation (no such field), reference to StardewValley.Object.honeyType (no such field), reference to StardewValley.Object.preservedParentSheetIndex (field returns NetString, not NetInt), reference to StardewValley.Objects.Furniture.furnitureTexture (no such field). [22:16:40 TRACE SMAPI] Loading assembly 'BetterArtisanGoodIcons.dll' (rewritten)... [22:16:40 TRACE SMAPI] Better Crafting (from Mods\BetterCrafting\BetterCrafting.dll, ID: leclair.bettercrafting, assembly version: 2.14.0)... [22:16:40 TRACE SMAPI] Rewrote BetterCrafting.dll to fix ItemQueryContext..ctor method... [22:16:40 TRACE SMAPI] Detected game patcher in assembly BetterCrafting.dll. [22:16:40 TRACE SMAPI] Better Sprinklers Plus (from Mods\BetterSprinklersPlus\BetterSprinklersPlus.dll, ID: com.CodesThings.BetterSprinklersPlus, assembly version: 1.0.0)... [22:16:40 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.4.4)... [22:16:41 TRACE SMAPI] Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)... [22:16:41 TRACE SMAPI] Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll. [22:16:41 TRACE SMAPI] BirbCore (from Mods\BirbCore\BirbCore.dll, ID: drbirbdev.BirbCore, assembly version: 1.1.0)... [22:16:41 TRACE SMAPI] Detected game patcher in assembly BirbCore.dll. [22:16:41 TRACE SMAPI] Chests Anywhere (from Mods\ChestsAnywhere\ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere, assembly version: 1.25.2)... [22:16:41 TRACE SMAPI] CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll, ID: CJBok.CheatsMenu, assembly version: 1.37.1)... [22:16:41 TRACE SMAPI] Community Center Helper (from Mods\CommunityCenterHelper\CommunityCenterHelper.dll, ID: vgperson.CommunityCenterHelper, assembly version: 1.6.4)... [22:16:41 TRACE SMAPI] Rewrote CommunityCenterHelper.dll to fix IClickableMenu.drawToolTip (added missing optional parameters)... [22:16:41 TRACE SMAPI] Detected game patcher in assembly CommunityCenterHelper.dll. [22:16:41 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.7)... [22:16:41 TRACE SMAPI] Content Patcher Animations (from Mods\ContentPatcherAnimations\ContentPatcherAnimations.dll, ID: spacechase0.ContentPatcherAnimations, assembly version: 1.2.2)... [22:16:41 TRACE SMAPI] Rewrote ContentPatcherAnimations.dll to fix BuildableGameLocation.buildings field, Building.input field, Building.output field, Chest.items field, Farmer.get_Items method, FarmerTeam.junimoChest field, FruitTree.fruitSeason field, Game1.playSound method, JunimoHut.output field, LocalizedContentManager.LanguageCodeString method, OverlaidDictionary.get_Keys method, OverlaidDictionary.get_Pairs method, SpriteText.drawString method, StardewValley.Buildings.Mill type, StardewValley.ModDataDictionary type, StardewValley.Network.OverlaidDictionary/KeysCollection type, StardewValley.Network.OverlaidDictionary/KeysCollection/Enumerator type, StardewValley.Network.OverlaidDictionary/PairsCollection type, StardewValley.SpecialOrder type... [22:16:41 TRACE SMAPI] Detected game patcher in assembly ContentPatcherAnimations.dll. [22:16:41 TRACE SMAPI] Convenient Chests (from Mods\ConvenientChests\ConvenientChests.dll, ID: aEnigma.ConvenientChests, assembly version: 0.0.0)... [22:16:41 TRACE SMAPI] Convenient Inventory (from Mods\ConvenientInventory\ConvenientInventory.dll, ID: gaussfire.ConvenientInventory, assembly version: 1.0.0)... [22:16:41 TRACE SMAPI] Rewrote ConvenientInventory.dll to fix IClickableMenu.drawToolTip (added missing optional parameters)... [22:16:41 TRACE SMAPI] Detected game patcher in assembly ConvenientInventory.dll. [22:16:41 TRACE SMAPI] FauxCore (from Mods\FauxCore\FauxCore.dll, ID: furyx639.FauxCore, assembly version: 1.2.0)... [22:16:41 TRACE SMAPI] Loading assembly 'SimpleInjector.dll'... [22:16:41 TRACE SMAPI] Loading assembly 'Pidgin.dll'... [22:16:41 TRACE SMAPI] Detected game patcher in assembly FauxCore.dll. [22:16:41 TRACE SMAPI] Loading assembly 'FauxCore.dll'... [22:16:41 TRACE SMAPI] Custom Bush (from Mods\CustomBush\CustomBush.dll, ID: furyx639.CustomBush, assembly version: 1.2.3)... [22:16:41 TRACE SMAPI] Detected game patcher in assembly CustomBush.dll. [22:16:41 TRACE SMAPI] Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.0.0)... [22:16:41 TRACE SMAPI] Rewrote ExpandedPreconditionsUtility.dll for OS... [22:16:41 TRACE SMAPI] Rewrote ExpandedPreconditionsUtility.dll to fix Character.getTileLocation method, Farmer.get_Items method... [22:16:41 TRACE SMAPI] Rewrote ExpandedPreconditionsUtility.dll to fix 32-bit architecture... [22:16:41 TRACE SMAPI] Broken code in ExpandedPreconditionsUtility.dll: reference to StardewValley.Farmer.eventsSeen (field returns NetStringHashSet, not NetIntList), reference to StardewValley.Farmer.mailReceived (field returns NetStringHashSet, not NetStringList). [22:16:41 TRACE SMAPI] SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.27.0)... [22:16:41 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Parser.dll'... [22:16:41 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Engine.dll'... [22:16:41 TRACE SMAPI] Detected game patcher in assembly SpaceCore.dll. [22:16:41 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll. [22:16:41 TRACE SMAPI] Loading assembly 'SpaceCore.dll'... [22:16:41 TRACE SMAPI] Json Assets (from Mods\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)... [22:16:41 TRACE SMAPI] Detected game patcher in assembly JsonAssets.dll. [22:16:41 TRACE SMAPI] Custom Companions (from Mods\CustomCompanions\CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 5.0.0)... [22:16:41 TRACE SMAPI] Detected game patcher in assembly CustomCompanions.dll. [22:16:41 TRACE SMAPI] Dynamic Game Assets (from Mods\DynamicGameAssets\DynamicGameAssets.dll, ID: spacechase0.DynamicGameAssets, assembly version: 1.4.1)... [22:16:41 TRACE SMAPI] Rewrote DynamicGameAssets.dll to fix Boots..ctor method, BuildableGameLocation.buildings field, Building.input field, Building.output field, Character.getStandingX method, Character.getStandingY method, Character.getTileLocation method, Character.getTileLocationPoint method, Chest.items field, Clothing..ctor method, ColoredObject..ctor method, CraftingRecipe.getSpriteIndexFromRawIndex method, DelayedAction.playSoundAfterDelay method, Farmer.get_Items method, Farmer.hasItemInInventory method, Farmer.items field, FarmerRenderer.recolorShoes method, FarmerTeam.junimoChest field, FruitTree.fruitSeason field, FruitTree.IsInSeasonHere method, FruitTree.shake method, Furniture.GetFurnitureInstance method, Game1.createMultipleObjectDebris method, Game1.createObjectDebris method, Game1.createRadialDebris method, Game1.drawDialogue method, Game1.GetSeasonForLocation method, Game1.isDarkOut method, Game1.playSound method, GameLocation.isTileOccupiedForPlacement method, GameLocation.localSound method, GameLocation.playSound method, GameLocation.removeLightSource method, Hat..ctor method, HoeDirt.paddyWaterCheck method, HoeDirt.plant method, HoeDirt.updateNeighbors method, JunimoHut.output field, MeleeWeapon..ctor method, MeleeWeapon.getSourceRect method, MeleeWeapon.isScythe method, Multiplayer.broadcastGlobalMessage method, NetFieldBase`2.op_Implicit method, NetFields.AddFields method, NetLong.op_Implicit method, NPC.get_Gender method, Object..ctor method, Object.getBoundingBox method, Object.performRemoveAction method, Object.performToolAction method, OverlaidDictionary.get_Keys method, OverlaidDictionary.get_Pairs method, OverlaidDictionary.get_Values method, ResourceClump.tile field, ShopMenu..ctor method, ShopMenu.storeContext field, SpriteText.drawString method, StardewValley.BaseEnchantment type, StardewValley.Buildings.Mill type, StardewValley.ModDataDictionary type, StardewValley.Network.NetAudio/SoundContext type, StardewValley.Network.OverlaidDictionary/KeysCollection type, StardewValley.Network.OverlaidDictionary/KeysCollection/Enumerator type, StardewValley.Network.OverlaidDictionary/PairsCollection type, StardewValley.Network.OverlaidDictionary/ValuesCollection type, StardewValley.Network.OverlaidDictionary/ValuesCollection/Enumerator type, StardewValley.ShavingEnchantment type, StardewValley.SpecialOrder type, TerrainFeature.currentLocation field, TerrainFeature.getBoundingBox method, Utility.IsNormalObjectAtParentSheetIndex method... [22:16:41 TRACE SMAPI] Rewrote DynamicGameAssets.dll to fix Game1.currentSeason (field => property), Item.modData (field => property), Object.isRecipe -> Item.isRecipe (field now inherited), Object.quality -> Item.quality (field now inherited), Object.stack -> Item.stack (field now inherited)... [22:16:41 TRACE SMAPI] Rewrote DynamicGameAssets.dll to fix Farmer.addItemByMenuIfNecessary (added missing optional parameters), Game1.createItemDebris (added missing optional parameters), Game1.showRedMessage (added missing optional parameters), GameLocation.doesTileHaveProperty (added missing optional parameters), Item.salePrice (added missing optional parameters)... [22:16:41 TRACE SMAPI] Detected game patcher in assembly DynamicGameAssets.dll. [22:16:41 TRACE SMAPI] Broken code in DynamicGameAssets.dll: reference to Netcode.NetFieldBase`2/FieldChange<System.String,Netcode.NetString>..ctor (no such constructor), reference to Netcode.NetFieldBase`2<System.String,Netcode.NetString>.add_fieldChangeEvent (no such method), reference to StardewModdingAPI.IContentPack.GetActualAssetKey (no such method), reference to StardewModdingAPI.IContentPack.LoadAsset (no such method), reference to StardewValley.Crop.harvestMethod (no such field), reference to StardewValley.Crop.indexOfHarvest (field returns NetString, not NetInt), reference to StardewValley.Crop.maxHarvestIncreasePerFarmingLevel (no such field), reference to StardewValley.Crop.regrowAfterHarvest (no such field), reference to StardewValley.Debris..ctor (no such constructor), reference to StardewValley.Farmer.basicShipped (field returns StardewValley.Network.NetStringDictionary`2<System.Int32,Netcode.NetInt>, not StardewValley.Network.NetIntDictionary`2<System.Int32,Netcode.NetInt>), reference to StardewValley.Farmer.GetShirtExtraData (no such method), reference to StardewValley.Farmer.professions (field returns NetIntHashSet, not NetIntList), reference to StardewValley.Fence.whichType (no such field), reference to StardewValley.Game1.bigCraftablesInformation (no such field), reference to StardewValley.Game1.LoadStringByGender (no such method), reference to StardewValley.Game1.objectInformation (no such field), reference to StardewValley.GameLocation.CanPlantSeedsHere (no such method), reference to StardewValley.GameLocation.CanPlantTreesHere (no such method), reference to StardewValley.GameLocation.lightGlows (field returns NetVector2HashSet, not NetList`2), reference to StardewValley.GameLocation.temporarySprites (field returns StardewValley.TemporaryAnimatedSpriteList, not List`1), reference to StardewValley.Item._GetOneFrom (no such method), reference to StardewValley.LightSource.identifier (no such field), reference to StardewValley.Menus.ShopMenu.itemPriceAndStock (field returns Dictionary`2, not Dictionary`2), reference to StardewValley.Menus.ShopMenu.portraitPerson (no such field), reference to StardewValley.Object.autoLoadChest (no such field), reference to StardewValley.Object.isHoedirt (no such field), reference to StardewValley.Object.ModifyItemBuffs (no such method), reference to StardewValley.Object.onReadyForHarvest (no such method), reference to StardewValley.Object.preservedParentSheetIndex (field returns NetString, not NetInt), reference to StardewValley.Objects.Boots.appliedBootSheetIndex (field returns NetString, not NetInt), reference to StardewValley.Objects.Clothing.clothesType (field returns NetEnum`1, not NetInt), reference to StardewValley.Objects.Clothing.indexInTileSheetFemale (no such field), reference to StardewValley.Objects.Clothing.indexInTileSheetMale (no such field), reference to StardewValley.Objects.Clothing.otherData (no such field), reference to StardewValley.Objects.Furniture.furnitureFrontTexture (no such field), reference to StardewValley.Objects.Furniture.furnitureTexture (no such field), reference to StardewValley.Objects.Furniture.resetOnPlayerEntry (no such method), reference to StardewValley.Objects.Hat.which (no such field), reference to StardewValley.TerrainFeatures.FruitTree.greenHouseTree (no such field), reference to StardewValley.TerrainFeatures.FruitTree.set_GreenHouseTree (no such property), reference to StardewValley.TerrainFeatures.FruitTree.treeType (no such field), reference to StardewValley.TerrainFeatures.HoeDirt.fertilizer (field returns NetString, not NetInt), reference to StardewValley.Tools.MeleeWeapon.getDrawnItemIndex (no such method). [22:16:42 TRACE SMAPI] Event Lookup (from Mods\EventLookup\EventTable.dll, ID: shekurika.EventLookup, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Rewrote EventTable.dll to fix ClickableTextureComponent.draw (added missing optional parameters)... [22:16:42 TRACE SMAPI] Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly FarmTypeManager.dll. [22:16:42 TRACE SMAPI] Fast Animations (from Mods\FastAnimations\FastAnimations.dll, ID: Pathoschild.FastAnimations, assembly version: 1.13.5)... [22:16:42 TRACE SMAPI] Faster Path Speed (from Mods\FasterPathSpeed\FasterPathSpeed.dll, ID: gaussfire.FasterPathSpeed, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly FasterPathSpeed.dll. [22:16:42 TRACE SMAPI] Fish Info (from Mods\FishInfo\FishInfo.dll, ID: speshkitty.fishinfo, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly FishInfo.dll. [22:16:42 TRACE SMAPI] Fish Spot Bait (from Mods\FishSpotBait\FishSpotBait.dll, ID: aedenthorn.FishSpotBait, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly FishSpotBait.dll. [22:16:42 TRACE SMAPI] Friends Forever (from Mods\FriendsForever\FriendsForever.dll, ID: IsaacS.FriendsForever, assembly version: 1.0.7095.43007)... [22:16:42 TRACE SMAPI] Rewrote FriendsForever.dll for OS... [22:16:42 TRACE SMAPI] Rewrote FriendsForever.dll to fix Utility.getAllCharacters method... [22:16:42 TRACE SMAPI] Rewrote FriendsForever.dll to fix 32-bit architecture... [22:16:42 TRACE SMAPI] GMCM Options (from Mods\GMCMOptions\GMCMOptions.dll, ID: jltaylor-us.GMCMOptions, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Rewrote GMCMOptions.dll to fix Farmer.changePants method, Farmer.changePantStyle method, Farmer.changeShirt method, IClickableMenu.drawToolTip method... [22:16:42 TRACE SMAPI] Detected game patcher in assembly GMCMOptions.dll. [22:16:42 TRACE SMAPI] Horse Overhaul (from Mods\HorseOverhaul\HorseOverhaul.dll, ID: Goldenrevolver.HorseOverhaul, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Rewrote HorseOverhaul.dll to fix ArgUtility.TryGet method... [22:16:42 TRACE SMAPI] Detected game patcher in assembly HorseOverhaul.dll. [22:16:42 TRACE SMAPI] Horse Whistle (from Mods\HorseWhistle\HorseWhistle.dll, ID: icepuente.HorseWhistle, assembly version: 1.2.3)... [22:16:42 TRACE SMAPI] Rewrote HorseWhistle.dll for OS... [22:16:42 TRACE SMAPI] Rewrote HorseWhistle.dll to fix BuildableGameLocation.buildings field, Character.getTileLocation method, Game1.playSound method, GameLocation.isTileLocationTotallyClearAndPlaceableIgnoreFloors method, StardewValley.IAudioEngine type... [22:16:42 TRACE SMAPI] Rewrote HorseWhistle.dll to fix Game1.currentLocation (field => property), Game1.locations (field => property)... [22:16:42 TRACE SMAPI] Rewrote HorseWhistle.dll to fix 32-bit architecture... [22:16:42 TRACE SMAPI] Broken code in HorseWhistle.dll: reference to Netcode.NetCollection`1/Enumerator<StardewValley.Buildings.Building>.get_Current (no such property), reference to Netcode.NetCollection`1/Enumerator<StardewValley.Buildings.Building>.MoveNext (no such method), reference to Netcode.NetCollection`1<StardewValley.Buildings.Building>.GetEnumerator (no such method). [22:16:42 TRACE SMAPI] Item extensions (from Mods\ItemExtensions\ItemExtensions.dll, ID: mistyspring.ItemExtensions, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Rewrote ItemExtensions.dll to fix ItemQueryContext..ctor method... [22:16:42 TRACE SMAPI] Detected game patcher in assembly ItemExtensions.dll. [22:16:42 TRACE SMAPI] Lookup Anything (from Mods\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.42.0)... [22:16:42 TRACE SMAPI] Rewrote LookupAnything.dll to fix FishPondReward.ItemId field, FishPondReward.MaxQuantity field, FishPondReward.MinQuantity field, GameLocation.getTileIndexAt method... [22:16:42 TRACE SMAPI] LuckSkill (from Mods\LuckSkill\LuckSkill\LuckSkill.dll, ID: moonslime.LuckSkill, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly LuckSkill.dll. [22:16:42 TRACE SMAPI] (CP) Luck Skill (from Mods\LuckSkill\[CP] LuckSkill, ID: moonslime.LuckSkill.CP) [content pack]... [22:16:42 TRACE SMAPI] Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly MailFrameworkMod.dll. [22:16:42 TRACE SMAPI] More Books (from Mods\MoreBooks\MoreBooks\MoreBooks.dll, ID: jeWel.MoreBooksCode, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] MoreBooks (from Mods\MoreBooks\[CP] MoreBooks, ID: jeWel.MoreBooks) [content pack]... [22:16:42 TRACE SMAPI] MultiSave - Continued (from Mods\MultiSave\MultiSave.dll, ID: recon88.MultiSave, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Failed loading PDB for 'MultiSave.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [22:16:42 TRACE SMAPI] Detected game patcher in assembly MultiSave.dll. [22:16:42 TRACE SMAPI] NoSoilDecayOnFarm (from Mods\NoSoilDecayOnFarm\NoSoilDecayOnFarm.dll, ID: A_Dude.NoSoilDecayOnFarm, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.2.2)... [22:16:42 TRACE SMAPI] Partial Hearts (from Mods\PartialHearts\PartialHearts.dll, ID: aedenthorn.PartialHearts, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly PartialHearts.dll. [22:16:42 TRACE SMAPI] Broken code in PartialHearts.dll: reference to StardewModdingAPI.IContentHelper.Load (no such method), reference to StardewModdingAPI.IModHelper.get_Content (no such property), reference to StardewValley.Menus.SocialPage.names (no such field). [22:16:42 TRACE SMAPI] Passable Crops (from Mods\PassableCrops\PassableCrops.dll, ID: NCarigon.PassableCrops, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly PassableCrops.dll. [22:16:42 TRACE SMAPI] Pause in Multiplayer Revived (from Mods\PauseInMultiplayer\PauseInMultiplayer.dll, ID: mishmaash.PauseInMultiplayer, assembly version: 1.8.1)... [22:16:42 TRACE SMAPI] Producer Framework Mod (from Mods\ProducerFrameworkMod\ProducerFrameworkMod.dll, ID: Digus.ProducerFrameworkMod, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly ProducerFrameworkMod.dll. [22:16:42 TRACE SMAPI] QualityOfCombat (from Mods\QualityOfCombat\QualityOfCombat.dll, ID: Aile72.QualityOfCombat, assembly version: 1.0.2)... [22:16:42 TRACE SMAPI] Range Display (from Mods\RangeDisplay\RangeDisplay.dll, ID: cat.sprinklerrange, assembly version: 2.7.0)... [22:16:42 TRACE SMAPI] Rewrote RangeDisplay.dll for OS... [22:16:42 TRACE SMAPI] Rewrote RangeDisplay.dll to fix BuildableGameLocation.buildings field, HUDMessage..ctor method, OverlaidDictionary.get_Pairs method, StardewValley.Network.OverlaidDictionary/PairsCollection type, StardewValley.Network.OverlaidDictionary/PairsCollection/Enumerator type... [22:16:42 TRACE SMAPI] Rewrote RangeDisplay.dll to fix Game1.currentLocation (field => property)... [22:16:42 TRACE SMAPI] Rewrote RangeDisplay.dll to fix 32-bit architecture... [22:16:42 TRACE SMAPI] Broken code in RangeDisplay.dll: reference to Netcode.NetCollection`1/Enumerator<StardewValley.Buildings.Building>.get_Current (no such property), reference to Netcode.NetCollection`1/Enumerator<StardewValley.Buildings.Building>.MoveNext (no such method), reference to Netcode.NetCollection`1<StardewValley.Buildings.Building>.GetEnumerator (no such method), reference to StardewModdingAPI.IContentHelper.Load (no such method), reference to StardewModdingAPI.IModHelper.get_Content (no such property). [22:16:42 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.7)... [22:16:42 TRACE SMAPI] Sit For Stamina (from Mods\SitForStaminaMod\SitForStamina.dll, ID: Entoarox.SitForStamina, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Rewrote SitForStamina.dll for OS... [22:16:42 TRACE SMAPI] Rewrote SitForStamina.dll to fix StardewValley.ModDataDictionary type... [22:16:42 TRACE SMAPI] Rewrote SitForStamina.dll to fix Character.modData (field => property)... [22:16:42 TRACE SMAPI] Rewrote SitForStamina.dll to fix 32-bit architecture... [22:16:42 TRACE SMAPI] Stack to Nearby Chests (from Mods\StackToNearbyChests\StackToNearbyChests.dll, ID: Ilyaki.StackToNearbyChests, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Rewrote StackToNearbyChests.dll for OS... [22:16:42 TRACE SMAPI] Rewrote StackToNearbyChests.dll to fix BuildableGameLocation.buildings field, Building.output field, Character.getTileLocation method, Chest.items field, Farmer.get_Items method, Game1.playSound method, IClickableMenu.drawToolTip method, JunimoHut.output field, StardewValley.Buildings.Mill type... [22:16:42 TRACE SMAPI] Rewrote StackToNearbyChests.dll to fix GameLocation.getObjectAt (added missing optional parameters)... [22:16:42 TRACE SMAPI] Rewrote StackToNearbyChests.dll to fix 32-bit architecture... [22:16:42 TRACE SMAPI] Detected game patcher in assembly StackToNearbyChests.dll. [22:16:42 TRACE SMAPI] Broken code in StackToNearbyChests.dll: reference to Harmony.HarmonyInstance.Create (no such method), reference to Harmony.HarmonyInstance.Patch (no such method), reference to Harmony.HarmonyMethod..ctor (no such constructor), reference to Netcode.NetCollection`1/Enumerator<StardewValley.Buildings.Building>.get_Current (no such property), reference to Netcode.NetCollection`1/Enumerator<StardewValley.Buildings.Building>.MoveNext (no such method), reference to Netcode.NetCollection`1<StardewValley.Buildings.Building>.GetEnumerator (no such method), reference to StardewModdingAPI.IContentHelper.Load (no such method), reference to StardewModdingAPI.IModHelper.get_Content (no such property). [22:16:42 TRACE SMAPI] Loading assembly 'StackToNearbyChests.dll' (rewritten)... [22:16:42 TRACE SMAPI] Stardew Valley Expanded Code (from Mods\Stardew Valley Expanded\Stardew Valley Expanded Code\StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly StardewValleyExpanded.dll. [22:16:42 TRACE SMAPI] Stardew Valley Expanded Farm Type Manager (from Mods\Stardew Valley Expanded\[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]... [22:16:42 TRACE SMAPI] Stardew Valley Expanded (from Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]... [22:16:42 TRACE SMAPI] To-Dew (from Mods\ToDew\ToDew.dll, ID: jltaylor-us.ToDew, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Tractor Mod (from Mods\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.20.2)... [22:16:42 TRACE SMAPI] UI Info Suite 2 (from Mods\UIInfoSuite2\UIInfoSuite2.dll, ID: Annosz.UiInfoSuite2, assembly version: 2.3.7)... [22:16:42 TRACE SMAPI] Ultimate Fertilizer (from Mods\UltimateFertilizer\UltimateFertilizer.dll, ID: fox_white25.ultimate_fertilizer, assembly version: 1.0.0)... [22:16:42 TRACE SMAPI] Detected game patcher in assembly UltimateFertilizer.dll. [22:16:42 TRACE SMAPI] Animated Fish (from Mods\[CP-A] Animated Fish, ID: Gervig91.AnimatedFish) [content pack]... [22:16:42 TRACE SMAPI] Animated Food and Drinks (from Mods\[CP-A] Animated Food and Drinks, ID: Gervig91.AnimatedFood) [content pack]... [22:16:42 TRACE SMAPI] AnimatedGemstones (from Mods\[CP-A]AnimatedGemstones, ID: Undare.AnimatedGemstones) [content pack]... [22:16:42 TRACE SMAPI] Artisan Goods Keep Quality (from Mods\[CP] Artisan Goods Keep Quality, ID: voiddreams.ArtisanGoodsKeepQuality) [content pack]... [22:16:42 TRACE SMAPI] Elle's New Barn Animals (from Mods\[CP] Elle's New Barn Animals, ID: Elle.NewBarnAnimals) [content pack]... [22:16:42 TRACE SMAPI] Elle's New Coop Animals (from Mods\[CP] Elle's New Coop Animals, ID: Elle.NewCoopAnimals) [content pack]... [22:16:42 TRACE SMAPI] Elle's Seasonal Buildings (from Mods\[CP] Elle's Seasonal Buildings, ID: Elle.SeasonalBuildings) [content pack]... [22:16:42 TRACE SMAPI] Elle's Town Buildings (from Mods\[CP] Elle's Town Buildings, ID: Elle.TownBuildings) [content pack]... [22:16:42 TRACE SMAPI] Medieval_buildings (from Mods\[CP] Medieval Buildings by Gweniaczek, ID: Gweniaczek.Medieval_buildings) [content pack]... [22:16:42 TRACE SMAPI] (CP) No More Bowlegs (from Mods\[CP] No More Bowlegs, ID: leroymilo.NoMoreBowlegs) [content pack]... [22:16:42 TRACE SMAPI] Oasis Greenhouse (from Mods\[CP] Oasis Greenhouse, ID: DaisyNiko.OasisGreenhouse) [content pack]... [22:16:42 TRACE SMAPI] OhoDavi's StardewValley Anime Mods (from Mods\[CP] Portrait Anime Mods OhoDavi, ID: OhoDavi.SDVAnimeP) [content pack]... [22:16:42 TRACE SMAPI] Seasonal Cute Characters SVE (from Mods\[CP] Seasonal Cute Characters SVE, ID: Poltergeister.SeasonalCuteSpritesSVE) [content pack]... [22:16:42 TRACE SMAPI] (JA) Fantasy Crops (from Mods\[JA] Fantasy Crops, ID: ParadigmNomad.FantasyCrops) [content pack]... [22:16:42 TRACE SMAPI] Fruits and Veggies for JsonAssets (from Mods\[PPJA] Fruits and Veggies\[JA] Fruits and Veggies, ID: ppja.fruitsandveggies) [content pack]... [22:16:42 TRACE SMAPI] More Trees for JsonAssets (from Mods\[PPJA] More Trees\[JA] More Trees (Fruits and Veggies), ID: ppja.moretrees) [content pack]... [22:16:42 TRACE SMAPI] Mizu's Flowers for JsonAssets (from Mods\[PPJA] Mizus Flowers\[JA] Mizus Flowers, ID: mizu.flowers) [content pack]... [22:16:42 TRACE SMAPI] More Food: A Collection of Recipes for JsonAssets (from Mods\[PPJA] More Recipes\[JA] More Recipes (Fruits and Veggies), ID: paradigmnomad.morefood) [content pack]... [22:16:42 TRACE SMAPI] Artisan Valley Machine Goods (from Mods\[PPJA] Artisan Valley\[JA] Artisan Valley Machine Goods, ID: ppja.artisanvalleymachinegoods) [content pack]... [22:16:42 TRACE SMAPI] (PFM) Artisan Valley (from Mods\[PPJA] Artisan Valley\[PFM] Artisan Valley, ID: ppja.artisanvalleyPFM) [content pack]... [22:16:42 TRACE SMAPI] (CP) Artisan Valley (from Mods\[PPJA] Artisan Valley\[CP] Artisan Valley, ID: ppja.artisanvalleyCP) [content pack]... [22:16:42 TRACE SMAPI] (MFM) Artisan Valley Letters (from Mods\[PPJA] Artisan Valley\[MFM] Artisan Valley Letters, ID: ppja.artisanvalleyforMFM) [content pack]... [22:16:42 TRACE SMAPI] Even More Recipes for JsonAssets (from Mods\[PPJA] Even More Recipes\[JA] Even More Recipes, ID: ppja.evenmorerecipes) [content pack]... [22:16:42 TRACE SMAPI] (MFM) Even More Recipes (from Mods\[PPJA] Even More Recipes\[MFM] Even More Recipes, ID: ppja.EvenMoreRecipesforMFM) [content pack]... [22:16:42 TRACE SMAPI] Fresh Meat (from Mods\[PPJA] Fresh Meat\[JA] Fresh Meat, ID: paradigmnomad.freshmeat) [content pack]... [22:16:42 TRACE SMAPI] (CP-A) Alternative Meat Crop Skins for Fresh Meat (from Mods\[PPJA] Fresh Meat\[CP-A] Alternative Meat Crop Skins for Fresh Meat, ID: ppja.FreshMeatforCPA) [content pack]... [22:16:42 TRACE SMAPI] (MFM) Fresh Meat (from Mods\[PPJA] Fresh Meat\[MFM] Fresh Meat, ID: ppja.FreshMeatforMFM) [content pack]... [22:16:42 TRACE SMAPI] (MYC) Fresh Meat (from Mods\[PPJA] Fresh Meat\[MYC] Fresh Meat, ID: ppja.FreshMeatforMYC) [content pack]... [22:16:42 TRACE SMAPI] Failed: it requires mods which aren't installed (Cherry.MultiYieldCrops). [22:16:42 TRACE SMAPI] (PFM) Fresh Meat (from Mods\[PPJA] Fresh Meat\[PFM] Fresh Meat, ID: ppja.FreshMeatforPFM) [content pack]... [22:16:42 TRACE SMAPI] (PFM) Fresh Meat for BugNet (from Mods\[PPJA] Fresh Meat\[PFM] Fresh Meat for BugNet, ID: ppja.FreshMeatforPFMBugNet) [content pack]... [22:16:42 TRACE SMAPI] Failed: it requires mods which aren't installed (spacechase0.BugNet). [22:16:42 TRACE SMAPI] (MFM) Fruits and Veggies (from Mods\[PPJA] Fruits and Veggies\[MFM] Fruits and Veggies, ID: ppja.FruitsandVeggiesforMFM) [content pack]... [22:16:42 TRACE SMAPI] (MFM) Mizu's Flowers (from Mods\[PPJA] Mizus Flowers\[MFM] Mizus Flowers, ID: ppja.MizusFlowersforMFM) [content pack]... [22:16:42 TRACE SMAPI] (MFM) More Recipes (from Mods\[PPJA] More Recipes\[MFM] More Recipes, ID: ppja.MoreRecipesforMFM) [content pack]... [22:16:42 TRACE SMAPI] (MFM) More Trees (from Mods\[PPJA] More Trees\[MFM] More Trees, ID: ppja.MoreTreesforMFM) [content pack]... [22:16:42 INFO SMAPI] Loaded 48 mods: [22:16:42 INFO SMAPI] AutoFish 1.6.5 | Auto play fish minigame and fishing rod auto hit. [22:16:42 INFO SMAPI] AutoGate 1.3.5 by Teban100 | Makes passing through gates automatic. [22:16:42 INFO SMAPI] Automate 2.3.1 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [22:16:42 INFO SMAPI] Better Crafting 2.14.0 by Khloe Leclair | Replaces the vanilla crafting menu with an improved reimplementation with support for favorites, categories, and that doesn't lock nearby chests in multiplayer. [22:16:42 INFO SMAPI] Better Sprinklers Plus 2.18.0 by JamesCodesThings | Sprinklers, but better. [22:16:42 INFO SMAPI] BirbCore 1.1.0 by drbirbdev | Core Functionality for drbirbdev mods [22:16:42 INFO SMAPI] Chests Anywhere 1.25.2 by Pathoschild | Access your chests from anywhere and organize them your way. [22:16:42 INFO SMAPI] CJB Cheats Menu 1.37.1 by CJBok and Pathoschild | Simple in-game cheats menu! [22:16:42 INFO SMAPI] Community Center Helper 1.6.4 by vgperson | Adds tips for where to find things when hovering over required items for bundles. [22:16:42 INFO SMAPI] Console Commands 4.1.7 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [22:16:42 INFO SMAPI] Content Patcher 2.4.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [22:16:42 INFO SMAPI] Content Patcher Animations 1.2.4 by spacechase0 | Lets Content Patcher packs animate textures. [22:16:42 INFO SMAPI] Convenient Chests 1.6.6 by aEnigma | Makes your life easier: Allows crafting from and auto-stashing to chests. [22:16:42 INFO SMAPI] Convenient Inventory 1.5.2 by gaussfire | Adds convenience features to the player's inventory, such as quick stack to nearby chests and favorited items. [22:16:42 INFO SMAPI] Custom Bush 1.2.3 by LeFauxMatt | Custom Bush is a framework which allows custom bushes to be added to the game which work like the tea sapling. [22:16:42 INFO SMAPI] Custom Companions 5.0.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley. [22:16:42 INFO SMAPI] Event Lookup 0.2.9 by shekurika | Allows event lookup in an ingame menu or console. Also adds an ingame display of currently available heart events [22:16:42 INFO SMAPI] Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [22:16:42 INFO SMAPI] Fast Animations 1.13.5 by Pathoschild | Speeds up many animations in the game (configurable). [22:16:42 INFO SMAPI] Faster Path Speed 1.3.1 by gaussfire | Increases movement speed on paths. [22:16:42 INFO SMAPI] FauxCore 1.2.0 by LeFauxMatt | Framework that provides shared functionality for all of my mods. [22:16:42 INFO SMAPI] Fish Info 2.1.0 by Speshkitty | Adds information about where fish can be caught to the collections page [22:16:42 INFO SMAPI] Fish Spot Bait 0.1.2 by aedenthorn & logophile | Drop bait in the water to lure fish to that spot. [22:16:42 INFO SMAPI] Friends Forever 1.2.3 by Isaac S. | Makes it so friendship levels never decay! [22:16:42 INFO SMAPI] Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it). [22:16:42 INFO SMAPI] GMCM Options 1.6.0 by Jamie Taylor | Provides complex Option types for Generic Mod Config Menu [22:16:42 INFO SMAPI] Horse Overhaul 1.5.9 by Goldenrevolver | Thin horse with saddle bags. Give your horse pets, food and water for friendship and increased speed. [22:16:42 INFO SMAPI] Item extensions 1.11.1 by mistyspring | Framework which allows for more item capability. [22:16:42 INFO SMAPI] Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game. [22:16:42 INFO SMAPI] Lookup Anything 1.42.0 by Pathoschild | View metadata about anything by pressing a button. [22:16:42 INFO SMAPI] LuckSkill 1.3.1 by moonslime | A Spacecore version of the luck skill [22:16:42 INFO SMAPI] Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game. [22:16:42 INFO SMAPI] More Books 1.1.10 by jeWel | This mod adds 16 new books and powers. [22:16:42 INFO SMAPI] MultiSave - Continued 1.0.1 by recon88 | MultiSave - Continued [22:16:42 INFO SMAPI] NoSoilDecayOnFarm 1.0.7 by A_Dude | Prevents 'hoe dirt' from reverting to normal ground on the farm [22:16:42 INFO SMAPI] NPC Map Locations 3.2.2 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [22:16:42 INFO SMAPI] Passable Crops 1.1.9 by NCarigon | Allows farmers to pass through all crops and related objects. [22:16:42 INFO SMAPI] Pause in Multiplayer Revived 1.8.1 by mishmaash | Pauses time in multiplayer when all connected players should have their time paused. Originally created by jorgamun. [22:16:42 INFO SMAPI] Producer Framework Mod 1.9.6 by Digus | Framework to add rules to produce objects or change the vanilla rules. [22:16:42 INFO SMAPI] QualityOfCombat 1.0.2 by Aile72 | Improv quality of combat [22:16:42 INFO SMAPI] Save Backup 4.1.7 by SMAPI | Automatically backs up all your saves once per day into its folder. [22:16:42 INFO SMAPI] Sit For Stamina 1.0.1 by Entoarox | Passively regen stamina while sitting. [22:16:42 INFO SMAPI] SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod) [22:16:42 INFO SMAPI] Stardew Valley Expanded Code 1.15.6 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game [22:16:42 INFO SMAPI] To-Dew 2.2.0 by Jamie Taylor | An in-game To-do list [22:16:42 INFO SMAPI] Tractor Mod 4.20.2 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc. [22:16:42 INFO SMAPI] UI Info Suite 2 2.3.7 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite. [22:16:42 INFO SMAPI] Ultimate Fertilizer 1.2.5 by fox_white25 | Modify aspects of fertilizers in a configurable way [22:16:42 INFO SMAPI] Loaded 36 content packs: [22:16:42 INFO SMAPI] (CP-A) Alternative Meat Crop Skins for Fresh Meat 3.0.1 by Project Populate Json Assets | for Content Patcher | Adds alternative skins for meat crops. Animated Crops require CPA. [22:16:42 INFO SMAPI] (CP) Artisan Valley 3.0.21 by Project Populate Json Assets | for Content Patcher | Changes the default content tags for various items for use with PFM [22:16:42 INFO SMAPI] (CP) Luck Skill 1.3.1 by moonslime | for Content Patcher | Luck Skill Content Patcher [22:16:42 INFO SMAPI] (CP) No More Bowlegs 1.2.0 by leroymilo | for Content Patcher | A mod to remove the space between the legs of some characters. [22:16:42 INFO SMAPI] (JA) Fantasy Crops 1.4.5 by ParadigmNomad - Port & MizuJakkaru - Sprites | for Json Assets | A port of Mizu's sprites for JsonAssets [22:16:42 INFO SMAPI] (MFM) Artisan Valley Letters 3.0.21 by Project Populate Json Assets | for Mail Framework Mod | Sends crafting recipes to the player. [22:16:42 INFO SMAPI] (MFM) Even More Recipes 1.5.10 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [22:16:42 INFO SMAPI] (MFM) Fresh Meat 3.0.3 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [22:16:42 INFO SMAPI] (MFM) Fruits and Veggies 2.0.14 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [22:16:42 INFO SMAPI] (MFM) Mizu's Flowers 1.6.7 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [22:16:42 INFO SMAPI] (MFM) More Recipes 1.9.12 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [22:16:42 INFO SMAPI] (MFM) More Trees 1.6.10 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [22:16:42 INFO SMAPI] (PFM) Artisan Valley 3.0.21 by Project Populate Json Assets | for Producer Framework Mod | Artisan Valley Producer Framework Mod component. [22:16:42 INFO SMAPI] (PFM) Fresh Meat 3.0.3 by Project Populate Json Assets | for Producer Framework Mod | Fresh Meat Producer Framework Mod component. [22:16:42 INFO SMAPI] Animated Fish 1.2.0 by Gervig91 | for Content Patcher | Animates fish and fishing related items [22:16:42 INFO SMAPI] Animated Food and Drinks 3.4.1 by Gervig91 | for Content Patcher | Animates food and drinks [22:16:42 INFO SMAPI] AnimatedGemstones 1.1.7 by Undare | for Content Patcher | Make Gemstones sharp and shiny 41 in total and the rest of the minerals as static [22:16:42 INFO SMAPI] Artisan Goods Keep Quality 1.4.6 by voiddreams | for Content Patcher | A mod to let artisan goods keep the quality of their input [22:16:42 INFO SMAPI] Artisan Valley Machine Goods 3.0.21 by Project Populate JsonAssets | for Json Assets | Adds new items to the game via PFM machines. Requires PFM and JA to work properly. [22:16:42 INFO SMAPI] Elle's New Barn Animals 1.1.3 by Elle/Junimods | for Content Patcher | A CP replacement for all your barn animals! [22:16:42 INFO SMAPI] Elle's New Coop Animals 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for all your coop animals! [22:16:42 INFO SMAPI] Elle's Seasonal Buildings 1.3.5 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season! [22:16:42 INFO SMAPI] Elle's Town Buildings 1.0.4 by Elle/Junimods | for Content Patcher | A CP replacement for all of Pelican Town's buildings! [22:16:42 INFO SMAPI] Even More Recipes for JsonAssets 1.5.10 by Project Populate JsonAssets | for Json Assets | Adds even more new recipes for JsonAssets [22:16:42 INFO SMAPI] Fresh Meat 3.0.3 by Project Populate Json Assets | for Json Assets | MEEEEEEAT - for those who wish to have meat in their game. [22:16:42 INFO SMAPI] Fruits and Veggies for JsonAssets 2.0.14 by Project Populate JsonAssets | for Json Assets | A port of Mizu's crops for JsonAssets. [22:16:42 INFO SMAPI] Medieval_buildings 2.2.0 by Gweniaczek | for Content Patcher | Medieval buildings set inspired by Eemie and Flower Valley [22:16:42 INFO SMAPI] Mizu's Flowers for JsonAssets 1.6.7 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) | for Json Assets | A port of Mizu's sprites for JsonAssets. [22:16:42 INFO SMAPI] More Food: A Collection of Recipes for JsonAssets 1.9.12 by Project Populate Json Assets | for Json Assets | A port of Mizu's recipe sprites for JsonAssets [22:16:42 INFO SMAPI] More Trees for JsonAssets 1.6.10 by Project Populate JsonAssets | for Json Assets | A collection of new trees for JsonAssets [22:16:42 INFO SMAPI] MoreBooks 1.1.10 by jeWel | for Content Patcher | This mod adds 16 new books and powers. [22:16:42 INFO SMAPI] Oasis Greenhouse 1.8.0 by DaisyNiko | for Content Patcher | a pretty garden greenhouse with cellar, spa, and more. [22:16:42 INFO SMAPI] OhoDavi's StardewValley Anime Mods 1.6.0 by OhoDavi | for Content Patcher | Replaces the Vanilla Portraits with OhoDavi's Anime-like Portraits. [22:16:42 INFO SMAPI] Seasonal Cute Characters SVE 3.0.0 by Poltergeister | for Content Patcher | Makes the characters of Stardew Valley Expanded slightly cuter and gives them seasonal outfits. [22:16:42 INFO SMAPI] Stardew Valley Expanded 1.15.6 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley. [22:16:42 INFO SMAPI] Stardew Valley Expanded Farm Type Manager 1.15.6 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE! [22:16:42 ERROR SMAPI] Skipped mods [22:16:42 ERROR SMAPI] -------------------------------------------------- [22:16:42 ERROR SMAPI] These mods could not be added to your game. [22:16:42 ERROR SMAPI] - (MYC) Fresh Meat 3.0.3 because it requires mods which aren't installed (Cherry.MultiYieldCrops). [22:16:42 ERROR SMAPI] - (PFM) Fresh Meat for BugNet 3.0.1 because it requires mods which aren't installed (spacechase0.BugNet). [22:16:42 ERROR SMAPI] - Better Artisan Good Icons 1.5.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [22:16:42 ERROR SMAPI] - Dynamic Game Assets 1.4.4 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [22:16:42 ERROR SMAPI] - Expanded Preconditions Utility 1.0.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [22:16:42 ERROR SMAPI] - Horse Whistle 1.2.5 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [22:16:42 ERROR SMAPI] - Partial Hearts 0.2.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [22:16:42 ERROR SMAPI] - Potrait because it's not a SMAPI mod (see https://smapi.io/xnb for info). [22:16:42 ERROR SMAPI] - Range Display 3.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [22:16:42 ERROR SMAPI] - Stack to Nearby Chests 1.4.7 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [22:16:42 WARN SMAPI] Changed save serializer [22:16:42 WARN SMAPI] -------------------------------------------------- [22:16:42 WARN SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [22:16:42 WARN SMAPI] you uninstall these mods. [22:16:42 WARN SMAPI] - SpaceCore [22:16:42 INFO SMAPI] Patched game code [22:16:42 INFO SMAPI] -------------------------------------------------- [22:16:42 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [22:16:42 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [22:16:42 INFO SMAPI] - Better Crafting [22:16:42 INFO SMAPI] - BirbCore [22:16:42 INFO SMAPI] - Community Center Helper [22:16:42 INFO SMAPI] - Content Patcher Animations [22:16:42 INFO SMAPI] - Convenient Inventory [22:16:42 INFO SMAPI] - Custom Bush [22:16:42 INFO SMAPI] - Custom Companions [22:16:42 INFO SMAPI] - Farm Type Manager [22:16:42 INFO SMAPI] - Faster Path Speed [22:16:42 INFO SMAPI] - FauxCore [22:16:42 INFO SMAPI] - Fish Info [22:16:42 INFO SMAPI] - Fish Spot Bait [22:16:42 INFO SMAPI] - GMCM Options [22:16:42 INFO SMAPI] - Horse Overhaul [22:16:42 INFO SMAPI] - Item extensions [22:16:42 INFO SMAPI] - Json Assets [22:16:42 INFO SMAPI] - LuckSkill [22:16:42 INFO SMAPI] - Mail Framework Mod [22:16:42 INFO SMAPI] - MultiSave - Continued [22:16:42 INFO SMAPI] - Passable Crops [22:16:42 INFO SMAPI] - Producer Framework Mod [22:16:42 INFO SMAPI] - SpaceCore [22:16:42 INFO SMAPI] - Stardew Valley Expanded Code [22:16:42 INFO SMAPI] - Ultimate Fertilizer [22:16:42 TRACE SMAPI] Direct console access [22:16:42 TRACE SMAPI] -------------------------------------------------- [22:16:42 TRACE SMAPI] These mods access the SMAPI console window directly. This is more fragile, and their output may not [22:16:42 TRACE SMAPI] be logged by SMAPI. [22:16:42 TRACE SMAPI] - Generic Mod Config Menu [22:16:42 DEBUG SMAPI] No update keys [22:16:42 DEBUG SMAPI] -------------------------------------------------- [22:16:42 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [22:16:42 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [22:16:42 DEBUG SMAPI] - (CP) Artisan Valley [22:16:42 DEBUG SMAPI] - (CP) Luck Skill [22:16:42 DEBUG SMAPI] - (MFM) Artisan Valley Letters [22:16:42 DEBUG SMAPI] - (MFM) Even More Recipes [22:16:42 DEBUG SMAPI] - (MFM) Fresh Meat [22:16:42 DEBUG SMAPI] - (MFM) Fruits and Veggies [22:16:42 DEBUG SMAPI] - (MFM) Mizu's Flowers [22:16:42 DEBUG SMAPI] - (MFM) More Recipes [22:16:42 DEBUG SMAPI] - (MFM) More Trees [22:16:42 DEBUG SMAPI] - (PFM) Artisan Valley [22:16:42 DEBUG SMAPI] - (PFM) Fresh Meat [22:16:42 DEBUG SMAPI] Launching mods... [22:16:42 WARN Automate] Machine recipes added by Producer Framework Mod aren't currently automated. Install PFMAutomate too to enable them: https://www.nexusmods.com/stardewvalley/mods/5038. [22:16:42 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [22:16:42 TRACE Better Crafting] Registering event ModEntry.OnClickRecycle for event ButtonPressed [22:16:42 TRACE Better Crafting] Registering event ModEntry.AfterGameLaunched for event GameLaunched [22:16:42 TRACE Better Crafting] Registering event ModEntry.OnGameLaunched for event GameLaunched [22:16:42 TRACE Better Crafting] Registering event ModEntry.OnSaveLoaded for event SaveLoaded [22:16:42 TRACE Better Crafting] Registering event ModEntry.OnReturnToTitle for event ReturnedToTitle [22:16:42 TRACE Better Crafting] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated [22:16:42 TRACE Better Crafting] Registering event ModEntry.OnObjectsChanged for event ObjectListChanged [22:16:42 TRACE Better Crafting] Registering event ModEntry.OnAssetRequested for event AssetRequested [22:16:43 TRACE game] Registered trigger action handler 'leclair.bettercrafting_OpenMenu'. [22:16:43 TRACE SMAPI] Found mod-provided API (BetterSprinklersPlus.Framework.BetterSprinklersPlusApi). [22:16:43 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [22:16:43 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'. [22:16:43 TRACE BirbCore] === Running Priority 0 events === [22:16:43 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi). [22:16:43 TRACE CJB Cheats Menu] Started with menu key RightControl. [22:16:43 TRACE SMAPI] Found mod-provided API (ConvenientChests.ModAPI). [22:16:43 TRACE FauxCore] Adding asset to theme helper: furyx639.FauxCore/UI [22:16:43 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'. [22:16:43 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'. [22:16:43 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'. [22:16:43 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'. [22:16:43 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'. [22:16:43 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'. [22:16:43 TRACE game] Registered event command: damageFarmer [22:16:43 TRACE game] Registered event command: giveHat [22:16:43 TRACE game] Registered event command: setDating [22:16:43 TRACE game] Registered event command: setEngaged [22:16:43 TRACE game] Registered event command: totemWarpEffect [22:16:43 TRACE game] Registered event command: setActorScale [22:16:43 TRACE game] Registered event command: cycleActorColors [22:16:43 TRACE game] Registered event command: flash [22:16:43 TRACE game] Registered event command: setRaining [22:16:43 TRACE game] Registered event command: screenShake [22:16:43 TRACE game] Registered event command: setZoom [22:16:43 TRACE game] Registered event command: smoothZoom [22:16:43 TRACE game] Registered event command: switchEventFull [22:16:43 TRACE game] Registered event command: reSetUpCharacters [22:16:43 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed. [22:16:43 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten. [22:16:43 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'. [22:16:43 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'. [22:16:43 TRACE SpaceCore] NPC.draw: inserting mul at 36 [22:16:43 TRACE SpaceCore] NPC.draw: inserting mul at 42 [22:16:43 TRACE SpaceCore] NPC.draw: inserting mul at 47 [22:16:43 TRACE SpaceCore] NPC.draw: replacing Color.White at 139 [22:16:43 TRACE SpaceCore] NPC.draw: replacing Color.White at 277 [22:16:43 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303 [22:16:43 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324 [22:16:43 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283 [22:16:43 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308 [22:16:43 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329 [22:16:44 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])! [22:16:44 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9) [22:16:44 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)! [22:16:44 TRACE SMAPI] Found mod-provided API (SpaceCore.Api). [22:16:44 TRACE SMAPI] Found mod-provided API (JsonAssets.Api). [22:16:44 TRACE SMAPI] Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api). [22:16:44 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)". [22:16:44 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster". [22:16:44 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition". [22:16:44 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer". [22:16:44 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer". [22:16:44 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster". [22:16:44 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()". [22:16:44 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)". [22:16:44 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)! [22:16:44 TRACE GMCM Options] TooltipHelper installed pre and postfix patches on GenericModConfigMenu.Framework.SpecificModConfigMenu:draw [22:16:45 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.addToStack()". [22:16:45 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.actionWhenPurchased". [22:16:45 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onEquip". [22:16:45 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onUnequip". [22:16:45 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Game1.pressActionButton" [22:16:45 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Farmer.eatObject" [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.IsHeldOverHead()". [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.maximumStackSize()". [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenBeingHeld(Farmer)". [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenStopBeingHeld(Farmer)". [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performRemoveAction()". [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.dropItem(GameLocation, Vector2, Vector2)". [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performToolAction". [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.onExplosion". [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.initializeLightSource". [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (Vector2, string, bool)". [22:16:45 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (string, int, bool, int, int)". [22:16:45 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.canPlantThisSeedHere". [22:16:45 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.plant". [22:16:45 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": postfixing SDV method "HoeDirt.plant". [22:16:45 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)". [22:16:45 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)". [22:16:45 TRACE Item extensions] Applying Harmony patch "FarmerPatches": prefixing SDV method "Farmer.eatObject". [22:16:45 TRACE Item extensions] Applying Harmony patch "FarmerPatches": postfixing SDV method "Farmer.eatObject". [22:16:45 TRACE Item extensions] Applying Harmony patch "FishingRodPatches": postfixing game method "FishingRod.openTreasureMenuEndFunction". [22:16:45 TRACE Item extensions] Applying Harmony patch "PanPatches": postfixing mod method "Pan.getPanItems". [22:16:45 TRACE Item extensions] Applying Harmony patch "TrainPatches": postfix SDV method "Train.Update(GameTime, GameLocation)". [22:16:45 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.JumpFish". [22:16:45 TRACE Item extensions] codes count: 33, insert count: 5 [22:16:45 TRACE Item extensions] Inserting method [22:16:45 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.doAction". [22:16:45 TRACE Item extensions] codes count: 367, insert count: 2 [22:16:45 TRACE Item extensions] Inserting method [22:16:45 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.explode". [22:16:45 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.spawnObjects". [22:16:45 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": transpiling SDV method "GameLocation.spawnObjects". [22:16:45 TRACE Item extensions] codes count: 555, insert count: 13 [22:16:45 TRACE Item extensions] Inserting method [22:16:45 TRACE Item extensions] Applying Harmony patch "MineShaftPatches": postfixing SDV method "MineShaft.populateLevel()". [22:16:45 TRACE Item extensions] Applying Harmony patch "CjbCheat": postfixing CJBCheatsMenu method "Framework.Cheats.PlayerAndTools.OneHitBreakCheat:OnUpdated". [22:16:45 TRACE Item extensions] Inserting method [22:16:45 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": postfixing SDV method "ResourceClump.OnAddedToLocation". [22:16:45 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "ResourceClump.performToolAction". [22:16:45 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "TerrainFeature.performToolAction". [22:16:45 TRACE Item extensions] Applying Harmony patch "MountainPatches": postfixing SDV method "Mountain.quarryDayUpdate()". [22:16:45 TRACE Item extensions] Applying Harmony patch "VolcanoPatches": postfixing SDV method "VolcanoDungeon.createStone()". [22:16:45 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize". [22:16:45 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize". [22:16:45 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.cleanupBeforeExit". [22:16:45 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "IClickableMenu.drawHoverText". [22:16:45 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.receiveLeftClick". [22:16:45 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.receiveLeftClick". [22:16:45 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.tryToPurchaseItem". [22:16:45 TRACE Item extensions] Applying Harmony patch "FarmTypeManagerPatches": postfixing mod method "FarmTypeManager.ModEntry.Utility:SpawnForage". [22:16:45 TRACE Item extensions] Applying Harmony patch "TractorModPatches": postfixing mod method "Pathoschild.Stardew.TractorMod.Framework.TractorManager:UpdateAttachmentEffects". [22:16:45 TRACE Item extensions] Applying Harmony patch "TractorModPatches": transpiling mod method "Pathoschild.Stardew.TractorMod.Framework.Attachments.SeedAttachment:Apply". [22:16:45 TRACE Item extensions] Replacing method [22:16:45 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnBeingHeld. [22:16:45 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnStopHolding. [22:16:45 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnPurchased. [22:16:45 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemRemoved. [22:16:45 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDropped. [22:16:45 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemAttached. [22:16:45 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDetached. [22:16:45 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnEquip. [22:16:45 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnUnequip. [22:16:45 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_AddedToStack. [22:16:45 TRACE SMAPI] Found mod-provided API (ItemExtensions.Api). [22:16:45 TRACE SMAPI] Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi). [22:16:45 TRACE Event Lookup] Loading Data/Buffs [22:16:45 TRACE SMAPI] Found mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi). [22:16:45 TRACE Save Backup] Already backed up today. [22:16:45 INFO Stardew Valley Expanded Code] Starting Installation Checker... [22:16:45 INFO Stardew Valley Expanded Code] (Installation Checker provided by shekurika and moe) [22:16:45 TRACE Stardew Valley Expanded Code] Number of dependencies to check: 5 [22:16:45 TRACE Stardew Valley Expanded Code] InstallationChecker checking SMAPI... [22:16:45 TRACE Stardew Valley Expanded Code] SMAPI is loaded and up to date. [22:16:45 TRACE Stardew Valley Expanded Code] InstallationChecker checking Content Patcher... [22:16:45 TRACE Stardew Valley Expanded Code] Content Patcher is loaded and up to date. [22:16:45 TRACE Stardew Valley Expanded Code] InstallationChecker checking Farm Type Manager (FTM)... [22:16:45 TRACE Stardew Valley Expanded Code] Farm Type Manager (FTM) is loaded and up to date. [22:16:45 TRACE Stardew Valley Expanded Code] InstallationChecker checking [CP] Stardew Valley Expanded... [22:16:45 TRACE Stardew Valley Expanded Code] [CP] Stardew Valley Expanded is loaded and up to date. [22:16:45 TRACE Stardew Valley Expanded Code] InstallationChecker checking [FTM] Stardew Valley Expanded... [22:16:45 TRACE Stardew Valley Expanded Code] [FTM] Stardew Valley Expanded is loaded and up to date. [22:16:45 TRACE Stardew Valley Expanded Code] Number of missing mods: 0 [22:16:45 TRACE Stardew Valley Expanded Code] Number of out of date mods: 0 [22:16:45 INFO Stardew Valley Expanded Code] Installation check completed. Everything seems fine! [22:16:45 TRACE Stardew Valley Expanded Code] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control. [22:16:45 TRACE game] Registered event command: SVE_BadlandsDeath [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony Patch: HarmonyPatch_Mountain [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()". [22:16:45 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)". [22:16:46 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'. [22:16:46 TRACE SMAPI] Invalidated 0 cache entries. [22:16:46 TRACE Tractor Mod] Requested cache invalidation for 'Data/AudioChanges'. [22:16:46 TRACE SMAPI] Invalidated 0 cache entries. [22:16:46 INFO Ultimate Fertilizer] Plugin is now working. [22:16:46 TRACE SMAPI] Found mod-provided API (UltimateFertilizer.ExposedApi). [22:16:46 DEBUG SMAPI] Mods loaded and ready! [22:16:46 TRACE SMAPI] Checking for known software conflicts... [22:16:46 TRACE SMAPI] None found! [22:16:46 TRACE SMAPI] Checking for updates... [22:16:46 TRACE Event Lookup] Loading Data/BigCraftables [22:16:46 TRACE Event Lookup] Loading Data/Objects [22:16:46 TRACE SMAPI] Item extensions edited Data/Objects. [22:16:46 TRACE SMAPI] Horse Overhaul edited Data/Objects. [22:16:46 TRACE Event Lookup] Loading Data/Crops [22:16:46 TRACE Event Lookup] Loading Data/Characters [22:16:46 TRACE Event Lookup] Loading Data/Pants [22:16:46 TRACE Event Lookup] Loading Data/Shirts [22:16:46 TRACE Event Lookup] Loading Data/Tools [22:16:46 TRACE Event Lookup] Loading Data/Weapons [22:16:46 TRACE Event Lookup] Loading Data/Achievements [22:16:46 TRACE Event Lookup] Loading Data/Buildings [22:16:46 TRACE SMAPI] Tractor Mod edited Data/Buildings. [22:16:46 TRACE Event Lookup] Loading Data/FarmAnimals [22:16:46 TRACE Event Lookup] Loading Data/FloorsAndPaths [22:16:46 TRACE Event Lookup] Loading Data/FruitTrees [22:16:46 TRACE Event Lookup] Loading Data/Locations [22:16:46 TRACE Event Lookup] Loading Data/LocationContexts [22:16:46 TRACE Event Lookup] Loading Data/Pets [22:16:46 TRACE Event Lookup] Loading Data/NPCGiftTastes [22:16:46 TRACE Event Lookup] Loading Data/CraftingRecipes [22:16:46 TRACE Event Lookup] Loading Data/CookingRecipes [22:16:46 TRACE Event Lookup] Loading Data/JukeboxTracks [22:16:46 TRACE Event Lookup] Loading LooseSprites/Concessions [22:16:46 TRACE Event Lookup] Loading LooseSprites/birds [22:16:46 TRACE Event Lookup] Loading LooseSprites/daybg [22:16:46 TRACE Event Lookup] Loading LooseSprites/nightbg [22:16:46 TRACE Event Lookup] Loading Maps/MenuTiles [22:16:46 TRACE Event Lookup] Loading Maps/MenuTilesUncolored [22:16:46 TRACE Event Lookup] Loading LooseSprites/Lighting/lantern [22:16:46 TRACE Event Lookup] Loading LooseSprites/Lighting/windowLight [22:16:46 TRACE Event Lookup] Loading LooseSprites/Lighting/sconceLight [22:16:46 TRACE Event Lookup] Loading LooseSprites/Lighting/greenLight [22:16:46 TRACE Event Lookup] Loading LooseSprites/Lighting/indoorWindowLight [22:16:46 TRACE Event Lookup] Loading LooseSprites/shadow [22:16:46 TRACE Event Lookup] Loading LooseSprites/Cursors [22:16:46 TRACE Event Lookup] Loading LooseSprites/Cursors2 [22:16:46 TRACE Event Lookup] Loading LooseSprites/Cursors_1_6 [22:16:46 TRACE Event Lookup] Loading LooseSprites/Giftbox [22:16:46 TRACE Event Lookup] Loading LooseSprites/ControllerMaps [22:16:46 TRACE Event Lookup] Loading TileSheets/animations [22:16:46 TRACE Event Lookup] Loading Maps/springobjects [22:16:46 TRACE Event Lookup] Loading TileSheets/Objects_2 [22:16:46 TRACE Event Lookup] Loading TileSheets/bobbers [22:16:46 TRACE Event Lookup] Loading TileSheets/crops [22:16:46 TRACE Event Lookup] Loading TileSheets/emotes [22:16:46 TRACE Event Lookup] Loading TileSheets/debris [22:16:46 TRACE Event Lookup] Loading TileSheets/Craftables [22:16:46 TRACE Event Lookup] Loading TileSheets/rain [22:16:46 TRACE Event Lookup] Loading TileSheets/BuffsIcons [22:16:46 TRACE Event Lookup] Loading TileSheets/weapons [22:16:46 TRACE Event Lookup] Loading Characters/Farmer/hairstyles [22:16:46 TRACE Event Lookup] Loading Characters/Farmer/shirts [22:16:46 TRACE Event Lookup] Loading Characters/Farmer/pants [22:16:46 TRACE Event Lookup] Loading Characters/Farmer/hats [22:16:46 TRACE Event Lookup] Loading Characters/Farmer/accessories [22:16:46 TRACE Event Lookup] Loading TileSheets/ChairTiles [22:16:46 TRACE Event Lookup] Loading LooseSprites/font_bold [22:16:46 TRACE Event Lookup] Loading LooseSprites/font_colored [22:16:46 TRACE Event Lookup] Loading TileSheets/Projectiles [22:16:46 TRACE Event Lookup] Loading Fonts/SpriteFont1 [22:16:46 TRACE Event Lookup] Loading Fonts/SmallFont [22:16:46 TRACE Event Lookup] Loading Fonts/tinyFont [22:16:46 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [22:16:46 ALERT SMAPI] You can update SMAPI to 4.1.8: https://smapi.io [22:16:46 TRACE SMAPI] Checking for updates to 91 mods... [22:16:46 TRACE Event Lookup] Loading Data/Furniture [22:16:46 TRACE Event Lookup] Loading Data/Boots [22:16:46 TRACE Event Lookup] Loading Data/hats [22:16:46 TRACE Event Lookup] Loading Data/Mannequins [22:16:46 TRACE Event Lookup] Loading Data/Trinkets [22:16:46 TRACE Event Lookup] Loading Data/AdditionalWallpaperFlooring [22:16:46 TRACE Event Lookup] Loading Strings/Tools [22:16:46 TRACE Event Lookup] Loading Strings/Weapons [22:16:46 TRACE Event Lookup] Loading LooseSprites/PlayerStatusList [22:16:46 TRACE Event Lookup] Loading spacechase0.SpaceCore/Dungeons [22:16:46 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'. [22:16:46 TRACE Event Lookup] Loading Data/AudioChanges [22:16:46 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [22:16:46 TRACE SMAPI] Got update-check errors for some mods: Lookup Anything: The CurseForge mod with ID '992793' has no valid versions. Partial Hearts: The CurseForge mod with ID '868762' has no valid versions. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Code: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID. [22:16:46 ALERT SMAPI] You can update 13 mods: [22:16:46 ALERT SMAPI] (JA) Fantasy Crops 1.4.7: https://www.nexusmods.com/stardewvalley/mods/1610 (you have 1.4.5) [22:16:46 ALERT SMAPI] Animated Fish 1.3.0: https://www.nexusmods.com/stardewvalley/mods/5735 (you have 1.2.0) [22:16:46 ALERT SMAPI] Better Sprinklers Plus 2.18.1: https://www.nexusmods.com/stardewvalley/mods/17767 (you have 2.18.0) [22:16:46 ALERT SMAPI] Even More Recipes for JsonAssets 1.5.12: https://www.nexusmods.com/stardewvalley/mods/1742 (you have 1.5.10) [22:16:46 ALERT SMAPI] Expanded Preconditions Utility 1.0.2-alpha.20240225: https://www.nexusmods.com/stardewvalley/mods/6529 (you have 1.0.1) [22:16:46 ALERT SMAPI] Fruits and Veggies for JsonAssets 2.0.15: https://www.nexusmods.com/stardewvalley/mods/1598 (you have 2.0.14) [22:16:46 ALERT SMAPI] Lookup Anything 1.46.2: https://www.nexusmods.com/stardewvalley/mods/541 (you have 1.42.0) [22:16:46 ALERT SMAPI] More Food: A Collection of Recipes for JsonAssets 1.9.13: https://www.nexusmods.com/stardewvalley/mods/1670 (you have 1.9.12) [22:16:46 ALERT SMAPI] More Trees for JsonAssets 1.6.11: https://www.nexusmods.com/stardewvalley/mods/1671 (you have 1.6.10) [22:16:46 ALERT SMAPI] Oasis Greenhouse 1.9.1: https://www.nexusmods.com/stardewvalley/mods/3969 (you have 1.8.0) [22:16:46 ALERT SMAPI] Partial Hearts 0.2.2-unofficial.1-mouahrara: https://smapi.io/mods#partial-hearts (you have 0.2.1) [22:16:46 ALERT SMAPI] QualityOfCombat 1.0.4: https://www.nexusmods.com/stardewvalley/mods/23894 (you have 1.0.2) [22:16:46 ALERT SMAPI] Stardew Valley Expanded Code 1.15.7: https://www.nexusmods.com/stardewvalley/mods/3753 (you have 1.15.6) [22:16:46 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [22:16:46 TRACE Event Lookup] Loading Minigames/Clouds [22:16:46 TRACE Event Lookup] Loading Minigames/TitleButtons [22:16:46 TRACE SMAPI] Running on GPU: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 [22:16:47 TRACE game] Steam logged on: True [22:16:47 TRACE game] Initializing GalaxySDK [22:16:47 TRACE game] Requesting Steam app ticket [22:16:48 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [22:16:48 TRACE Custom Bush] Accessed mod-provided API (StardewMods.FauxCore.Framework.FauxCoreApi) for FauxCore. [22:16:48 TRACE AutoFish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Better Crafting] [ThemeManager] Using Theme Manager 3.0.0 [22:16:48 TRACE Better Crafting] [ThemeManager] Content Patcher is present. Asset redirection will be enabled. [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\Example [22:16:48 TRACE SMAPI] Better Crafting created dynamic content pack 'Better Crafting' (unique ID: leclair.bettercrafting.theme-loader, path: BetterCrafting). [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example (embedded.Example) [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\Example.Dark [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example Dark (embedded.Example.Dark) [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\OvergrownFlowery [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Overgrown Flowery Interface (embedded.OvergrownFlowery) [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\StarrySky [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Starry Sky (embedded.StarrySky) [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\VintageInterface1 [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 1 (embedded.VintageInterface1) [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\VintageInterface2 [22:16:48 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 2 (embedded.VintageInterface2) [22:16:48 TRACE Better Crafting] [ThemeManager] Found 6 Embedded Themes. [22:16:48 TRACE Better Crafting] [ThemeManager] Found 0 External Themes [22:16:48 TRACE Better Crafting] [ThemeManager] Selected Theme: automatic => Default (default) [22:16:48 TRACE Better Crafting] Requested cache invalidation for all assets matching a predicate. [22:16:48 TRACE SMAPI] Invalidated 0 cache entries. [22:16:48 TRACE Event Lookup] Loading Strings/Objects [22:16:48 TRACE Event Lookup] Loading Data/Fences [22:16:48 TRACE Better Crafting] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Better Crafting] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod. [22:16:48 TRACE Better Crafting] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [22:16:48 TRACE Better Sprinklers Plus] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE BirbCore] === Running Priority 1 events === [22:16:48 TRACE LuckSkill] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE CJB Cheats Menu] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Community Center Helper] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Convenient Chests] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 ERROR Convenient Inventory] InventoryMenuPatches.RightClick_Transpiler could not find target instruction(s) in rightClick, so no changes were made. [22:16:48 TRACE Convenient Inventory] Accessed mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi) for Chests Anywhere. [22:16:48 TRACE Convenient Inventory] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [22:16:48 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [22:16:48 TRACE Event Lookup] Loading Data/TriggerActions [22:16:48 TRACE Event Lookup] Loading spacechase0.SpaceCore/TextureOverrides [22:16:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'. [22:16:48 TRACE Event Lookup] Loading spacechase0.SpaceCore/CraftingRecipeOverrides [22:16:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'. [22:16:48 TRACE Event Lookup] Loading spacechase0.SpaceCore/CookingRecipeOverrides [22:16:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'. [22:16:48 TRACE Event Lookup] Loading spacechase0.SpaceCore/VirtualCurrencyData [22:16:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'. [22:16:48 TRACE Event Lookup] Loading spacechase0.SpaceCore/WearableData [22:16:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'. [22:16:48 TRACE Event Lookup] Loading spacechase0.SpaceCore/TriggerActionExtensionData [22:16:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'. [22:16:48 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [22:16:48 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [22:16:48 TRACE Custom Companions] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [22:16:48 DEBUG Custom Companions] Successfully hooked into spacechase0.JsonAssets. [22:16:48 TRACE Custom Companions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [22:16:48 DEBUG Custom Companions] Successfully hooked into Pathoschild.ContentPatcher. [22:16:48 TRACE Event Lookup] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM). [22:16:48 TRACE Farm Type Manager] API not found: Expanded Preconditions Utility (EPU). [22:16:48 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA). [22:16:48 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [22:16:48 TRACE Farm Type Manager] API found: Content Patcher (CP). [22:16:48 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF). [22:16:48 TRACE Farm Type Manager] Accessed mod-provided API (ItemExtensions.Api) for Item extensions. [22:16:48 TRACE Farm Type Manager] Optional API found: Item Extensions. [22:16:48 TRACE Fast Animations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Faster Path Speed] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Fish Info] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Fish Spot Bait] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Horse Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Item extensions] Getting resources for the first time... [22:16:48 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Resources [22:16:48 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'. [22:16:48 TRACE Item extensions] Beginning to parse data. (Raw entries: 0) [22:16:48 TRACE Item extensions] Loaded 0 custom nodes, and 0 resource clumps. [22:16:48 TRACE Item extensions] Invalidating asset 'Data/Objects'... [22:16:48 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'. [22:16:48 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [22:16:48 TRACE Event Lookup] Loading Data/Objects [22:16:48 TRACE SMAPI] Item extensions edited Data/Objects. [22:16:48 TRACE SMAPI] Horse Overhaul edited Data/Objects. [22:16:48 TRACE SMAPI] Invalidated 1 asset names (Data/Objects). Propagated 1 core assets (Data/Objects). [22:16:48 TRACE Item extensions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Lookup Anything] Accessed mod-provided API (StardewMods.CustomBush.Framework.CustomBushApi) for Custom Bush. [22:16:48 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE More Books] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [22:16:48 TRACE More Books] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE MultiSave - Continued] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE NoSoilDecayOnFarm] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Passable Crops] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:48 TRACE Pause in Multiplayer Revived] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:49 TRACE QualityOfCombat] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:49 TRACE To-Dew] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:49 TRACE To-Dew] Accessed mod-provided API (GMCMOptions.Framework.API) for GMCM Options. [22:16:49 TRACE GMCM Options] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:49 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:49 TRACE UI Info Suite 2] Registered Sound: Annosz.UiInfoSuite2.sounds.LevelUp [22:16:49 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:49 INFO UI Info Suite 2] Loaded API for mod spacechase0.GenericModConfigMenu [22:16:49 TRACE UI Info Suite 2] Accessed mod-provided API (StardewMods.CustomBush.Framework.CustomBushApi) for Custom Bush. [22:16:49 INFO UI Info Suite 2] Loaded API for mod furyx639.CustomBush [22:16:49 TRACE Ultimate Fertilizer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:49 TRACE FauxCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:49 TRACE FauxCore] Patching Bush.draw with ModPatches.Bush_draw_prefix Prefix. [22:16:49 TRACE FauxCore] Patching Bush.GetShakeOffItem with ModPatches.Bush_GetShakeOffItem_postfix Postfix. [22:16:49 TRACE FauxCore] Patching Bush.inBloom with ModPatches.Bush_inBloom_postfix Postfix. [22:16:49 TRACE FauxCore] Patching Bush.performToolAction with ModPatches.Bush_performToolAction_transpiler Transpiler. [22:16:49 TRACE FauxCore] Patching Bush.setUpSourceRect with ModPatches.Bush_setUpSourceRect_postfix Postfix. [22:16:49 TRACE FauxCore] Patching Bush.shake with ModPatches.Bush_shake_transpiler Transpiler. [22:16:49 TRACE FauxCore] Patching GameLocation.CheckItemPlantRules with ModPatches.GameLocation_CheckItemPlantRules_postfix Postfix. [22:16:49 TRACE FauxCore] Patching HoeDirt.canPlantThisSeedHere with ModPatches.HoeDirt_canPlantThisSeedHere_postfix Postfix. [22:16:49 TRACE FauxCore] Patching IndoorPot.performObjectDropInAction with ModPatches.IndoorPot_performObjectDropInAction_postfix Postfix. [22:16:49 TRACE FauxCore] Patching JunimoHarvester.update with ModPatches.JunimoHarvester_update_transpiler Transpiler. [22:16:49 TRACE FauxCore] Patching Object.IsTeaSapling with ModPatches.Object_IsTeaSapling_postfix Postfix. [22:16:49 TRACE FauxCore] Patching Object.placementAction with ModPatches.Object_placementAction_transpiler Transpiler. [22:16:49 TRACE FauxCore] Patching BushMachine.GetOutput with ModPatches.Automate_GetOutput_postfix Postfix. [22:16:49 TRACE Better Crafting] Detected Harmony Patches: [22:16:49 TRACE BirbCore] === Running Priority 2 events === [22:16:49 TRACE game] Signing into GalaxySDK [22:16:49 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters. [22:16:49 TRACE Content Patcher] More Books added 24 custom tokens with prefix 'jeWel.MoreBooksCode/': ConfigBombBookRead, ConfigCarpenterCatalogueRead, ConfigDaggerBookRead, ConfigEnableAttackBook, ConfigEnableBombBook, ConfigEnableCarpenterCatalogue, ConfigEnableDaggerBook, ConfigEnableFishingLevelBook, ConfigEnableGarbageCanBook, ConfigEnableGodBook, ConfigEnableGreenTeaBook, ConfigEnableImmunityBook, ConfigEnableLewisBook, ConfigEnableLuckBook, ConfigEnableMagneticBook, ConfigEnableMilkBook, ConfigEnableOreCatalogue, ConfigEnableRiceBook, ConfigEnableSpeedBook, ConfigGreenTeaBookRead, ConfigLewisBookRead, ConfigMilkBookRead, ConfigOreCatalogueRead, ConfigRiceBookRead. [22:16:49 TRACE Content Patcher] Custom Companions added a custom token with prefix 'PeacefulEnd.CustomCompanions/': Companions. [22:16:49 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY. [22:16:49 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked. [22:16:49 INFO Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - (CP) Artisan Valley - (CP-A) Alternative Meat Crop Skins for Fresh Meat - Animated Fish - Animated Food and Drinks - AnimatedGemstones - Elle's New Barn Animals - Elle's New Coop Animals - Oasis Greenhouse - OhoDavi's StardewValley Anime Mods For mod authors, see how to update a mod: https://smapi.io/cp-migrate. [22:16:49 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'. [22:16:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [22:16:50 TRACE Event Lookup] Loading Data/Fences [22:16:50 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack). [22:16:50 TRACE Event Lookup] Loading Data/Furniture [22:16:50 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack). [22:16:50 TRACE Event Lookup] Loading Data/Boots [22:16:50 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [22:16:50 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache. [22:16:50 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [22:16:50 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache. [22:16:50 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache. [22:16:50 TRACE Better Crafting] [ItemCacheManager] Clearing (F) cache. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/UI'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowDown'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowLeft'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowRight'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowUp'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Backpack'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Cancel'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Checked'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Chest'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Coin'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ColorPicker'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/DoNot'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Dropdown'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/EmptyHeart'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Fish'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/FishingChest'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Gift'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Heart'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Ok'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Organize'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Plus'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualityGold'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualityIridium'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualitySilver'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Shield'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Skull'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Sword'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Tool'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Trash'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Unchecked'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Vegetable'. [22:16:50 TRACE SMAPI] Invalidated 0 cache entries. [22:16:50 TRACE Event Lookup] Loading LooseSprites/Cursors [22:16:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack). [22:16:51 TRACE Event Lookup] Loading Maps/springobjects [22:16:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Animated Fish' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Animated Food and Drinks' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'AnimatedGemstones' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [22:16:51 TRACE Event Lookup] Loading TileSheets/Craftables [22:16:51 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Elle's Seasonal Buildings' content pack). [22:16:51 TRACE Event Lookup] Loading TileSheets/BuffsIcons [22:16:51 TRACE SMAPI] Content Patcher edited TileSheets/BuffsIcons (for the '(CP) Luck Skill' content pack). [22:16:51 TRACE Event Lookup] Loading Buildings/Mill [22:16:51 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Elle's Seasonal Buildings' content pack). [22:16:51 TRACE Event Lookup] Loading Buildings/Junimo Hut [22:16:51 TRACE SMAPI] Content Patcher edited Buildings/Junimo Hut (for the 'Elle's Seasonal Buildings' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited Buildings/Junimo Hut (for the 'Medieval_buildings' content pack). [22:16:51 TRACE Event Lookup] Loading Maps/farmhouse_tiles [22:16:51 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/BigCraftables [22:16:51 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Luck Skill' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/Objects [22:16:51 TRACE SMAPI] Item extensions edited Data/Objects. [22:16:51 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Artisan Valley' content pack). [22:16:51 TRACE SMAPI] Horse Overhaul edited Data/Objects. [22:16:51 TRACE Event Lookup] Loading Data/Crops [22:16:51 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/Characters [22:16:51 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Seasonal Cute Characters SVE' content pack). [22:16:51 TRACE Event Lookup] Loading Data/Weapons [22:16:51 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/Buildings [22:16:51 TRACE SMAPI] Tractor Mod edited Data/Buildings. [22:16:51 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/FarmAnimals [22:16:51 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/FruitTrees [22:16:51 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/Locations [22:16:51 TRACE SMAPI] Content Patcher edited Data/Locations. [22:16:51 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/LocationContexts [22:16:51 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/NPCGiftTastes [22:16:51 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/CraftingRecipes [22:16:51 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Luck Skill' content pack). [22:16:51 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/CookingRecipes [22:16:51 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/JukeboxTracks [22:16:51 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [22:16:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE Event Lookup] Loading Data/AudioChanges [22:16:51 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [22:16:51 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE SMAPI] Invalidated 27 asset names (Buildings/Junimo Hut, Buildings/Mill, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/Fences, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, Maps/farmhouse_tiles, Maps/springobjects, Strings/StringsFromCSFiles, TileSheets/BuffsIcons, TileSheets/Craftables). Propagated 26 core assets (Buildings/Junimo Hut, Buildings/Mill, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, Maps/farmhouse_tiles, Maps/springobjects, Strings/StringsFromCSFiles, TileSheets/BuffsIcons, TileSheets/Craftables). [22:16:51 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'. [22:16:51 TRACE Event Lookup] Loading Data/Locations [22:16:51 TRACE SMAPI] Content Patcher edited Data/Locations. [22:16:51 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [22:16:51 TRACE SMAPI] Invalidated 1 asset names (Data/Locations). Propagated 1 core assets (Data/Locations). [22:16:51 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gervig91.AnimatedFish [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gervig91.AnimatedFood [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Undare.AnimatedGemstones [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of voiddreams.ArtisanGoodsKeepQuality [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewBarnAnimals [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewCoopAnimals [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.SeasonalBuildings [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownBuildings [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_buildings [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of leroymilo.NoMoreBowlegs [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.OasisGreenhouse [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of OhoDavi.SDVAnimeP [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Poltergeister.SeasonalCuteSpritesSVE [22:16:51 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of ppja.FreshMeatforCPA [22:16:51 TRACE BirbCore] === Running Priority 3 events === [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:51 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content pack Gervig91.AnimatedFish [22:16:52 TRACE Content Patcher Animations] Loading animated patch from content 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Loading animated patch from content pack Gervig91.AnimatedFood [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading 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pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack 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Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack Undare.AnimatedGemstones [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 TRACE Content Patcher Animations] Loading animated patch from content pack ppja.FreshMeatforCPA [22:16:53 INFO Json Assets] Loading content packs... [22:16:53 INFO Json Assets] (JA) Fantasy Crops 1.4.5 by ParadigmNomad - Port & MizuJakkaru - Sprites - A port of Mizu's sprites for JsonAssets [22:16:53 TRACE Json Assets] Adding season requirements for Coal Seeds: New season requirements: z fall/z winter [22:16:53 TRACE Json Assets] Adding season requirements for Copper Seeds: New season requirements: z summer/z fall/z winter [22:16:53 TRACE Json Assets] Adding season requirements for Gold Seeds: New season requirements: z spring/z summer/z winter [22:16:53 TRACE Json Assets] Adding season requirements for Iridium Seeds: New season requirements: z spring/z summer/z fall [22:16:53 TRACE Json Assets] Adding season requirements for Iron Seeds: New season requirements: z spring/z fall/z winter [22:16:53 TRACE Json Assets] Adding season requirements for Doubloon Seeds: New season requirements: z spring/z summer/z winter [22:16:53 INFO Json Assets] Fruits and Veggies for JsonAssets 2.0.14 by Project Populate JsonAssets - A port of Mizu's crops for JsonAssets. [22:16:54 TRACE Json Assets] Adding season requirements for Adzuki Bean Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Aloe Pod: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Asparagus Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Bamboo Cutting: New season requirements: z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Barley Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Basil Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Bell Pepper Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Blackberry Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Blue Agave Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Broccoli Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Buckwheat Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Butternut Squash Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Cabbage Seeds: New season requirements: z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Cactus Flower Seeds: New season requirements: z winter [22:16:54 TRACE Json Assets] Adding season requirements for Carrot Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Cassava Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Celery Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Chickpea Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Chive Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Cotton Seeds: New season requirements: z spring/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Cucumber Starter: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Durum Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Elderberry Seeds: New season requirements: z spring/z summer/z fall [22:16:54 TRACE Json Assets] Adding season requirements for Fennel Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Ginger Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Gooseberry Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Green Pea Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Habanero Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Jalapeno Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Juniper Berry Seeds: New season requirements: z spring/z summer/z fall [22:16:54 TRACE Json Assets] Adding season requirements for Kidney Bean Starter: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Kiwi Seeds: New season requirements: z spring/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Lettuce Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Licorice Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Maguey Seeds: New season requirements: z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Mint Seeds: New season requirements: z spring/z summer/z fall [22:16:54 TRACE Json Assets] Adding season requirements for Muskmelon Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Navy Bean Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Oat Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Okra Seeds: New season requirements: z spring/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Onion Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Oregano Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Parsley Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Passion Fruit Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Peanut Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Perilla Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Quinoa Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Rapeseed Seeds: New season requirements: z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Raspberry Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Red Onion Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Rosemary Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Sage Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Shallot Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Shiitake Mushroom Starter: New season requirements: z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Soybean Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Spinach Seeds: New season requirements: z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Sugar Beet Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Sugar Cane Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Sulfur Shelf Mushroom Seeds: New season requirements: z spring/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Sweet Canary Melon Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Sweet Potato Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Tabasco Pepper Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Thyme Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Wasabi Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Watermelon Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Zucchini Seeds: New season requirements: z spring/z fall/z winter [22:16:54 INFO Json Assets] More Trees for JsonAssets 1.6.10 by Project Populate JsonAssets - A collection of new trees for JsonAssets [22:16:54 INFO Json Assets] Mizu's Flowers for JsonAssets 1.6.7 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) - A port of Mizu's sprites for JsonAssets. [22:16:54 TRACE Json Assets] Adding season requirements for Bee Balm Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Blue Mist Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Chamomile Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Clary Sage Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Fairy Duster Pod: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Fall Rose Starter: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Fragrant Lilac Pod: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Herbal Lavender Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Honeysuckle Starter: New season requirements: z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Passion Flower Seeds: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Pink Cat Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Pitcher Plant Starter: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Purple Coneflower Seeds: New season requirements: z spring/z summer/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Rafflesia Seeds: New season requirements: z winter [22:16:54 TRACE Json Assets] Adding season requirements for Rose Starter: New season requirements: z winter [22:16:54 TRACE Json Assets] Adding season requirements for Shaded Violet Seeds: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Spring Rose Starter: New season requirements: z summer/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Summer Rose Starter: New season requirements: z spring/z fall/z winter [22:16:54 TRACE Json Assets] Adding season requirements for Sweet Jasmine Seeds: New season requirements: z spring/z summer/z winter [22:16:54 INFO Json Assets] More Food: A Collection of Recipes for JsonAssets 1.9.12 by Project Populate Json Assets - A port of Mizu's recipe sprites for JsonAssets [22:16:54 ERROR Json Assets] More Food: A Collection of Recipes for JsonAssets uses conditions from Expanded Preconditions Utility, but you don't have that mod installed. Some of its content might not work correctly. [22:16:54 INFO Json Assets] Artisan Valley Machine Goods 3.0.21 by Project Populate JsonAssets - Adds new items to the game via PFM machines. Requires PFM and JA to work properly. [22:16:54 ERROR Json Assets] Artisan Valley Machine Goods uses conditions from Expanded Preconditions Utility, but you don't have that mod installed. Some of its content might not work correctly. [22:16:54 INFO Json Assets] Even More Recipes for JsonAssets 1.5.10 by Project Populate JsonAssets - Adds even more new recipes for JsonAssets [22:16:54 ERROR Json Assets] Even More Recipes for JsonAssets uses conditions from Expanded Preconditions Utility, but you don't have that mod installed. Some of its content might not work correctly. [22:16:55 INFO Json Assets] Fresh Meat 3.0.3 by Project Populate Json Assets - MEEEEEEAT - for those who wish to have meat in their game. [22:16:55 ERROR Json Assets] Fresh Meat uses conditions from Expanded Preconditions Utility, but you don't have that mod installed. Some of its content might not work correctly. [22:16:55 TRACE Json Assets] Adding season requirements for Alpaca Seeds: New season requirements: z spring/z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Beast Seeds: New season requirements: z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Beefvine Seeds: New season requirements: z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Bird Seeds: New season requirements: z spring/z summer/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Bison Seeds: New season requirements: z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Chevonvine Seeds: New season requirements: z spring/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Chickenvine Seeds: New season requirements: z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Dragon Seeds: New season requirements: z spring/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Duckvine Seeds: New season requirements: z spring/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Fowl Seeds: New season requirements: z summer/z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Frog Seeds: New season requirements: z spring/z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Horse Seeds: New season requirements: z spring/z fall [22:16:55 TRACE Json Assets] Adding season requirements for Muttonvine Seeds: New season requirements: z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Ostrich Seeds: New season requirements: z spring/z fall [22:16:55 TRACE Json Assets] Adding season requirements for Phoenix Seeds: New season requirements: z spring/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Porkvine Seeds: New season requirements: z spring/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Rabbitvine Seeds: New season requirements: z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Reptile Seeds: New season requirements: z summer/z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Turkey Seeds: New season requirements: z summer/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Venison Seeds: New season requirements: z fall/z winter [22:16:55 TRACE Json Assets] Adding season requirements for Wild Boar Seeds: New season requirements: z fall/z winter [22:16:55 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate. [22:16:55 TRACE Event Lookup] Loading Data/Fences [22:16:55 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE SMAPI] Json Assets edited Data/Fences. [22:16:55 TRACE Event Lookup] Loading Data/Boots [22:16:55 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE SMAPI] Json Assets edited Data/Boots. [22:16:55 TRACE Event Lookup] Loading Data/hats [22:16:55 TRACE SMAPI] Json Assets edited Data/hats. [22:16:55 TRACE Better Crafting] [ItemCacheManager] Clearing (S) cache. [22:16:55 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache. [22:16:55 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [22:16:55 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache. [22:16:55 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache. [22:16:55 TRACE Better Crafting] [ItemCacheManager] Clearing (P) cache. [22:16:55 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache. [22:16:55 TRACE Event Lookup] Loading Data/Pants [22:16:55 TRACE SMAPI] Json Assets edited Data/Pants. [22:16:55 TRACE Event Lookup] Loading Data/Shirts [22:16:55 TRACE SMAPI] Json Assets edited Data/Shirts. [22:16:55 TRACE Event Lookup] Loading Data/CookingRecipes [22:16:55 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE Event Lookup] Loading Strings/BigCraftables [22:16:55 TRACE Event Lookup] Loading Strings/Furniture [22:16:55 TRACE Event Lookup] Loading Strings/1_6_Strings [22:16:55 TRACE Event Lookup] Loading Strings/Pants [22:16:55 TRACE Event Lookup] Loading Strings/Shirts [22:16:55 TRACE Event Lookup] Loading Data/Machines [22:16:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Luck Skill' content pack). [22:16:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack). [22:16:55 TRACE SMAPI] Json Assets edited Data/CookingRecipes. [22:16:55 TRACE Event Lookup] Loading Data/CraftingRecipes [22:16:55 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Luck Skill' content pack). [22:16:55 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [22:16:55 TRACE Event Lookup] Loading Data/FruitTrees [22:16:55 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE SMAPI] Json Assets edited Data/FruitTrees. [22:16:55 TRACE Event Lookup] Loading Data/Weapons [22:16:55 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE SMAPI] Json Assets edited Data/Weapons. [22:16:55 TRACE Event Lookup] Loading Data/Crops [22:16:55 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE SMAPI] Json Assets edited Data/Crops. [22:16:55 TRACE Event Lookup] Loading Data/Objects [22:16:55 TRACE SMAPI] Item extensions edited Data/Objects. [22:16:55 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack). [22:16:55 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Artisan Valley' content pack). [22:16:55 TRACE SMAPI] Json Assets edited Data/Objects. [22:16:55 TRACE SMAPI] Horse Overhaul edited Data/Objects. [22:16:55 TRACE Event Lookup] Loading Data/BigCraftables [22:16:55 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Luck Skill' content pack). [22:16:55 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE SMAPI] Json Assets edited Data/BigCraftables. [22:16:55 TRACE SMAPI] Invalidated 12 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/Fences, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons). Propagated 11 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons). [22:16:55 TRACE Json Assets] Event: ItemsRegistered [22:16:55 TRACE FauxCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [22:16:55 TRACE Custom Bush] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [22:16:55 TRACE BirbCore] === Running Priority 4 events === [22:16:55 TRACE Event Lookup] Loading Data/TriggerActions [22:16:55 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE game] Galaxy auth success [22:16:55 TRACE game] Galaxy signed in [22:16:55 TRACE game] Galaxy logged on [22:16:55 TRACE Event Lookup] Loading Data/AdditionalLanguages [22:16:55 TRACE BirbCore] === Running Priority 5 events === [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Icons, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE Event Lookup] Loading furyx639.FauxCore/Icons [22:16:55 TRACE SMAPI] FauxCore loaded asset 'furyx639.FauxCore/Icons'. [22:16:55 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Icons'. [22:16:55 TRACE Event Lookup] Loading furyx639.FauxCore/Icons [22:16:55 TRACE SMAPI] FauxCore loaded asset 'furyx639.FauxCore/Icons'. [22:16:55 TRACE SMAPI] Invalidated 1 asset names (furyx639.FauxCore/Icons). Propagated 0 core assets (). [22:16:55 TRACE FauxCore] Requested cache invalidation for 'LooseSprites/Cursors'. [22:16:55 TRACE Event Lookup] Loading LooseSprites/Cursors [22:16:55 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [22:16:55 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [22:16:55 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [22:16:55 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack). [22:16:55 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors). Propagated 1 core assets (LooseSprites/Cursors). [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/UI, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowDown, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowLeft, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowRight, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowUp, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Backpack, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Cancel, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Checked, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Chest, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Coin, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ColorPicker, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/DoNot, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Dropdown, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/EmptyHeart, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Fish, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/FishingChest, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Gift, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Heart, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Ok, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Organize, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Plus, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualityGold, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualityIridium, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualitySilver, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Shield, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Skull, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Sword, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Tool, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Trash, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Unchecked, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Vegetable, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE Custom Bush] Asset: furyx639.CustomBush/Data, Mode: Load, Source: Func, Priority: Exclusive [22:16:55 TRACE Custom Bush] Asset: furyx639.CustomBush/Data, Mode: Apply, Priority: 2147483647 [22:16:55 TRACE Custom Bush] Requested cache invalidation for 'furyx639.CustomBush/Data'. [22:16:55 TRACE SMAPI] Invalidated 0 cache entries. [22:16:55 TRACE BirbCore] === Running Priority 6 events === [22:16:55 TRACE BirbCore] === Running Priority 7 events === [22:16:55 TRACE BirbCore] === Running Priority 8 events === [22:16:55 TRACE BirbCore] === Running Priority 9 events === [22:16:55 TRACE LuckSkill] Luck: Trying to Register skill. [22:16:55 TRACE Event Lookup] Loading Mods/GenericModConfigMenu/ConfigButton [22:16:55 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'. [22:16:55 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [22:16:55 TRACE Event Lookup] Loading Strings/Buildings [22:16:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:16:55 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [22:16:55 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [22:16:55 TRACE game] Successfully set GOG Galaxy profile name. [22:16:56 TRACE Producer Framework Mod] Content pack: (PFM) Artisan Valley 3.0.21 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Artisan Valley\[PFM] Artisan Valley It does not have an Config.json file. [22:16:56 TRACE Producer Framework Mod] Reading content pack: (PFM) Artisan Valley 3.0.21 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Artisan Valley\[PFM] Artisan Valley [22:16:56 TRACE Producer Framework Mod] Content pack: (PFM) Fresh Meat 3.0.3 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Fresh Meat\[PFM] Fresh Meat It does not have an Config.json file. [22:16:56 TRACE Producer Framework Mod] Reading content pack: (PFM) Fresh Meat 3.0.3 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Fresh Meat\[PFM] Fresh Meat [22:17:07 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task... [22:17:07 TRACE SMAPI] task complete. [22:17:07 TRACE Event Lookup] Loading Strings/UI [22:17:07 TRACE SMAPI] Item extensions edited Strings/UI. [22:17:07 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack). [22:17:07 TRACE SMAPI] Synchronizing 'Find Save Games' task... [22:17:07 TRACE SpaceCore] Reinitializing serializers for 1 mod types... [22:17:10 TRACE Event Lookup] Loading Data/HairData [22:17:10 TRACE SMAPI] task complete. [22:17:10 TRACE game] Receiving friend lobby data... Owner: Mira farmName = D'inSerrePare farmType = 5 date = 26 protocolVersion = 1.6.14 farmhands = 201676293134724815,198553841953487982 newFarmhands = False [22:17:10 TRACE game] Receiving friend lobby data... Owner: Mira farmName = D'inSerrePare farmType = 5 date = 26 protocolVersion = 1.6.14 farmhands = 201676293134724815,198553841953487982 newFarmhands = False [22:17:11 TRACE game] Starting client. Protocol version: 1.6.14 [22:17:11 TRACE game] Resolving Steam host via Steam lobby 109775241773897749 [22:17:11 TRACE game] Found Steam host 76561199220348173 [22:17:11 TRACE game] Client connecting to server 76561199220348173 [22:17:12 TRACE game] Client connected to server 76561199220348173 [22:17:12 TRACE Event Lookup] Loading Characters/Farmer/farmer_base [22:17:12 TRACE Event Lookup] Loading Characters/Farmer/skinColors [22:17:12 TRACE Event Lookup] Loading Characters/Farmer/shoeColors [22:17:12 TRACE Event Lookup] Loading Characters/Farmer/hairstyles2 [22:17:19 TRACE game] Disconnected: ExitedToMainMenu_FromFarmhandSelect [22:17:19 TRACE game] Client disconnecting from server 76561199220348173 [22:17:19 TRACE game] Client disconnected from server 76561199220348173 [22:17:19 TRACE SMAPI] Synchronizing 'Find Save Games' task... [22:17:19 TRACE SMAPI] task complete. [22:17:19 TRACE game] Receiving friend lobby data... Owner: Mira farmName = D'inSerrePare farmType = 5 date = 26 protocolVersion = 1.6.14 farmhands = 201676293134724815,198553841953487982 newFarmhands = False [22:17:19 TRACE game] Receiving friend lobby data... Owner: Mira farmName = D'inSerrePare farmType = 5 date = 26 protocolVersion = 1.6.14 farmhands = 201676293134724815,198553841953487982 newFarmhands = False [22:17:27 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task... [22:17:27 TRACE SMAPI] task complete. [22:17:27 TRACE Event Lookup] Loading Data/AdditionalFarms [22:17:27 TRACE Event Lookup] Loading LooseSprites/farm_ranching_icon [22:17:28 TRACE Event Lookup] Loading LooseSprites/textBox [22:17:28 TRACE Event Lookup] Loading Characters/Farmer/farmer_base [22:17:28 TRACE Event Lookup] Loading Characters/Farmer/skinColors [22:17:28 TRACE Event Lookup] Loading Characters/Farmer/shoeColors [22:17:33 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:17:33 TRACE Event Lookup] Loading Data/PassiveFestivals [22:17:33 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [22:17:33 TRACE Event Lookup] Loading LooseSprites/Cursors [22:17:33 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [22:17:33 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [22:17:33 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [22:17:33 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [22:17:33 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Buildings' content pack). [22:17:33 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack). [22:17:33 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters SVE' content pack). [22:17:33 TRACE Event Lookup] Loading LooseSprites/Cursors2 [22:17:33 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack). [22:17:33 TRACE Event Lookup] Loading TileSheets/ChairTiles [22:17:33 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack). [22:17:33 TRACE Event Lookup] Loading Buildings/Mill [22:17:33 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Elle's Seasonal Buildings' content pack). [22:17:33 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Medieval_buildings' content pack). [22:17:33 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [22:17:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [22:17:33 TRACE SMAPI] Invalidated 5 asset names (Buildings/Mill, LooseSprites/Cursors, LooseSprites/Cursors2, Strings/StringsFromCSFiles, TileSheets/ChairTiles). Propagated 5 core assets (Buildings/Mill, LooseSprites/Cursors, LooseSprites/Cursors2, Strings/StringsFromCSFiles, TileSheets/ChairTiles). [22:17:33 TRACE Json Assets] Loading stuff early (really super early) [22:17:33 TRACE Json Assets] Event: IdsAssigned [22:17:33 TRACE Event Lookup] Loading LooseSprites/chatBox [22:17:33 TRACE Event Lookup] Loading LooseSprites/emojis [22:17:33 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack). [22:17:33 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Seasonal Cute Characters SVE' content pack). [22:17:33 TRACE Event Lookup] Loading Maps/Farm [22:17:33 TRACE Event Lookup] Loading Maps/spring_outdoorTileSheet_extra [22:17:33 TRACE Event Lookup] Loading Maps/paths [22:17:33 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet [22:17:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Medieval_buildings' content pack). [22:17:34 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet2 [22:17:34 TRACE Event Lookup] Loading TileSheets/bushes [22:17:34 TRACE Event Lookup] Loading Maps/FarmHouse [22:17:34 TRACE Event Lookup] Loading Maps/townInterior [22:17:34 TRACE Event Lookup] Loading Maps/farmhouse_tiles [22:17:34 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE Event Lookup] Loading Maps/walls_and_floors [22:17:34 TRACE Event Lookup] Loading spacechase0.SpaceCore/ObjectExtensionData [22:17:34 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [22:17:34 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [22:17:34 TRACE Event Lookup] Loading TileSheets/furniture [22:17:34 TRACE Event Lookup] Loading Maps/FarmCave [22:17:34 TRACE Event Lookup] Loading Maps/Mines/mine [22:17:34 TRACE Event Lookup] Loading Maps/Town [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Medieval_buildings' content pack). [22:17:34 TRACE Event Lookup] Loading Maps/spring_town [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [22:17:34 TRACE Event Lookup] Loading Maps/spring_Shadows [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [22:17:34 TRACE Event Lookup] Loading Maps/spring_Waterfalls [22:17:34 TRACE Event Lookup] Loading Maps/spring_beach [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [22:17:34 TRACE Event Lookup] Loading Maps/spring_island_tilesheet_1 [22:17:34 TRACE Event Lookup] Loading Maps/spring_SVE_Tilesheet2 [22:17:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE Event Lookup] Loading Maps/spring_z_extras [22:17:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Seasonal Cute Characters SVE' content pack). [22:17:34 TRACE Event Lookup] Loading Maps/z_SVEbuildingShadow [22:17:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [22:17:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Seasonal Cute Characters SVE' content pack). [22:17:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [22:17:34 TRACE Event Lookup] Loading Maps/JoshHouse [22:17:35 TRACE Event Lookup] Loading Maps/townInterior_2 [22:17:35 TRACE Event Lookup] Loading Maps/VanillaFurniture [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/VanillaWallsAndFloors [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/HaleyHouse [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/SamHouse [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Blacksmith [22:17:35 TRACE Event Lookup] Loading Maps/VanillaCraftables [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/VanillaSpringObjects [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/ManorHouse [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/SeedShop [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Saloon [22:17:35 TRACE Event Lookup] Loading Maps/Arcade_Couch [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Trailer [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Hospital [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/HarveyRoom [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Beach [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Data/Fish [22:17:35 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Item extensions] Checking spawns made at Pelican Beach [22:17:35 TRACE Event Lookup] Loading Maps/Beach-NightMarket [22:17:35 TRACE Event Lookup] Loading Maps/night_market_tilesheet_objects [22:17:35 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/winter_beach [22:17:35 TRACE Event Lookup] Loading Maps/winter_Shadows [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack). [22:17:35 TRACE Item extensions] Checking spawns made at BeachNightMarket [22:17:35 TRACE Event Lookup] Loading Maps/ElliottHouse [22:17:35 TRACE Event Lookup] Loading Maps/ElliottHouseTiles [22:17:35 TRACE Event Lookup] Loading Maps/Mountain [22:17:35 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Item extensions] Checking spawns made at Mountains [22:17:35 TRACE Event Lookup] Loading Maps/ScienceHouse [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/SebastianRoom [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Tent [22:17:35 TRACE Event Lookup] Loading Maps/Forest [22:17:35 TRACE Event Lookup] Loading Maps/zGrandpasFarm_CanopyShadow [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/zGrandpasFarm_UnderCanopyShadow [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Item extensions] Checking spawns made at Cindersap Forest [22:17:35 TRACE Event Lookup] Loading Animals/BabyBrown Cow [22:17:35 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's New Barn Animals' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/WizardHouse [22:17:35 TRACE Event Lookup] Loading Maps/z_WizardTowerLights [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/AnimalShop [22:17:35 TRACE Event Lookup] Loading Maps/z_FireLight [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/LeahHouse [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/BusStop [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Item extensions] Checking spawns made at Bus Stop [22:17:35 TRACE Event Lookup] Loading Maps/Mine [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Sewer [22:17:35 TRACE Event Lookup] Loading Maps/SewerTiles [22:17:35 TRACE Event Lookup] Loading Maps/BugLand [22:17:35 TRACE Event Lookup] Loading Maps/bugLandTiles [22:17:35 TRACE Event Lookup] Loading Maps/Desert [22:17:35 TRACE Event Lookup] Loading Maps/DesertTiles_Extended [22:17:35 TRACE Event Lookup] Loading Maps/DesertTiles [22:17:35 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Club [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/SandyHouse [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/ArchaeologyHouse [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/WizardHouseBasement [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Portraits/Gil [22:17:35 TRACE Event Lookup] Loading spacechase0.SpaceCore/NpcExtensionData [22:17:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'. [22:17:35 TRACE Event Lookup] Loading Strings/NPCNames [22:17:35 TRACE Event Lookup] Loading Maps/AdventureGuild [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Woods [22:17:35 TRACE Event Lookup] Loading Maps/spring_RedBaneberry_Tilesheet [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Item extensions] Checking spawns made at Secret Woods [22:17:35 TRACE Event Lookup] Loading Maps/Railroad [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/WitchSwamp [22:17:35 TRACE Event Lookup] Loading Maps/witchSwampTiles [22:17:35 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Elle's Town Buildings' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Elle's Town Buildings' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/WitchHut [22:17:35 TRACE Event Lookup] Loading Maps/WitchHutTiles [22:17:35 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/WitchWarpCave [22:17:35 TRACE Event Lookup] Loading Maps/Mines/mine_dark [22:17:35 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Summit [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/FishShop [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/BathHouse_Entry [22:17:35 TRACE Event Lookup] Loading Maps/bathhouse_tiles [22:17:35 TRACE Event Lookup] Loading Maps/BathHouse_MensLocker [22:17:35 TRACE Event Lookup] Loading Maps/BathHouse_WomensLocker [22:17:35 TRACE Event Lookup] Loading Maps/BathHouse_Pool [22:17:35 TRACE Event Lookup] Loading Maps/CommunityCenter_Ruins [22:17:35 TRACE Event Lookup] Loading Data/Bundles [22:17:35 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/JojaMart [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Greenhouse [22:17:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Oasis Greenhouse' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/SkullCave [22:17:35 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack). [22:17:35 TRACE Event Lookup] Loading Maps/Mines/mine_desert [22:17:35 TRACE Event Lookup] Loading Maps/Backwoods [22:17:35 TRACE Event Lookup] Loading Maps/spring_monsterGraveTiles [22:17:35 TRACE Event Lookup] Loading Maps/springobjects [22:17:35 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Animated Fish' content pack). [22:17:35 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Animated Food and Drinks' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'AnimatedGemstones' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Tunnel [22:17:36 TRACE Event Lookup] Loading Maps/Trailer_big [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Cellar [22:17:36 TRACE Event Lookup] Loading Maps/MermaidHouse [22:17:36 TRACE Event Lookup] Loading Maps/mermaid_house_tiles [22:17:36 TRACE Event Lookup] Loading Maps/Submarine [22:17:36 TRACE Event Lookup] Loading Maps/submarine_tilesheet [22:17:36 TRACE Event Lookup] Loading Maps/AbandonedJojaMart [22:17:36 TRACE Event Lookup] Loading Maps/JojaRuins_TileSheet [22:17:36 TRACE Event Lookup] Loading Maps/MovieTheater [22:17:36 TRACE Event Lookup] Loading Maps/MovieTheater_TileSheet [22:17:36 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:36 TRACE Event Lookup] Loading Data/Movies [22:17:36 TRACE Event Lookup] Loading Data/MoviesReactions [22:17:36 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Sunroom [22:17:36 TRACE Event Lookup] Loading Maps/CarolineGreenhouseTiles [22:17:36 TRACE Event Lookup] Loading Maps/BoatTunnel [22:17:36 TRACE Event Lookup] Loading Maps/boatTunnelTiles [22:17:36 TRACE Event Lookup] Loading Maps/Island_S [22:17:36 TRACE Event Lookup] Loading Maps/z_Island_S_CoralReefs [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/island_tilesheet_1 [22:17:36 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/summer_outdoorsTileSheet [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading LooseSprites/parrots [22:17:36 TRACE Event Lookup] Loading Maps/Island_SE [22:17:36 TRACE Event Lookup] Loading Maps/z_Island_SE_CoralReefs [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/island_tilesheet_2 [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/IslandSouthEastCave [22:17:36 TRACE Event Lookup] Loading Maps/Island_E [22:17:36 TRACE Event Lookup] Loading Maps/Island_W [22:17:36 TRACE Event Lookup] Loading Maps/z_Island_W_CoralReefs [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/summer_outdoorsTileSheet2 [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Island_N [22:17:36 TRACE Event Lookup] Loading Maps/Island_Hut [22:17:36 TRACE Event Lookup] Loading Maps/Island_Hut_tilesheet [22:17:36 TRACE Event Lookup] Loading Maps/IslandWestCave1 [22:17:36 TRACE Event Lookup] Loading Maps/cave [22:17:36 TRACE Event Lookup] Loading Maps/IslandNorthCave1 [22:17:36 TRACE Event Lookup] Loading Maps/Island_FieldOffice [22:17:36 TRACE Event Lookup] Loading Maps/Island_FieldOffice_Tilesheet [22:17:36 TRACE Event Lookup] Loading Maps/IslandFarmHouse [22:17:36 TRACE Event Lookup] Loading spacechase0.SpaceCore/FurnitureExtensionData [22:17:36 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'. [22:17:36 TRACE Event Lookup] Loading Maps/Island_CaptainRoom [22:17:36 TRACE Event Lookup] Loading Maps/Island_Shrine [22:17:36 TRACE Event Lookup] Loading Maps/Island_FarmCave [22:17:36 TRACE Event Lookup] Loading Maps/Caldera [22:17:36 TRACE Event Lookup] Loading Maps/Mines/volcano_dungeon [22:17:36 TRACE Event Lookup] Loading Maps/Mines/volcano_caldera [22:17:36 TRACE Event Lookup] Loading Maps/z_CalderaLights [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/LeoTreeHouse [22:17:36 TRACE Event Lookup] Loading Maps/LeoTreeHouse_Tilesheet [22:17:36 TRACE Event Lookup] Loading Maps/QiNutRoom [22:17:36 TRACE Event Lookup] Loading Maps/qiNutRoom_tilesheet [22:17:36 TRACE Event Lookup] Loading Maps/MasteryCave [22:17:36 TRACE Event Lookup] Loading Maps/masteryCaveTilesheet [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Desert-Festival [22:17:36 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet_text [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Item extensions] Checking spawns made at DesertFestival [22:17:36 TRACE Event Lookup] Loading Maps/LewisBasement [22:17:36 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardRefurbished [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardCellarRefurbished [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedRuins [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_TownEast [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Item extensions] Checking spawns made at Custom_TownEast [22:17:36 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove [22:17:36 TRACE Event Lookup] Loading Maps/EnchantedGrove_CrimsonLight [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/EnchantedGrove_Shadows [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/EnchantedGrove_WarpLights [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove2 [22:17:36 TRACE Event Lookup] Loading Maps/EnchantedGrove_Colors [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_WillyRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_MarnieShed [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_AndyHouse [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_AndyCellar [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_SusanHouse [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_JenkinsHouse [22:17:36 TRACE Event Lookup] Loading Maps/BathroomTilesheet [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_OliviaCellar [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_SophiaHouse [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_SophiaCellar [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_CrimsonBadlandsMap [22:17:36 TRACE Event Lookup] Loading Maps/CrimsonBadlandsMap [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_MovieTheaterScreen_ClaireEvent [22:17:36 TRACE Event Lookup] Loading Maps/MovieTheaterScreen_TileSheet [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_CastleVillage_DayEnd_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardPictureMap [22:17:36 TRACE Event Lookup] Loading Maps/AuroraVineyardPicture [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/AuroraVineyardPicture (for the 'Seasonal Cute Characters SVE' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/AuroraVineyardPicture (for the 'Seasonal Cute Characters SVE' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_StardustFarmPictureMap [22:17:36 TRACE Event Lookup] Loading Maps/StardustFarmPicture [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/StardustFarmPicture (for the 'Seasonal Cute Characters SVE' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher edited Maps/StardustFarmPicture (for the 'Seasonal Cute Characters SVE' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_GaldoranVoid [22:17:36 TRACE Event Lookup] Loading Maps/CastleVillage_Tilesheet [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Claire_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Martin_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Camilla_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Alesia_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Isaac_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Lance_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Jadu_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Apples_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Peaches_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Charlie_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Morgan_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Scarlett_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Sandy_WarpRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_ApplesRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_GunthersRoom [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Countryside_BusStop_Bus [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Countryside_BusStop_NoBus [22:17:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [22:17:36 TRACE Event Lookup] Loading Maps/Custom_Countryside_ClaireHouse [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_ClaireHouse [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_JojaEmporium [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_GuntherExpedition1 [22:17:37 TRACE Event Lookup] Loading Maps/z_mine [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_GuntherExpedition2 [22:17:37 TRACE Event Lookup] Loading Maps/GuntherExpedition2_Shadows [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_GrampletonFields_Small [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_BusStop_NoBus [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCottageInterior [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Highway [22:17:37 TRACE Event Lookup] Loading Maps/VanillaCursors [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher edited Maps/VanillaCursors (for the 'Seasonal Cute Characters SVE' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher edited Maps/VanillaCursors (for the 'Seasonal Cute Characters SVE' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Sawyer_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Jolyne_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Edmund_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Gale_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Gertrude_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Brock_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Cordelia_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Freya_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Cassandra_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Emin_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Brianna_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Drake_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_HighlandsDwarf_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_MorrisHouse [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_ForestWestOld [22:17:37 TRACE Event Lookup] Loading Maps/ForestWest_Shadow [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld [22:17:37 TRACE Event Lookup] Loading Maps/Custom_LanceSecretWarp [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/summer_z_extras [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Seasonal Cute Characters SVE' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Krobus_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_VoidDen [22:17:37 TRACE Event Lookup] Loading Maps/VoidDen_Tilesheet [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_ScarlettHouse [22:17:37 TRACE Event Lookup] Loading Maps/spring_GrampletonSuburbsTilesheet [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher edited Maps/spring_GrampletonSuburbsTilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher edited Maps/spring_GrampletonSuburbsTilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_HanksGarage [22:17:37 TRACE Event Lookup] Loading Maps/HanksGarage_Tilesheet [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_WoodsCompat [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_VictorSummit [22:17:37 TRACE Event Lookup] Loading Maps/spring_ValleyBackdrop [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyard [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_DayEnd_WarpRoom [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/Custom_Atlantis [22:17:37 TRACE Event Lookup] Loading Maps/AtlantisTilesheet [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/AtlantisTilesheetRuins [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE Event Lookup] Loading Maps/AtlantisTilesheet_MaskEffect [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [22:17:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE Event Lookup] Loading Maps/Custom_DesertRailway [22:17:38 TRACE Event Lookup] Loading Maps/z_RailwayTilesheet [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE Event Lookup] Loading Maps/Custom_FirstSlashGuestRoom [22:17:38 TRACE Event Lookup] Loading Maps/FirstSlashGuildBuilding [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher edited Maps/FirstSlashGuildBuilding (for the 'Seasonal Cute Characters SVE' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher edited Maps/FirstSlashGuildBuilding (for the 'Seasonal Cute Characters SVE' content pack). [22:17:38 TRACE Event Lookup] Loading Maps/Custom_GrampletonCoast [22:17:38 TRACE Event Lookup] Loading Maps/Lighthouse [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE Event Lookup] Loading Maps/Custom_GrampletonTrainStation [22:17:38 TRACE Event Lookup] Loading Maps/GrampletonTrainStationTilesheet [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher edited Maps/GrampletonTrainStationTilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher edited Maps/GrampletonTrainStationTilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:38 TRACE Event Lookup] Loading Maps/Custom_GrenvilleFalls [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavernPrison [22:17:38 TRACE Event Lookup] Loading Maps/HighlandsCavern_LightingTilesheet [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE Event Lookup] Loading Maps/HighlandsCavern_OreTilesheet [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE Event Lookup] Loading Maps/HighlandsCavern_ShadowTilesheet [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavernPrisonEvent [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_IridiumQuarry [22:17:39 TRACE Event Lookup] Loading Maps/IridiumQuarry [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/IridiumQuarry_Shadow [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_JojaPetStore [22:17:39 TRACE Event Lookup] Loading Maps/JojaPetStore [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyard [22:17:39 TRACE Event Lookup] Loading Maps/SakuraVineyardTilesheet [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCellar [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCottage [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardDiningRoom [22:17:39 TRACE Event Lookup] Loading Maps/SakuraVineyardDiningRoomTilesheet [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/SakuraVineyardDiningRoomTilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/SakuraVineyardDiningRoomTilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_SpriteSpringCave [22:17:39 TRACE Event Lookup] Loading Maps/Mines/mine_frost_dangerous [22:17:39 TRACE Event Lookup] Loading Maps/SpriteSpringCave_Effects [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_TreasureCave [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_Void [22:17:39 TRACE Event Lookup] Loading Maps/Festivals [22:17:39 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Entrance [22:17:39 TRACE Event Lookup] Loading Maps/ZCCC_Entrance_Tilesheet [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/ZCCC_Entrance_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/ZCCC_Entrance_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_ZCCC_FoodCourt [22:17:39 TRACE Event Lookup] Loading Maps/ZCCC_FoodCourt_Tilesheet [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/ZCCC_FoodCourt_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/ZCCC_FoodCourt_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_ZCCC_MainHall [22:17:39 TRACE Event Lookup] Loading Maps/ZCCC_MainHall_Tilesheet [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Stage [22:17:39 TRACE Event Lookup] Loading Maps/ZCCC_Stage_Tilesheet [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_ZCCC_VendorFloor [22:17:39 TRACE Event Lookup] Loading Maps/ZCCC_VendorFloor_Tilesheet [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/ZCCC_VendorFloor_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/ZCCC_VendorFloor_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_ZuzuCityStreet [22:17:39 TRACE Event Lookup] Loading Maps/ZuzuCityStreet_Tilesheet [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/ZuzuCityStreet_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/ZuzuCityStreet_Tilesheet (for the 'Seasonal Cute Characters SVE' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_HighlandsOutpost [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_CastleVillageOutpost [22:17:39 TRACE Event Lookup] Loading Maps/Outpost_CrimsonLight [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_FirstSlashGuild [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_FirstSlashHallway [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_WizardBasement [22:17:39 TRACE Event Lookup] Loading Maps/z_WizardBasementLights [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Courtyard [22:17:39 TRACE Event Lookup] Loading Maps/CherryBlossomPetals [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/ZCCC_Courtyard_NPCs [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_SVESummit [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_AdventurerSummit [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard [22:17:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE SMAPI] Content Patcher edited Maps/Custom_BlueMoonVineyard (for the 'Stardew Valley Expanded' content pack). [22:17:39 TRACE Event Lookup] Loading Maps/Custom_ForbiddenMaze [22:17:39 TRACE Event Lookup] Loading Maps/ForbiddenMaze_Darkness [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE Event Lookup] Loading Maps/ForbiddenMaze_Shadow [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE Event Lookup] Loading Maps/Custom_HenchmanBackyard [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE Event Lookup] Loading Maps/Custom_HenchmanHouse [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE Event Lookup] Loading Maps/Custom_DinoIsland_South [22:17:40 TRACE Event Lookup] Loading Maps/summer_beach [22:17:40 TRACE Event Lookup] Loading Maps/summer_SVE_Tilesheet2 [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Seasonal Cute Characters SVE' content pack). [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE Event Lookup] Loading Maps/Custom_DinoIsland_North [22:17:40 TRACE Event Lookup] Loading Maps/DinoIsland_North_Mask [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE Event Lookup] Loading Maps/Custom_CrimsonBadlands [22:17:40 TRACE Event Lookup] Loading Maps/z_CastleVillage [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE Event Lookup] Loading Maps/z_RedEyes [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [22:17:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_FableReef [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse [22:17:41 TRACE Event Lookup] Loading Maps/VanillaFloors [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_ForestWest [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_Garden [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbs [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbsTrainStation [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbsOutskirts [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_GoGoatRanch [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_GoGoatRanch_Interior [22:17:41 TRACE Event Lookup] Loading Maps/coopTiles [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedOutside [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedOutside (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_Highlands [22:17:41 TRACE Event Lookup] Loading Maps/Highlands_CanopyTreeShadows [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading TileSheets/fruitTrees [22:17:41 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavern [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_DiamondCavern [22:17:41 TRACE Event Lookup] Loading Maps/Mines/mine_frost [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods [22:17:41 TRACE Event Lookup] Loading Maps/JunimoWoods_Shadow [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_MorrisProperty [22:17:41 TRACE Event Lookup] Loading Maps/spring_MorrisModernHouse [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Event Lookup] Loading Maps/Custom_ShearwaterBridge [22:17:41 TRACE Event Lookup] Loading Maps/ShearwaterBridgeConeBarricade [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE Item extensions] Checking spawns made at Shearwater Bridge [22:17:41 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2 [22:17:41 TRACE Event Lookup] Loading Maps/SpriteSpring_Effects [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [22:17:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading spacechase0.SpaceCore/FarmExtensionData [22:17:42 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'. [22:17:42 TRACE Event Lookup] Loading Characters/Abigail [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Abigail (for the '(CP) No More Bowlegs' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Abigail [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Abigail (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Caroline [22:17:42 TRACE Event Lookup] Loading Portraits/Caroline [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Caroline (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Clint [22:17:42 TRACE Event Lookup] Loading Portraits/Clint [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Clint (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Demetrius [22:17:42 TRACE Event Lookup] Loading Portraits/Demetrius [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Demetrius (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Willy [22:17:42 TRACE Event Lookup] Loading Portraits/Willy [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Willy (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Elliott [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Elliott (for the '(CP) No More Bowlegs' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Elliott [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Elliott (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Emily [22:17:42 TRACE Event Lookup] Loading Portraits/Emily [22:17:42 WARN Content Patcher] Can't apply image patch "OhoDavi's StardewValley Anime Mods > EditImage Portraits/Emily #1" to Portraits/Emily: the FromFile file 'assets\Emily.png' doesn't exist. [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Emily (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Evelyn [22:17:42 TRACE Event Lookup] Loading Portraits/Evelyn [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Evelyn (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/George [22:17:42 TRACE Event Lookup] Loading Portraits/George [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/George (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Gus [22:17:42 TRACE Event Lookup] Loading Portraits/Gus [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Gus (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Haley [22:17:42 TRACE Event Lookup] Loading Portraits/Haley [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Haley (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Harvey [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Harvey (for the '(CP) No More Bowlegs' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Harvey [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Harvey (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Jas [22:17:42 TRACE Event Lookup] Loading Portraits/Jas [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Jas (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Jodi [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Jodi (for the '(CP) No More Bowlegs' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Jodi [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Jodi (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Alex [22:17:42 TRACE Event Lookup] Loading Portraits/Alex [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Alex (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Leah [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Leah (for the '(CP) No More Bowlegs' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Leah [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Leah (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Lewis [22:17:42 TRACE Event Lookup] Loading Portraits/Lewis [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Lewis (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Linus [22:17:42 TRACE Event Lookup] Loading Portraits/Linus [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Linus (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Marlon [22:17:42 TRACE Event Lookup] Loading Portraits/Marlon [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Marlon (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Marnie [22:17:42 TRACE Event Lookup] Loading Portraits/Marnie [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Marnie (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Maru [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Maru (for the '(CP) No More Bowlegs' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Maru [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Maru (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Pam [22:17:42 TRACE Event Lookup] Loading Portraits/Pam [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Pam (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Penny [22:17:42 TRACE Event Lookup] Loading Portraits/Penny [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Penny (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Pierre [22:17:42 TRACE Event Lookup] Loading Portraits/Pierre [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Pierre (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Robin [22:17:42 TRACE Event Lookup] Loading Portraits/Robin [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Robin (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Sam [22:17:42 TRACE Event Lookup] Loading Portraits/Sam [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Sam (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Sebastian [22:17:42 TRACE Event Lookup] Loading Portraits/Sebastian [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Sebastian (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Shane [22:17:42 TRACE Event Lookup] Loading Portraits/Shane [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Shane (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Vincent [22:17:42 TRACE Event Lookup] Loading Portraits/Vincent [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Vincent (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Wizard [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Wizard [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Dwarf [22:17:42 TRACE Event Lookup] Loading Portraits/Dwarf [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Dwarf (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Sandy [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Sandy (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Sandy [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Krobus [22:17:42 TRACE Event Lookup] Loading Portraits/Krobus [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Krobus (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Birdie [22:17:42 TRACE Event Lookup] Loading Portraits/Birdie [22:17:42 TRACE Event Lookup] Loading Characters/Bouncer [22:17:42 TRACE Event Lookup] Loading Portraits/Bouncer [22:17:42 TRACE Event Lookup] Loading Characters/Gunther [22:17:42 TRACE Event Lookup] Loading Portraits/Gunther [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Gunther (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Henchman [22:17:42 TRACE Event Lookup] Loading Portraits/Henchman [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Henchman (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/MrQi [22:17:42 TRACE Event Lookup] Loading Portraits/MrQi [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/MrQi (for the 'OhoDavi's StardewValley Anime Mods' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Victor [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Victor (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Victor [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Olivia [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Olivia (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Olivia [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Andy [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Andy (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Andy [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Susan [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Susan (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Susan [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Sophia [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Sophia (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Sophia [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Portraits/Sophia (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/MarlonFay [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/MarlonFay (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/MarlonFay [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Peaches [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Peaches [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/HighlandsDwarf [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/HighlandsDwarf [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/HankSVE [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/HankSVE [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Treyvon [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Treyvon [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Claire [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Claire (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Claire [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Camilla [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Camilla [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Sawyer [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Sawyer (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Sawyer [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Gale [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Gale [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Brianna [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Brianna (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Brianna [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Drake [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Drake (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Drake [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Edmund [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Edmund (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Edmund [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Gertrude [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Gertrude (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Gertrude [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Brock [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Brock (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Brock [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Cordelia [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Cordelia (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Cordelia [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Freya [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Freya (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Freya [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Cassandra [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Cassandra (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Cassandra [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Emin [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Emin (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Emin [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/ScarlettFake [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/ScarlettFake [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/GuntherSilvian [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/GuntherSilvian [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Martin [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Martin (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Martin [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/MorrisTod [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/MorrisTod (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/MorrisTod [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Isaac [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Isaac (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Isaac [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Alesia [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Alesia (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Alesia [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Jolyne [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Jolyne (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Jolyne [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Characters/Jadu [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Characters/Jadu (for the 'Seasonal Cute Characters SVE' content pack). [22:17:42 TRACE Event Lookup] Loading Portraits/Jadu [22:17:42 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Data/Quests [22:17:42 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE SpaceCore] Event: OnBlankSave [22:17:42 TRACE game] setGameMode( 'playingGameMode (3)' ) [22:17:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:17:42 TRACE Event Lookup] Loading Data/ChairTiles [22:17:42 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings. [22:17:42 TRACE SMAPI] Synchronizing 'NewDay' task... [22:17:42 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:17:42 TRACE Event Lookup] Loading Data/SpecialOrders [22:17:42 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Data/mail [22:17:42 TRACE SMAPI] Mail Framework Mod edited Data/mail. [22:17:42 TRACE SMAPI] Content Patcher edited Data/mail (for the 'MoreBooks' content pack). [22:17:42 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Event Lookup] Loading Data/WildTrees [22:17:42 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack). [22:17:42 TRACE Item extensions] Checking spawns made at a Farm [22:17:42 TRACE Item extensions] Checking spawns made at a Farm [22:17:42 TRACE Item extensions] Checking spawns made at a Farm [22:17:43 TRACE Item extensions] Checking spawns made at Pelican Town [22:17:43 TRACE Item extensions] Checking spawns made at Pelican Town [22:17:43 TRACE Item extensions] Checking spawns made at Pelican Town [22:17:43 TRACE Item extensions] Checking spawns made at Pelican Beach [22:17:43 TRACE Item extensions] Checking spawns made at Pelican Beach [22:17:43 TRACE Item extensions] Checking spawns made at Pelican Beach [22:17:43 TRACE Item extensions] Checking spawns made at BeachNightMarket [22:17:43 TRACE Item extensions] Checking spawns made at BeachNightMarket [22:17:43 TRACE Item extensions] Checking spawns made at BeachNightMarket [22:17:43 TRACE Item extensions] Checking spawns made at Mountains [22:17:43 TRACE Item extensions] Checking spawns made at Mountains [22:17:43 TRACE Item extensions] Checking spawns made at Mountains [22:17:43 TRACE Item extensions] Checking spawns made at Cindersap Forest [22:17:43 TRACE Item extensions] Checking spawns made at Cindersap Forest [22:17:43 TRACE Item extensions] Checking spawns made at Cindersap Forest [22:17:43 TRACE Item extensions] Checking spawns made at Bus Stop [22:17:43 TRACE Item extensions] Checking spawns made at Bus Stop [22:17:43 TRACE Item extensions] Checking spawns made at Bus Stop [22:17:43 TRACE Item extensions] Checking spawns made at Calico Desert [22:17:43 TRACE Item extensions] Checking spawns made at Calico Desert [22:17:43 TRACE Item extensions] Checking spawns made at Calico Desert [22:17:43 TRACE Item extensions] Checking spawns made at Secret Woods [22:17:43 TRACE Item extensions] Checking spawns made at Secret Woods [22:17:43 TRACE Item extensions] Checking spawns made at Secret Woods [22:17:43 TRACE Item extensions] Checking spawns made at Railroad [22:17:43 TRACE Item extensions] Checking spawns made at Railroad [22:17:43 TRACE Item extensions] Checking spawns made at Railroad [22:17:43 TRACE Item extensions] Checking spawns made at Summit [22:17:43 TRACE Item extensions] Checking spawns made at Summit [22:17:43 TRACE Item extensions] Checking spawns made at Summit [22:17:43 TRACE Item extensions] Checking spawns made at Backwoods [22:17:43 TRACE Item extensions] Checking spawns made at Backwoods [22:17:43 TRACE Item extensions] Checking spawns made at Backwoods [22:17:43 TRACE Item extensions] Checking spawns made at IslandSouth [22:17:43 TRACE Item extensions] Checking spawns made at IslandSouth [22:17:43 TRACE Item extensions] Checking spawns made at IslandSouth [22:17:43 TRACE Item extensions] Checking spawns made at IslandSouthEast [22:17:43 TRACE Item extensions] Checking spawns made at IslandSouthEast [22:17:43 TRACE Item extensions] Checking spawns made at IslandSouthEast [22:17:43 TRACE Item extensions] Checking spawns made at IslandWest [22:17:43 TRACE Item extensions] Checking spawns made at IslandWest [22:17:43 TRACE Item extensions] Checking spawns made at IslandWest [22:17:43 TRACE Event Lookup] Loading TerrainFeatures/hoeDirt [22:17:43 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtDark [22:17:43 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtSnow [22:17:43 TRACE Item extensions] Checking spawns made at IslandNorth [22:17:43 TRACE Item extensions] Checking spawns made at IslandNorth [22:17:43 TRACE Item extensions] Checking spawns made at IslandNorth [22:17:43 TRACE Item extensions] Checking spawns made at IslandNorthCave1 [22:17:43 TRACE Item extensions] Checking spawns made at IslandNorthCave1 [22:17:43 TRACE Item extensions] Checking spawns made at IslandNorthCave1 [22:17:43 TRACE Item extensions] Checking spawns made at IslandShrine [22:17:43 TRACE Item extensions] Checking spawns made at IslandShrine [22:17:43 TRACE Item extensions] Checking spawns made at IslandShrine [22:17:43 TRACE Item extensions] Checking spawns made at DesertFestival [22:17:43 TRACE Item extensions] Checking spawns made at DesertFestival [22:17:43 TRACE Item extensions] Checking spawns made at DesertFestival [22:17:43 TRACE Item extensions] Checking spawns made at Custom_TownEast [22:17:43 TRACE Item extensions] Checking spawns made at Custom_TownEast [22:17:43 TRACE Item extensions] Checking spawns made at Custom_TownEast [22:17:43 TRACE Item extensions] Checking spawns made at Custom_FakeEnchantedGrove [22:17:43 TRACE Item extensions] Checking spawns made at Custom_FakeEnchantedGrove [22:17:43 TRACE Item extensions] Checking spawns made at Custom_FakeEnchantedGrove [22:17:43 TRACE Item extensions] Checking spawns made at Custom_Countryside_BusStop_Bus [22:17:43 TRACE Item extensions] Checking spawns made at Custom_Countryside_BusStop_Bus [22:17:43 TRACE Item extensions] Checking spawns made at Custom_Countryside_BusStop_Bus [22:17:43 TRACE Item extensions] Checking spawns made at Custom_Countryside_BusStop_NoBus [22:17:43 TRACE Item extensions] Checking spawns made at Custom_Countryside_BusStop_NoBus [22:17:43 TRACE Item extensions] Checking spawns made at Custom_Countryside_BusStop_NoBus [22:17:43 TRACE Item extensions] Checking spawns made at Custom_Countryside_ClaireHouse [22:17:43 TRACE Item extensions] Checking spawns made at Custom_Countryside_ClaireHouse [22:17:43 TRACE Item extensions] Checking spawns made at Custom_Countryside_ClaireHouse [22:17:43 TRACE Item extensions] Checking spawns made at Custom_GrampletonFields_Small [22:17:43 TRACE Item extensions] Checking spawns made at Custom_GrampletonFields_Small [22:17:43 TRACE Item extensions] Checking spawns made at Custom_GrampletonFields_Small [22:17:43 TRACE Item extensions] Checking spawns made at Custom_BusStop_NoBus [22:17:43 TRACE Item extensions] Checking spawns made at Custom_BusStop_NoBus [22:17:43 TRACE Item extensions] Checking spawns made at Custom_BusStop_NoBus [22:17:43 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld [22:17:43 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld [22:17:43 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld [22:17:43 TRACE Item extensions] Checking spawns made at Custom_LanceSecretWarp [22:17:43 TRACE Item extensions] Checking spawns made at Custom_LanceSecretWarp [22:17:43 TRACE Item extensions] Checking spawns made at Custom_LanceSecretWarp [22:17:43 TRACE Item extensions] Checking spawns made at Custom_WoodsCompat [22:17:43 TRACE Item extensions] Checking spawns made at Custom_WoodsCompat [22:17:43 TRACE Item extensions] Checking spawns made at Custom_WoodsCompat [22:17:43 TRACE Item extensions] Checking spawns made at Custom_VictorSummit [22:17:43 TRACE Item extensions] Checking spawns made at Custom_VictorSummit [22:17:43 TRACE Item extensions] Checking spawns made at Custom_VictorSummit [22:17:43 TRACE Item extensions] Checking spawns made at Custom_GrampletonCoast [22:17:43 TRACE Item extensions] Checking spawns made at Custom_GrampletonCoast [22:17:43 TRACE Item extensions] Checking spawns made at Custom_GrampletonCoast [22:17:43 TRACE Item extensions] Checking spawns made at Summit [22:17:43 TRACE Item extensions] Checking spawns made at Summit [22:17:43 TRACE Item extensions] Checking spawns made at Summit [22:17:43 TRACE Item extensions] Checking spawns made at Adventurer Summit [22:17:43 TRACE Item extensions] Checking spawns made at Adventurer Summit [22:17:43 TRACE Item extensions] Checking spawns made at Adventurer Summit [22:17:43 TRACE Item extensions] Checking spawns made at Blue Moon Vineyard [22:17:43 TRACE Item extensions] Checking spawns made at Blue Moon Vineyard [22:17:43 TRACE Item extensions] Checking spawns made at Blue Moon Vineyard [22:17:43 TRACE Item extensions] Checking spawns made at Custom_DinoIsland_South [22:17:43 TRACE Item extensions] Checking spawns made at Custom_DinoIsland_South [22:17:43 TRACE Item extensions] Checking spawns made at Custom_DinoIsland_South [22:17:43 TRACE Item extensions] Checking spawns made at Fable Reef [22:17:43 TRACE Item extensions] Checking spawns made at Fable Reef [22:17:43 TRACE Item extensions] Checking spawns made at Fable Reef [22:17:43 TRACE Item extensions] Checking spawns made at Western Cindersap Forest [22:17:43 TRACE Item extensions] Checking spawns made at Western Cindersap Forest [22:17:43 TRACE Item extensions] Checking spawns made at Western Cindersap Forest [22:17:43 TRACE Item extensions] Checking spawns made at (no translation:Garden) [22:17:43 TRACE Item extensions] Checking spawns made at (no translation:Garden) [22:17:43 TRACE Item extensions] Checking spawns made at (no translation:Garden) [22:17:43 TRACE Item extensions] Checking spawns made at Suburbs [22:17:43 TRACE Item extensions] Checking spawns made at Suburbs [22:17:43 TRACE Item extensions] Checking spawns made at Suburbs [22:17:43 TRACE Item extensions] Checking spawns made at Train Station [22:17:43 TRACE Item extensions] Checking spawns made at Train Station [22:17:43 TRACE Item extensions] Checking spawns made at Train Station [22:17:43 TRACE Item extensions] Checking spawns made at Grampleton Outskirts [22:17:43 TRACE Item extensions] Checking spawns made at Grampleton Outskirts [22:17:43 TRACE Item extensions] Checking spawns made at Grampleton Outskirts [22:17:43 TRACE Item extensions] Checking spawns made at Go Goat Ranch [22:17:43 TRACE Item extensions] Checking spawns made at Go Goat Ranch [22:17:43 TRACE Item extensions] Checking spawns made at Go Goat Ranch [22:17:43 TRACE Item extensions] Checking spawns made at Grandpa's Shed Outside [22:17:43 TRACE Item extensions] Checking spawns made at Grandpa's Shed Outside [22:17:43 TRACE Item extensions] Checking spawns made at Grandpa's Shed Outside [22:17:43 TRACE Item extensions] Checking spawns made at Highlands [22:17:43 TRACE Item extensions] Checking spawns made at Highlands [22:17:43 TRACE Item extensions] Checking spawns made at Highlands [22:17:43 TRACE Item extensions] Checking spawns made at Junimo Woods [22:17:43 TRACE Item extensions] Checking spawns made at Junimo Woods [22:17:43 TRACE Item extensions] Checking spawns made at Junimo Woods [22:17:43 TRACE Item extensions] Checking spawns made at Morris Property [22:17:43 TRACE Item extensions] Checking spawns made at Morris Property [22:17:43 TRACE Item extensions] Checking spawns made at Morris Property [22:17:43 TRACE Item extensions] Checking spawns made at Shearwater Bridge [22:17:43 TRACE Item extensions] Checking spawns made at Shearwater Bridge [22:17:43 TRACE Item extensions] Checking spawns made at Shearwater Bridge [22:17:43 TRACE Item extensions] Checking spawns made at Sprite Spring [22:17:43 TRACE Item extensions] Checking spawns made at Sprite Spring [22:17:43 TRACE Item extensions] Checking spawns made at Sprite Spring [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/MorrisTod [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/MorrisTod [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/MorrisTod_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/MorrisTod_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Evelyn [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Evelyn [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/George [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/George [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Alex [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Alex [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Emily [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Emily [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Haley [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Haley [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Jodi [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Jodi [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Sam [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Sam [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Vincent [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Vincent [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Clint [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Clint [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Lewis [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Lewis [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Abigail [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Abigail [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Caroline [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Caroline [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Pierre [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Pierre [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Gus [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Gus [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Pam [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Pam [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Penny [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Penny [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Harvey [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Harvey [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Elliott [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Elliott [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Demetrius [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Demetrius [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Maru [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Maru [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Robin [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Robin [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Sebastian [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Sebastian [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Linus [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Linus [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Wizard [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Wizard [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Magnus_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Magnus_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Magnus_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Magnus_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Jas [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Jas [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Marnie [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Marnie [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Shane [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Shane [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Leah [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Leah [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Dwarf [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Dwarf [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Krobus [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Krobus [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Mister Qi [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Mister Qi [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Sandy [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Sandy [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Sandy_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sandy_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Sandy_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sandy_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Bouncer [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Bouncer [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Gunther [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Gunther [22:17:43 TRACE Event Lookup] Loading Portraits/Gunther_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gunther_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Gunther_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gunther_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/GuntherSilvian [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/GuntherSilvian [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/GuntherSilvian_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/GuntherSilvian_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Marlon [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Marlon' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Marlon [22:17:43 TRACE Event Lookup] Loading Portraits/Marlon_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Marlon_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Marlon_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Marlon_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/MarlonFay [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/MarlonFay [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/MarlonFay_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/MarlonFay_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Henchman [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Henchman [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Willy [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Willy [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Birdie [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Birdie [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Andy [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Andy [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Andy_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Andy_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Susan [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Susan [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Susan_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Susan_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Victor [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Victor [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Victor_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Victor_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Olivia [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Olivia [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Olivia_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Olivia_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Sophia [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Sophia [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Sophia_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Sophia_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Claire [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Claire [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Claire_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Claire_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Martin [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Martin [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Martin_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Martin_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Camilla [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Camilla [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Camilla_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Camilla_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Alesia [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Alesia [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Alesia_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Alesia_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Isaac [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Isaac' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Isaac (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Isaac [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Isaac_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Isaac_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Jadu [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Jadu [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Jadu_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Jadu_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Peaches [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Peaches [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/ScarlettFake [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ScarlettFake (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/ScarlettFake [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Scarlett_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Scarlett_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Sawyer [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Sawyer [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Jolyne [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Jolyne [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Portraits/Jolyne_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Jolyne_Spring [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne_Spring' (for the 'Seasonal Cute Characters SVE' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Edmund [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Edmund [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Gale [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Gale [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Gertrude [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Gertrude [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Brock [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Brock [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Cordelia [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cordelia' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cordelia (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Cordelia [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Freya [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Freya [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Cassandra [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Cassandra [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Emin [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Emin [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Brianna [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Brianna [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Drake [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Drake [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/HighlandsDwarf [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/HighlandsDwarf [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/HankSVE [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/HankSVE [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/Dialogue/Treyvon [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE Event Lookup] Loading Characters/schedules/Treyvon [22:17:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE SpaceCore] Event: ShowNightEndMenus [22:17:43 DEBUG SpaceCore] Doing skill menus [22:17:43 TRACE SMAPI] task complete. [22:17:43 TRACE SMAPI] Context: before save creation. [22:17:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:17:43 TRACE game] SaveGame.Save() called. [22:17:43 TRACE SMAPI] Synchronizing 'Save' task... [22:17:43 TRACE Event Lookup] Loading Strings/Events [22:17:43 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Stardew Valley Expanded' content pack). [22:17:43 TRACE game] Saving without compression... [22:17:44 TRACE SMAPI] task complete. [22:17:44 TRACE game] SaveGame.Save() completed without exceptions. [22:17:46 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received]. [22:17:46 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received]. [22:17:46 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received]. [22:17:46 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received]. [22:17:46 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received]. [22:17:46 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice]. [22:17:46 TRACE Event Lookup] Loading Data/Festivals/spring1 [22:17:46 TRACE Event Lookup] Loading Data/Events/FarmHouse [22:17:46 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE Event Lookup] Loading Data/LostItemsShop [22:17:46 TRACE Convenient Inventory] Favorite item slots loaded for a: '000000000000'. [22:17:46 TRACE Event Lookup] Loading TileSheets/tools [22:17:46 TRACE SMAPI] Context: after save creation, starting spring 1 Y1. [22:17:46 TRACE Json Assets] Adding default recipes [22:17:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [22:17:46 TRACE Event Lookup] Loading Portraits/Sophia [22:17:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE Event Lookup] Loading Maps/Mountain [22:17:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE Event Lookup] Loading Maps/Forest [22:17:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE Event Lookup] Loading Maps/Railroad [22:17:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE Event Lookup] Loading Maps/Custom_JojaEmporium [22:17:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard [22:17:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited Maps/Custom_BlueMoonVineyard (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE Event Lookup] Loading Maps/Custom_ForestWest [22:17:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbs [22:17:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE Event Lookup] Loading Maps/Town [22:17:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE SMAPI] Invalidated 9 asset names (Maps/Custom_BlueMoonVineyard, Maps/Custom_ForestWest, Maps/Custom_GrampletonSuburbs, Maps/Custom_JojaEmporium, Maps/Forest, Maps/Mountain, Maps/Railroad, Maps/Town, Portraits/Sophia). Propagated 9 core assets (Maps/Custom_BlueMoonVineyard, Maps/Custom_ForestWest, Maps/Custom_GrampletonSuburbs, Maps/Custom_JojaEmporium, Maps/Forest, Maps/Mountain, Maps/Railroad, Maps/Town, Portraits/Sophia). [22:17:46 TRACE SMAPI] Context: loaded save 'a_392786191', starting spring 1 Y1, locale set to . Single-player. [22:17:46 TRACE Event Lookup] Loading Mods/leclair.bettercrafting/DynamicTextures/buttons.png [22:17:46 TRACE Event Lookup] Loading LooseSprites/Cursors [22:17:46 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [22:17:46 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Buildings' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters SVE' content pack). [22:17:47 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/DynamicTextures/buttons.png'. [22:17:47 TRACE Event Lookup] Loading Mods/leclair.bettercrafting/Rules [22:17:47 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Rules'. [22:17:47 TRACE Event Lookup] Loading TileSheets/FreeCactuses [22:17:47 TRACE Event Lookup] Loading TileSheets/furniture_2 [22:17:47 TRACE Event Lookup] Loading TileSheets/joja_furniture [22:17:47 TRACE Event Lookup] Loading TileSheets/wizard_furniture [22:17:47 TRACE Event Lookup] Loading TileSheets/junimo_furniture [22:17:47 TRACE Event Lookup] Loading TileSheets/retro_furniture [22:17:47 TRACE Event Lookup] Loading TileSheets/furniture_3 [22:17:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits (for the 'Seasonal Cute Characters SVE' content pack). [22:17:47 TRACE Convenient Chests] Register [22:17:47 TRACE Convenient Inventory] Favorite item slots loaded for a: '000000000000'. [22:17:47 TRACE Event Lookup] Loading Data/Events/Farm [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'MoreBooks' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/FarmCave [22:17:47 TRACE Event Lookup] Loading Data/Events/Town [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/JoshHouse [22:17:47 TRACE Event Lookup] Loading Data/Events/HaleyHouse [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/HaleyHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/SamHouse [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/SamHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Blacksmith [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Blacksmith (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/ManorHouse [22:17:47 TRACE Event Lookup] Loading Data/Events/SeedShop [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/SeedShop (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Saloon [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Saloon (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Trailer [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Trailer (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Hospital [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Hospital (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/HarveyRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Beach [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/BeachNightMarket [22:17:47 TRACE Event Lookup] Loading Data/Events/ElliottHouse [22:17:47 TRACE Event Lookup] Loading Data/Events/Mountain [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/ScienceHouse [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/ScienceHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/SebastianRoom [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/SebastianRoom (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Tent [22:17:47 TRACE Event Lookup] Loading Data/Events/Forest [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/WizardHouse [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/WizardHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/AnimalShop [22:17:47 TRACE Event Lookup] Loading Data/Events/LeahHouse [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/LeahHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/BusStop [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Mine [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Mine (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Sewer [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Sewer (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/BugLand [22:17:47 TRACE Event Lookup] Loading Data/Events/Desert [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Desert' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Club [22:17:47 TRACE Event Lookup] Loading Data/Events/SandyHouse [22:17:47 TRACE Event Lookup] Loading Data/Events/ArchaeologyHouse [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/WizardHouseBasement [22:17:47 TRACE Event Lookup] Loading Data/Events/AdventureGuild [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/AdventureGuild (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Woods [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Woods (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Railroad [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Railroad (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/WitchSwamp [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/WitchSwamp' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/WitchHut [22:17:47 TRACE Event Lookup] Loading Data/Events/WitchWarpCave [22:17:47 TRACE Event Lookup] Loading Data/Events/Summit [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Summit' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/FishShop [22:17:47 TRACE Event Lookup] Loading Data/Events/BathHouse_Entry [22:17:47 TRACE Event Lookup] Loading Data/Events/BathHouse_MensLocker [22:17:47 TRACE Event Lookup] Loading Data/Events/BathHouse_WomensLocker [22:17:47 TRACE Event Lookup] Loading Data/Events/BathHouse_Pool [22:17:47 TRACE Event Lookup] Loading Data/Events/CommunityCenter [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/CommunityCenter (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/JojaMart [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/JojaMart' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/JojaMart (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Greenhouse [22:17:47 TRACE Event Lookup] Loading Data/Events/SkullCave [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/SkullCave' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Backwoods [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Backwoods (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Tunnel [22:17:47 TRACE Event Lookup] Loading Data/Events/Trailer_Big [22:17:47 TRACE Event Lookup] Loading Data/Events/Cellar [22:17:47 TRACE Event Lookup] Loading Data/Events/MermaidHouse [22:17:47 TRACE Event Lookup] Loading Data/Events/Submarine [22:17:47 TRACE Event Lookup] Loading Data/Events/AbandonedJojaMart [22:17:47 TRACE Event Lookup] Loading Data/Events/MovieTheater [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/MovieTheater (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Sunroom [22:17:47 TRACE Event Lookup] Loading Data/Events/BoatTunnel [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandSouth [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandSouthEast [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandSouthEastCave [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandEast [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandWest [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/IslandWest (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandNorth [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandHut [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandWestCave1 [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandNorthCave1 [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandFieldOffice [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandFarmHouse [22:17:47 TRACE Event Lookup] Loading Data/Events/CaptainRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandShrine [22:17:47 TRACE Event Lookup] Loading Data/Events/IslandFarmCave [22:17:47 TRACE Event Lookup] Loading Data/Events/Caldera [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Caldera' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Caldera (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/LeoTreeHouse [22:17:47 TRACE Event Lookup] Loading Data/Events/QiNutRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/MasteryCave [22:17:47 TRACE Event Lookup] Loading Data/Events/DesertFestival [22:17:47 TRACE Event Lookup] Loading Data/Events/LewisBasement [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardRefurbished [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardCellarRefurbished [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedRuins [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShed [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_TownEast [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove2 [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_WillyRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_MarnieShed [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_MarnieShed (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_AndyHouse [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_AndyCellar [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SusanHouse [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_SusanHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_JenkinsHouse [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_JenkinsHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_OliviaCellar [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SophiaHouse [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SophiaCellar [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlandsMap [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_MovieTheaterScreen_ClaireEvent [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillage_DayEnd_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardPictureMap [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_StardustFarmPictureMap [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GaldoranVoid [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Claire_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Martin_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Camilla_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Alesia_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Isaac_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Lance_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Jadu_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Apples_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Peaches_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Charlie_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Morgan_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Scarlett_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Sandy_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ApplesRoom [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GunthersRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_Bus [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_NoBus [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_ClaireHouse [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ClaireHouse [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_JojaEmporium [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition1 [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition2 [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonFields_Small [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_BusStop_NoBus [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottageInterior [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Highway [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Sawyer_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Jolyne_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Edmund_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Gale_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Gertrude_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Brock_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Cordelia_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Freya_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Cassandra_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Emin_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Brianna_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Drake_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsDwarf_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_MorrisHouse [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ForestWestOld [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_LanceSecretWarp [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Krobus_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_VoidDen [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ScarlettHouse [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_HanksGarage [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_WoodsCompat [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_VictorSummit [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyard [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AuroraVineyard (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_DayEnd_WarpRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Atlantis [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_DesertRailway [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_DesertRailway (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_EnchantedGrove [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashGuestRoom [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_FirstSlashGuestRoom (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonCoast [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonTrainStation [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrenvilleFalls [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrison [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsCavernPrison (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrisonEvent [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_IridiumQuarry [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_JojaPetStore [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyard [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCellar [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottage [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardDiningRoom [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpringCave [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_TreasureCave [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Void [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Entrance [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_FoodCourt [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_MainHall [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Stage [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_VendorFloor [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ZuzuCityStreet [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsOutpost [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillageOutpost [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashGuild [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashHallway [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_WizardBasement [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Courtyard [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SVESummit [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_AdventurerSummit [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_BlueMoonVineyard [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_BlueMoonVineyard (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ForbiddenMaze [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanBackyard [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanHouse [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HenchmanHouse (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_South [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_North [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlands [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_FableReef [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedGreenhouse [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ForestWest [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Garden [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbs [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsTrainStation [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrampletonSuburbsTrainStation (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsOutskirts [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch_Interior [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedOutside [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_Highlands [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavern [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsCavern (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_DiamondCavern [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_JunimoWoods [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_JunimoWoods (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_MorrisProperty [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_MorrisProperty (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_ShearwaterBridge [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpring2 [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE SMAPI] Content Patcher edited Data/Events/Custom_SpriteSpring2 (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Event collection took 40ms [22:17:47 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Data [22:17:47 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Data'. [22:17:47 DEBUG Item extensions] Loaded 0 item data. [22:17:47 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/EatingAnimations [22:17:47 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/EatingAnimations'. [22:17:47 DEBUG Item extensions] Loaded 14 eating animations. [22:17:47 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Mines/Terrain [22:17:47 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Mines/Terrain'. [22:17:47 DEBUG Item extensions] Loaded 0 mineshaft terrain features. [22:17:47 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/MixedSeeds [22:17:47 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MixedSeeds'. [22:17:47 DEBUG Item extensions] Loaded 0 mixed seeds data. [22:17:47 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Panning [22:17:47 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Panning'. [22:17:47 DEBUG Item extensions] Loaded 0 panning data. [22:17:47 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Train [22:17:47 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Train'. [22:17:47 DEBUG Item extensions] Loaded 0 custom train drops. [22:17:47 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Treasure [22:17:47 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Treasure'. [22:17:47 TRACE Item extensions] Button: X [22:17:47 TRACE Item extensions] Button: Right-Click [22:17:47 TRACE Item extensions] Total 2 [22:17:47 TRACE Mail Framework Mod] Reading content pack: (MFM) Artisan Valley Letters 3.0.21 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Artisan Valley\[MFM] Artisan Valley Letters [22:17:47 TRACE Mail Framework Mod] Reading content pack: (MFM) Even More Recipes 1.5.10 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Even More Recipes\[MFM] Even More Recipes [22:17:47 TRACE Mail Framework Mod] Reading content pack: (MFM) Fresh Meat 3.0.3 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Fresh Meat\[MFM] Fresh Meat [22:17:47 TRACE Mail Framework Mod] Reading content pack: (MFM) Fruits and Veggies 2.0.14 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Fruits and Veggies\[MFM] Fruits and Veggies [22:17:47 TRACE Mail Framework Mod] Reading content pack: (MFM) Mizu's Flowers 1.6.7 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Mizus Flowers\[MFM] Mizus Flowers [22:17:47 TRACE Mail Framework Mod] Reading content pack: (MFM) More Recipes 1.9.12 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] More Recipes\[MFM] More Recipes [22:17:47 TRACE Mail Framework Mod] Reading content pack: (MFM) More Trees 1.6.10 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] More Trees\[MFM] More Trees [22:17:47 TRACE Event Lookup] Loading Mods/Bouhm.NPCMapLocations/NPCs [22:17:47 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [22:17:47 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Mods/Bouhm.NPCMapLocations/Locations [22:17:47 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [22:17:47 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Data/WorldMap [22:17:47 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Producer Framework Mod] Content pack: (PFM) Artisan Valley 3.0.21 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Artisan Valley\[PFM] Artisan Valley It does not have an Config.json file. [22:17:47 TRACE Producer Framework Mod] Reading content pack: (PFM) Artisan Valley 3.0.21 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Artisan Valley\[PFM] Artisan Valley [22:17:47 WARN Producer Framework Mod] This is just a Warning, don't report this as a bug. No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored. [22:17:47 WARN Producer Framework Mod] This is just a Warning, don't report this as a bug. No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored. [22:17:47 WARN Producer Framework Mod] This is just a Warning, don't report this as a bug. No Output found for 'Pistachio Ice Cream', producer 'Ice Cream Machine' and input 'Pistachio'. This rule will be ignored. [22:17:47 WARN Producer Framework Mod] This is just a Warning, don't report this as a bug. No Output found for 'Champagne Vinegar', producer 'Vinegar Cask' and input 'Champagne Grape'. This rule will be ignored. [22:17:47 TRACE Producer Framework Mod] Content pack: (PFM) Fresh Meat 3.0.3 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Fresh Meat\[PFM] Fresh Meat It does not have an Config.json file. [22:17:47 TRACE Producer Framework Mod] Reading content pack: (PFM) Fresh Meat 3.0.3 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Fresh Meat\[PFM] Fresh Meat [22:17:47 TRACE Event Lookup] Loading Animals/BabyWhite Cow [22:17:47 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Cow (for the 'Elle's New Barn Animals' content pack). [22:17:47 TRACE Event Lookup] Loading Animals/BabyGoat [22:17:47 TRACE SMAPI] Content Patcher edited Animals/BabyGoat (for the 'Elle's New Barn Animals' content pack). [22:17:47 TRACE Event Lookup] Loading Animals/BabyPig [22:17:47 TRACE SMAPI] Content Patcher edited Animals/BabyPig (for the 'Elle's New Barn Animals' content pack). [22:17:47 TRACE To-Dew] Accessed mod-provided API (ToDew.ToDoApiImpl) for To-Dew. [22:17:47 INFO UI Info Suite 2] Setting up icon sheet [22:17:47 TRACE Event Lookup] Loading Data/TV/CookingChannel [22:17:47 INFO Better Sprinklers Plus] Running sprinklers [22:17:47 TRACE Event Lookup] repopulation took 4ms [22:17:47 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'. [22:17:47 TRACE SMAPI] Invalidated 1 asset names (Data/mail). Propagated 0 core assets (). [22:17:47 TRACE More Books] Requested cache invalidation for 'Data/GarbageCans'. [22:17:47 TRACE SMAPI] Invalidated 0 cache entries. [22:17:47 TRACE Event Lookup] Loading Maps/Mines/VolcanoTemplate [22:17:47 TRACE Event Lookup] Loading VolcanoLayouts/Layouts [22:17:47 TRACE Event Lookup] Loading Maps/Mines/Volcano_SetPieces_4 [22:17:47 TRACE Event Lookup] Loading Characters/Monsters/Lava Lurk [22:17:47 TRACE Event Lookup] Loading Data/Monsters [22:17:47 TRACE Event Lookup] Loading Characters/Monsters/Green Slime [22:17:47 TRACE Event Lookup] Loading Characters/Monsters/Tiger Slime [22:17:47 TRACE NPC Map Locations] Unknown locations: Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_DinoIsland_South, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_JunimoWoods, Custom_LanceSecretWarp, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, LewisBasement [22:17:47 TRACE Event Lookup] Loading Maps/HighlandsBackground [22:17:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack). [22:17:47 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/tractor [22:17:47 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/tractor'. [22:17:47 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/garage [22:17:47 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/garage'. [22:17:47 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/buffIcon [22:17:47 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/buffIcon'. [22:17:47 TRACE Farm Type Manager] Day is starting. Loading config data. [22:17:47 TRACE Farm Type Manager] Beginning file loading process... [22:17:47 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager [22:17:47 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager [22:17:47 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [22:17:47 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [22:17:47 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager [22:17:47 TRACE Farm Type Manager] Checking file conditions... [22:17:47 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [22:17:47 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist. [22:17:47 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [22:17:47 TRACE Farm Type Manager] Content pack loaded successfully. [22:17:47 TRACE Farm Type Manager] All available content packs checked. [22:17:47 TRACE Farm Type Manager] Loading files from FarmTypeManager/data [22:17:47 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [22:17:47 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [22:17:47 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [22:17:47 TRACE Farm Type Manager] New UniqueAreaID assigned: Farm forage area 1 [22:17:47 TRACE Farm Type Manager] New UniqueAreaID assigned: Farm large object area 1 [22:17:47 TRACE Farm Type Manager] New UniqueAreaID assigned: Farm ore area 1 [22:17:47 TRACE Farm Type Manager] New UniqueAreaID assigned: Farm monster area 1 [22:17:47 TRACE Farm Type Manager] New UniqueAreaID assigned: Farm monster area 2 [22:17:47 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [22:17:47 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [22:17:47 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [22:17:47 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [22:17:47 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [22:17:47 TRACE Farm Type Manager] Checking file conditions... [22:17:47 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully. [22:17:47 TRACE Farm Type Manager] Checking for saved objects that went missing overnight. [22:17:47 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [22:17:47 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [22:17:47 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager [22:17:47 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: FarmCave". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Forest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Extra Spring Onion Spawns 1" (Forest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Forest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Extra Spring Onion Spawns 3" (Forest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 15. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_AdventurerSummit: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 7 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 6 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 14 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Day conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Beach: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Big Conch spawns" (Beach) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Year conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Beach: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 3" (Beach) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Year conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] Day conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Forest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest forage area 1" (Forest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Year conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Desert: 5 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at BackWoods: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 5 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Summit: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Summit: 4 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Summit: 4 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 5" (Summit) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Mountain: 2 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Year conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at RailRoad: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 0 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 4 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 7 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 8 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Year conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 22 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 0 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 10 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 3" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 4" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 5" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 7" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 8" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 3. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 9" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 10" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Woods: 0 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Day conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Woods: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Ancient Ferns Spawns" (Woods) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Day conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] Day conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Woods: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover spawns" (Woods) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Year conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Year conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_GrampletonSuburbs: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Woods: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Secret Woods sweet gem berry seed" (Woods) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 24 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 9 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 44 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 80 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 39 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 13 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 8. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_TreasureCave: 8 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 8 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Year conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] Day conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Forest Sword Spawn" (Custom_ForestWest) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Year conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] Day conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:47 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:47 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Railroad: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Rapier Spawn" (Railroad) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 12 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:47 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:47 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:47 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] Day conditions found. Checking... [22:17:47 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_EnchantedGrove: 1 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove) [22:17:47 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:47 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [22:17:47 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [22:17:47 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 35 [22:17:47 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [22:17:47 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [22:17:47 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/a_392786191.json [22:17:47 TRACE Farm Type Manager] Forage generation is disabled for this file. [22:17:47 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete. [22:17:48 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager [22:17:48 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Day conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 8. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:48 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:48 TRACE Farm Type Manager] Spawns remaining (including today): 2. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_GrandpasShedOutside: 2. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:48 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:48 TRACE Farm Type Manager] Spawns remaining (including today): 7. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 7. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Log Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:48 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:48 TRACE Farm Type Manager] Spawns remaining (including today): 20. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 20. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Stump Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Woods: 9. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:48 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:48 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Forest West Log" (Custom_ForestWest) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:48 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:48 TRACE Farm Type Manager] Spawns remaining (including today): 17. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Boulder Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [22:17:48 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [22:17:48 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [22:17:48 TRACE Farm Type Manager] Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [22:17:48 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [22:17:48 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/a_392786191.json [22:17:48 TRACE Farm Type Manager] Large object generation is disabled for this file. [22:17:48 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete. [22:17:48 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager [22:17:48 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [22:17:48 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [22:17:48 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 60. [22:17:48 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [22:17:48 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 70. [22:17:48 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [22:17:48 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 80. [22:17:48 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [22:17:48 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [22:17:48 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [22:17:48 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 300. [22:17:48 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area... [22:17:48 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [22:17:48 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 8. [22:17:48 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [22:17:48 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 7. [22:17:48 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [22:17:48 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [22:17:48 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 57. [22:17:48 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [22:17:48 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/a_392786191.json [22:17:48 TRACE Farm Type Manager] Ore generation is disabled for this file. [22:17:48 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete. [22:17:48 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager [22:17:48 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1. [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Woods: 15. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 1" (Woods) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/SwampFlowerCrab [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 2. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1. [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/SwampGolem [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 58. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 27. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1. [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/ToxicBubble [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 49. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1. [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/ToxicBubble_Variant [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Poltergeist [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 17. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/SwampLurk [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/SkeletonDangerous [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/EvilMummy [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/SkeletonMageDangerous [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/BadlandsSerpent [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/CorruptMummy [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 5. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/FallenAdventurerMale [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/FallenAdventurerFemale [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 46. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 24. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/RoyalBadlandsSerpent [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 14. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/SandScorpion [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/CorruptSerpent [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/CorruptSpirit [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/ShadowShamanDangerous [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/ShadowBruteDangerous [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/WildernessGolemSpring [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 29. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 130. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/DustSpiritDangerous [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] Today's weather conditions found. Checking... [22:17:48 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 6. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 15. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/DangerousMetalHead [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/StoneGolemDangerous [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 27. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/DangerousBat [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 28. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [22:17:48 TRACE Farm Type Manager] No save data found for this area; creating new counter. [22:17:48 TRACE Farm Type Manager] Spawns remaining (including today): 8. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 8. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/CopperCrab [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/IronCrab [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/GoldCrab [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] GSQ conditions found. Checking... [22:17:48 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 28. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 16. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 26. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] Season conditions found. Checking... [22:17:48 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/BullyRex [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Apophis [22:17:48 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [22:17:48 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [22:17:48 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods) [22:17:48 TRACE Farm Type Manager] Checking extra conditions for this area... [22:17:48 TRACE Farm Type Manager] CP conditions found. Checking... [22:17:48 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [22:17:48 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [22:17:48 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [22:17:48 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/a_392786191.json [22:17:48 TRACE Farm Type Manager] Monster generation is disabled for this file. [22:17:48 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete. [22:17:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 600... [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Royal Serpent [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Pepper Rex [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Wilderness Golem [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemSpring' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Dust Spirit [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Shadow Shaman [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Shadow Sniper [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Shadow Brute [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Skeleton [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Mummy [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Skeleton Mage [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Rock Crab [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Stone Golem [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Metal Head [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Iridium Golem [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Squid Kid [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Carbon Ghost [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Serpent [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSerpent' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SandScorpion' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerFemale' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE SMAPI] Content Patcher edited Characters/Monsters/FallenAdventurerFemale (for the 'Seasonal Cute Characters SVE' content pack). [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerMale' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE SMAPI] Content Patcher edited Characters/Monsters/FallenAdventurerMale (for the 'Seasonal Cute Characters SVE' content pack). [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BadlandsSerpent' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Characters/Monsters/Truffle Crab [22:17:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampFlowerCrab' (for the 'Stardew Valley Expanded' content pack). [22:17:48 TRACE Event Lookup] Loading Data/GiantCrops [22:17:48 TRACE SMAPI] Json Assets edited Data/GiantCrops. [22:17:48 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2201. [22:17:49 TRACE Event Lookup] Loading Data/Events/FarmCave [22:17:49 TRACE Event Lookup] Loading Data/Events/BeachNightMarket [22:17:49 TRACE Event Lookup] Loading Data/Events/BugLand [22:17:49 TRACE Event Lookup] Loading Data/Events/Club [22:17:49 TRACE Event Lookup] Loading Data/Events/WizardHouseBasement [22:17:49 TRACE Event Lookup] Loading Data/Events/WitchHut [22:17:49 TRACE Event Lookup] Loading Data/Events/WitchWarpCave [22:17:49 TRACE Event Lookup] Loading Data/Events/BathHouse_Entry [22:17:49 TRACE Event Lookup] Loading Data/Events/BathHouse_MensLocker [22:17:49 TRACE Event Lookup] Loading Data/Events/BathHouse_WomensLocker [22:17:49 TRACE Event Lookup] Loading Data/Events/Greenhouse [22:17:49 TRACE Event Lookup] Loading Data/Events/Tunnel [22:17:49 TRACE Event Lookup] Loading Data/Events/Cellar [22:17:49 TRACE Event Lookup] Loading Data/Events/MermaidHouse [22:17:49 TRACE Event Lookup] Loading Data/Events/Submarine [22:17:49 TRACE Event Lookup] Loading Data/Events/IslandSouthEast [22:17:49 TRACE Event Lookup] Loading Data/Events/IslandSouthEastCave [22:17:49 TRACE Event Lookup] Loading Data/Events/IslandEast [22:17:49 TRACE Event Lookup] Loading Data/Events/IslandWestCave1 [22:17:49 TRACE Event Lookup] Loading Data/Events/IslandNorthCave1 [22:17:49 TRACE Event Lookup] Loading Data/Events/IslandFieldOffice [22:17:49 TRACE Event Lookup] Loading Data/Events/CaptainRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/IslandShrine [22:17:49 TRACE Event Lookup] Loading Data/Events/IslandFarmCave [22:17:49 TRACE Event Lookup] Loading Data/Events/LeoTreeHouse [22:17:49 TRACE Event Lookup] Loading Data/Events/MasteryCave [22:17:49 TRACE Event Lookup] Loading Data/Events/LewisBasement [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardCellarRefurbished [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove2 [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_WillyRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_AndyCellar [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_SophiaCellar [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlandsMap [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_MovieTheaterScreen_ClaireEvent [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillage_DayEnd_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardPictureMap [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_StardustFarmPictureMap [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GaldoranVoid [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Claire_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Martin_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Camilla_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Alesia_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Isaac_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Lance_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Jadu_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Apples_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Peaches_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Charlie_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Morgan_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Scarlett_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Sandy_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GunthersRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_Bus [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_NoBus [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_ClaireHouse [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition1 [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition2 [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_BusStop_NoBus [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottageInterior [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Highway [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Sawyer_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Jolyne_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Edmund_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Gale_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Gertrude_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Brock_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Cordelia_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Freya_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Cassandra_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Emin_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Brianna_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Drake_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsDwarf_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_ForestWestOld [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_LanceSecretWarp [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Krobus_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_VoidDen [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_HanksGarage [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_VictorSummit [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_DayEnd_WarpRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_Atlantis [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonCoast [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonTrainStation [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GrenvilleFalls [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrisonEvent [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_IridiumQuarry [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_JojaPetStore [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyard [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCellar [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottage [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardDiningRoom [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpringCave [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Entrance [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_FoodCourt [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_MainHall [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Stage [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_VendorFloor [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_ZuzuCityStreet [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashHallway [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Courtyard [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_SVESummit [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanBackyard [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_South [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_North [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlands [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedGreenhouse [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsOutskirts [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch_Interior [22:17:49 TRACE Event Lookup] Loading Data/Events/Custom_DiamondCavern [22:17:52 TRACE SpaceCore] Event: BeforeWarp [22:17:52 TRACE game] Warping to Farm [22:17:53 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:17:53 TRACE Event Lookup] Loading TileSheets/critters [22:17:53 TRACE Event Lookup] Loading Buildings/Shipping Bin [22:17:53 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Elle's Seasonal Buildings' content pack). [22:17:53 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Medieval_buildings' content pack). [22:17:53 TRACE Event Lookup] Loading Buildings/Shipping Bin_PaintMask [22:17:53 TRACE Event Lookup] Loading Buildings/Pet Bowl [22:17:53 TRACE SMAPI] Content Patcher edited Buildings/Pet Bowl (for the 'Medieval_buildings' content pack). [22:17:53 TRACE Event Lookup] Loading Buildings/Pet Bowl_PaintMask [22:17:53 TRACE Event Lookup] Loading Buildings/houses [22:17:53 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Elle's Seasonal Buildings' content pack). [22:17:53 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Medieval_buildings' content pack). [22:17:53 TRACE Event Lookup] Loading Buildings/houses_PaintMask [22:17:53 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [22:17:53 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Medieval_buildings' content pack). [22:17:53 TRACE Event Lookup] Loading Buildings/Mailbox [22:17:53 TRACE SMAPI] Content Patcher edited Buildings/Mailbox (for the 'Elle's Seasonal Buildings' content pack). [22:17:53 TRACE SMAPI] Content Patcher edited Buildings/Mailbox (for the 'Medieval_buildings' content pack). [22:17:53 TRACE Event Lookup] Loading TerrainFeatures/tree2_spring [22:17:53 TRACE Event Lookup] Loading TerrainFeatures/tree3_spring [22:17:53 TRACE Event Lookup] Loading TerrainFeatures/grass [22:17:53 TRACE Event Lookup] Loading TerrainFeatures/tree1_spring [22:17:53 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [22:17:53 TRACE Event Lookup] Loading LooseSprites/font_bold [22:17:53 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [22:17:53 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [22:17:53 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [22:17:53 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [22:17:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 610... [22:17:56 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0. [22:17:56 TRACE LuckSkill] Luck: Player luck level is: 0 [22:17:56 TRACE SpaceCore] Event: BeforeWarp [22:17:56 TRACE game] Warping to BusStop [22:17:56 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:17:56 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/spring_Birch_Tree [22:17:56 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Birch_Tree' (for the 'Stardew Valley Expanded' content pack). [22:17:56 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [22:17:56 TRACE SMAPI] Invalidated 0 cache entries. [22:18:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 620... [22:18:03 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0. [22:18:03 TRACE LuckSkill] Luck: Player luck level is: 0 [22:18:03 TRACE SpaceCore] Event: BeforeWarp [22:18:03 TRACE game] Warping to Town [22:18:03 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:18:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [22:18:03 TRACE Event Lookup] Loading LooseSprites/font_bold [22:18:03 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold). Propagated 1 core assets (LooseSprites/font_bold). [22:18:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 630... [22:18:11 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 0. [22:18:11 TRACE LuckSkill] Luck: Player luck level is: 0 [22:18:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 640... [22:18:18 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0. [22:18:18 TRACE LuckSkill] Luck: Player luck level is: 0 [22:18:23 TRACE Event Lookup] Loading LooseSprites/map [22:18:23 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Stardew Valley Expanded' content pack). [22:18:23 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Elle's Town Buildings' content pack). [22:18:23 TRACE Event Lookup] Loading Mods/leclair.bettercrafting/CraftingStations [22:18:23 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/CraftingStations'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Wine_Yeast [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Wine_Yeast'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Yeast [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Yeast'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Espresso_Machine [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Espresso_Machine'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Extruder [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Extruder'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Foreign_Cask [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Foreign_Cask'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Grinder [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Grinder'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Ice_Cream_Machine [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Ice_Cream_Machine'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Juicer [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Juicer'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Pepper_Blender [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Pepper_Blender'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Smoker [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Smoker'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Soap_Press [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Soap_Press'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Sorbet_Machine [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Sorbet_Machine'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Vinegar_Cask [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Vinegar_Cask'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Wax_Barrel [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Wax_Barrel'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/ppja.artisanvalleymachinegoods_Yogurt_Jar [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/ppja.artisanvalleymachinegoods_Yogurt_Jar'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/paradigmnomad.freshmeat_Canning_Machine [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/paradigmnomad.freshmeat_Canning_Machine'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/paradigmnomad.freshmeat_DNA_Synthesizer [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/paradigmnomad.freshmeat_DNA_Synthesizer'. [22:18:23 TRACE Event Lookup] Loading JA/BigCraftable/paradigmnomad.freshmeat_Meat_Press [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/paradigmnomad.freshmeat_Meat_Press'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Bee_Balm [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Bee_Balm'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Blue_Mist [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Blue_Mist'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Chamomile [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Chamomile'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Clary_Sage [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Clary_Sage'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Fairy_Duster [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Fairy_Duster'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Fall_Rose [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Fall_Rose'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Fragrant_Lilac [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Fragrant_Lilac'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Herbal_Lavender [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Herbal_Lavender'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Honeysuckle [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Honeysuckle'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Passion_Flower [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Passion_Flower'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Pink_Cat [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Pink_Cat'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Pitcher_Plant [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Pitcher_Plant'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Purple_Coneflower [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Purple_Coneflower'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Rafflesia [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Rafflesia'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Rose [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Rose'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Shaded_Violet [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Shaded_Violet'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Spring_Rose [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Spring_Rose'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Summer_Rose [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Summer_Rose'. [22:18:23 TRACE Event Lookup] Loading JA/Object/mizu.flowers_Sweet_Jasmine [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/mizu.flowers_Sweet_Jasmine'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ParadigmNomad.FantasyCrops_Doubloon [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ParadigmNomad.FantasyCrops_Doubloon'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Asam_Pedas [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Asam_Pedas'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Bacon [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Bacon'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Bacon_Hamburger [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Bacon_Hamburger'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Bacon_n_Eggs [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Bacon_n_Eggs'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Baked_Turkey_with_Risotto [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Baked_Turkey_with_Risotto'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Bangers_Beans_and_Mash [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Bangers_Beans_and_Mash'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Barbecue_Sausage [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Barbecue_Sausage'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Batter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Batter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_BBQ_Sauce [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_BBQ_Sauce'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Beast_n'_Onion_Handpie [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Beast_n'_Onion_Handpie'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Beef_Burrito [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Beef_Burrito'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Beef_Ribs [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Beef_Ribs'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Beef_Stock [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Beef_Stock'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Bird_DNA [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Bird_DNA'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Biscuits_and_Gravy [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Biscuits_and_Gravy'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Bratwurst [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Bratwurst'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Breakfast_Sandwich [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Breakfast_Sandwich'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Brown_Gravy [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Brown_Gravy'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Bulgogi [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Bulgogi'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Canned_Fish [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Canned_Fish'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Canned_Meat [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Canned_Meat'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Canned_Mollusc [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Canned_Mollusc'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Canned_Tuna [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Canned_Tuna'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cheese_Board [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cheese_Board'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cheeseburger [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cheeseburger'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Chicken_and_Spinach_Crepe [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Chicken_and_Spinach_Crepe'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Chicken_DNA [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Chicken_DNA'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Chicken_Nuggets [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Chicken_Nuggets'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Chicken_Stock [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Chicken_Stock'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Chippy_Curry [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Chippy_Curry'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Coconut_Curry [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Coconut_Curry'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Alpaca_Meat [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Alpaca_Meat'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Beast_Meat [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Beast_Meat'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Beef [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Beef'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Bird_Meat [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Bird_Meat'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Bison_Meat [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Bison_Meat'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Boar [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Boar'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Chevon [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Chevon'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Chicken [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Chicken'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Dragon_Meat [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Dragon_Meat'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Duck [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Duck'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Fowl [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Fowl'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Frog [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Frog'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Horse_Meat [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Horse_Meat'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Phoenix [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Phoenix'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Pork [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Pork'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Rabbit [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Rabbit'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Reptile_Meat [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Reptile_Meat'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Turkey [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Turkey'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cooked_Venison [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cooked_Venison'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Corndog [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Corndog'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cottage_Pie [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cottage_Pie'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Cow_DNA [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Cow_DNA'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Duck_DNA [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Duck_DNA'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Dumplings [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Dumplings'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Fish_and_Chips [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Fish_and_Chips'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Frog_DNA [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Frog_DNA'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Genetically_Engineered_Yeast [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Genetically_Engineered_Yeast'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Goat_DNA [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Goat_DNA'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Grilled_Skewer [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Grilled_Skewer'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Ham [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Ham'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Hamburger_Patty [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Hamburger_Patty'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Horsehair [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Horsehair'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Hot_Dog [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Hot_Dog'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Jerky [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Jerky'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Ketchup [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Ketchup'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Lobster_Stock [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Lobster_Stock'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Lula_Kebab [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Lula_Kebab'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Meat_Skewer [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Meat_Skewer'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Meatloaf [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Meatloaf'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Meaty_Burrito_Wrap [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Meaty_Burrito_Wrap'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Mild_Curry [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Mild_Curry'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Mustard [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Mustard'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Ostrich_DNA [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Ostrich_DNA'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Paella [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Paella'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Phoenix_Au_Vin [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Phoenix_Au_Vin'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Pig_DNA [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Pig_DNA'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Pizza_Diavolo [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Pizza_Diavolo'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Poutine [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Poutine'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Rabbit_DNA [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Rabbit_DNA'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Roasted_Fowl [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Roasted_Fowl'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Salami [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Salami'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Sausage [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Sausage'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Schnitzel [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Schnitzel'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Seafood_Stock [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Seafood_Stock'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Seasonings [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Seasonings'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Sheep_DNA [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Sheep_DNA'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Shrimp_Stock [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Shrimp_Stock'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Sorrel_Soup [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Sorrel_Soup'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Spaghetti_and_Meatballs [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Spaghetti_and_Meatballs'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Spaghetti_Bolognese [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Spaghetti_Bolognese'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Steak [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Steak'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Steak_Tartare [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Steak_Tartare'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Sweet_and_Sour_Pork_with_Rice [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Sweet_and_Sour_Pork_with_Rice'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Sweet_n'_Sour_Bites [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Sweet_n'_Sour_Bites'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Teriyaki [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Teriyaki'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Toast [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Toast'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Toast_Hawaii [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Toast_Hawaii'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Toast_Williams [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Toast_Williams'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Tonkatsu [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Tonkatsu'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_Venison_Handpie [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_Venison_Handpie'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.freshmeat_White_Gravy [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.freshmeat_White_Gravy'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Avocado_Eel_Roll [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Avocado_Eel_Roll'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Avocado_Toast [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Avocado_Toast'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Baked_Sweet_Potato [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Baked_Sweet_Potato'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Banana_Bread [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Banana_Bread'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Barley_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Barley_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Berry_Fusion_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Berry_Fusion_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Black_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Black_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Blue_Mist_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Blue_Mist_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Boba_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Boba_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Breakfast_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Breakfast_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Broccoli_and_Cheese [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Broccoli_and_Cheese'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Brown_Sugar [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Brown_Sugar'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Carrot_Cake [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Carrot_Cake'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Cassava_Cake [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Cassava_Cake'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Celery_and_Peanut_Butter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Celery_and_Peanut_Butter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Chai_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Chai_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Chamomile_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Chamomile_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Chef_Salad [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Chef_Salad'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Chili_Powder [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Chili_Powder'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Chocolate [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Chocolate'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Chocolate_Covered_Strawberry [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Chocolate_Covered_Strawberry'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Chocolate_Pudding [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Chocolate_Pudding'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Crab_Roll [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Crab_Roll'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Cranberry_Pomegranate_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Cranberry_Pomegranate_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Crocus_White_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Crocus_White_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Cucumber_Roll [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Cucumber_Roll'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Cucumber_Sandwich [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Cucumber_Sandwich'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Dandelion_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Dandelion_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Earl_Grey_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Earl_Grey_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Farofa [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Farofa'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Fig_Tart [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Fig_Tart'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Fruit_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Fruit_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Gooseberry_Pie [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Gooseberry_Pie'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Island_Salad [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Island_Salad'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Jasmine_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Jasmine_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Lavender_Milk_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Lavender_Milk_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Lemon_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Lemon_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Marshmallow_Fluff [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Marshmallow_Fluff'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Melon_Salad [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Melon_Salad'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Mint_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Mint_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Oolong_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Oolong_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_PB_J_Sandwich [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_PB_J_Sandwich'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Peanut_Butter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Peanut_Butter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Poached_Pear [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Poached_Pear'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Raspberry_Tart [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Raspberry_Tart'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Rice_Pilaf [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Rice_Pilaf'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Rose_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Rose_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Sauteed_Onions [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Sauteed_Onions'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Southern_Sweet_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Southern_Sweet_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Spice_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Spice_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Strawberry_Grapefruit_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Strawberry_Grapefruit_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Stuffed_Bell_Peppers [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Stuffed_Bell_Peppers'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Sun_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Sun_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Sweet_Potato_Fries [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Sweet_Potato_Fries'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Tropical_Fruit_Salad [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Tropical_Fruit_Salad'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_Vegetable_Stirfry [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_Vegetable_Stirfry'. [22:18:23 TRACE Event Lookup] Loading JA/Object/paradigmnomad.morefood_White_Tea [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/paradigmnomad.morefood_White_Tea'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Absinthe [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Absinthe'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Affogato [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Affogato'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Almond_Butter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Almond_Butter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Amarena_Ice_Cream [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Amarena_Ice_Cream'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Amaretto [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Amaretto'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Apple_Cider [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Apple_Cider'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Apple_Rind [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Apple_Rind'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Apple_Schnapps [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Apple_Schnapps'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Avocado_Mayonnaise [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Avocado_Mayonnaise'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Banana_Ice_Cream [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Banana_Ice_Cream'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Barley_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Barley_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Barley_Malt [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Barley_Malt'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Beeswax [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Beeswax'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Berry_Fusion_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Berry_Fusion_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Biscotti [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Biscotti'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Bitter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Bitter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Black_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Black_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Black_Pepper_Mayonnaise [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Black_Pepper_Mayonnaise'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Blue_Angel_Ice_Cream [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Blue_Angel_Ice_Cream'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Blue_Mist_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Blue_Mist_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Blueberry_Fruit_Sorbet [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Blueberry_Fruit_Sorbet'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Bourbon [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Bourbon'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Brandy [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Brandy'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Breakfast_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Breakfast_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Buckwheat_Flour [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Buckwheat_Flour'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Buckwheat_Noodles [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Buckwheat_Noodles'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Butter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Butter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cafe_Americano [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cafe_Americano'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cafe_Latte [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cafe_Latte'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cafe_Mocha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cafe_Mocha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cake_Pops [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cake_Pops'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Candle [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Candle'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cappuccino [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cappuccino'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Carolina_Reaper_Extract [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Carolina_Reaper_Extract'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cashew_Butter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cashew_Butter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cauim [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cauim'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Chai_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Chai_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Chambord [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Chambord'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Chamomile_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Chamomile_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Chanterelle_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Chanterelle_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cherry_Ice_Cream [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cherry_Ice_Cream'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cherry_Yogurt_Ice_Cream [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cherry_Yogurt_Ice_Cream'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Chewing_Gum [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Chewing_Gum'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Chocolate_Ice_Cream [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Chocolate_Ice_Cream'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Coconut_Butter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Coconut_Butter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Coconut_Oil [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Coconut_Oil'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cointreau [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cointreau'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cookie_Butter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cookie_Butter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Corn_Flour [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Corn_Flour'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Corn_Malt [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Corn_Malt'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cottonseed_Oil [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cottonseed_Oil'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Cranberry_Pomegranate_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Cranberry_Pomegranate_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Creme_de_Cacao [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Creme_de_Cacao'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Croissant [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Croissant'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Dandelion_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Dandelion_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Dark_Ale [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Dark_Ale'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Dragon_Fruit_Fruit_Sorbet [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Dragon_Fruit_Fruit_Sorbet'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Dried_Flower [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Dried_Flower'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Dried_Fruit [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Dried_Fruit'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Dried_Herb [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Dried_Herb'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Dried_Mushroom [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Dried_Mushroom'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Dried_Tea_Leaves [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Dried_Tea_Leaves'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Dried_Vegetable [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Dried_Vegetable'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Earl_Grey_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Earl_Grey_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Essential_Oil [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Essential_Oil'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Framboise_Lambic [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Framboise_Lambic'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Frangelico [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Frangelico'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Fruit_Juice [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Fruit_Juice'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Fruit_Yogurt [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Fruit_Yogurt'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Garlic_Mayonnaise [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Garlic_Mayonnaise'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Ghost_Pepper_Extract [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Ghost_Pepper_Extract'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Gin [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Gin'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Goat_Butter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Goat_Butter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Goat_Yogurt [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Goat_Yogurt'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Gold_Thread [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Gold_Thread'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Green_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Green_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Ground_Herb [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Ground_Herb'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Ground_Vegetable [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Ground_Vegetable'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Habanero_Extract [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Habanero_Extract'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Handbattered_Ebi_Tempura [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Handbattered_Ebi_Tempura'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Handmade_Soap [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Handmade_Soap'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Hard_Apple_Cider [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Hard_Apple_Cider'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Hazelnut_Butter [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Hazelnut_Butter'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Hazelnut_Ice_Cream [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Hazelnut_Ice_Cream'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Honey_Lavender_Ice_Cream [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Honey_Lavender_Ice_Cream'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Hot_Cocoa [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Hot_Cocoa'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Hot_Irish_Coffee [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Hot_Irish_Coffee'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Hot_Sauce [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Hot_Sauce'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Jalapeno_Extract [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Jalapeno_Extract'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Jasmine_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Jasmine_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Kefir [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Kefir'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Kimchi [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Kimchi'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Kumis [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Kumis'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Lassi [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Lassi'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Lemon_Ice_Cream [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Lemon_Ice_Cream'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Lemon_Kombucha [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Lemon_Kombucha'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Lemon_Peel [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Lemon_Peel'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Lime_Ice_Cream [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Lime_Ice_Cream'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Lime_Peel [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Lime_Peel'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Lucky_Purple_Mayonnaise [22:18:23 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Lucky_Purple_Mayonnaise'. [22:18:23 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Macchiato [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Macchiato'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Mango_Fruit_Sorbet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Mango_Fruit_Sorbet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Mango_Ice_Cream [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Mango_Ice_Cream'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Mango_Passion_Fruit_Fruit_Sorbet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Mango_Passion_Fruit_Fruit_Sorbet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Maple_Macchiato [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Maple_Macchiato'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Margarine [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Margarine'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Matcha_Ice_Cream [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Matcha_Ice_Cream'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Matcha_Powder [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Matcha_Powder'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Mezcal [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Mezcal'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Mint_Chip_Ice_Cream [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Mint_Chip_Ice_Cream'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Mint_Kombucha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Mint_Kombucha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Mint_Schnapps [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Mint_Schnapps'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Miso_Paste [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Miso_Paste'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Miso_Starter [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Miso_Starter'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Moonshine [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Moonshine'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Morel_Kombucha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Morel_Kombucha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Natto [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Natto'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Natto_Starter [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Natto_Starter'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Neapolitan_Ice_Cream [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Neapolitan_Ice_Cream'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Olive_Oil [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Olive_Oil'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Olive_Oil_Mayonnaise [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Olive_Oil_Mayonnaise'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Oolong_Kombucha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Oolong_Kombucha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Orange_Fruit_Sorbet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Orange_Fruit_Sorbet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Orange_Peel [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Orange_Peel'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Orange_Sherbet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Orange_Sherbet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Oyster_Sauce [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Oyster_Sauce'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Peach_Schnapps [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Peach_Schnapps'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Peanut_Oil [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Peanut_Oil'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Pecan_Butter [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Pecan_Butter'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Peppermint_Mocha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Peppermint_Mocha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Perry [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Perry'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Petit_Four [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Petit_Four'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Petit_Fours [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Petit_Fours'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Pineapple_Fruit_Sorbet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Pineapple_Fruit_Sorbet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Pizokel [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Pizokel'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Poblano_Extract [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Poblano_Extract'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Porter [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Porter'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Potpourri [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Potpourri'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Pound_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Pound_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Prismatic_Ice_Cream [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Prismatic_Ice_Cream'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Pulque [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Pulque'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Pumpkin_Spice_Latte [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Pumpkin_Spice_Latte'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Pumpkin_Spice_Scone [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Pumpkin_Spice_Scone'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Purple_Kombucha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Purple_Kombucha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Raisins [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Raisins'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Raspberry_Dragon_Fruit_Fruit_Sorbet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Raspberry_Dragon_Fruit_Fruit_Sorbet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Raspberry_Fruit_Sorbet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Raspberry_Fruit_Sorbet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Red_Kombucha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Red_Kombucha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Rice_Flour [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Rice_Flour'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Rice_Noodles [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Rice_Noodles'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Rose_Kombucha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Rose_Kombucha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Rum [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Rum'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Saffron [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Saffron'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Sake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Sake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Salmonberry_Fruit_Sorbet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Salmonberry_Fruit_Sorbet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Salted_Caramel_Mocha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Salted_Caramel_Mocha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Schnapps [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Schnapps'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Scone [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Scone'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Scotch [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Scotch'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Scotch_Bonnet_Extract [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Scotch_Bonnet_Extract'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Serrano_Extract [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Serrano_Extract'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Sesame_Oil [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Sesame_Oil'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Shochu [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Shochu'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Simple_Syrup [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Simple_Syrup'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Slime_Butter [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Slime_Butter'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Smoked_Lake_Fish [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Smoked_Lake_Fish'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Smoked_Ocean_Fish [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Smoked_Ocean_Fish'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Smoked_River_Fish [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Smoked_River_Fish'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Smoked_Salmon [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Smoked_Salmon'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Smooth_Peanut_Butter [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Smooth_Peanut_Butter'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Soy_Sauce [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Soy_Sauce'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Soynut_Butter [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Soynut_Butter'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Sparkling_Wine [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Sparkling_Wine'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Spiced_Kombucha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Spiced_Kombucha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Stout [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Stout'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Strawberry_Dragon_Fruit_Fruit_Sorbet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Strawberry_Dragon_Fruit_Fruit_Sorbet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Strawberry_Fruit_Sorbet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Strawberry_Fruit_Sorbet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Strawberry_Grapefruit_Kombucha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Strawberry_Grapefruit_Kombucha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Strawberry_Ice_Cream [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Strawberry_Ice_Cream'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Sunflower_Butter [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Sunflower_Butter'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Sweet_Sour_Sauce [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Sweet_Sour_Sauce'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Tapioca [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Tapioca'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Tequila [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Tequila'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Teriyaki_Sauce [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Teriyaki_Sauce'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Thread [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Thread'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Thunder_Mayonnaise [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Thunder_Mayonnaise'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Toasted_Coconut_Mocha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Toasted_Coconut_Mocha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Twine [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Twine'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Umeshu [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Umeshu'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Vanilla_Ice_Cream [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Vanilla_Ice_Cream'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Vanilla_Latte [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Vanilla_Latte'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Vermouth [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Vermouth'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Vodka [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Vodka'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Walnut_Butter [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Walnut_Butter'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Wasabi_Mayonnaise [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Wasabi_Mayonnaise'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Wasabi_Paste [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Wasabi_Paste'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Wheat_Malt [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Wheat_Malt'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Wheat_Noodles [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Wheat_Noodles'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Whiskey [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Whiskey'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_White_Kombucha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_White_Kombucha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Yarn [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Yarn'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.artisanvalleymachinegoods_Yogurt [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.artisanvalleymachinegoods_Yogurt'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Amethyst_Cookie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Amethyst_Cookie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Apple_Pie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Apple_Pie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Autumn_Muffin [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Autumn_Muffin'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Banana_Strawberry_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Banana_Strawberry_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Basil_Tomato_Soup [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Basil_Tomato_Soup'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Bear_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Bear_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Better_Pumpkin_Pie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Better_Pumpkin_Pie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Black_Coffee [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Black_Coffee'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Blueberry_Creme_Popsicle [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Blueberry_Creme_Popsicle'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Blueberry_Honey_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Blueberry_Honey_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Blueberry_Macaron [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Blueberry_Macaron'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Bonito_Flakes [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Bonito_Flakes'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Broth [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Broth'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Brownie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Brownie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Bunny_Cotton_Candy [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Bunny_Cotton_Candy'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Candied_Apple [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Candied_Apple'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Canned_Baked_Beans [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Canned_Baked_Beans'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Canned_Lemon_Tea [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Canned_Lemon_Tea'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Caramel [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Caramel'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Caramel_Apple [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Caramel_Apple'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cheese_Fries [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cheese_Fries'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cheesecake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cheesecake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cherry_Pie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cherry_Pie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Chips_and_Guac [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Chips_and_Guac'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Chocolate_and_Banana_Crepe [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Chocolate_and_Banana_Crepe'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Chocolate_Drizzle_Cheesecake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Chocolate_Drizzle_Cheesecake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Chocolate_Mouse_Bread [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Chocolate_Mouse_Bread'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Chocolate_Roll_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Chocolate_Roll_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Chocolate_Strawberry_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Chocolate_Strawberry_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Coconut_Popsicle [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Coconut_Popsicle'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cola [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cola'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cookie_Bear [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cookie_Bear'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cookie_Cat [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cookie_Cat'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cookie_Pig [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cookie_Pig'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cookie_Squid [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cookie_Squid'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cotton_Candy [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cotton_Candy'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Crab_in_Oyster_Sauce [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Crab_in_Oyster_Sauce'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cream_Cheese [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cream_Cheese'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Crème_Brûlée [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Crème_Brûlée'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Cupcake_Cat [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Cupcake_Cat'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Dashi_Stock [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Dashi_Stock'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Deviled_Eggs [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Deviled_Eggs'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Dragon_Fruit_Popsicle [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Dragon_Fruit_Popsicle'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Ento [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Ento'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Fox_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Fox_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Fresh_Lemonade [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Fresh_Lemonade'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Fried_Rice [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Fried_Rice'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Fried_Sweet_Bananas [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Fried_Sweet_Bananas'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Garlic_Bread [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Garlic_Bread'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Graham_Crackers [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Graham_Crackers'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Grilled_Cheese [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Grilled_Cheese'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Grilled_Zucchini [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Grilled_Zucchini'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Halloumi [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Halloumi'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Halloumi_Burger [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Halloumi_Burger'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Hardboiled_Egg [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Hardboiled_Egg'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Heart_Lollipop [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Heart_Lollipop'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Honey_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Honey_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Ice_Cream_and_Jam_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Ice_Cream_and_Jam_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Ice_Cream_Brownie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Ice_Cream_Brownie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Iced_Chocolate_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Iced_Chocolate_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Iced_Strawberry_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Iced_Strawberry_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Iced_Strawberry_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Iced_Strawberry_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Iced_Vanilla_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Iced_Vanilla_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Key_Lime_Pie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Key_Lime_Pie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Lady_Fingers [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Lady_Fingers'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Lemon_Lavender_Cookie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Lemon_Lavender_Cookie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Lemon_Pie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Lemon_Pie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Lilac_Macaron [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Lilac_Macaron'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Limeade [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Limeade'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Marmalade [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Marmalade'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Matcha_Cookies [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Matcha_Cookies'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Meuniere [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Meuniere'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Milky_Coffee [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Milky_Coffee'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Milky_Strawberry_Juice [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Milky_Strawberry_Juice'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Miso_Soup [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Miso_Soup'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Mochi [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Mochi'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Mushroom_and_Pepper_Crepe [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Mushroom_and_Pepper_Crepe'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Mushroom_Soup [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Mushroom_Soup'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Muskmelon_Strawberry_Popsicle [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Muskmelon_Strawberry_Popsicle'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Neapolitan_Popsicle [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Neapolitan_Popsicle'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Noodle_Soup [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Noodle_Soup'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Onion_Pumpkin_Soup [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Onion_Pumpkin_Soup'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Orange_Juice [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Orange_Juice'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Pasta_Bowl [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Pasta_Bowl'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Pathos_Cookie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Pathos_Cookie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Pea_Soup [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Pea_Soup'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Peach_Milk [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Peach_Milk'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Pecan_Pie [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Pecan_Pie'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Penne_al_Arrabiata [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Penne_al_Arrabiata'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Persimmon_Pudding [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Persimmon_Pudding'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Pierogi [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Pierogi'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Pig_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Pig_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Pineapple_Pizza [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Pineapple_Pizza'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Pink_Strawberry_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Pink_Strawberry_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Plain_Cheesecake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Plain_Cheesecake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Plain_Chocolate_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Plain_Chocolate_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Plain_Strawberry_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Plain_Strawberry_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Plain_Vanilla_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Plain_Vanilla_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Popcorn [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Popcorn'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Prismatic_Popsicle [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Prismatic_Popsicle'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Purple_Pastel_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Purple_Pastel_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Rainbow_Candy_Cookies [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Rainbow_Candy_Cookies'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Rainbow_Cotton_Candy [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Rainbow_Cotton_Candy'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Ramen [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Ramen'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Rich_Tiramisu [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Rich_Tiramisu'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Sachertorte [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Sachertorte'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Salmon_Fillet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Salmon_Fillet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Salmon_Onigiri [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Salmon_Onigiri'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Salsa [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Salsa'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Salt_Flavored_Chips [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Salt_Flavored_Chips'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Seaweed_Chips [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Seaweed_Chips'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Sesame_Seeds [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Sesame_Seeds'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Shrimp_on_Rice [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Shrimp_on_Rice'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Smores [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Smores'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Soft_Pretzel [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Soft_Pretzel'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Spinach_Dip [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Spinach_Dip'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Spring_Salad [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Spring_Salad'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Sprinkled_Chocolate_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Sprinkled_Chocolate_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Sprinkled_Lavender_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Sprinkled_Lavender_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Sprinkled_Strawberry_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Sprinkled_Strawberry_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Sprinkled_Vanilla_Donut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Sprinkled_Vanilla_Donut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Sprinkles [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Sprinkles'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Sriracha [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Sriracha'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Steckerlfisch [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Steckerlfisch'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_and_Cream_Crepe [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_and_Cream_Crepe'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_Cheesecake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_Cheesecake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_Creme_Popsicle [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_Creme_Popsicle'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_Kiwi_Popsicle [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_Kiwi_Popsicle'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_Lemonade [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_Lemonade'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_Macaron [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_Macaron'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_Preserves [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_Preserves'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_Pudding [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_Pudding'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_Roll_Cake [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_Roll_Cake'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Strawberry_Tart [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Strawberry_Tart'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Surimi [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Surimi'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Tendon [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Tendon'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Tiradito [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Tiradito'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Tofu [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Tofu'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Tuna_Mayo_Onigiri [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Tuna_Mayo_Onigiri'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Ume_Onigiri [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Ume_Onigiri'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Waffles [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Waffles'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Wasabi_Peas [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Wasabi_Peas'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.evenmorerecipes_Wisteria_Popsicle [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.evenmorerecipes_Wisteria_Popsicle'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Adzuki_Bean [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Adzuki_Bean'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Aloe [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Aloe'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Asparagus [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Asparagus'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Bamboo [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Bamboo'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Barley [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Barley'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Basil [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Basil'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Bell_Pepper [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Bell_Pepper'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Blue_Agave [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Blue_Agave'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Broccoli [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Broccoli'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Buckwheat [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Buckwheat'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Butternut_Squash [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Butternut_Squash'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Cabbage [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Cabbage'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Cactus_Flower [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Cactus_Flower'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Carrot [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Carrot'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Cassava [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Cassava'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Celery [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Celery'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Chickpea [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Chickpea'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Chives [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Chives'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Cotton_Boll [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Cotton_Boll'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Cucumber [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Cucumber'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Durum [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Durum'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Elderberry [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Elderberry'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Fennel [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Fennel'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Ginseng [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Ginseng'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Gooseberry [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Gooseberry'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Green_Peas [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Green_Peas'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Habanero [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Habanero'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Jalapeno [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Jalapeno'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Juniper_Berry [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Juniper_Berry'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Kidney_Bean [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Kidney_Bean'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Kiwi [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Kiwi'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Lettuce [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Lettuce'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Licorice_Root [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Licorice_Root'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Maguey [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Maguey'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Mint [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Mint'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Muskmelon [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Muskmelon'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Navy_Bean [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Navy_Bean'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Oat [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Oat'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Okra [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Okra'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Onion [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Onion'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Oregano [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Oregano'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Parsley [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Parsley'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Passion_Fruit [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Passion_Fruit'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Peanut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Peanut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Perilla_leaf [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Perilla_leaf'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Quinoa [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Quinoa'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Rapeseed_Flower [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Rapeseed_Flower'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Raspberry [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Raspberry'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Red_Onion [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Red_Onion'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Rosemary [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Rosemary'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Sage [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Sage'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Shallot [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Shallot'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Shiitake_Mushroom [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Shiitake_Mushroom'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Soybean [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Soybean'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Spinach [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Spinach'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Sugar_Beet [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Sugar_Beet'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Sugar_Cane [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Sugar_Cane'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Sulfur_Shelf_Mushroom [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Sulfur_Shelf_Mushroom'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Sweet_Canary_Melon [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Sweet_Canary_Melon'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Sweet_Potato [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Sweet_Potato'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Tabasco_Pepper [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Tabasco_Pepper'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Thyme [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Thyme'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Wasabi_Root [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Wasabi_Root'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Watermelon [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Watermelon'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.fruitsandveggies_Zucchini [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.fruitsandveggies_Zucchini'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Almond [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Almond'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Asian_Pear [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Asian_Pear'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Avocado [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Avocado'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Breadfruit [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Breadfruit'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Camphor_Leaves [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Camphor_Leaves'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Cashew [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Cashew'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Cinnamon_Sticks [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Cinnamon_Sticks'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Cocoa_Pod [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Cocoa_Pod'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Dragon_Fruit [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Dragon_Fruit'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Durian [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Durian'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Eucalyptus_Leaves [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Eucalyptus_Leaves'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Fig [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Fig'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Fragrant_Wisteria [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Fragrant_Wisteria'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Granny_Smith_Apple [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Granny_Smith_Apple'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Grapefruit [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Grapefruit'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Lemon [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Lemon'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Lime [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Lime'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Lychee [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Lychee'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Melaleuca_Leaves [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Melaleuca_Leaves'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Olive [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Olive'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Papaya [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Papaya'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Pear [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Pear'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Pecan [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Pecan'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Persimmon [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Persimmon'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Pomelo [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Pomelo'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Ume [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Ume'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Vanilla [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Vanilla'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Walnut [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Walnut'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Ylang_Ylang [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Ylang_Ylang'. [22:18:24 TRACE Event Lookup] Loading JA/Object/ppja.moretrees_Yuzu [22:18:24 TRACE SMAPI] Json Assets loaded asset 'JA/Object/ppja.moretrees_Yuzu'. [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Alligator [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Alligator' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Amber [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Amber' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Conch [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Conch' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Birch Water [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Water' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bonefish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bonefish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Boomerang [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Boomerang' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butter [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butter' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butterfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butterfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Candy [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Candy' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Clownfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Clownfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Cucumber [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Faded Button [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Faded Button' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frog [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gar [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gar' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gemfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gemfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goldfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/King Salmon [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/King Salmon' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Minnow [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Minnow' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Nectarine [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Old Coin [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Old Coin' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pear [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Persimmon [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ramen [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ramen' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Seahorse [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seahorse' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shark [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sludge [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sludge' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Starfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Starfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tadpole [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tadpole' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Thistle [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Thistle' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Turretfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Turretfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Delight [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Delight' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Eel [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Eel' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Root [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Root' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Shard [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Shard' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Soul [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Soul' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Water Grub [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Water Grub' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Yarn [22:18:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn' (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE Event Lookup] Loading Data/mail [22:18:24 TRACE SMAPI] Mail Framework Mod edited Data/mail. [22:18:24 TRACE SMAPI] Content Patcher edited Data/mail (for the 'MoreBooks' content pack). [22:18:24 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack). [22:18:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:18:24 TRACE Event Lookup] Loading Maps/summer_town [22:18:24 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Stardew Valley Expanded' content pack). [22:18:27 TRACE Farm Type Manager] Spawning objects set to appear at time: 650... [22:18:27 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 0. [22:18:27 TRACE LuckSkill] Luck: Player luck level is: 0 [22:18:34 TRACE Event Lookup] Loading Data/animationDescriptions [22:18:34 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack). [22:18:34 TRACE Farm Type Manager] Spawning objects set to appear at time: 700... [22:18:34 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 0. [22:18:34 TRACE LuckSkill] Luck: Player luck level is: 0 [22:18:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:18:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 710... [22:18:47 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 0. [22:18:47 TRACE LuckSkill] Luck: Player luck level is: 0 [22:18:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 720... [22:18:54 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 0. [22:18:54 TRACE LuckSkill] Luck: Player luck level is: 0 [22:19:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 730... [22:19:01 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 0. [22:19:01 TRACE LuckSkill] Luck: Player luck level is: 0 [22:19:02 TRACE SpaceCore] Event: BeforeWarp [22:19:02 TRACE game] Warping to Custom_ShearwaterBridge [22:19:02 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:19:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree [22:19:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree' (for the 'Stardew Valley Expanded' content pack). [22:19:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 740... [22:19:09 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 0. [22:19:09 TRACE LuckSkill] Luck: Player luck level is: 0 [22:19:14 TRACE Event Lookup] Loading spacechase0.SpaceCore/ScheduleAnimationExtensionData [22:19:14 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'. [22:19:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 750... [22:19:16 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 0. [22:19:16 TRACE LuckSkill] Luck: Player luck level is: 0 [22:19:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 800... [22:19:23 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 0. [22:19:23 TRACE LuckSkill] Luck: Player luck level is: 0 [22:19:27 TRACE SpaceCore] Event: BeforeWarp [22:19:27 TRACE game] Warping to Town [22:19:27 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:19:27 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [22:19:27 TRACE Event Lookup] Loading Maps/Forest [22:19:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [22:19:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [22:19:27 TRACE SMAPI] Invalidated 1 asset names (Maps/Forest). Propagated 1 core assets (Maps/Forest). [22:19:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 810... [22:19:31 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 0. [22:19:31 TRACE LuckSkill] Luck: Player luck level is: 0 [22:19:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 820... [22:19:38 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 0. [22:19:38 TRACE LuckSkill] Luck: Player luck level is: 0 [22:19:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 830... [22:19:46 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 0. [22:19:46 TRACE LuckSkill] Luck: Player luck level is: 0 [22:19:52 TRACE SpaceCore] Event: BeforeWarp [22:19:52 TRACE game] Warping to Custom_Garden [22:19:52 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:19:53 TRACE Farm Type Manager] Spawning objects set to appear at time: 840... [22:19:53 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 0. [22:19:53 TRACE LuckSkill] Luck: Player luck level is: 0 [22:20:00 TRACE SpaceCore] Event: BeforeWarp [22:20:00 TRACE game] Warping to Custom_ShearwaterBridge [22:20:01 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:20:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 850... [22:20:01 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 0. [22:20:01 TRACE LuckSkill] Luck: Player luck level is: 0 [22:20:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 900... [22:20:08 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 1. [22:20:08 TRACE LuckSkill] Luck: Player luck level is: 0 [22:20:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 910... [22:20:16 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 0. [22:20:16 TRACE LuckSkill] Luck: Player luck level is: 0 [22:20:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 920... [22:20:23 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 0. [22:20:23 TRACE LuckSkill] Luck: Player luck level is: 0 [22:20:29 TRACE Event Lookup] Loading Portraits/Shane_JojaMart [22:20:29 TRACE Event Lookup] Loading Characters/Shane_JojaMart [22:20:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 930... [22:20:30 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 0. [22:20:30 TRACE LuckSkill] Luck: Player luck level is: 0 [22:20:32 TRACE SpaceCore] Event: BeforeWarp [22:20:32 TRACE game] Warping to Town [22:20:33 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:20:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 940... [22:20:38 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 0. [22:20:38 TRACE LuckSkill] Luck: Player luck level is: 0 [22:20:39 TRACE CJB Cheats Menu] Received menu open key. [22:20:39 TRACE Event Lookup] Loading Strings/EnchantmentNames [22:20:41 TRACE Event Lookup] Loading Strings/Locations [22:20:41 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'Stardew Valley Expanded' content pack). [22:21:25 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:21:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:21:28 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:21:30 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [22:21:30 TRACE Event Lookup] Loading Minigames/Clouds [22:21:30 TRACE Event Lookup] Loading Minigames/TitleButtons [22:21:30 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [22:21:30 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [22:21:30 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:21:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [22:21:30 TRACE Event Lookup] Loading LooseSprites/Cursors [22:21:30 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [22:21:30 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [22:21:30 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [22:21:30 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [22:21:30 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack). [22:21:30 TRACE Event Lookup] Loading LooseSprites/Cursors2 [22:21:30 TRACE Event Lookup] Loading TileSheets/ChairTiles [22:21:30 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet [22:21:30 TRACE Event Lookup] Loading Maps/spring_town [22:21:30 TRACE Event Lookup] Loading Maps/spring_Shadows [22:21:30 TRACE Event Lookup] Loading Maps/spring_beach [22:21:30 TRACE Event Lookup] Loading Maps/spring_z_extras [22:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [22:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Seasonal Cute Characters SVE' content pack). [22:21:31 TRACE Event Lookup] Loading Maps/night_market_tilesheet_objects [22:21:31 TRACE Event Lookup] Loading Maps/MovieTheater_TileSheet [22:21:31 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE Event Lookup] Loading Maps/island_tilesheet_1 [22:21:31 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [22:21:31 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack). [22:21:31 TRACE Event Lookup] Loading Maps/VanillaCursors [22:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE Event Lookup] Loading Characters/Sandy [22:21:31 TRACE Event Lookup] Loading Characters/MarlonFay [22:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE Event Lookup] Loading Characters/Isaac [22:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE Event Lookup] Loading Characters/Alesia [22:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE Event Lookup] Loading Characters/Jolyne [22:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE Event Lookup] Loading Characters/Jadu [22:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE Event Lookup] Loading Buildings/Shipping Bin [22:21:31 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Elle's Seasonal Buildings' content pack). [22:21:31 TRACE Event Lookup] Loading Buildings/houses [22:21:31 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Elle's Seasonal Buildings' content pack). [22:21:31 TRACE Event Lookup] Loading Buildings/houses_PaintMask [22:21:31 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Medieval_buildings' content pack). [22:21:31 TRACE Event Lookup] Loading Buildings/Mailbox [22:21:31 TRACE SMAPI] Content Patcher edited Buildings/Mailbox (for the 'Elle's Seasonal Buildings' content pack). [22:21:31 TRACE Event Lookup] Loading LooseSprites/map [22:21:31 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Elle's Town Buildings' content pack). [22:21:31 TRACE Event Lookup] Loading Buildings/Mill [22:21:31 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Elle's Seasonal Buildings' content pack). [22:21:31 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [22:21:31 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [22:21:31 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE Event Lookup] Loading Data/WorldMap [22:21:31 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE SMAPI] Invalidated 93 asset names (Buildings/houses, Buildings/houses_PaintMask, Buildings/Mailbox, Buildings/Mill, Buildings/Shipping Bin, Characters/Alesia, Characters/Dialogue/Andy, Characters/Dialogue/Claire, Characters/Dialogue/George, Characters/Dialogue/GuntherSilvian, Characters/Dialogue/HankSVE, Characters/Dialogue/Linus, Characters/Dialogue/Olivia, Characters/Dialogue/Treyvon, Characters/Dialogue/Vincent, Characters/Isaac, Characters/Jadu, Characters/Jolyne, Characters/MarlonFay, Characters/Sandy, Characters/schedules/Abigail, Characters/schedules/Alex, Characters/schedules/Andy, Characters/schedules/Caroline, Characters/schedules/Claire, Characters/schedules/Elliott, Characters/schedules/Evelyn, Characters/schedules/George, Characters/schedules/GuntherSilvian, Characters/schedules/Haley, Characters/schedules/Leah, Characters/schedules/Lewis, Characters/schedules/MarlonFay, Characters/schedules/Marnie, Characters/schedules/Martin, Characters/schedules/MorrisTod, Characters/schedules/Penny, Characters/schedules/Pierre, Characters/schedules/Sam, Characters/schedules/Sophia, Characters/schedules/Susan, Characters/schedules/Willy, Data/Events/Backwoods, Data/Events/Custom_AdventurerSummit, Data/Events/Custom_AndyHouse, Data/Events/Custom_Highlands, Data/Events/Custom_WizardBasement, Data/Events/Farm, Data/Events/FarmHouse, Data/Events/Forest, Data/Events/JojaMart, Data/Events/Mine, Data/Events/Mountain, Data/Events/MovieTheater, Data/Events/Railroad, Data/Events/SeedShop, Data/Events/Town, Data/Events/WizardHouse, Data/MoviesReactions, Data/WorldMap, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/map, Maps/ArchaeologyHouse, Maps/Custom_BlueMoonVineyard, Maps/Custom_CastleVillageOutpost, Maps/Custom_EnchantedGrove, Maps/Custom_ForbiddenMaze, Maps/Custom_ForestWest, Maps/Custom_Garden, Maps/Custom_GrampletonSuburbs, Maps/Custom_GrandpasShedOutside, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Custom_JojaEmporium, Maps/Forest, Maps/island_tilesheet_1, Maps/Mountain, Maps/MovieTheater, Maps/MovieTheater_TileSheet, Maps/night_market_tilesheet_objects, Maps/Railroad, Maps/spring_beach, Maps/spring_outdoorsTileSheet, Maps/spring_Shadows, Maps/spring_town, Maps/spring_z_extras, Maps/Town, Maps/VanillaCursors, Maps/winter_outdoorsTileSheet, Maps/WizardHouse, Strings/StringsFromCSFiles, TileSheets/ChairTiles). Propagated 28 core assets (Buildings/houses, Buildings/houses_PaintMask, Buildings/Mailbox, Buildings/Mill, Buildings/Shipping Bin, Characters/Alesia, Characters/Isaac, Characters/Jadu, Characters/Jolyne, Characters/MarlonFay, Characters/Sandy, Data/MoviesReactions, Data/WorldMap, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/map, Maps/island_tilesheet_1, Maps/MovieTheater_TileSheet, Maps/night_market_tilesheet_objects, Maps/spring_beach, Maps/spring_outdoorsTileSheet, Maps/spring_Shadows, Maps/spring_town, Maps/spring_z_extras, Maps/VanillaCursors, Maps/winter_outdoorsTileSheet, Strings/StringsFromCSFiles, TileSheets/ChairTiles). [22:21:31 TRACE Convenient Chests] UnRegister [22:21:31 TRACE SMAPI] Context: returning to title [22:21:31 TRACE game] Disconnected: ExitedToMainMenu [22:21:31 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [22:21:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:21:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:21:32 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task... [22:21:32 TRACE SMAPI] task complete. [22:21:32 TRACE SMAPI] Synchronizing 'Find Save Games' task... [22:21:32 TRACE SMAPI] task complete. [22:21:32 TRACE game] Receiving friend lobby data... Owner: Mira farmName = D'inSerrePare farmType = 5 date = 26 protocolVersion = 1.6.14 farmhands = 201676293134724815,198553841953487982 newFarmhands = False [22:21:32 TRACE game] Receiving friend lobby data... Owner: Mira farmName = D'inSerrePare farmType = 5 date = 26 protocolVersion = 1.6.14 farmhands = 201676293134724815,198553841953487982 newFarmhands = False [22:21:33 TRACE game] Starting client. Protocol version: 1.6.14 [22:21:33 TRACE game] Resolving Steam host via Steam lobby 109775241773897749 [22:21:33 TRACE game] Found Steam host 76561199220348173 [22:21:33 TRACE game] Client connecting to server 76561199220348173 [22:21:33 TRACE game] Client connected to server 76561199220348173 [22:21:34 TRACE Event Lookup] Loading Characters/Farmer/farmer_base [22:21:34 TRACE Event Lookup] Loading Characters/Farmer/skinColors [22:21:34 TRACE Event Lookup] Loading Characters/Farmer/shoeColors [22:21:36 TRACE Json Assets] Loading stuff early (really super early) [22:21:36 TRACE Json Assets] Event: IdsAssigned [22:21:36 TRACE Event Lookup] Loading Maps/Farm [22:21:36 TRACE Event Lookup] Loading Maps/FarmHouse [22:21:36 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [22:21:36 TRACE Event Lookup] Loading Maps/FarmCave [22:21:36 TRACE Event Lookup] Loading Maps/Town [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Item extensions] Checking spawns made at Pelican Town [22:21:36 TRACE Event Lookup] Loading Maps/JoshHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/HaleyHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/SamHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Blacksmith [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/ManorHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/SeedShop [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Saloon [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Trailer [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Hospital [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/HarveyRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Beach [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Item extensions] Checking spawns made at Pelican Beach [22:21:36 TRACE Event Lookup] Loading Maps/Beach-NightMarket [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Item extensions] Checking spawns made at BeachNightMarket [22:21:36 TRACE Event Lookup] Loading Maps/ElliottHouse [22:21:36 TRACE Event Lookup] Loading Maps/Mountain [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Item extensions] Checking spawns made at Mountains [22:21:36 TRACE Event Lookup] Loading Maps/ScienceHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/SebastianRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Tent [22:21:36 TRACE Event Lookup] Loading Maps/Forest [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Item extensions] Checking spawns made at Cindersap Forest [22:21:36 TRACE Event Lookup] Loading Maps/WizardHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/AnimalShop [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/LeahHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/BusStop [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Item extensions] Checking spawns made at Bus Stop [22:21:36 TRACE Event Lookup] Loading Maps/Mine [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Sewer [22:21:36 TRACE Event Lookup] Loading Maps/BugLand [22:21:36 TRACE Event Lookup] Loading Maps/Desert [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Club [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/SandyHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/ArchaeologyHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/WizardHouseBasement [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/AdventureGuild [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Woods [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Item extensions] Checking spawns made at Secret Woods [22:21:36 TRACE Event Lookup] Loading Maps/Railroad [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/WitchSwamp [22:21:36 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/WitchHut [22:21:36 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/WitchWarpCave [22:21:36 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Summit [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/FishShop [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/BathHouse_Entry [22:21:36 TRACE Event Lookup] Loading Maps/BathHouse_MensLocker [22:21:36 TRACE Event Lookup] Loading Maps/BathHouse_WomensLocker [22:21:36 TRACE Event Lookup] Loading Maps/BathHouse_Pool [22:21:36 TRACE Event Lookup] Loading Maps/CommunityCenter_Ruins [22:21:36 TRACE Event Lookup] Loading Maps/JojaMart [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Greenhouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Oasis Greenhouse' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/SkullCave [22:21:36 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Backwoods [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Tunnel [22:21:36 TRACE Event Lookup] Loading Maps/Trailer_big [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Cellar [22:21:36 TRACE Event Lookup] Loading Maps/MermaidHouse [22:21:36 TRACE Event Lookup] Loading Maps/Submarine [22:21:36 TRACE Event Lookup] Loading Maps/AbandonedJojaMart [22:21:36 TRACE Event Lookup] Loading Maps/MovieTheater [22:21:36 TRACE Event Lookup] Loading Data/MoviesReactions [22:21:36 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Sunroom [22:21:36 TRACE Event Lookup] Loading Maps/BoatTunnel [22:21:36 TRACE Event Lookup] Loading Maps/Island_S [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Island_SE [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/IslandSouthEastCave [22:21:36 TRACE Event Lookup] Loading Maps/Island_E [22:21:36 TRACE Event Lookup] Loading Maps/Island_W [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Island_N [22:21:36 TRACE Event Lookup] Loading Maps/Island_Hut [22:21:36 TRACE Event Lookup] Loading Maps/IslandWestCave1 [22:21:36 TRACE Event Lookup] Loading Maps/IslandNorthCave1 [22:21:36 TRACE Event Lookup] Loading Maps/Island_FieldOffice [22:21:36 TRACE Event Lookup] Loading Maps/IslandFarmHouse [22:21:36 TRACE Event Lookup] Loading Maps/Island_CaptainRoom [22:21:36 TRACE Event Lookup] Loading Maps/Island_Shrine [22:21:36 TRACE Event Lookup] Loading Maps/Island_FarmCave [22:21:36 TRACE Event Lookup] Loading Maps/Caldera [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/LeoTreeHouse [22:21:36 TRACE Event Lookup] Loading Maps/QiNutRoom [22:21:36 TRACE Event Lookup] Loading Maps/MasteryCave [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Desert-Festival [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Item extensions] Checking spawns made at DesertFestival [22:21:36 TRACE Event Lookup] Loading Maps/LewisBasement [22:21:36 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardRefurbished [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardCellarRefurbished [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedRuins [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_TownEast [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Item extensions] Checking spawns made at Custom_TownEast [22:21:36 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove2 [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_WillyRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_MarnieShed [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_AndyHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_AndyCellar [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_SusanHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_JenkinsHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_OliviaCellar [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_SophiaHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_SophiaCellar [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_CrimsonBadlandsMap [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_MovieTheaterScreen_ClaireEvent [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_CastleVillage_DayEnd_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardPictureMap [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_StardustFarmPictureMap [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_GaldoranVoid [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Claire_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Martin_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Camilla_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Alesia_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Isaac_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Lance_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Jadu_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Apples_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Peaches_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Charlie_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Morgan_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Scarlett_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Sandy_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ApplesRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_GunthersRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Countryside_BusStop_Bus [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Countryside_BusStop_NoBus [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Countryside_ClaireHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ClaireHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_JojaEmporium [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_GuntherExpedition1 [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_GuntherExpedition2 [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_GrampletonFields_Small [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_BusStop_NoBus [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCottageInterior [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Highway [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Sawyer_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Jolyne_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Edmund_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Gale_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Gertrude_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Brock_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Cordelia_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Freya_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Cassandra_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Emin_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Brianna_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Drake_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_HighlandsDwarf_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_MorrisHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ForestWestOld [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld [22:21:36 TRACE Event Lookup] Loading Maps/Custom_LanceSecretWarp [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Krobus_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_VoidDen [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ScarlettHouse [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_HanksGarage [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_WoodsCompat [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_VictorSummit [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyard [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_DayEnd_WarpRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Atlantis [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_DesertRailway [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_FirstSlashGuestRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_GrampletonCoast [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_GrampletonTrainStation [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_GrenvilleFalls [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavernPrison [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavernPrisonEvent [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_IridiumQuarry [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_JojaPetStore [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyard [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCellar [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCottage [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardDiningRoom [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_SpriteSpringCave [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_TreasureCave [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_Void [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Entrance [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ZCCC_FoodCourt [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ZCCC_MainHall [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Stage [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ZCCC_VendorFloor [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ZuzuCityStreet [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_HighlandsOutpost [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_CastleVillageOutpost [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_FirstSlashGuild [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_FirstSlashHallway [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_WizardBasement [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Courtyard [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_SVESummit [22:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack). [22:21:36 TRACE Event Lookup] Loading Maps/Custom_AdventurerSummit [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_ForbiddenMaze [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_HenchmanBackyard [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_HenchmanHouse [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_DinoIsland_South [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_DinoIsland_North [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_CrimsonBadlands [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_FableReef [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_ForestWest [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_Garden [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbs [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbsTrainStation [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbsOutskirts [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_GoGoatRanch [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_GoGoatRanch_Interior [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedOutside [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_Highlands [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavern [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_DiamondCavern [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_MorrisProperty [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Event Lookup] Loading Maps/Custom_ShearwaterBridge [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE Item extensions] Checking spawns made at Shearwater Bridge [22:21:37 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2 [22:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [22:21:37 TRACE SpaceCore] Event: OnBlankSave [22:21:37 TRACE game] sendPlayerIntroduction 201676293134724815 [22:21:37 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [22:21:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:21:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:21:38 TRACE SMAPI] Received context for host -8298218124989669527 running SMAPI 4.1.7 with 92 mods. [22:21:38 TRACE SMAPI] Received context for farmhand 5833323379605280042 running SMAPI 4.1.7 with 81 mods. [22:21:38 TRACE Event Lookup] Loading Maps/Farm_FourCorners [22:21:38 TRACE Event Lookup] Loading Maps/FarmHouse [22:21:38 TRACE Event Lookup] Loading Maps/Coop [22:21:38 TRACE Event Lookup] Loading Maps/FarmHouse [22:21:38 TRACE Event Lookup] Loading Animals/dog [22:21:38 TRACE Event Lookup] Loading Animals/cat [22:21:38 TRACE Event Lookup] Loading Animals/cat4 [22:21:38 TRACE Event Lookup] Loading Maps/Town [22:21:38 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [22:21:38 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [22:21:38 TRACE Event Lookup] Loading Data/MonsterSlayerQuests [22:21:38 TRACE Event Lookup] Loading Characters/asldkfjsquaskutanfsldk [22:21:38 TRACE Event Lookup] Loading Portraits/Leah· [22:21:38 WARN game] NPC Leah· can't load portraits from 'Portraits/Leah·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Leah· [22:21:38 TRACE Event Lookup] Loading Portraits/Witch· [22:21:38 WARN game] NPC Witch· can't load portraits from 'Portraits/Witch·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Witch·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Witch·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Witch· [22:21:38 TRACE Event Lookup] Loading Portraits/Emily· [22:21:38 WARN game] NPC Emily· can't load portraits from 'Portraits/Emily·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Emily·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Emily·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Emily· [22:21:38 TRACE Event Lookup] Loading Portraits/Penny· [22:21:38 WARN game] NPC Penny· can't load portraits from 'Portraits/Penny·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Penny·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Penny·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Penny· [22:21:38 TRACE Event Lookup] Loading Portraits/Abigail· [22:21:38 WARN game] NPC Abigail· can't load portraits from 'Portraits/Abigail·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Abigail·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Abigail·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Abigail· [22:21:38 TRACE Event Lookup] Loading Portraits/Sophia· [22:21:38 WARN game] NPC Sophia· can't load portraits from 'Portraits/Sophia·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Sophia·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Sophia·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Sophia· [22:21:38 TRACE Event Lookup] Loading Portraits/Caroline· [22:21:38 WARN game] NPC Caroline· can't load portraits from 'Portraits/Caroline·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Caroline·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Caroline·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Caroline· [22:21:38 TRACE Event Lookup] Loading Portraits/Jodi· [22:21:38 WARN game] NPC Jodi· can't load portraits from 'Portraits/Jodi·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Jodi·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Jodi·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Jodi· [22:21:38 TRACE Event Lookup] Loading Portraits/Sandy· [22:21:38 WARN game] NPC Sandy· can't load portraits from 'Portraits/Sandy·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Sandy·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Sandy·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Sandy· [22:21:38 TRACE Event Lookup] Loading Portraits/Claire· [22:21:38 WARN game] NPC Claire· can't load portraits from 'Portraits/Claire·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Claire·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Claire·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Claire· [22:21:38 TRACE Event Lookup] Loading Portraits/Olivia· [22:21:38 WARN game] NPC Olivia· can't load portraits from 'Portraits/Olivia·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Olivia·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Olivia·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Olivia· [22:21:38 TRACE Event Lookup] Loading Portraits/Haley· [22:21:38 WARN game] NPC Haley· can't load portraits from 'Portraits/Haley·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Haley·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Haley·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Haley· [22:21:38 TRACE Event Lookup] Loading Portraits/Maru· [22:21:38 WARN game] NPC Maru· can't load portraits from 'Portraits/Maru·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Maru·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Maru·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Maru· [22:21:38 TRACE Event Lookup] Loading Portraits/Robin· [22:21:38 WARN game] NPC Robin· can't load portraits from 'Portraits/Robin·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Robin·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Robin·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Robin· [22:21:38 TRACE Event Lookup] Loading Portraits/Scarlett· [22:21:38 WARN game] NPC Scarlett· can't load portraits from 'Portraits/Scarlett·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Scarlett·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Scarlett·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:38 TRACE Event Lookup] Loading Portraits/Witch·· [22:21:38 WARN game] NPC Witch·· can't load portraits from 'Portraits/Witch··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Witch··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Witch··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Witch·· [22:21:38 TRACE Event Lookup] Loading Portraits/Leah·· [22:21:38 WARN game] NPC Leah·· can't load portraits from 'Portraits/Leah··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Leah··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Leah··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Leah·· [22:21:38 TRACE Event Lookup] Loading Portraits/Emily·· [22:21:38 WARN game] NPC Emily·· can't load portraits from 'Portraits/Emily··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Emily··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Emily··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Emily·· [22:21:38 TRACE Event Lookup] Loading Portraits/Penny·· [22:21:38 WARN game] NPC Penny·· can't load portraits from 'Portraits/Penny··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Penny··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Penny··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Penny·· [22:21:38 TRACE Event Lookup] Loading Portraits/Abigail·· [22:21:38 WARN game] NPC Abigail·· can't load portraits from 'Portraits/Abigail··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Abigail··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Abigail··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:38 TRACE Event Lookup] Loading Portraits/Sophia·· [22:21:38 WARN game] NPC Sophia·· can't load portraits from 'Portraits/Sophia··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Sophia··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Sophia··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:38 TRACE Event Lookup] Loading Portraits/Caroline·· [22:21:38 WARN game] NPC Caroline·· can't load portraits from 'Portraits/Caroline··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Caroline··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Caroline··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:38 TRACE Event Lookup] Loading Portraits/Jodi·· [22:21:38 WARN game] NPC Jodi·· can't load portraits from 'Portraits/Jodi··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Jodi··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Jodi··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:38 TRACE Event Lookup] Loading Portraits/Sandy·· [22:21:38 WARN game] NPC Sandy·· can't load portraits from 'Portraits/Sandy··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Sandy··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Sandy··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:38 TRACE Event Lookup] Loading Portraits/Claire·· [22:21:38 WARN game] NPC Claire·· can't load portraits from 'Portraits/Claire··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Claire··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Claire··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Claire·· [22:21:38 TRACE Event Lookup] Loading Portraits/Olivia·· [22:21:38 WARN game] NPC Olivia·· can't load portraits from 'Portraits/Olivia··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Olivia··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Olivia··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:38 TRACE Event Lookup] Loading Portraits/Haley·· [22:21:38 WARN game] NPC Haley·· can't load portraits from 'Portraits/Haley··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Haley··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Haley··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Haley·· [22:21:38 TRACE Event Lookup] Loading Portraits/Maru·· [22:21:38 WARN game] NPC Maru·· can't load portraits from 'Portraits/Maru··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Maru··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Maru··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Maru·· [22:21:38 TRACE Event Lookup] Loading Portraits/Scarlett·· [22:21:38 WARN game] NPC Scarlett·· can't load portraits from 'Portraits/Scarlett··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Scarlett··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Scarlett··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:38 TRACE Event Lookup] Loading Portraits/Robin·· [22:21:38 WARN game] NPC Robin·· can't load portraits from 'Portraits/Robin··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Portraits\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058. [22:21:38 TRACE Event Lookup] Loading Characters/Robin·· [22:21:38 TRACE Event Lookup] Loading Portraits/Sophia_Spring_Makeup [22:21:38 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia_Spring_Makeup' (for the 'Seasonal Cute Characters SVE' content pack). [22:21:38 TRACE SMAPI] Synchronizing 'ClientOptions_Load' task... [22:21:38 TRACE SMAPI] task complete. [22:21:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:21:38 TRACE Event Lookup] Loading Characters/Leah· [22:21:38 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:38 TRACE SMAPI] Recovering sprite batch from error... [22:21:38 TRACE Json Assets] Adding default recipes [22:21:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [22:21:38 TRACE Event Lookup] Loading LooseSprites/Cursors [22:21:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [22:21:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [22:21:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [22:21:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [22:21:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Buildings' content pack). [22:21:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters SVE' content pack). [22:21:39 TRACE Event Lookup] Loading LooseSprites/Cursors2 [22:21:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack). [22:21:39 TRACE Event Lookup] Loading TileSheets/ChairTiles [22:21:39 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet [22:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Medieval_buildings' content pack). [22:21:39 TRACE Event Lookup] Loading Maps/spring_town [22:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [22:21:39 TRACE Event Lookup] Loading Maps/spring_Shadows [22:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [22:21:39 TRACE Event Lookup] Loading Maps/spring_beach [22:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [22:21:39 TRACE Event Lookup] Loading Maps/spring_z_extras [22:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Seasonal Cute Characters SVE' content pack). [22:21:39 TRACE Event Lookup] Loading Maps/night_market_tilesheet_objects [22:21:39 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack). [22:21:39 TRACE Event Lookup] Loading Maps/MovieTheater_TileSheet [22:21:39 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Seasonal Cute Characters SVE' content pack). [22:21:39 TRACE Event Lookup] Loading Maps/island_tilesheet_1 [22:21:39 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack). [22:21:39 TRACE Event Lookup] Loading Maps/VanillaCursors [22:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Maps/VanillaCursors (for the 'Seasonal Cute Characters SVE' content pack). [22:21:39 TRACE Event Lookup] Loading Characters/Sandy [22:21:39 TRACE SMAPI] Content Patcher edited Characters/Sandy (for the 'Seasonal Cute Characters SVE' content pack). [22:21:39 TRACE Event Lookup] Loading Portraits/Sophia [22:21:39 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Portraits/Sophia (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE Event Lookup] Loading Characters/MarlonFay [22:21:39 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Characters/MarlonFay (for the 'Seasonal Cute Characters SVE' content pack). [22:21:39 TRACE Event Lookup] Loading Characters/Isaac [22:21:39 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Characters/Isaac (for the 'Seasonal Cute Characters SVE' content pack). [22:21:39 TRACE Event Lookup] Loading Characters/Alesia [22:21:39 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Characters/Alesia (for the 'Seasonal Cute Characters SVE' content pack). [22:21:39 TRACE Event Lookup] Loading Characters/Jolyne [22:21:39 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Characters/Jolyne (for the 'Seasonal Cute Characters SVE' content pack). [22:21:39 TRACE Event Lookup] Loading Characters/Jadu [22:21:39 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Characters/Jadu (for the 'Seasonal Cute Characters SVE' content pack). [22:21:39 TRACE Event Lookup] Loading Buildings/Shipping Bin [22:21:39 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Elle's Seasonal Buildings' content pack). [22:21:39 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Medieval_buildings' content pack). [22:21:39 TRACE Event Lookup] Loading Buildings/houses [22:21:40 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Elle's Seasonal Buildings' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Medieval_buildings' content pack). [22:21:40 TRACE Event Lookup] Loading Buildings/houses_PaintMask [22:21:40 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Medieval_buildings' content pack). [22:21:40 TRACE Event Lookup] Loading Buildings/Mailbox [22:21:40 TRACE SMAPI] Content Patcher edited Buildings/Mailbox (for the 'Elle's Seasonal Buildings' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Buildings/Mailbox (for the 'Medieval_buildings' content pack). [22:21:40 TRACE Event Lookup] Loading LooseSprites/map [22:21:40 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Elle's Town Buildings' content pack). [22:21:40 TRACE Event Lookup] Loading Buildings/Mill [22:21:40 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Elle's Seasonal Buildings' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Medieval_buildings' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [22:21:40 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Data/WorldMap [22:21:40 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [22:21:40 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/Mountain [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/z_Mountain_Mist [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Mountain_Mist' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Mountain_Mist' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/Forest [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/z_Forest_mist [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Forest_mist' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Forest_mist' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/WizardHouse [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/ArchaeologyHouse [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/Railroad [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/z_railroad_mist [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_railroad_mist' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_railroad_mist' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/Backwoods [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/z_backwoods_mist [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_backwoods_mist' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_backwoods_mist' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/MovieTheater [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/Custom_JojaEmporium [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/Custom_HighlandsOutpost [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/Custom_CastleVillageOutpost [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/Custom_AdventurerSummit [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/z_AdventurerSummit_Mist [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_AdventurerSummit_Mist' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_AdventurerSummit_Mist' (for the 'Stardew Valley Expanded' content pack). [22:21:40 TRACE Event Lookup] Loading Maps/Custom_ForbiddenMaze [22:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [22:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack). [22:21:41 TRACE Event Lookup] Loading Maps/Custom_ForestWest [22:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [22:21:41 TRACE Event Lookup] Loading Maps/z_ForestWest_Mist [22:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ForestWest_Mist' (for the 'Stardew Valley Expanded' content pack). [22:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [22:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ForestWest_Mist' (for the 'Stardew Valley Expanded' content pack). [22:21:41 TRACE Event Lookup] Loading Maps/Custom_Highlands [22:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [22:21:41 TRACE Event Lookup] Loading Maps/Highlands_Fog [22:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_Fog' (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_Fog' (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Maps/Town [22:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE SMAPI] Invalidated 46 asset names (Buildings/houses, Buildings/houses_PaintMask, Buildings/Mailbox, Buildings/Mill, Buildings/Shipping Bin, Characters/Alesia, Characters/Isaac, Characters/Jadu, Characters/Jolyne, Characters/MarlonFay, Characters/Sandy, Data/MoviesReactions, Data/WorldMap, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/map, Maps/ArchaeologyHouse, Maps/Backwoods, Maps/Custom_AdventurerSummit, Maps/Custom_CastleVillageOutpost, Maps/Custom_EnchantedGrove, Maps/Custom_ForbiddenMaze, Maps/Custom_ForestWest, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Custom_JojaEmporium, Maps/Forest, Maps/island_tilesheet_1, Maps/Mountain, Maps/MovieTheater, Maps/MovieTheater_TileSheet, Maps/night_market_tilesheet_objects, Maps/Railroad, Maps/spring_beach, Maps/spring_outdoorsTileSheet, Maps/spring_Shadows, Maps/spring_town, Maps/spring_z_extras, Maps/Town, Maps/VanillaCursors, Maps/winter_outdoorsTileSheet, Maps/WizardHouse, Mods/Bouhm.NPCMapLocations/Locations, Portraits/Sophia, Strings/StringsFromCSFiles, TileSheets/ChairTiles). Propagated 45 core assets (Buildings/houses, Buildings/houses_PaintMask, Buildings/Mailbox, Buildings/Mill, Buildings/Shipping Bin, Characters/Alesia, Characters/Isaac, Characters/Jadu, Characters/Jolyne, Characters/MarlonFay, Characters/Sandy, Data/MoviesReactions, Data/WorldMap, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/map, Maps/ArchaeologyHouse, Maps/Backwoods, Maps/Custom_AdventurerSummit, Maps/Custom_CastleVillageOutpost, Maps/Custom_EnchantedGrove, Maps/Custom_ForbiddenMaze, Maps/Custom_ForestWest, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Custom_JojaEmporium, Maps/Forest, Maps/island_tilesheet_1, Maps/Mountain, Maps/MovieTheater, Maps/MovieTheater_TileSheet, Maps/night_market_tilesheet_objects, Maps/Railroad, Maps/spring_beach, Maps/spring_outdoorsTileSheet, Maps/spring_Shadows, Maps/spring_town, Maps/spring_z_extras, Maps/Town, Maps/VanillaCursors, Maps/winter_outdoorsTileSheet, Maps/WizardHouse, Portraits/Sophia, Strings/StringsFromCSFiles, TileSheets/ChairTiles). [22:21:42 TRACE SpaceCore] Got experience data! [22:21:42 TRACE SpaceCore] -8298218124989669527: [22:21:42 TRACE SpaceCore] moonslime.Luck=66 [22:21:42 TRACE SpaceCore] -221391001415707519: [22:21:42 TRACE SpaceCore] moonslime.Luck=66 [22:21:42 TRACE SpaceCore] 5833323379605280042: [22:21:42 TRACE SpaceCore] moonslime.Luck=0 [22:21:42 TRACE SpaceCore] Got buff data! [22:21:42 TRACE SpaceCore] -8298218124989669527: [22:21:42 TRACE SpaceCore] moonslime.Luck: [22:21:42 TRACE SpaceCore] -221391001415707519: [22:21:42 TRACE SpaceCore] moonslime.Luck: [22:21:42 TRACE SpaceCore] 5833323379605280042: [22:21:42 TRACE SpaceCore] moonslime.Luck: [22:21:42 TRACE Event Lookup] Loading Characters/Witch· [22:21:42 TRACE Event Lookup] Loading Characters/Emily· [22:21:42 TRACE Event Lookup] Loading Characters/Penny· [22:21:42 TRACE Event Lookup] Loading Characters/Abigail· [22:21:42 TRACE Event Lookup] Loading Characters/Sophia· [22:21:42 TRACE Event Lookup] Loading Characters/Caroline· [22:21:42 TRACE Event Lookup] Loading Characters/Jodi· [22:21:42 TRACE Event Lookup] Loading Characters/Sandy· [22:21:42 TRACE Event Lookup] Loading Characters/Claire· [22:21:42 TRACE Event Lookup] Loading Characters/Olivia· [22:21:42 TRACE Event Lookup] Loading Characters/Haley· [22:21:42 TRACE Event Lookup] Loading Characters/Maru· [22:21:42 TRACE Event Lookup] Loading Characters/Robin· [22:21:42 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:42 TRACE Event Lookup] Loading Characters/Witch·· [22:21:42 TRACE Event Lookup] Loading Characters/Leah·· [22:21:42 TRACE Event Lookup] Loading Characters/Emily·· [22:21:42 TRACE Event Lookup] Loading Characters/Penny·· [22:21:42 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:42 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:42 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:42 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:42 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:42 TRACE Event Lookup] Loading Characters/Claire·· [22:21:42 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:42 TRACE Event Lookup] Loading Characters/Haley·· [22:21:42 TRACE Event Lookup] Loading Characters/Maru·· [22:21:42 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:42 TRACE Event Lookup] Loading Characters/Robin·· [22:21:42 TRACE Event Lookup] Loading Characters/Dialogue/Emily·· [22:21:42 TRACE Event Lookup] Loading Characters/Dialogue/Bouncer [22:21:42 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:42 TRACE Event Lookup] Loading Characters/Robin·· [22:21:42 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:42 TRACE Event Lookup] Loading Characters/Robin·· [22:21:42 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:42 TRACE Event Lookup] Loading Characters/Robin·· [22:21:42 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:42 TRACE SMAPI] Context: loaded save 'a_392520876', starting spring 27 Y1, locale set to . Farmhand with 3 players online. [22:21:42 TRACE Automate] Automate 2.3.1 is installed by the main player, so machines will be automated by their instance. [22:21:42 INFO Chests Anywhere] Multiplayer limitations: you can only access chests in synced locations since you're not the main player. This is due to limitations in the game's sync logic. [22:21:42 WARN Convenient Chests] Due to limitations in the network code, CHEST CATEGORIES CAN NOT BE SAVED as farmhand, sorry :( [22:21:42 TRACE Convenient Chests] Register [22:21:42 TRACE Convenient Inventory] Favorite item slots loaded for Ethan: '000000000000'. [22:21:42 TRACE Event Lookup] Loading Data/Events/Farm [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'MoreBooks' content pack). [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/FarmHouse [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/FarmCave [22:21:42 TRACE Event Lookup] Loading Data/Events/Town [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/SeedShop [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/SeedShop (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/BeachNightMarket [22:21:42 TRACE Event Lookup] Loading Data/Events/Mountain [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/Forest [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/WizardHouse [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/WizardHouse (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/Mine [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Mine (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/BugLand [22:21:42 TRACE Event Lookup] Loading Data/Events/Club [22:21:42 TRACE Event Lookup] Loading Data/Events/WizardHouseBasement [22:21:42 TRACE Event Lookup] Loading Data/Events/Railroad [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Railroad (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/WitchHut [22:21:42 TRACE Event Lookup] Loading Data/Events/WitchWarpCave [22:21:42 TRACE Event Lookup] Loading Data/Events/BathHouse_Entry [22:21:42 TRACE Event Lookup] Loading Data/Events/BathHouse_MensLocker [22:21:42 TRACE Event Lookup] Loading Data/Events/BathHouse_WomensLocker [22:21:42 TRACE Event Lookup] Loading Data/Events/JojaMart [22:21:42 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/JojaMart' (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/JojaMart (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/Greenhouse [22:21:42 TRACE Event Lookup] Loading Data/Events/Backwoods [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Backwoods (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/Tunnel [22:21:42 TRACE Event Lookup] Loading Data/Events/Cellar [22:21:42 TRACE Event Lookup] Loading Data/Events/MermaidHouse [22:21:42 TRACE Event Lookup] Loading Data/Events/Submarine [22:21:42 TRACE Event Lookup] Loading Data/Events/MovieTheater [22:21:42 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/MovieTheater (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/IslandSouthEast [22:21:42 TRACE Event Lookup] Loading Data/Events/IslandSouthEastCave [22:21:42 TRACE Event Lookup] Loading Data/Events/IslandEast [22:21:42 TRACE Event Lookup] Loading Data/Events/IslandWestCave1 [22:21:42 TRACE Event Lookup] Loading Data/Events/IslandNorthCave1 [22:21:42 TRACE Event Lookup] Loading Data/Events/IslandFieldOffice [22:21:42 TRACE Event Lookup] Loading Data/Events/CaptainRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/IslandShrine [22:21:42 TRACE Event Lookup] Loading Data/Events/IslandFarmCave [22:21:42 TRACE Event Lookup] Loading Data/Events/LeoTreeHouse [22:21:42 TRACE Event Lookup] Loading Data/Events/MasteryCave [22:21:42 TRACE Event Lookup] Loading Data/Events/LewisBasement [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardCellarRefurbished [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove2 [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_WillyRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_AndyHouse [22:21:42 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_AndyCellar [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_SophiaCellar [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlandsMap [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_MovieTheaterScreen_ClaireEvent [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillage_DayEnd_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardPictureMap [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_StardustFarmPictureMap [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GaldoranVoid [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Claire_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Martin_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Camilla_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Alesia_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Isaac_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Lance_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Jadu_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Apples_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Peaches_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Charlie_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Morgan_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Scarlett_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Sandy_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GunthersRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_Bus [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_NoBus [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_ClaireHouse [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition1 [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition2 [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_BusStop_NoBus [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottageInterior [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Highway [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Sawyer_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Jolyne_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Edmund_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Gale_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Gertrude_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Brock_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Cordelia_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Freya_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Cassandra_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Emin_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Brianna_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Drake_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsDwarf_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_ForestWestOld [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_LanceSecretWarp [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Krobus_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_VoidDen [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_HanksGarage [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_VictorSummit [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_DayEnd_WarpRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Atlantis [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonCoast [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonTrainStation [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GrenvilleFalls [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrisonEvent [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_IridiumQuarry [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_JojaPetStore [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyard [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCellar [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottage [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardDiningRoom [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpringCave [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Entrance [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_FoodCourt [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_MainHall [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Stage [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_VendorFloor [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_ZuzuCityStreet [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashHallway [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_WizardBasement [22:21:42 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Courtyard [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_SVESummit [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_AdventurerSummit [22:21:42 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanBackyard [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_South [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_North [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlands [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedGreenhouse [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsOutskirts [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch_Interior [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_Highlands [22:21:42 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Event Lookup] Loading Data/Events/Custom_DiamondCavern [22:21:42 TRACE Event Lookup] Loading Data/Events/Cellar2 [22:21:42 TRACE Event Lookup] Loading Data/Events/Cellar3 [22:21:42 TRACE Event Lookup] Loading Data/Events/Cellar4 [22:21:42 TRACE Event Lookup] Loading Data/Events/Cellar5 [22:21:42 TRACE Event Lookup] Loading Data/Events/Cellar6 [22:21:42 TRACE Event Lookup] Loading Data/Events/Cellar7 [22:21:42 TRACE Event Lookup] Loading Data/Events/Cellar8 [22:21:42 TRACE Event Lookup] Event collection took 27ms [22:21:42 DEBUG Item extensions] Loaded 0 item data. [22:21:42 DEBUG Item extensions] Loaded 14 eating animations. [22:21:42 DEBUG Item extensions] Loaded 0 mineshaft terrain features. [22:21:42 DEBUG Item extensions] Loaded 0 mixed seeds data. [22:21:42 DEBUG Item extensions] Loaded 0 panning data. [22:21:42 DEBUG Item extensions] Loaded 0 custom train drops. [22:21:42 TRACE Item extensions] Button: X [22:21:42 TRACE Item extensions] Button: Right-Click [22:21:42 TRACE Item extensions] Total 2 [22:21:42 TRACE Mail Framework Mod] Reading content pack: (MFM) Artisan Valley Letters 3.0.21 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Artisan Valley\[MFM] Artisan Valley Letters [22:21:42 TRACE Mail Framework Mod] Reading content pack: (MFM) Even More Recipes 1.5.10 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Even More Recipes\[MFM] Even More Recipes [22:21:42 TRACE Mail Framework Mod] Reading content pack: (MFM) Fresh Meat 3.0.3 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Fresh Meat\[MFM] Fresh Meat [22:21:42 TRACE Mail Framework Mod] Reading content pack: (MFM) Fruits and Veggies 2.0.14 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Fruits and Veggies\[MFM] Fruits and Veggies [22:21:42 TRACE Mail Framework Mod] Reading content pack: (MFM) Mizu's Flowers 1.6.7 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Mizus Flowers\[MFM] Mizus Flowers [22:21:42 TRACE Mail Framework Mod] Reading content pack: (MFM) More Recipes 1.9.12 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] More Recipes\[MFM] More Recipes [22:21:42 TRACE Mail Framework Mod] Reading content pack: (MFM) More Trees 1.6.10 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] More Trees\[MFM] More Trees [22:21:42 TRACE Event Lookup] Loading Mods/Bouhm.NPCMapLocations/Locations [22:21:42 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [22:21:42 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack). [22:21:42 TRACE Producer Framework Mod] Content pack: (PFM) Artisan Valley 3.0.21 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Artisan Valley\[PFM] Artisan Valley It does not have an Config.json file. [22:21:42 TRACE Producer Framework Mod] Reading content pack: (PFM) Artisan Valley 3.0.21 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Artisan Valley\[PFM] Artisan Valley [22:21:42 WARN Producer Framework Mod] This is just a Warning, don't report this as a bug. No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored. [22:21:42 WARN Producer Framework Mod] This is just a Warning, don't report this as a bug. No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored. [22:21:42 WARN Producer Framework Mod] This is just a Warning, don't report this as a bug. No Output found for 'Pistachio Ice Cream', producer 'Ice Cream Machine' and input 'Pistachio'. This rule will be ignored. [22:21:42 WARN Producer Framework Mod] This is just a Warning, don't report this as a bug. No Output found for 'Champagne Vinegar', producer 'Vinegar Cask' and input 'Champagne Grape'. This rule will be ignored. [22:21:42 TRACE Producer Framework Mod] Content pack: (PFM) Fresh Meat 3.0.3 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Fresh Meat\[PFM] Fresh Meat It does not have an Config.json file. [22:21:42 TRACE Producer Framework Mod] Reading content pack: (PFM) Fresh Meat 3.0.3 from D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[PPJA] Fresh Meat\[PFM] Fresh Meat [22:21:42 INFO UI Info Suite 2] Setting up icon sheet [22:21:42 TRACE Event Lookup] Loading Data/TV/CookingChannel [22:21:42 INFO Better Sprinklers Plus] Running sprinklers [22:21:42 TRACE Event Lookup] repopulation took 16ms [22:21:42 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'. [22:21:42 TRACE SMAPI] Invalidated 1 asset names (Data/mail). Propagated 0 core assets (). [22:21:42 TRACE More Books] Requested cache invalidation for 'Data/GarbageCans'. [22:21:42 TRACE SMAPI] Invalidated 0 cache entries. [22:21:42 TRACE Event Lookup] Loading Maps/Mines/VolcanoTemplate [22:21:42 TRACE NPC Map Locations] Unknown locations: Cellar2, Cellar3, Cellar4, Cellar5, Cellar6, Cellar7, Cellar8, Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_DinoIsland_South, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_JunimoWoods, Custom_LanceSecretWarp, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, LewisBasement [22:21:43 TRACE Event Lookup] Loading Characters/Leah· [22:21:43 TRACE Event Lookup] Loading Characters/Witch· [22:21:43 TRACE Event Lookup] Loading Characters/Emily· [22:21:43 TRACE Event Lookup] Loading Characters/Penny· [22:21:43 TRACE Event Lookup] Loading Characters/Abigail· [22:21:43 TRACE Event Lookup] Loading Characters/Sophia· [22:21:43 TRACE Event Lookup] Loading Characters/Caroline· [22:21:43 TRACE Event Lookup] Loading Characters/Jodi· [22:21:43 TRACE Event Lookup] Loading Characters/Sandy· [22:21:43 TRACE Event Lookup] Loading Characters/Claire· [22:21:43 TRACE Event Lookup] Loading Characters/Olivia· [22:21:43 TRACE Event Lookup] Loading Characters/Haley· [22:21:43 TRACE Event Lookup] Loading Characters/Maru· [22:21:43 TRACE Event Lookup] Loading Characters/Robin· [22:21:43 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:43 TRACE Event Lookup] Loading Characters/Witch·· [22:21:43 TRACE Event Lookup] Loading Characters/Leah·· [22:21:43 TRACE Event Lookup] Loading Characters/Emily·· [22:21:43 TRACE Event Lookup] Loading Characters/Penny·· [22:21:43 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:43 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:43 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:43 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:43 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:43 TRACE Event Lookup] Loading Characters/Claire·· [22:21:43 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:43 TRACE Event Lookup] Loading Characters/Haley·· [22:21:43 TRACE Event Lookup] Loading Characters/Maru·· [22:21:43 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Leah· [22:21:43 TRACE Event Lookup] Loading Characters/Witch· [22:21:43 TRACE Event Lookup] Loading Characters/Emily· [22:21:43 TRACE Event Lookup] Loading Characters/Penny· [22:21:43 TRACE Event Lookup] Loading Characters/Abigail· [22:21:43 TRACE Event Lookup] Loading Characters/Sophia· [22:21:43 TRACE Event Lookup] Loading Characters/Caroline· [22:21:43 TRACE Event Lookup] Loading Characters/Jodi· [22:21:43 TRACE Event Lookup] Loading Characters/Sandy· [22:21:43 TRACE Event Lookup] Loading Characters/Claire· [22:21:43 TRACE Event Lookup] Loading Characters/Olivia· [22:21:43 TRACE Event Lookup] Loading Characters/Haley· [22:21:43 TRACE Event Lookup] Loading Characters/Maru· [22:21:43 TRACE Event Lookup] Loading Characters/Robin· [22:21:43 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:43 TRACE Event Lookup] Loading Characters/Witch·· [22:21:43 TRACE Event Lookup] Loading Characters/Leah·· [22:21:43 TRACE Event Lookup] Loading Characters/Emily·· [22:21:43 TRACE Event Lookup] Loading Characters/Penny·· [22:21:43 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:43 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:43 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:43 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:43 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:43 TRACE Event Lookup] Loading Characters/Claire·· [22:21:43 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:43 TRACE Event Lookup] Loading Characters/Haley·· [22:21:43 TRACE Event Lookup] Loading Characters/Maru·· [22:21:43 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [22:21:43 TRACE Event Lookup] Loading Characters/Leah· [22:21:43 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:43 TRACE SMAPI] Recovering sprite batch from error... [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Leah· [22:21:43 TRACE Event Lookup] Loading Characters/Witch· [22:21:43 TRACE Event Lookup] Loading Characters/Emily· [22:21:43 TRACE Event Lookup] Loading Characters/Penny· [22:21:43 TRACE Event Lookup] Loading Characters/Abigail· [22:21:43 TRACE Event Lookup] Loading Characters/Sophia· [22:21:43 TRACE Event Lookup] Loading Characters/Caroline· [22:21:43 TRACE Event Lookup] Loading Characters/Jodi· [22:21:43 TRACE Event Lookup] Loading Characters/Sandy· [22:21:43 TRACE Event Lookup] Loading Characters/Claire· [22:21:43 TRACE Event Lookup] Loading Characters/Olivia· [22:21:43 TRACE Event Lookup] Loading Characters/Haley· [22:21:43 TRACE Event Lookup] Loading Characters/Maru· [22:21:43 TRACE Event Lookup] Loading Characters/Robin· [22:21:43 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:43 TRACE Event Lookup] Loading Characters/Witch·· [22:21:43 TRACE Event Lookup] Loading Characters/Leah·· [22:21:43 TRACE Event Lookup] Loading Characters/Emily·· [22:21:43 TRACE Event Lookup] Loading Characters/Penny·· [22:21:43 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:43 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:43 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:43 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:43 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:43 TRACE Event Lookup] Loading Characters/Claire·· [22:21:43 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:43 TRACE Event Lookup] Loading Characters/Haley·· [22:21:43 TRACE Event Lookup] Loading Characters/Maru·· [22:21:43 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Leah· [22:21:43 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:43 TRACE SMAPI] Recovering sprite batch from error... [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:43 TRACE Event Lookup] Loading Characters/Robin·· [22:21:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Leah· [22:21:44 TRACE Event Lookup] Loading Characters/Witch· [22:21:44 TRACE Event Lookup] Loading Characters/Emily· [22:21:44 TRACE Event Lookup] Loading Characters/Penny· [22:21:44 TRACE Event Lookup] Loading Characters/Abigail· [22:21:44 TRACE Event Lookup] Loading Characters/Sophia· [22:21:44 TRACE Event Lookup] Loading Characters/Caroline· [22:21:44 TRACE Event Lookup] Loading Characters/Jodi· [22:21:44 TRACE Event Lookup] Loading Characters/Sandy· [22:21:44 TRACE Event Lookup] Loading Characters/Claire· [22:21:44 TRACE Event Lookup] Loading Characters/Olivia· [22:21:44 TRACE Event Lookup] Loading Characters/Haley· [22:21:44 TRACE Event Lookup] Loading Characters/Maru· [22:21:44 TRACE Event Lookup] Loading Characters/Robin· [22:21:44 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:44 TRACE Event Lookup] Loading Characters/Witch·· [22:21:44 TRACE Event Lookup] Loading Characters/Leah·· [22:21:44 TRACE Event Lookup] Loading Characters/Emily·· [22:21:44 TRACE Event Lookup] Loading Characters/Penny·· [22:21:44 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:44 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:44 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:44 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:44 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:44 TRACE Event Lookup] Loading Characters/Claire·· [22:21:44 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:44 TRACE Event Lookup] Loading Characters/Haley·· [22:21:44 TRACE Event Lookup] Loading Characters/Maru·· [22:21:44 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Leah· [22:21:44 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:44 TRACE SMAPI] Recovering sprite batch from error... [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Leah· [22:21:44 TRACE Event Lookup] Loading Characters/Witch· [22:21:44 TRACE Event Lookup] Loading Characters/Emily· [22:21:44 TRACE Event Lookup] Loading Characters/Penny· [22:21:44 TRACE Event Lookup] Loading Characters/Abigail· [22:21:44 TRACE Event Lookup] Loading Characters/Sophia· [22:21:44 TRACE Event Lookup] Loading Characters/Caroline· [22:21:44 TRACE Event Lookup] Loading Characters/Jodi· [22:21:44 TRACE Event Lookup] Loading Characters/Sandy· [22:21:44 TRACE Event Lookup] Loading Characters/Claire· [22:21:44 TRACE Event Lookup] Loading Characters/Olivia· [22:21:44 TRACE Event Lookup] Loading Characters/Haley· [22:21:44 TRACE Event Lookup] Loading Characters/Maru· [22:21:44 TRACE Event Lookup] Loading Characters/Robin· [22:21:44 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:44 TRACE Event Lookup] Loading Characters/Witch·· [22:21:44 TRACE Event Lookup] Loading Characters/Leah·· [22:21:44 TRACE Event Lookup] Loading Characters/Emily·· [22:21:44 TRACE Event Lookup] Loading Characters/Penny·· [22:21:44 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:44 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:44 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:44 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:44 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:44 TRACE Event Lookup] Loading Characters/Claire·· [22:21:44 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:44 TRACE Event Lookup] Loading Characters/Haley·· [22:21:44 TRACE Event Lookup] Loading Characters/Maru·· [22:21:44 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Leah· [22:21:44 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:44 TRACE SMAPI] Recovering sprite batch from error... [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:44 TRACE Event Lookup] Loading Characters/Robin·· [22:21:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 TRACE Event Lookup] Loading Characters/Witch· [22:21:45 TRACE Event Lookup] Loading Characters/Emily· [22:21:45 TRACE Event Lookup] Loading Characters/Penny· [22:21:45 TRACE Event Lookup] Loading Characters/Abigail· [22:21:45 TRACE Event Lookup] Loading Characters/Sophia· [22:21:45 TRACE Event Lookup] Loading Characters/Caroline· [22:21:45 TRACE Event Lookup] Loading Characters/Jodi· [22:21:45 TRACE Event Lookup] Loading Characters/Sandy· [22:21:45 TRACE Event Lookup] Loading Characters/Claire· [22:21:45 TRACE Event Lookup] Loading Characters/Olivia· [22:21:45 TRACE Event Lookup] Loading Characters/Haley· [22:21:45 TRACE Event Lookup] Loading Characters/Maru· [22:21:45 TRACE Event Lookup] Loading Characters/Robin· [22:21:45 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:45 TRACE Event Lookup] Loading Characters/Witch·· [22:21:45 TRACE Event Lookup] Loading Characters/Leah·· [22:21:45 TRACE Event Lookup] Loading Characters/Emily·· [22:21:45 TRACE Event Lookup] Loading Characters/Penny·· [22:21:45 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:45 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:45 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:45 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:45 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:45 TRACE Event Lookup] Loading Characters/Claire·· [22:21:45 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:45 TRACE Event Lookup] Loading Characters/Haley·· [22:21:45 TRACE Event Lookup] Loading Characters/Maru·· [22:21:45 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Witch· [22:21:45 TRACE Event Lookup] Loading Characters/Emily· [22:21:45 TRACE Event Lookup] Loading Characters/Penny· [22:21:45 TRACE Event Lookup] Loading Characters/Abigail· [22:21:45 TRACE Event Lookup] Loading Characters/Sophia· [22:21:45 TRACE Event Lookup] Loading Characters/Caroline· [22:21:45 TRACE Event Lookup] Loading Characters/Jodi· [22:21:45 TRACE Event Lookup] Loading Characters/Sandy· [22:21:45 TRACE Event Lookup] Loading Characters/Claire· [22:21:45 TRACE Event Lookup] Loading Characters/Olivia· [22:21:45 TRACE Event Lookup] Loading Characters/Haley· [22:21:45 TRACE Event Lookup] Loading Characters/Maru· [22:21:45 TRACE Event Lookup] Loading Characters/Robin· [22:21:45 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:45 TRACE Event Lookup] Loading Characters/Witch·· [22:21:45 TRACE Event Lookup] Loading Characters/Leah·· [22:21:45 TRACE Event Lookup] Loading Characters/Emily·· [22:21:45 TRACE Event Lookup] Loading Characters/Penny·· [22:21:45 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:45 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:45 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:45 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:45 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:45 TRACE Event Lookup] Loading Characters/Claire·· [22:21:45 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:45 TRACE Event Lookup] Loading Characters/Haley·· [22:21:45 TRACE Event Lookup] Loading Characters/Maru·· [22:21:45 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Leah· [22:21:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:45 TRACE SMAPI] Recovering sprite batch from error... [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:45 TRACE Event Lookup] Loading Characters/Robin·· [22:21:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Witch· [22:21:46 TRACE Event Lookup] Loading Characters/Emily· [22:21:46 TRACE Event Lookup] Loading Characters/Penny· [22:21:46 TRACE Event Lookup] Loading Characters/Abigail· [22:21:46 TRACE Event Lookup] Loading Characters/Sophia· [22:21:46 TRACE Event Lookup] Loading Characters/Caroline· [22:21:46 TRACE Event Lookup] Loading Characters/Jodi· [22:21:46 TRACE Event Lookup] Loading Characters/Sandy· [22:21:46 TRACE Event Lookup] Loading Characters/Claire· [22:21:46 TRACE Event Lookup] Loading Characters/Olivia· [22:21:46 TRACE Event Lookup] Loading Characters/Haley· [22:21:46 TRACE Event Lookup] Loading Characters/Maru· [22:21:46 TRACE Event Lookup] Loading Characters/Robin· [22:21:46 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:46 TRACE Event Lookup] Loading Characters/Witch·· [22:21:46 TRACE Event Lookup] Loading Characters/Leah·· [22:21:46 TRACE Event Lookup] Loading Characters/Emily·· [22:21:46 TRACE Event Lookup] Loading Characters/Penny·· [22:21:46 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:46 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:46 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:46 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:46 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:46 TRACE Event Lookup] Loading Characters/Claire·· [22:21:46 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:46 TRACE Event Lookup] Loading Characters/Haley·· [22:21:46 TRACE Event Lookup] Loading Characters/Maru·· [22:21:46 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Witch· [22:21:46 TRACE Event Lookup] Loading Characters/Emily· [22:21:46 TRACE Event Lookup] Loading Characters/Penny· [22:21:46 TRACE Event Lookup] Loading Characters/Abigail· [22:21:46 TRACE Event Lookup] Loading Characters/Sophia· [22:21:46 TRACE Event Lookup] Loading Characters/Caroline· [22:21:46 TRACE Event Lookup] Loading Characters/Jodi· [22:21:46 TRACE Event Lookup] Loading Characters/Sandy· [22:21:46 TRACE Event Lookup] Loading Characters/Claire· [22:21:46 TRACE Event Lookup] Loading Characters/Olivia· [22:21:46 TRACE Event Lookup] Loading Characters/Haley· [22:21:46 TRACE Event Lookup] Loading Characters/Maru· [22:21:46 TRACE Event Lookup] Loading Characters/Robin· [22:21:46 TRACE Event Lookup] Loading Characters/Scarlett· [22:21:46 TRACE Event Lookup] Loading Characters/Witch·· [22:21:46 TRACE Event Lookup] Loading Characters/Leah·· [22:21:46 TRACE Event Lookup] Loading Characters/Emily·· [22:21:46 TRACE Event Lookup] Loading Characters/Penny·· [22:21:46 TRACE Event Lookup] Loading Characters/Abigail·· [22:21:46 TRACE Event Lookup] Loading Characters/Sophia·· [22:21:46 TRACE Event Lookup] Loading Characters/Caroline·· [22:21:46 TRACE Event Lookup] Loading Characters/Jodi·· [22:21:46 TRACE Event Lookup] Loading Characters/Sandy·· [22:21:46 TRACE Event Lookup] Loading Characters/Claire·· [22:21:46 TRACE Event Lookup] Loading Characters/Olivia·· [22:21:46 TRACE Event Lookup] Loading Characters/Haley·· [22:21:46 TRACE Event Lookup] Loading Characters/Maru·· [22:21:46 TRACE Event Lookup] Loading Characters/Scarlett·· [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 TRACE SMAPI] Recovering sprite batch from error... [22:21:46 TRACE Event Lookup] Loading Characters/Robin·· [22:21:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Robin··.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549 at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 558 at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1467 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1377 at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1311 at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3624 at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654 at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [22:21:46 TRACE Event Lookup] Loading Characters/Leah· [22:21:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Leah·.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137 at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197 at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [22:21:46 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.view parsed log | download