SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.14 build 24317 on Unix 6.5.0.22
SMAPI: 4.1.7
Folder: ~/.local/share/Steam/steamapps/common/Stardew Valley
Log started: 2024-10-19 02:36 UTC (02:36 your time)

Installed mods: click any mod to filter toggle content packs in list
game 1.6.14 build 24317 no errors
SMAPI 4.1.7 Pathoschild 65 errors
AimonsWitchSwampOverhaulPatches 2.2.2 Aimon111 no errors
AntiSocial NPCs 1.0.6 Super Aardvark no errors
CJB Cheats Menu 1.37.1 CJBok and Pathoschild no errors
CJB Item Spawner 2.5.1 CJBok and Pathoschild no errors
Console Commands 4.1.7 SMAPI no errors
Content Patcher 2.4.4
+ (CP) East Scarp 2.4.14
+ (CP) Events Expansion 1.4.0
+ (CP) Polyamory Sweet! 1.2.5
+ (NPC) Rodney O'Brien 3.1.2
+ Alecto the Witch 1.1.12
+ Always Raining in the Valley 1.0.7
+ Axell's Alternate Mr. Ginger Portraits 1.0.1
+ Canon-Friendly Dialogue Expansion 3.0.5
+ Community Center 1.3.0
+ CP - Cryptids of Stardew Valley 1.0.0
+ DaisyNiko's Tilesheets 1.9.1
+ Date Night Redux 2.2.2
+ Distant Lands - Witch Swamp Overhaul 2.2.2
+ DNER SVE map fix 1.0.0
+ Dwarf Expansion 1.1.2
+ Dwarf Portrait Replacement 1.0.3
+ Earthy Recolour 1.4.4
+ East Scarp NPCs 2.4.14
+ Elle's Cat Replacements 1.1.0
+ Elle's Cuter Barn Animals 1.0.1
+ Elle's Cuter Coop Animals 1.0.2
+ Elle's Cuter Dogs 1.0.1
+ Elle's Cuter Horses 1.0.0
+ Elle's Seasonal Buildings 1.3.5
+ Elle's Town Animals 1.4.2
+ Elle's Town Buildings 1.0.4
+ Free Charlie (Shane's Chicken) 1.0.1
+ Immersive Characters - Shane 3.0.4
+ Immersive Festival Dialogue 1.0.1
+ Immersive Saloon 1.1.0
+ Jas expansion 1.5.8
+ Juliet, Jessie and Lodging House 1.5.6
+ Kitty Cats 1.1.0
+ Lavril - East Scarp NPC (King's Raid) 2.2.0
+ Letters From Parents 1.1.0
+ Lively Town 0.3.0
+ Lumisteria Tilesheets - Indoor 1.4.0
+ Lumisteria Tilesheets - Outdoor 1.4.0
+ Lurking in the Dark 2.1.18
+ Marnie Immersive 1.5.8
+ MVFSP Younger Wizard RR 1.0.2
+ Nora The Herpetologist 1.0.9
+ NPC Jasper 1.8.3
+ NPC Mr Ginger 1.6.4
+ NPC Tristan 1.4.0
+ Romanceable Rasmodius SVE Compatible 1.6.3
+ Seasonal Cute Characters 6.0.1
+ Seasonal Cute Characters ES 1.0.3
+ Seasonal Cute Characters SVE 3.0.0
+ Stardew Valley Expanded 1.15.6
+ Sword & Sorcery (CP) 2.1.1
Pathoschild
+ LemurKat
+ nraittanna
+ ApryllForever
+ TheFrenchDodo
+ ZoeDoll
+ Hime Tarts
+ 7thAxis
+ gizzymo (dialogue), WitchWeed (coding)
+ LemurKat
+ Vinilla
+ DaisyNiko
+ SUPERT, AgentLyoko
+ Aimon111
+ Xryzo11
+ Lemurkat
+ LavenderSkelly
+ DaisyNiko
+ Lemurkat
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ NoraCharles
+ tenthousandcats
+ tangeriney
+ tiakall
+ Lemurkat
+ Lemurkat
+ Obamoose
+ Arknir27
+ Lumisteria
+ Gui Smith
+ Lumisteria
+ Lumisteria
+ 7thAxis
+ Lemurkat
+ mothbeanie
+ Bagi
+ Lemurkat
+ Lemurkat
+ Lemurkat
+ Written by WerewolfMaster, haywrites, PaintedParrot
+ Poltergeister with assets by various artists
+ Poltergeister
+ Poltergeister
+ FlashShifter
+ DestyNova
no errors
Custom Companions 5.0.0
+ ARV- Maximum 1.0.7
+ CC - Cryptids of Stardew Valley 1.0.0
+ CustomCompanionVoid 2.2.0
+ Free Charlie (Shane's Chicken) 1.0.1
+ Kitty Cats 1.1.0
PeacefulEnd
+ Hime Tarts
+ Vinilla
+ Arknir27
+ NoraCharles
+ Obamoose
no errors
Custom Fixed Dialogue 2.4.4 datamancer no errors
Custom NPC Exclusions 1.6.0 Esca no errors
Custom Spouse Rooms 0.9.5 datamancer no errors
Destroyable Bushes 1.4.5 Esca no errors
East Scarp C# 2.4.14 atravita no errors
Event Limiter 1.3.1 TheMightyAmondee no errors
Event Repeater 6.5.9 MissCoriel no errors
Expanded Preconditions Utility 1.0.2-alpha.20240225 Cherry no errors
Farm Type Manager 1.23.0
+ Distant Lands - Witch Swamp Overhaul FTM 2.2.2
+ Forage Settings East Scarp 2.4.14
+ Forage Settings Fairy Pool 1.4.0
+ Stardew Valley Expanded Farm Type Manager 1.15.6
Esca
+ Aimon111
+ Lemurkat
+ Lemurkat
+ FlashShifter
no errors
Generic Mod Config Menu 1.14.0 spacechase0 no errors
Hugs and Kisses Continued 2.0.4 JoXW, aedenthorn no errors
Json Assets 1.11.9 spacechase0 no errors
Lookup Anything 1.46.2 Pathoschild no errors
Mail Framework Mod 1.18.0
+ Always Raining in the Valley MFM 1.0.7
+ Lively Town Mail 0.2.14
Digus
+ Hime Tarts
+ Gui Smith
no errors
Mapping Extensions and Extra Properties (MEEP) 2.4.1 DecidedlyHuman no errors
Non Destructive NPCs - 1.6 Unofficial update 1.6.0 Madara Uchiha - IamSaulC no errors
NPC Map Locations 3.2.2 Bouhm no errors
Polyamory Sweet Bed 1.2.5 ApryllForever no errors
Polyamory Sweet Love 1.2.5 ApryllForever no errors
Polyamory Sweet Wedding 1.2.5 ApryllForever no errors
PolyamorySweet Kiss 1.2.5 ApryllForever no errors
PolyamorySweet Rooms 1.2.5 ApryllForever no errors
SAAT.API 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
SAAT.Mod 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
Save Backup 4.1.7 SMAPI no errors
Shop Tile Framework 1.0.10-alpha.20241104 Cherry no errors
SpaceCore 1.26.2 spacechase0 no errors
SpritesInDetail 0.5.0 BleakCodex no errors
Stardew Valley Expanded Code 1.15.6 FlashShifter, Esca, super-aardvark, and kittycatcasey no errors
StardewHack 7.4.0 bcmpinc no errors
Sword and Sorcery (SMAPI Component) 2.1.1 KittyCatCasey, EnderTedi no errors
Visible Fish 0.4.2 shekurika no errors
Filter messages:
TRACE | DEBUG | INFO | ALERT | WARN | ERROR
.* aA “ ” HL
showing 1 to 152 of 253 (total: 5,628)
19:36:27INFOSMAPISMAPI 4.1.7 with Stardew Valley 1.6.14 build 24317 on Unix 6.5.0.22
19:36:27INFOSMAPIMods go here: ~/.local/share/Steam/steamapps/common/Stardew Valley/Mods
19:36:32DEBUGSMAPIWaiting for game to launch...
19:36:33DEBUGSMAPILoading mod metadata...
19:36:33DEBUGSMAPILoading mods...
19:36:36INFOSMAPILoaded 39 mods: This section is hidden. Click here to show it.
19:36:36INFOSMAPILoaded 62 content packs: This section is hidden. Click here to show it.
19:36:36ERRORSMAPI Skipped mods
19:36:36ERRORSMAPI --------------------------------------------------
19:36:36ERRORSMAPI These mods could not be added to your game.
19:36:36ERRORSMAPI - Custom Gift Dialogue Utillity 1.3.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
19:36:36WARNSMAPI Changed save serializer
19:36:36WARNSMAPI --------------------------------------------------
19:36:36WARNSMAPI These mods change the save serializer. They may corrupt your save files, or make them unusable if
19:36:36WARNSMAPI you uninstall these mods.
19:36:36WARNSMAPI - SpaceCore
19:36:36INFOSMAPI Patched game code
19:36:36INFOSMAPI --------------------------------------------------
19:36:36INFOSMAPI These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
19:36:36INFOSMAPI your game has issues, try removing these first. Otherwise you can ignore this warning.
19:36:36INFOSMAPI - AntiSocial NPCs
19:36:36INFOSMAPI - Custom Companions
19:36:36INFOSMAPI - Custom Fixed Dialogue
19:36:36INFOSMAPI - Custom NPC Exclusions
19:36:36INFOSMAPI - Custom Spouse Rooms
19:36:36INFOSMAPI - Destroyable Bushes
19:36:36INFOSMAPI - East Scarp C#
19:36:36INFOSMAPI - Event Limiter
19:36:36INFOSMAPI - Farm Type Manager
19:36:36INFOSMAPI - Hugs and Kisses Continued
19:36:36INFOSMAPI - Json Assets
19:36:36INFOSMAPI - Mail Framework Mod
19:36:36INFOSMAPI - Mapping Extensions and Extra Properties (MEEP)
19:36:36INFOSMAPI - Non Destructive NPCs - 1.6 Unofficial update
19:36:36INFOSMAPI - Polyamory Sweet Bed
19:36:36INFOSMAPI - Polyamory Sweet Love
19:36:36INFOSMAPI - Polyamory Sweet Wedding
19:36:36INFOSMAPI - PolyamorySweet Kiss
19:36:36INFOSMAPI - PolyamorySweet Rooms
19:36:36INFOSMAPI - Shop Tile Framework
19:36:36INFOSMAPI - SpaceCore
19:36:36INFOSMAPI - SpritesInDetail
19:36:36INFOSMAPI - Stardew Valley Expanded Code
19:36:36INFOSMAPI - StardewHack
19:36:36INFOSMAPI - Sword and Sorcery (SMAPI Component)
19:36:36INFOSMAPI - Visible Fish
19:36:36DEBUGSMAPI No update keys
19:36:36DEBUGSMAPI --------------------------------------------------
19:36:36DEBUGSMAPI These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
19:36:36DEBUGSMAPI mods. Consider notifying the mod authors about this problem.
19:36:36DEBUGSMAPI - AimonsWitchSwampOverhaulPatches
19:36:36DEBUGSMAPI - ARV- Maximum
19:36:36DEBUGSMAPI - East Scarp C#
19:36:36DEBUGSMAPI - Jas expansion
19:36:36DEBUGSMAPI - Kitty Cats
19:36:36DEBUGSMAPI - Non Destructive NPCs - 1.6 Unofficial update
19:36:36DEBUGSMAPI - Sword and Sorcery (SMAPI Component)
19:36:36DEBUGSMAPILaunching mods...
19:36:38WARNSpaceCoreGetLoadEnumeratorMethods: Found 5 transpiler targets, expected 4
19:36:39INFOStardew Valley Expanded CodeStarting Installation Checker...
19:36:39INFOStardew Valley Expanded Code(Installation Checker provided by shekurika and moe)
19:36:39INFOStardew Valley Expanded CodeInstallation check completed. Everything seems fine!
19:36:40DEBUGAntiSocial NPCsAntiSocial Mod performing stand-alone setup.
19:36:40INFOStardewHackLoaded StardewHack library v7.4.0 using Harmony v2.2.2.0.
19:36:41INFOShop Tile FrameworkAdding Content Packs...
19:36:41DEBUGSMAPIMods loaded and ready!
19:36:42INFOSMAPIType 'help' for help, or 'help <cmd>' for a command's usage
19:36:43INFOGeneric Mod Config MenuApryllForever.PolyamorySweetBed (registering for ApryllForever.PolyamorySweetBed) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
19:36:43INFOGeneric Mod Config MenuApryllForever.PolyamorySweetWedding (registering for ApryllForever.PolyamorySweetWedding) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
19:36:43DEBUGCustom CompanionsSuccessfully hooked into spacechase0.JsonAssets.
19:36:43DEBUGCustom CompanionsSuccessfully hooked into Pathoschild.ContentPatcher.
19:36:43DEBUGCustom CompanionsLoading companions from pack: CustomCompanionVoid 2.2.0 by Arknir27
19:36:43INFOJson Assets CustomCompanionVoid 2.2.0 by Arknir27 - Adds a haunted bunny doll to accompany a certain ghost girl.
19:36:43DEBUGCustom CompanionsLoading companions from pack: ARV- Maximum 1.0.7 by Hime Tarts
19:36:43DEBUGCustom CompanionsLoading companions from pack: CC - Cryptids of Stardew Valley 1.0.0 by Vinilla
19:36:43DEBUGCustom CompanionsLoading companions from pack: Kitty Cats 1.1.0 by Obamoose
19:36:43DEBUGCustom CompanionsLoading companions from pack: Free Charlie (Shane's Chicken) 1.0.1 by NoraCharles
19:36:44INFOShop Tile FrameworkBFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
19:36:44INFOContent PatcherSome content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - CP - Cryptids of Stardew Valley - DaisyNiko's Tilesheets - Dwarf Portrait Replacement - Elle's Cat Replacements - Elle's Town Animals - Immersive Festival Dialogue - Immersive Saloon - Kitty Cats - Letters From Parents - MVFSP Younger Wizard RR - Seasonal Cute Characters ES For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
19:36:52INFOJson AssetsLoading content packs...
19:37:46WARNSpaceCoreA warp from Custom_ARVHouse references EastScarpe which could not be found.
19:37:48DEBUGEvent Repeater4, 0
19:37:48INFOMapping Extensions and Extra Properties (MEEP)Animal DN.SnS.BookInside spawned in EastScarp_DruidTower.
19:37:48INFOMapping Extensions and Extra Properties (MEEP)Animal LemurKat.EastScarpe.CP_HappySlime spawned in EastScarp_ToriSlimeBasement.
19:37:48INFOMapping Extensions and Extra Properties (MEEP)Animal LemurKat.EastScarpe.CP_Munchboi spawned in EastScarp_House1.
19:37:48INFOMapping Extensions and Extra Properties (MEEP)Animal LemurKat.EastScarpe.CP_VoidBilly spawned in EastScarp_DeepMountains.
19:37:48INFOMapping Extensions and Extra Properties (MEEP)Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains.
repeats 2 times
19:37:48INFOMapping Extensions and Extra Properties (MEEP)Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains.
repeats 1 times
19:38:13ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
19:38:14CRITICALSMAPIThe game crashed when drawing, and SMAPI was unable to recover the game.
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