SMAPI log parser

Suggested fixes

  • You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it.

Log info

Game info:
Stardew Valley: 1.3.9 on Microsoft Windows 10 Home
SMAPI: 2.6-beta.8
Folder:
Log started: 2018-05-08 07:43 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.3.9 no errors
SMAPI 2.6-beta.8 Pathoschild no errors
Automate 1.10-beta.2 Pathoschild no errors
CJB Cheats Menu 1.18-beta.3 CJ Bok no errors
CJB Item Spawner 1.11-beta CJ Bok no errors
Console Commands 2.6-beta.8 SMAPI no errors
ContentPatcher 1.4-beta.2
+ Eemie's Just A New Map Recolour - CP Conversion 1.1.1
+ Flower Valley for ContentPatcher 2.2
(+ 2 content packs)
Pathoschild
+ minervamaga and eemiestardew
+ KAYA/jina2ya (original) paradigmnomad (port)
188 errors
GiftTasteHelper 2.8-beta tstaples (aka catman) no errors
LookupAnything 1.19-beta.2 Pathoschild no errors
[09:43:55 INFO  SMAPI] SMAPI 2.6-beta.8 with Stardew Valley 1.3.9 on Microsoft Windows 10 Home
[09:43:55 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[09:43:55 TRACE SMAPI] Log started at 2018-05-08T07:43:55 UTC
[09:43:55 TRACE SMAPI] Starting game...
[09:44:01 TRACE SMAPI] Detecting common issues...
[09:44:01 TRACE SMAPI] Loading mod metadata...
[09:44:01 TRACE SMAPI] Loading mods...
[09:44:01 TRACE SMAPI]    Eemie's Just A New Map Recolour - CP Conversion (content pack, [CP] Eemie's Map Recolors)...
[09:44:01 TRACE SMAPI]    Flower Valley for ContentPatcher (content pack, [CP] Flower Valley)...
[09:44:01 TRACE SMAPI]    Automate (Automate\Automate.dll)...
[09:44:01 TRACE SMAPI]    CJB Cheats Menu (CJBCheatsMenu\CJBCheatsMenu.dll)...
[09:44:01 TRACE SMAPI]    CJB Item Spawner (CJBItemSpawner\CJBItemSpawner.dll)...
[09:44:01 TRACE SMAPI]    Console Commands (ConsoleCommands\ConsoleCommands.dll)...
[09:44:01 TRACE SMAPI]    ContentPatcher (ContentPatcher\ContentPatcher.dll)...
[09:44:01 TRACE SMAPI]    GiftTasteHelper (GiftTasteHelper\GiftTasteHelper.dll)...
[09:44:02 TRACE SMAPI]    LookupAnything (LookupAnything\LookupAnything.dll)...

[09:44:02 INFO  SMAPI] Loaded 7 mods:
[09:44:02 INFO  SMAPI]    Automate 1.10-beta.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[09:44:02 INFO  SMAPI]    CJB Cheats Menu 1.18-beta.3 by CJ Bok | Simple in-game cheats menu!
[09:44:02 INFO  SMAPI]    CJB Item Spawner 1.11-beta by CJ Bok | Simple in-game item spawner!
[09:44:02 INFO  SMAPI]    Console Commands 2.6-beta.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[09:44:02 INFO  SMAPI]    ContentPatcher 1.4-beta.2 by Pathoschild | Loads content packs which edit game data and images without changing the game files.
[09:44:02 INFO  SMAPI]    GiftTasteHelper 2.8-beta by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[09:44:02 INFO  SMAPI]    LookupAnything 1.19-beta.2 by Pathoschild | View metadata about anything by pressing a button.

[09:44:02 INFO  SMAPI] Loaded 2 content packs:
[09:44:02 INFO  SMAPI]    Eemie's Just A New Map Recolour - CP Conversion 1.1.1 by minervamaga and eemiestardew | for ContentPatcher | A conversion of Eemie's map palette mod
[09:44:02 INFO  SMAPI]    Flower Valley for ContentPatcher 2.2 by KAYA/jina2ya (original) paradigmnomad (port) | for ContentPatcher | A port of KAYA's Flower Valley - Town and Farm Buildings Redone for Content Patcher

[09:44:03 TRACE SMAPI] Invalidating cached assets for new editors & loaders...
[09:44:03 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:44:03 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:44:03 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:44:03 TRACE SMAPI] Invalidated 1 asset names: LooseSprites\Cursors, LooseSprites\Cursors.de-DE. Reloaded 1 core assets.
[09:44:03 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[09:44:03 TRACE SMAPI] Checking for updates...
[09:44:03 TRACE SMAPI] Context: locale set to de.
[09:44:03 TRACE game] Signing into GalaxySDK
[09:44:03 TRACE game] Galaxy auth success
[09:44:03 TRACE game] Galaxy signed in
[09:44:03 TRACE game] Galaxy logged on
[09:44:03 TRACE SMAPI]    SMAPI okay.
[09:44:03 TRACE SMAPI]    Checking 9 mod update keys.
[09:44:04 TRACE SMAPI]    Eemie's Just A New Map Recolour - CP Conversion (Nexus:599): update error: Mod has invalid version 1
[09:44:04 TRACE SMAPI]    All mods up to date.
[09:44:20 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[09:44:20 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader.
[09:44:20 TRACE SMAPI] Invalidated 1 asset names: Minigames\Clouds. Reloaded 1 core assets.
[09:44:20 TRACE SMAPI] Running game loader...
[09:44:20 TRACE game] getLoadEnumerator('Moeski_185386743')
[09:44:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt.
[09:44:21 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\hoeDirt.
[09:44:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[09:44:21 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[09:44:21 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TileSheets\bushes.
[09:44:21 TRACE SMAPI] ContentPatcher loaded asset 'TileSheets\bushes'.
[09:44:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[09:44:21 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[09:44:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
[09:44:21 TRACE SMAPI] ContentPatcher intercepted spring_town.
[09:44:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[09:44:21 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded SewerTiles.
[09:44:22 TRACE SMAPI] ContentPatcher loaded asset 'SewerTiles'.
[09:44:22 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded bugLandTiles.
[09:44:22 TRACE SMAPI] ContentPatcher loaded asset 'bugLandTiles'.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted spring_town.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_town.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:22 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader.
[09:44:22 TRACE SMAPI] Invalidated 0 cache entries.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_town.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_town.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:44:23 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[09:44:23 TRACE SMAPI] Game loader OK.
[09:44:23 TRACE SMAPI] Context: loaded saved game 'Moeski_185386743', starting spring 1 Y1.
[09:44:24 TRACE ContentPatcher] Requested cache invalidation for all assets matching a predicate.
[09:44:24 TRACE SMAPI] Invalidated 7 asset names: Maps\spring_beach, Maps\spring_outdoorsTileSheet, Maps\spring_town, spring_beach, spring_outdoorsTileSheet, spring_town, TileSheets\bushes. Reloaded 1 core assets.
[09:44:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:44:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:44:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:44:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:44:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:44:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:44:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:44:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:44:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:44:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:44:29 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:44:29 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:44:29 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:44:29 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:44:29 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:44:30 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:44:30 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:44:30 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:44:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:44:42 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:44:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:44:44 TRACE game] Warping to Farm
[09:44:44 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:44:44 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:12 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher edited Maps\spring_outdoorsTileSheet.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\houses.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\houses'.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TileSheets\bushes.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TileSheets\bushes'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TileSheets\bushes.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree2_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree2_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree2_spring.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree1_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree1_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree1_spring.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree1_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree1_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree1_spring.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:12 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree2_spring.
[09:45:12 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree2_spring'.
[09:45:12 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_spring.
[09:45:12 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree2_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree2_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree2_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree2_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree1_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree1_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree1_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree1_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree1_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree1_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:14 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree2_spring.
[09:45:14 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree2_spring'.
[09:45:14 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_spring.
[09:45:14 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree2_spring.
[09:45:15 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree2_spring.
[09:45:15 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree2_spring'.
[09:45:15 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_spring.
[09:45:15 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree2_spring.
[09:45:15 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree1_spring.
[09:45:15 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree1_spring'.
[09:45:15 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_spring.
[09:45:15 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree1_spring.
[09:45:15 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree1_spring.
[09:45:15 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree1_spring'.
[09:45:15 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_spring.
[09:45:15 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree1_spring.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree1_spring.
[09:45:16 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree1_spring'.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_spring.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree1_spring.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:16 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:16 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:16 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree2_spring.
[09:45:18 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree2_spring'.
[09:45:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_spring.
[09:45:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree2_spring.
[09:45:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:18 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:19 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree2_spring.
[09:45:19 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree2_spring'.
[09:45:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_spring.
[09:45:19 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree2_spring.
[09:45:19 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:19 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:19 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:19 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree2_spring.
[09:45:19 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree2_spring'.
[09:45:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_spring.
[09:45:19 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree2_spring.
[09:45:19 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:19 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:19 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:19 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:19 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:19 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:20 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TerrainFeatures\tree3_spring.
[09:45:20 TRACE SMAPI] ContentPatcher loaded asset 'TerrainFeatures\tree3_spring'.
[09:45:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree3_spring.
[09:45:20 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\tree3_spring.
[09:45:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:24 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:25 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:25 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[09:45:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[09:45:27 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[09:45:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
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