Suggested fixes
-
Consider updating these mods to fix problems:
Log info
[17:31:08 INFO SMAPI] SMAPI 4.0.6 with Stardew Valley 1.6.14 build 24317 on Microsoft Windows 11 Home
[17:31:08 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[17:31:08 TRACE SMAPI] Log started at 2024-11-25T00:31:08 UTC
[17:31:16 ERROR SMAPI] The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io.
[17:31:16 ERROR SMAPI] If you ask for help, make sure to share your SMAPI log: https://smapi.io/log.
[17:31:16 INFO SMAPI] Press any key to delete the crash data and continue playing.
[17:31:26 DEBUG SMAPI] Waiting for game to launch...
[17:31:28 DEBUG SMAPI] Loading mod metadata...
[17:31:28 TRACE SMAPI] Ignored loose files: SkullCavernElevator-963-1-6-2-1730921454.zip
[17:31:28 DEBUG SMAPI] Loading mods...
[17:31:28 TRACE SMAPI] SkullCavernElevator-963-1-6-2-1730921454 (from Mods\SkullCavernElevator-963-1-6-2-1730921454, ID: <unknown>)...
[17:31:28 TRACE SMAPI] Failed: it's an empty folder.
[17:31:28 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup)...
[17:31:28 TRACE SMAPI] Detected direct console access (System.Console type) in assembly SaveBackup.dll.
[17:31:29 TRACE SMAPI] SkipFishingMinigame (from Mods\SkipFishingMinigameDotnet5\SkipFishingMinigame.dll, ID: DewMods.StardewValleyMods.SkipFishingMinigame)...
[17:31:29 TRACE SMAPI] SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator)...
[17:31:29 INFO SMAPI] Loaded 3 mods:
[17:31:29 INFO SMAPI] Save Backup 4.0.6 by SMAPI | Automatically backs up all your saves once per day into its folder.
[17:31:29 INFO SMAPI] SkipFishingMinigame 0.7.0 by DewMods | When a fish bites, just hook the fish and skip the bobber bar minigame
[17:31:29 INFO SMAPI] SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern
[17:31:29 INFO SMAPI] Found 2 mods with warnings:
[17:31:29 ERROR SMAPI] Skipped mods
[17:31:29 ERROR SMAPI] --------------------------------------------------
[17:31:29 ERROR SMAPI] These mods could not be added to your game.
[17:31:29 ERROR SMAPI] - SkullCavernElevator-963-1-6-2-1730921454 because it's an empty folder.
[17:31:29 DEBUG SMAPI] Launching mods...
[17:31:29 DEBUG SMAPI] Mods loaded and ready!
[17:31:29 TRACE SMAPI] Checking for known software conflicts...
[17:31:29 TRACE SMAPI] None found!
[17:31:29 TRACE SMAPI] Checking for updates...
[17:31:29 TRACE Save Backup] Backed up to C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\save-backups\2024-11-25 - SMAPI 4.0.6 with Stardew Valley 1.6.14.zip.
[17:31:29 TRACE Save Backup] Deleting 2024-09-20 - SMAPI 4.0.6 with Stardew Valley 1.6.8.zip...
[17:31:29 ALERT SMAPI] You can update SMAPI to 4.1.7: https://smapi.io
[17:31:29 TRACE SMAPI] Checking for updates to 2 mods...
[17:31:30 ALERT SMAPI] You can update 1 mod:
[17:31:30 ALERT SMAPI] SkipFishingMinigame 0.7.4: https://www.nexusmods.com/stardewvalley/mods/2697 (you have 0.7.0)
[17:31:30 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[17:31:30 TRACE SMAPI] Running on GPU: AMD Radeon(TM) Graphics
[17:31:30 TRACE game] Steam logged on: True
[17:31:30 TRACE game] Initializing GalaxySDK
[17:31:30 TRACE game] Requesting Steam app ticket
[17:31:31 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[17:31:31 TRACE game] Signing into GalaxySDK
[17:31:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[17:31:32 TRACE game] Galaxy auth success
[17:31:32 TRACE game] Galaxy signed in
[17:31:32 TRACE game] Galaxy logged on
[17:31:33 TRACE game] Successfully set GOG Galaxy profile name.
[17:31:44 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[17:31:46 TRACE SMAPI] task complete.
[17:31:49 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[17:31:49 TRACE SMAPI] Game loader synchronizing...
[17:31:49 TRACE game] getLoadEnumerator('Moonvale_329961302')
[17:31:49 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[17:31:52 TRACE SMAPI] task complete.
[17:31:52 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[17:31:53 TRACE SMAPI] task complete.
[17:31:53 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[17:31:53 TRACE SMAPI] task complete.
[17:31:53 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[17:31:54 TRACE SMAPI] task complete.
[17:31:54 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[17:31:54 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:05.0251468'
[17:31:54 TRACE SMAPI] Game loader done.
[17:31:54 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[17:31:54 TRACE SMAPI] Context: loaded save 'Moonvale_329961302', starting summer 11 Y5, locale set to . Single-player.
[17:32:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[17:32:35 TRACE game] Warping to Farm
[17:33:06 TRACE game] Warping to Coopfc544efe-b805-4c28-a712-2b52ca0873a0
[17:33:17 TRACE game] Warping to Farm
[17:33:38 TRACE game] Warping to Barneaee27b4-2169-48da-8c5b-d9fb0fb1ec72
[17:33:44 TRACE game] Warping to Farm
[17:33:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[17:33:57 TRACE game] Warping to FarmCave
[17:33:58 TRACE game] Warping to Farm
[17:34:21 TRACE game] Warping to FarmHouse
[17:34:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[17:34:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
[17:34:47 TRACE game] Warping to Farm
[17:35:15 TRACE game] Warping to FarmHouse
[17:35:22 TRACE game] Warping to Farm
[17:35:44 TRACE game] Warping to Greenhouse
[17:35:52 TRACE game] Warping to Farm
[17:36:05 TRACE game] Warping to BusStop
[17:36:19 TRACE game] Warping to Desert
[17:36:35 TRACE game] Warping to SkullCave
[17:36:38 TRACE game] Warping to UndergroundMine125
[17:36:39 TRACE SkullCavernElevator] Current lowest minelevel of player 335
[17:36:39 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 335
[17:36:39 TRACE SkullCavernElevator] Value of current mineShaft level 125
[17:36:39 TRACE SkullCavernElevator] x -1 y -1
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:39 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:39 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 TRACE SMAPI] Recovering sprite batch from error...
[17:36:40 ERROR SMAPI] An error occurred in the game's draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Layers\Layer.cs:line 489
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15693
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15363
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[17:36:40 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
view parsed log
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