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Log info
Stardew Valley: | 1.6.14 build 24317 on Unix 6.5.0.22 |
---|---|
SMAPI: | 4.1.7 |
Folder: | ~/.local/share/Steam/steamapps/common/Stardew Valley |
Log started: | 2024-10-19 02:36 UTC (02:36 your time) |
game 1.6.14 build 24317 | no errors | ||
SMAPI 4.1.7 | Pathoschild | 65 errors | |
AimonsWitchSwampOverhaulPatches 2.2.2 | Aimon111 | no errors | |
AntiSocial NPCs 1.0.6 | Super Aardvark | no errors | |
CJB Cheats Menu 1.37.1 | CJBok and Pathoschild | no errors | |
CJB Item Spawner 2.5.1 | CJBok and Pathoschild | no errors | |
Console Commands 4.1.7 | SMAPI | no errors | |
Content Patcher 2.4.4
+ (CP) East Scarp 2.4.14 + (CP) Events Expansion 1.4.0 + (CP) Polyamory Sweet! 1.2.5 + (NPC) Rodney O'Brien 3.1.2 + Alecto the Witch 1.1.12 + Always Raining in the Valley 1.0.7 + Axell's Alternate Mr. Ginger Portraits 1.0.1 + Canon-Friendly Dialogue Expansion 3.0.5 + Community Center 1.3.0 + CP - Cryptids of Stardew Valley 1.0.0 + DaisyNiko's Tilesheets 1.9.1 + Date Night Redux 2.2.2 + Distant Lands - Witch Swamp Overhaul 2.2.2 + DNER SVE map fix 1.0.0 + Dwarf Expansion 1.1.2 + Dwarf Portrait Replacement 1.0.3 + Earthy Recolour 1.4.4 + East Scarp NPCs 2.4.14 + Elle's Cat Replacements 1.1.0 + Elle's Cuter Barn Animals 1.0.1 + Elle's Cuter Coop Animals 1.0.2 + Elle's Cuter Dogs 1.0.1 + Elle's Cuter Horses 1.0.0 + Elle's Seasonal Buildings 1.3.5 + Elle's Town Animals 1.4.2 + Elle's Town Buildings 1.0.4 + Free Charlie (Shane's Chicken) 1.0.1 + Immersive Characters - Shane 3.0.4 + Immersive Festival Dialogue 1.0.1 + Immersive Saloon 1.1.0 + Jas expansion 1.5.8 + Juliet, Jessie and Lodging House 1.5.6 + Kitty Cats 1.1.0 + Lavril - East Scarp NPC (King's Raid) 2.2.0 + Letters From Parents 1.1.0 + Lively Town 0.3.0 + Lumisteria Tilesheets - Indoor 1.4.0 + Lumisteria Tilesheets - Outdoor 1.4.0 + Lurking in the Dark 2.1.18 + Marnie Immersive 1.5.8 + MVFSP Younger Wizard RR 1.0.2 + Nora The Herpetologist 1.0.9 + NPC Jasper 1.8.3 + NPC Mr Ginger 1.6.4 + NPC Tristan 1.4.0 + Romanceable Rasmodius SVE Compatible 1.6.3 + Seasonal Cute Characters 6.0.1 + Seasonal Cute Characters ES 1.0.3 + Seasonal Cute Characters SVE 3.0.0 + Stardew Valley Expanded 1.15.6 + Sword & Sorcery (CP) 2.1.1 |
Pathoschild
+ LemurKat + nraittanna + ApryllForever + TheFrenchDodo + ZoeDoll + Hime Tarts + 7thAxis + gizzymo (dialogue), WitchWeed (coding) + LemurKat + Vinilla + DaisyNiko + SUPERT, AgentLyoko + Aimon111 + Xryzo11 + Lemurkat + LavenderSkelly + DaisyNiko + Lemurkat + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + NoraCharles + tenthousandcats + tangeriney + tiakall + Lemurkat + Lemurkat + Obamoose + Arknir27 + Lumisteria + Gui Smith + Lumisteria + Lumisteria + 7thAxis + Lemurkat + mothbeanie + Bagi + Lemurkat + Lemurkat + Lemurkat + Written by WerewolfMaster, haywrites, PaintedParrot + Poltergeister with assets by various artists + Poltergeister + Poltergeister + FlashShifter + DestyNova | no errors | |
Custom Companions 5.0.0
+ ARV- Maximum 1.0.7 + CC - Cryptids of Stardew Valley 1.0.0 + CustomCompanionVoid 2.2.0 + Free Charlie (Shane's Chicken) 1.0.1 + Kitty Cats 1.1.0 |
PeacefulEnd
+ Hime Tarts + Vinilla + Arknir27 + NoraCharles + Obamoose | no errors | |
Custom Fixed Dialogue 2.4.4 | datamancer | no errors | |
Custom Gift Dialogue Utillity 1.3.1 | failed to load | ||
Custom NPC Exclusions 1.6.0 | Esca | no errors | |
Custom Spouse Rooms 0.9.5 | datamancer | no errors | |
Destroyable Bushes 1.4.5 | Esca | no errors | |
East Scarp C# 2.4.14 | atravita | no errors | |
Event Limiter 1.3.1 | TheMightyAmondee | no errors | |
Event Repeater 6.5.9 | MissCoriel | no errors | |
Expanded Preconditions Utility 1.0.2-alpha.20240225 | Cherry | no errors | |
Farm Type Manager 1.23.0
+ Distant Lands - Witch Swamp Overhaul FTM 2.2.2 + Forage Settings East Scarp 2.4.14 + Forage Settings Fairy Pool 1.4.0 + Stardew Valley Expanded Farm Type Manager 1.15.6 |
Esca
+ Aimon111 + Lemurkat + Lemurkat + FlashShifter | no errors | |
Generic Mod Config Menu 1.14.0 | spacechase0 | no errors | |
Hugs and Kisses Continued 2.0.4 | JoXW, aedenthorn | no errors | |
Json Assets 1.11.9 | spacechase0 | no errors | |
Lookup Anything 1.46.2 | Pathoschild | no errors | |
Mail Framework Mod 1.18.0
+ Always Raining in the Valley MFM 1.0.7 + Lively Town Mail 0.2.14 |
Digus
+ Hime Tarts + Gui Smith | no errors | |
Mapping Extensions and Extra Properties (MEEP) 2.4.1 | DecidedlyHuman | no errors | |
Non Destructive NPCs - 1.6 Unofficial update 1.6.0 | Madara Uchiha - IamSaulC | no errors | |
NPC Map Locations 3.2.2 | Bouhm | no errors | |
Polyamory Sweet Bed 1.2.5 | ApryllForever | no errors | |
Polyamory Sweet Love 1.2.5 | ApryllForever | no errors | |
Polyamory Sweet Wedding 1.2.5 | ApryllForever | no errors | |
PolyamorySweet Kiss 1.2.5 | ApryllForever | no errors | |
PolyamorySweet Rooms 1.2.5 | ApryllForever | no errors | |
SAAT.API 1.1.3-unofficial.1-p1xel8ted | ZeroMeters | no errors | |
SAAT.Mod 1.1.3-unofficial.1-p1xel8ted | ZeroMeters | no errors | |
Save Backup 4.1.7 | SMAPI | no errors | |
Shop Tile Framework 1.0.10-alpha.20241104 | Cherry | no errors | |
SpaceCore 1.26.2 | spacechase0 | no errors | |
SpritesInDetail 0.5.0 | BleakCodex | no errors | |
Stardew Valley Expanded Code 1.15.6 | FlashShifter, Esca, super-aardvark, and kittycatcasey | no errors | |
StardewHack 7.4.0 | bcmpinc | no errors | |
Sword and Sorcery (SMAPI Component) 2.1.1 | KittyCatCasey, EnderTedi | no errors | |
Visible Fish 0.4.2 | shekurika | no errors |
Filter messages:
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.* aA “ ” HL
showing 1 to 152 of 253 (total: 5,628)
19:36:27 | INFO | SMAPI | SMAPI 4.1.7 with Stardew Valley 1.6.14 build 24317 on Unix 6.5.0.22 |
19:36:27 | INFO | SMAPI | Mods go here: ~/.local/share/Steam/steamapps/common/Stardew Valley/Mods |
19:36:32 | DEBUG | SMAPI | Waiting for game to launch... |
19:36:33 | DEBUG | SMAPI | Loading mod metadata... |
19:36:33 | DEBUG | SMAPI | Loading mods... |
19:36:36 | INFO | SMAPI | Loaded 39 mods: This section is hidden. Click here to show it. |
19:36:36 | INFO | SMAPI | Loaded 62 content packs: This section is hidden. Click here to show it. |
19:36:36 | ERROR | SMAPI | Skipped mods |
19:36:36 | ERROR | SMAPI | -------------------------------------------------- |
19:36:36 | ERROR | SMAPI | These mods could not be added to your game. |
19:36:36 | ERROR | SMAPI | - Custom Gift Dialogue Utillity 1.3.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods |
19:36:36 | WARN | SMAPI | Changed save serializer |
19:36:36 | WARN | SMAPI | -------------------------------------------------- |
19:36:36 | WARN | SMAPI | These mods change the save serializer. They may corrupt your save files, or make them unusable if |
19:36:36 | WARN | SMAPI | you uninstall these mods. |
19:36:36 | WARN | SMAPI | - SpaceCore |
19:36:36 | INFO | SMAPI | Patched game code |
19:36:36 | INFO | SMAPI | -------------------------------------------------- |
19:36:36 | INFO | SMAPI | These mods directly change the game code. They're more likely to cause errors or bugs in-game; if |
19:36:36 | INFO | SMAPI | your game has issues, try removing these first. Otherwise you can ignore this warning. |
19:36:36 | INFO | SMAPI | - AntiSocial NPCs |
19:36:36 | INFO | SMAPI | - Custom Companions |
19:36:36 | INFO | SMAPI | - Custom Fixed Dialogue |
19:36:36 | INFO | SMAPI | - Custom NPC Exclusions |
19:36:36 | INFO | SMAPI | - Custom Spouse Rooms |
19:36:36 | INFO | SMAPI | - Destroyable Bushes |
19:36:36 | INFO | SMAPI | - East Scarp C# |
19:36:36 | INFO | SMAPI | - Event Limiter |
19:36:36 | INFO | SMAPI | - Farm Type Manager |
19:36:36 | INFO | SMAPI | - Hugs and Kisses Continued |
19:36:36 | INFO | SMAPI | - Json Assets |
19:36:36 | INFO | SMAPI | - Mail Framework Mod |
19:36:36 | INFO | SMAPI | - Mapping Extensions and Extra Properties (MEEP) |
19:36:36 | INFO | SMAPI | - Non Destructive NPCs - 1.6 Unofficial update |
19:36:36 | INFO | SMAPI | - Polyamory Sweet Bed |
19:36:36 | INFO | SMAPI | - Polyamory Sweet Love |
19:36:36 | INFO | SMAPI | - Polyamory Sweet Wedding |
19:36:36 | INFO | SMAPI | - PolyamorySweet Kiss |
19:36:36 | INFO | SMAPI | - PolyamorySweet Rooms |
19:36:36 | INFO | SMAPI | - Shop Tile Framework |
19:36:36 | INFO | SMAPI | - SpaceCore |
19:36:36 | INFO | SMAPI | - SpritesInDetail |
19:36:36 | INFO | SMAPI | - Stardew Valley Expanded Code |
19:36:36 | INFO | SMAPI | - StardewHack |
19:36:36 | INFO | SMAPI | - Sword and Sorcery (SMAPI Component) |
19:36:36 | INFO | SMAPI | - Visible Fish |
19:36:36 | DEBUG | SMAPI | No update keys |
19:36:36 | DEBUG | SMAPI | -------------------------------------------------- |
19:36:36 | DEBUG | SMAPI | These mods have no update keys in their manifest. SMAPI may not notify you about updates for these |
19:36:36 | DEBUG | SMAPI | mods. Consider notifying the mod authors about this problem. |
19:36:36 | DEBUG | SMAPI | - AimonsWitchSwampOverhaulPatches |
19:36:36 | DEBUG | SMAPI | - ARV- Maximum |
19:36:36 | DEBUG | SMAPI | - East Scarp C# |
19:36:36 | DEBUG | SMAPI | - Jas expansion |
19:36:36 | DEBUG | SMAPI | - Kitty Cats |
19:36:36 | DEBUG | SMAPI | - Non Destructive NPCs - 1.6 Unofficial update |
19:36:36 | DEBUG | SMAPI | - Sword and Sorcery (SMAPI Component) |
19:36:36 | DEBUG | SMAPI | Launching mods... |
19:36:38 | WARN | SpaceCore | GetLoadEnumeratorMethods: Found 5 transpiler targets, expected 4 |
19:36:39 | INFO | Stardew Valley Expanded Code | Starting Installation Checker... |
19:36:39 | INFO | Stardew Valley Expanded Code | (Installation Checker provided by shekurika and moe) |
19:36:39 | INFO | Stardew Valley Expanded Code | Installation check completed. Everything seems fine! |
19:36:40 | DEBUG | AntiSocial NPCs | AntiSocial Mod performing stand-alone setup. |
19:36:40 | INFO | StardewHack | Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0. |
19:36:41 | INFO | Shop Tile Framework | Adding Content Packs... |
19:36:41 | DEBUG | SMAPI | Mods loaded and ready! |
19:36:42 | INFO | SMAPI | Type 'help' for help, or 'help <cmd>' for a command's usage |
19:36:43 | INFO | Generic Mod Config Menu | ApryllForever.PolyamorySweetBed (registering for ApryllForever.PolyamorySweetBed) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM. |
19:36:43 | INFO | Generic Mod Config Menu | ApryllForever.PolyamorySweetWedding (registering for ApryllForever.PolyamorySweetWedding) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM. |
19:36:43 | DEBUG | Custom Companions | Successfully hooked into spacechase0.JsonAssets. |
19:36:43 | DEBUG | Custom Companions | Successfully hooked into Pathoschild.ContentPatcher. |
19:36:43 | DEBUG | Custom Companions | Loading companions from pack: CustomCompanionVoid 2.2.0 by Arknir27 |
19:36:43 | INFO | Json Assets | CustomCompanionVoid 2.2.0 by Arknir27 - Adds a haunted bunny doll to accompany a certain ghost girl. |
19:36:43 | DEBUG | Custom Companions | Loading companions from pack: ARV- Maximum 1.0.7 by Hime Tarts |
19:36:43 | DEBUG | Custom Companions | Loading companions from pack: CC - Cryptids of Stardew Valley 1.0.0 by Vinilla |
19:36:43 | DEBUG | Custom Companions | Loading companions from pack: Kitty Cats 1.1.0 by Obamoose |
19:36:43 | DEBUG | Custom Companions | Loading companions from pack: Free Charlie (Shane's Chicken) 1.0.1 by NoraCharles |
19:36:44 | INFO | Shop Tile Framework | BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops. |
19:36:44 | INFO | Content Patcher | Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - CP - Cryptids of Stardew Valley - DaisyNiko's Tilesheets - Dwarf Portrait Replacement - Elle's Cat Replacements - Elle's Town Animals - Immersive Festival Dialogue - Immersive Saloon - Kitty Cats - Letters From Parents - MVFSP Younger Wizard RR - Seasonal Cute Characters ES For mod authors, see how to update a mod: https://smapi.io/cp-migrate. |
19:36:52 | INFO | Json Assets | Loading content packs... |
19:37:46 | WARN | SpaceCore | A warp from Custom_ARVHouse references EastScarpe which could not be found. |
19:37:48 | DEBUG | Event Repeater | 4, 0 |
19:37:48 | INFO | Mapping Extensions and Extra Properties (MEEP) | Animal DN.SnS.BookInside spawned in EastScarp_DruidTower. |
19:37:48 | INFO | Mapping Extensions and Extra Properties (MEEP) | Animal LemurKat.EastScarpe.CP_HappySlime spawned in EastScarp_ToriSlimeBasement. |
19:37:48 | INFO | Mapping Extensions and Extra Properties (MEEP) | Animal LemurKat.EastScarpe.CP_Munchboi spawned in EastScarp_House1. |
19:37:48 | INFO | Mapping Extensions and Extra Properties (MEEP) | Animal LemurKat.EastScarpe.CP_VoidBilly spawned in EastScarp_DeepMountains. |
19:37:48 | INFO | Mapping Extensions and Extra Properties (MEEP) | Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains. |
repeats 2 times | |||
19:37:48 | INFO | Mapping Extensions and Extra Properties (MEEP) | Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains. |
repeats 1 times | |||
19:38:13 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<BleakCodex.SpritesInDetail__KCC.SnS__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at CustomCompanions.Framework.Companions.Companion.DoDraw(SpriteBatch b, Single alpha) at CustomCompanions.Framework.Companions.Companion.draw(SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters_PatchedBy<KCC.SnS>(GameLocation this, SpriteBatch b) at StardewValley.GameLocation.draw(SpriteBatch b) at StardewValley.Locations.Town.draw_PatchedBy<FlashShifter.SVECode>(Town this, SpriteBatch spriteBatch) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
19:38:14 | CRITICAL | SMAPI | The game crashed when drawing, and SMAPI was unable to recover the game. |